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Six-Six

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Everything posted by Six-Six

  1. I know @Troo said that this was supposed to be a modified Regen set, but I think it would be more interesting if it was opposite of Regen. Like you get +Def and/or +Res at the cost of HP/regen. I mean it flows with the Berserker theme. You're not actually regenerating or healing, you're just so pumped that you're ignoring damage to your body. It would also be in line with the checks and balances to prevent it from being too strong. It doesn't have to be Def/Res, it could ToHit at the cost of Crit chance (swinging wildly), or even introduce a new mechanic of +damage to your team... I mean there's a reason Berserkers were feared and mostly alone, right?
  2. I haven't played Tankers yet, so this is with Brutes or Scrappers in mind. Berserker Secondary Viking's Oath / 1 / Auto: +Def, +moderate regen Horn of Mead / 2 / Toggle: Self Heal, +Res(Smash/Lethal/Psi), Yarl's Pledge / 4 / Auto: +Max HP Pillage / 10 / Click: Self Heal, +Recovery, +Recharge, +Inf, +chance for rare drops (recipes & salvage) Shield Wall / 16 / Toggle: PBAoE +Res(Knockback, Disorient, Hold, Sleep, Immobilize), +Regen Allfather's Gift / 20 / Auto: Self +Def & +Res(All DMG) Freya's Blessing/ 28 / Click +Regen, +Max HP Berserker Rage// 28 / Toggle: PBAoE +ToHit Debuff, SELF +Recharge, +Dmg, +minor DoT, SELF -HP DoT Valkyrie's Wrath 35 / Toggle: SELF +DMG, +Recharge, +Acc, -Def (similar mechanic to Force of Nature) Doors of Valhalla / 38 / Click: Self +DEF (All DMG moderate...maybe 10-15%), + RES (All DMG again, moderate maybe 20-25%), +Recharge, +Debt Protection, + Instant Revive. but comes with End Crash The idea behind it stems from Natural origin (human) to slightly Magical. So you're just a bloke who IS CONVINCED that they're invincible either by belief, training, or substance abuse. The first few powers build up your Res, Def, Regen/HP, even Recovery and Recharge... because Vikings. They set you up nicely to use the last 3 powers, which on the surface come at a cost, but should be offset by your previous powers if built correctly.
  3. doggos. I like doggos. cute wittle doggos... who's a good boy? who's a good boy? go fetch, bring me back an eyeball.
  4. ...So I have a personal SG, SG-A. I have the toon that created SG-A, Alt-1 I create another toon, Alt-2 The current request is that Alt-2 can just type /altjoin SG-A right from the get go. In order for this to work, they system must recognise that: Alt-1 and Alt-2 have the same global. Alt-1 should have set permissions to SG-A for automatic invite/acceptance of application and that Alt-1 does own SG-A. what if some other bloke typed /altjoin to SG-A instead f SG-AA as he intended but made a typo? what if Alt-2 did the same typo and typed /altjoin SG-AA? To set permissions, recognise SG ownership and authority, recognise global, and allow override takes roughly 5 mins of code writing. Add another 5 minutes to navigate the spaghetti code to where it's at, a few more minutes to test it so that it doesn't make any other part of the spaghetti code go wonky, a few more to package it as a patch and roll it out, several seconds to download it (includes restart of the game client)... for a grand total of who knows how many minutes. from a volunteer dev group who most likely have other better things to do. versus 1 minute of your precious time to switch to Alt-1, type altinvite, and switch back to Alt-2. Then what's next? /jointeam? /joinleague?
  5. but this disregards authority and the application process. To join a supergroup, you have to apply for an invitation and the person with authority will accept you. You can't just force your way into an SG. Is it too much trouble to log in with a current member of your personal sg and invite your alt(s)? it takes less than a minute.
  6. what happens when the mission door is smack in the middle of the two trams? will the game break and Paragon collapse unto itself?
  7. Sally??? don't go lumping Sally with the rest of these buggers. 😃
  8. You're right, we can't just have A favourite. Some of my past faves are Pistols/Ninja Blasters and Rad/Energy Blasters, so much so that I have 2 of the latter and 3 of the former... because I enjoyed (still enjoy) levelling them up. I also have a Bots/Dark/Soul MM that I never tire of, and 2 Elec/Dev Blasters... and spiders, of which I have a dozen (8 at 50, 2 capped at 38 for SG purposes, and 2 project toons that only train until 10) My current favourite is a Dark/Savage Dominator (who's slated for Psychic Mastery later). He started out as a suggestion for @Snarky as to what AT and power sets would be nice for a vampire. I ended up rolling him to sort of put my monkey where my mouth is for the Snark Master, and the toon just woo me over. Of course, re-watching Castlevania on Netflix may also have been an influence. I like how Balthazar the Arisen came about. His story progresses as he levels up. First he barely had any powers... just a way to paralyse (dark grasp), exert control over lesser creatures (call swarm, and later a flock of ravenous... uhh... ravens) and his basic slashing-thrashing attack with his sharp nails. He's weak in his current state as he has just been turned, so he relies on his smarts and cunning to get around or go through whatever stands in his way... and to toy with his enemies. Recently (just dinged level 20) he's learned to coerce the minds of his enemies (possess) as he chuckles to himself while they kill themselves for him.
  9. Yes. Def is overrated. Role a x/martial blaster so you can experience the thrill of almost dying in every tangle. Nothing like the threat of death to make you value life. 😃 Srsly, though. Kicks and shield are a very fun combo. I'm not much of a bean counter when it comes to stats, but the sheer enjoyment of flying and roundhouse kicks while holding on to a shield is like Captain America with a bit of Kung Fu training. You can of course swap the fist animations for some of the kicks... as they conveniently hit with the unshielded hand, but kicking is funner.
  10. I have a Bots/Dark/Soul that can solo GMs. And yes, magic origin, because magic and science are two sides of the same coin.
  11. Strictly speaking, you only get about 20 million inf from missions, including the selling of common and uncommon salvage, which for all in tents and porpoises, is practically chump change. There are a few tricks to playing the mysterious AH such as selling off merits, craft-convert-sell IOs, etc. You also get about 80-100 recipe drops from level 10-50 just from door missions (task/strike force excluded).
  12. I don't know if it's a secret, but it's something I've observed. Ambush mobs from Legacy Chain, Wyvern, Tsoo, Family, even Longbow and Rikti have followed me down elevators like how the premature protectors in Doc Buzzsaw's arc will chase you down (2 elevators even); but normal mobs will lose interest and go back to their post if you slip inside a lift. Also, Ambush mobs that spawn from clicking a glowie will rush to where you were when the NPC chatter is uttered (in chat). So as soon as they say their line, move to a different spot and you can catch them off guard.
  13. I do love Group Fly on Bots. But I feel the odd man out when I team with that toon, so she flies solo most of the time. Another option would be like the Team Transport dialogue box, or the Magic Fortune (from P2W... similar to insp chest and secondary mutation... I forget the exact name)... that asks a Y/N input if you want another players Group Fly to affect you whenever it is toggled on. If a player joins a team with it on, then everyone else just carries on how they were. But if it's toggled off and then turned on, then you get the confirmation dialogue.
  14. On some missions, very rare though. Usually an ambush mob will, not a regular spawned mob.
  15. I dunno. speaking from a villain's point of view, I'd shoot the hostage if he/she was too noisy. 😃
  16. I play mostly Hardcore Hobo style. Each toon to his own. What he doesn't need gets sold. No sharing between alts: salvage, recipes, IOs, merits, inf. As for content. Each toon lives his own life, paves his own path. Not every toon does a mother ship raid, or a certain TF, or gets a certain accolade. So the only organisation I have is thematic. Fantasy-leaning toons all belong to one SG (and one page in the character roster), galactic spacey alien things in another, etc. I recently moved all my blasters to a separate shard, but lately some Doms have made it across as well.
  17. Dark/Savage Dominator would also fit the bill nicely. I choose Dark over Mind because the tool sets have a more nefarious theme to them. Then you got the Umbra Beast hellhound and savage's the control over birds and bees. You can add Psionic Mastery for some thematic animation of Mental Blast and Psi Tornado... I would've gone with Soul Mastery, but doms don't get the tentacles and Soul Storm (which IMO is the best animation for a hold in the entire game). a power named Blood Craze is just icing on the top.
  18. I think some missions favour some ATs and/or powers more than others. I've both succeeded and failed in the same mission depending on the toon I brought. Most of them can be accomplished with a bit of planning and preparation, knowing what to expect... of course, that in itself is a bit of a catch-22 since you're not supposed to have prior knowledge of what's about to happen. 😃 The one that irks me the most is the stop X from escaping. I block THE ONLY corridor he can exit, but he still manages to get past me without me seeing him.
  19. something close to "I reckon"???
  20. I have a Bots/Dark/Soul that's a solo GM killer. Starts out a little slow, but steady. Things pick up drastically with Soul tools. Oh, and Group Flight on Bots is da bomb. Other than that, I do enjoy doggies and demons. I only have project toons for them: one only has the 3 demonlings and the rest are power pools (pool boy challenge), the other only trained until 10 (currently level 25) with just the three little doggies and the first two kin powers... which is pretty much a testament to how strong they are. I also have one with just the Assault Bot (Appleseed concept). My Ninja's are so hyperactive that they run all over the place and are always out of end, so they just stand there waiting for an attack to be possible. My Mercs are also shelved, but that's more of a personal gimped project that doesn't allow IO sets. And my Bots/FF seems a bit redundant and lackluster--although he was my first, so he probably just needs a respec with all the things I've learned so far. I've honestly haven't levelled up my Zombies, Demons, and Thugs to their full glory (full six-man army), but I'm sure they'll be just as fun... though Zombies run as fast as NPC hostages =(. On a different note, I have a Tankermind Crab that plays really close to an MM, though the recharge prevents me from having all my pets out at the same time. And everybody's got petless or two, right?
  21. @Shocktacular haha. thanks. It's the glowy ice/fire chest detail. Here's the costume file so you can analyse it in detail. I'd probably murder the explanation. 😃 Volkanus.costume Afterthought: The only other explanation I could think of was my monitor/graphic settings. I'm on an ancient computer, so my graphic settings are really low. I know those affect how the costume pieces are displayed.
  22. Here's a new one. Volkanus. Seismic/Fire Blaster
  23. I have one of almost all primaries. I can't comment on the stats, but "feel" wise, I personally think that the hand blasts sets only come second Dual Pistols (ninja stance is mandatory). However, DP/Nin doesn't seem to unsheath the katana, unlike the blast sets... must be because of the DP redraw. Archery is another thematically sound choice, though I feel that the bow to blade to bow switching is a bit janky. I gave up on AR and Beam because of the animation bug (weapons firing from your feet instead of the muzzle). Once this is fixed, I will surely make them 😃
  24. I've been doing Seer Marino's arc with every new toon I cough up. It's one of my favourite arcs. And yes, every single time, the 3rd mission would always point the wrong way. It varies: sometimes there would be no marker, sometimes there would be one somewhere on the map, yet the pin would still point to the office door (2nd mission). I usually remedy this by doing another mission, preferably in a different zone. And when i come back to Mercy, the erring map pointer would rectify itself. Edit: I think I may have found a solution to Seer Marino's 3rd mission. After the second mission, exit the Arachnos office BEFORE you call Marino for the next mission. This solution has worked for me several times now. However, just these past few days, most of my St. Martial contacts (Sonata, Jezebel, Hard Luck, Croupier) would have missions that would point to the Kill Longbow + Rob Family event. Exiting zone or the game doesn't help. I had to abandon mission then talk to the contact again to get the proper mission door map marker. This has never happened with any of my previous (50+) toons.
  25. Aye!!! I'll then have a concept with which to use Leviathan Mastery. (So far I can only reconcile a couple of toons for it). And please have an alt skin for the henchmen that look like ghost pirates.
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