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Everything posted by Vanden
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I don't think minimal FX for Granite is possible with the current setup. The shapeshift into the stone form is part of the power's effects, and power customizations can't alter the effects of powers.
- 44 replies
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- stone armor
- granite
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Speaking of Super Strength, it's also pretty disappointing that it doesn't really get to benefit from the AoE size buffs. Hand Clap is bigger, but that doesn't help clear faster, and Foot Stomp's radius only went up 1 foot. It's not an AoE-heavy set like Titan Weapons, so there really doesn't seem to be a reason for it to miss out.
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What if they added a +Strength to Run Speed effects to Granite? It shouldn’t affect Granite’s run speed debuff, since the power has enhanceable resistance buffs and would have to be flagged to ignore outside buffs, but it should make self run speed buffs like Swift and set bonuses more effective while in Granite. That way, it wouldn’t be so hard to overcome the penalty with set bonuses.
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- stone armor
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Yeah, that's exactly the problem I have. I can get it to run, but it can't actually do anything with the .texture files.
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Be my guest.
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Don't Transfusion, Transference, and Fulcrum Shift use pseudopets? Also Blizzard, Ice Storm, Freezing Rain, Sleet, and Rain of Fire.
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None of those emotes are gone, they're all still in the game. Except pizza, which we never had.
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I would like to update with new icons if it was possible, yes. I've got Piglet, but it doesn't seem to be able to make new .texture files. But also, I can't actually find any of the i25 icons, like the new Blaster secondaries or Sentinel powers. Piglet can open multiple piggs at once, but even so I can't find anything they added for i25. So I'm at a loss there. As for making the custom icons, there's not much to it. Someone at the Titan Network made an Icon Compiler program that let you combine any color schemes and symbols and export it as a TARGA file, which they let me use. I'd just make the icon I wanted, then PiggViewer would let you copy the header from the right icon file with a bitmap or TARGA to make the .texture file. So really, my role in the process is just as the guy anal enough to scrutinize all the icons and make replacements where I found inconsistencies.
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The moment it's safe to use Rage again is supposed to be a few seconds before you lose the damage buff, though. I do think it could be a good idea.
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Make Superdyne/Fixadyne a Purchasable Temp Power
Vanden replied to Murcielago's topic in Suggestions & Feedback
Okay, how about this: You can buy Superadine/Fixadine, but as soon as you click the Buy button, the screen fades to black. Narration appears on screen that says, "And with that simple action, $character became one more lost soul to lose themselves to addiction. Remember, Winners Don't Use Drugs!" Then you return to the character select screen, and that character is deleted. -
Well it's supposed to sound positive. Your character used their Rage to improve their fighting without it having any negative impact on them.
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Bump. This bug happens to me nearly every time I enter the second mission of Apex's TF.
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What about "Rage mastered?"
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Literally ANYTHING to stop ranged henchmen from brawling
Vanden replied to Weylin's topic in Suggestions & Feedback
Nobody's saying it can't be done. What's been said is that it isn't some magic bullet that instantly solves the problem. -
Literally ANYTHING to stop ranged henchmen from brawling
Vanden replied to Weylin's topic in Suggestions & Feedback
I don't really get the impression that CoXG does the proper due diligence on the full effects of the changes they make, and they have a very small population so if that ends up having a major effect, it would probably take a while to be noticed. -
Nerfing Regen some more? I like where your head's at!
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There'd also be a ton of art work. Right now, the buildings on the far sides of the war walls look really bad, but that's okay because you can't get close to them and can only see them though the war walls. There's also virtually nothing at street level that makes it look like, you know, a city. The borders of every single zone would have to be redone to make it look presentable. But even more than that, it'd have to be done in such a way as to make it clear to anyone approaching that they're getting close to the edge of the zone. In Praetoria, the city is broken up into a series of islands, so it's easy to tell when you're getting close to the edge of a zone, but in Paragon City, there'd be no easy way to tell at a glance if you're approaching the border.
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I hadn't heard that they decided to walk back the decision to update the wiki with i25 info should Homecoming become legit. Do you have a link for that?
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With such heavy use of procs, the actual Tanker's contribution to that damage is pretty much minimized.