Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Vanden

Members
  • Posts

    3603
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Vanden

  1. It doesn't matter if it's +40 or +80 or +10000, you can't have more than 95% chance to hit, and any character can easily reach that level in 99% of situations with a modicum of smart building, without any ToHit buff at all. All it does is help you in the situation where you're up against tohit debuffs or foes with meaningful defense. And the advantage Super Strength has in those situations is no different from the advantages other sets enjoy in other situations, like Ice Armor against lots of slows, or Super Reflexes against defense debuffs.
  2. I hope it keeps the ToHit buff, that's an equally important portion of the power. Not to mention important for the power's slotting opportunities.
  3. Strongmen are made from dead bodies, they probably don't need to eat.
  4. There's no call for such hostility. Six-slotted Gaussians's gives 2.5% defense to all positions, it's an excellent 6-slot bonus, probably one of the best.
  5. Vanden

    Hero Laws?

    Might for Right doesn't really say anything about who is allowed to be a hero, it gives the government the power to draft anyone with super powers into service.
  6. People have been complaining about the Defender inherent since before there was a Defender inherent. They only got the one they have because people complained that all the other ATs had some inherent. The fact is, Defenders work fine as an AT without an inherent, so if their inherent ends up doing nothing most of the time in teams, that doesn't matter.
  7. You can slot up to about 70% recharge in Build Up/Aim and still have a 90% chance to proc Gaussians, and OP has put lower-level IOs into BU to keep it under that threshold. Shiver is largely redundant with Snow Storm, and and Snow Storm is also the better choice than Flash Freeze. And you have to take either Flash Freeze or Snow Storm to get to Ice Shield and Hoarfrost. The OF proc is both a KB-to-KD and Knockback proc; it adds chance to Knockdown to any attack, in addition to reducing Knockback. As for your build, OP, you should shuffle around some of your slottings. Overwhelming Force doesn't give especially good +Recharge, so you should move it from Blizzard to somewhere else, and put in one of the ATO or Winter sets. I like OF in Frost Breath, since the KD proc gives it some decent crowd control ability. I have an Ice3 Blaster myself, with a pretty similar build. You can check out her build here if you want some ideas. I noticed your build is made to have some defense; my build didn't attempt for defense at all beyond taking and slotting Ice Shield and Hoarfrost, and it's still a surprisingly survivable build.
  8. It wouldn't look right unless you were the exact same height as Bobcat and lying on that particular couch she lies on.
  9. It's probably not meant to synergize with Fire Manip's PBAoEs. Those would be there for the Blaster who's not afraid to go into melee, while Hot Feet would be for the Blaster that wants to stay at range. Like how Energy Manip has both melee attacks and Boost Range.
  10. AFAIK no emotes have ever been taken away from players. I recall it being possible to do the vomit animation on command, but only because of a bug that triggered if you bound two different emotes to the same key or macro, then spammed it.
  11. Yeah, what harm would there be in making every 1-20 story arc in Praetoria scale up to, say, 25?
  12. I think the fear is the entire point of the power. Enemies that are running away are enemies that aren't attacking you.
  13. Well if that command works for anyone, you could just add it to the freebies popmenu.
  14. Defeating Hamidon used to be a big server-wide event, so it makes sense there was a way to benefit when your server defeated him even if you weren't personally involved in the raid.
  15. Well it used to be Heart of the Hamidon...
  16. But after the Death of Superman story, they didn't recall all Superman stories written previously and replace them with extremely similar stories only with the Flash or Green Lantern taking Superman's role in the story.
  17. Malaise had been evil since issue 4. I'm not talking about bringing them back to life, just putting them back in the TFs and clarifying that the events of the TFs happen before they died.
  18. This sounds like a heavily corrupted retelling of the challenge put forth to the player base while issue 7 was on Test. They said the first team to complete it before it went live would get a free year of subscription to CoH/V, but didn't expect anyone to be able to do it. (They were right.)
  19. Better yet, a ghostly "memory" of Statesman, that gets replaced by the real deal once you start the TF.
  20. But if your teammates never die then you don't get to use your rez
  21. Nope. But it seems like the bug makes it so that instead of increasing your current number of coupons by 1 every 24 hours, it increases some variable by 1 every 24 hours, up to a maximum of 10. Then, every time the character is logged out in a store or auction house long enough to start earning Day Job rewards, their coupon count is set to whatever value that variable has reached.
  22. There's some kind of bug with the invention discount coupons. I recently earned all the memorization badges, leaving my badge character in Wentworths for the entire project. While I did that, the rate I was earning coupons kept accelerating at an insane rate. By the time I was 1/4th of the way through the required crafts, I was earning 10 coupons after being logged out for about 5 minutes.
  23. Because this is a buff, not a nerf? If they were nerfing Super Strength, you might have a point.
×
×
  • Create New...