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Six-Six

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Everything posted by Six-Six

  1. If you're son is anything like mine when he was 10, then you don't need to worry about him and instead worry about keeping up. My then 6-year-old son "helped" me finish a boss fight on the gameboy while he was watching TV!)
  2. Should we tell them how we got thrown under the bus in the last mission of Ruben's arc? Dang villains. really can't trust them, can you. Well, the speech did say "y'all are villains, you should act like it." Next thing we know, the villain mob we brought with us were nowhere to be seen, it was just TL and MGD against a roomful of longbow. Bastards. (and of course, thinking we had a redside posse behind us, TL jumps in the middle of a couple of dozen reds and yellows, starts taking selfies, and bam! we're both checking out floor tiles). Good times. 😃
  3. DP/SR was my second ever toon. and I particularly enjoyed it very much. I also took Ice mastery, but that was entirely for concept. I noticed that SR is quite sturdy on a sent, and possibly the best version of SR there is. I slotted my defences sparingly and it's still very very tough. That said, the only thing I'd suggest for your build is maybe a bit more frankenslotting to get proc-ed out as sents need all the damage they can get. The nice thing about SR is that it improves recharge, so while your individual attacks may seem weak, you'll be attacking more often so it picks up the slack. I tend to gravitate towards Ninja Mastery for sentinels. It would give you access to the "Dark Sabre" and nifty tools like caltrops as every mercenary should have. Plus Ninja mastery CAN BE SLOTTED with ATOs... which is cool if you need to prioritise damage for your primaries. And finally, just to give you another push towards your mando concept, @Solarverse came up with a sound mod that turns DP into pew-pew and ninja blade into light sabre "whoom".
  4. This one just jumped at me out of the blue. Sharkhead Ed Water/Martial Blaster. 😃
  5. I prefer blapping rather than hover blasting. So I tend to skip a few powers from Rad/ to be able to take more melee powers from the secondaries. Rad is really good for def debuff to soften most buggers. While I don't necessarily find the animation any different/better than most primaries, I still enjoy them. One of my favourite toons is Rad/En blapper (I have 2 of them). Currently levelling up a Rad/Martial and a Rad/Temporal. I'm not one to pay attention to stats so much, instead I judge it by how a power set feels. That said, it "feels" like they rank just below my elec/ blasters and blappers. I always take T1, T2 and the snipe. Irradiate and the nuke are extremely useful to me as a blapper. Haze, cosmic and Newtron bomb is a little too slow for my taste. But Eye beams is awesome.
  6. Trollers' and Doms' Darkness Control has some pretty nifty powers: It has 3 pets/psuedo pets that attack for you. If you're not into that, it's got holds, immobs, and fear. You can use Posses to have the enemy attack one another.
  7. for attack target, there's a dedicated button for that (target or reticule icon). It appears on your tray when you first enter the game. As for follow, it also appears right off the bat (arrow icon). I usually just use those two actually. I'd click follow which puts them on defensive, but as soon as enemies appear, I just order them to attack which puts them on aggressive. If they stray too far, I call them back with Follow and then just have them attack again. I don't like them following in aggressive mode because they end up attacking everything they pass. On weaker toons, I take one of the defensive buttons from the pet window (advanced) and set my T2 pets to defensive while the rest attack.
  8. Six-Six

    Bad Day

    Sorry guys, just have to vent and didn't want to do it in front of the kids. While cooking dinner, I misjudged the level of the boiling oil and pretty much deep fried 3 of my fingers. Then after a really hard time trying to get the spoon into my mouth, I went ahead to prepare the doggo's dinner. At which time my dogs fought for some trivial reason. in my effort to separate the two snarling boys, my other hand (not the burnt one) got bit. ...and I'm all out of beer. Sorry. Carry on.,
  9. Haha. very true. I had to make my two poison toons into lizards just to reconcile the spitting in my RP head.
  10. I suppose the prize is getting your costume implemented as an NPC... and our oohs and ahhs of admiration 😃
  11. Here's my personal way of differentiating ATs: Play a Tank if you don't want to die, and learn to manage aggro if you don't want your teammates to die. Play a Brute if you want to be a tank, but would much rather focus on leaving dead bodies. The Fury mechanic benefits from bigger mobs. Play a Scrapper if you'd rather solo more than team. Play a Stalker if you don't mind not seeing the costume you spent an hour on... and if you don't got time for them mobs, just go and kill the boss at the end. =). Again, not the most quantitative categorisation, but it works for me.
  12. From what I gather, there are two kinds of people who say a certain power set needs fixing: One camp is the one so vehemently into the power that they want the most out of it (and have some fairly good suggestions regarding how to go about its improvement); the other is the one that barely understands the power and would rather the universe follows how they want it to be. The rest that don't fall to either camp don't bother making suggestions or critiques and just enjoy it (or not) for what it is, or don't play it at all.
  13. @GreyScribe After exhausting his career in Disney, Olaf decided to venture out to Paragon. =D Awesomeness
  14. Haven't played my sentinels in a good while, but from what I recall: The ATO +Chance for Opportunity works on a mob to fill your bar quicker (so 10 at the most???) Once your Opp bar is filled, you have a choice to fire T1 or T2 primary to use up the bar. It's been documented that you can fire both at the same time if you time it right. T1 gives you a damage buff and one foe -res (the reticule aura) for 8 seconds T2 gives you +recovery, +def??? and -res to a foe for 8 seconds IIRC, Opportunity is awesome in the lower levels, but tends to be eclipsed by other powers in the higher level and endgame. I'm definitely not sure about the values. do a search for Opportunity or @oldskool as he's practically the Sentinel Sensei.
  15. Atlantean Hero Corps Atlantean.costume
  16. Modern Crusader Hero Corps Crusader.costume
  17. Emo Brawler Chick Hero Corps Emo Brawl.costume
  18. I don't think you can enhance KB distance. KB Magnitude refers to how likely they are to be knocked back, not how far... otherwise, I would've enhanced my powers to max distance.
  19. Rock Mutant Hero Corps Rock Dude.costume
  20. Just drag the screenshot into the reply. (while you're typing the reply, you'll see a footer with the paper clip icon that says "Drag files here to attach" or if you click the "choose files" you'll need to navigate to where your file is with your explorer. screen shots are usually small in file size, like >1mb, so you shouldn't have to worry about the file size limit. costume files are really small.
  21. ...aaaand I'm done. Sorry for hogging the thread.
  22. Insect Girl Hero Corps Insectgal.costume
  23. Techno Mage Hero Corps Technmage.costume
  24. Dreadlocks Hero Corps Dreadlock.costume
  25. Cybernetic Kitty Hero Corps Iron Lion.costume
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