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Six-Six

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Everything posted by Six-Six

  1. Dialogue box after Willy's last mission. First sentence should be ...they'll find out...
  2. then you haven't been around the "good" contacts. come with me, I know people who know people. I just used up one more temp giveaway that had around 400+ dpa. I forget what it's called. had to be used against an AV.
  3. Whaaaaat??? There's a game AFTER the character creation screen??? 😃
  4. 1- Not necessarily so. There are teams that form for story purposes and working together rather than steam-rolling through mobs. Although when you do solo, you do get to take your time and read the content that only the star-holder is privy to. But yeah, solo works, or a small group. Another way to go is to run the game at your own pace, then when you come across something you can't hack alone, just give a shout in Looking For Group chat and a people will gladly oblige. A) If you're interested in MMs, I'd suggest Demons over Zombies. I find Zombies a little TOOOO slow. Demons (or doggies) are strong enough that I have one toon with just the Demonlings go until 50. /Dark on almost any AT is strong. IMHO It tends to be an end-guzzler, though; but if you sort out your endurance consumption vs. recovery early on, it should serve you well. /Dark also gels nicely with Soul Patron Power Pool which is one of my favourites for utility and animation. B) This totally depends on your play style. I myself learned the game on a Sentinel, which is a very survivable ranged tank. Over the course of over a hundred toons, and about half of them incarnates, I can say that I like the versatility to go ranged and up close and personal when I feel like it. So Blasters, Spiders and Dominators do it for me. I do still run melee toons (Tanks, Scrappers, Brutes, and Stalkers) for concept purposes and I also enjoy an occasional Mastermind. C) The Epic ATs are more than strong enough, hence the term Epic. A lot of people will advise you not to run them until you've got a good grasp of the ropes. But it will be worth it. WS, PBs and Spiders also have a special story only available to them that you will sure want to go through. 2- Quick answer is yes. Though nothing will match stalker level concealment. Other ATs will have variations of this power built into them, in varying degrees... and not right off the bat. Spiders get them after level 24, Blasters have Field Operative (/Devices), Shinobi (/Ninja Training), etc. Other ATs also offer some sort of concealment power some with or without the Crit mechanic. You can also slot a Stealth IO into running and sprints or jumping to give you a weak form of concealment -- foes will see you if you get too close, but it works well enough to let you sneak past most enemies.
  5. I doubt if they're the best burgers in town, but it's Coal Burgers for me. It's a small place just outside of Hellforge where Six, Billy, Omie and Dwayne (that's Bile, Ohmtown and Drek for the rest of yous) used to hang out when we'd come down from The Crush. I think the proper term would be "char-burned," but them quarter pounders are guaranteed to give you a heart attack. Luckily, us Freaks have built in defibrilators. Ha! Clear! Just make sure you get there before the 'yarders' afternoon whistle, otherwise the place will be packed with smelly, sooty, sorry bastards. Also, That's where Doc (Buzzsaw) introduced me to Katy (Pierce). We've been dating ever since. (srsly, aside from her fetish for taking apart appliances and grafting them into dead guys, what's not to love?).
  6. Hi, I'm Six-Six and I'm an altoholic. I've got over 100 toons, roughly half of them at 50, only a handful of them have earned their T4s, and I constantly play around 3-4 toons to get them to 50. I'm on a similar boat. It's not that I lose interest in a toon, it's that I keep getting new ideas--for costumes and power combos--that I want to try. However, the main driving force for me to complete the journey to 50 is the story. Like Greycat, each toon is his/her own character. It has its own unique path of contacts and missions that give it its own context and personal story... at least in my head. I enjoy the low level content and the fact that I have limited powers early in the game. (I do tend to get a little bored when I transform in to a steam-rolling avatar of destruction). I try instil some sort of discipline to see things through to 50 solo (with no XP boost and often disabling XP in order not to outlevel some contacts), but the at the higher levels when I start to lose interest, I tend to join TFs like ITF or Market Crash that gives a huge push... so that I can say that I'm done with that toon for now and move on to my next idea. I suppose one thing that helps is that I play them hobo style. Meaning they don't get a lot of help from other alts in terms of IOs or inf. I've ran several toons like this and each toon gets about 100 recipes just from drops and about 25m inf. With all the merits they earn from mission arcs, it's more than enough to fully IO each one. I guess "earning" their way up adds to the challenge and keeps the interest in a particular toon going. I rarely PL a toon, except one or two that I created solely out of a curiosity of how a certain Epic/Patron will interact with a power combo. My problem is not getting to 50, it's going back to a toon after it's reached 50. So many alts, so little play time. =(
  7. I've got a different take on it. In broad strokes, I have an idea of the in game history (i.e. Reichsman, Statesman, the Phalanx, Rikti, etc.) and how they loosely tie in to each other. Now against that backdrop of loose lore, I make my own story. For example, my spanking new toon sees an opportunity and breaks out of the Zig (...or is mutated during the attack on Galaxy). He lands in Mercy and as a referral from one of the contacts from the Zig, he hooks up with Kalinda. As he does odd jobs for Kalinda here and there, his network of contacts grow (i.e. bumps into Kuzmin, Mongoose and Burke hear about his snake jobs, etc.). This goes on... albeit in my head... for each progressive zone. So while the contacts and missions are the same, the order in which a toon does them, and I suppose the context, is somewhat unique. I don't think any of my 40+ incarnates have the exact same story. So I don't mind that the arcs are not related linearly as it gives me more wiggle room to craft my current toon's personal story. 😃
  8. Savage is fun--jumping around slashing everything that stands. I haven't re-run my savage after the recent patch, but from reading about it, it seems to have made savage better. Super Reflexes is an awesome secondary. You'll be loading up on defence which is far better than resistance. I wouldn't say endurance would be a problem if you take the time to slot accordingly. Dark is also good, but I find dark to be an end guzzler so much so that trying to control the end consumption becomes a task. but it's really good. Another awesome set if you don't mind the graphics is Bio. Enjoy scrapping babies 😃
  9. I thought I noticed more female Wolves and male Widow(er)s. I don't think I've seen a female Crab yet, but my current toon's too young for crabs (some pun intended).
  10. You can also run a few higher level door missions for Abyss and Tavish Bell for Mynx, Synapse, Ms. Lib and a bunch of Vindicators. Black Scorpion's latter arcs has an Automoton Posi and Manti, dunno if they count as heroes.
  11. Haha. yeah. I tried that, too. ended up with the one I showed you. 😃
  12. You can have an old one I designed a few months back but stopped using because of concept changes... that is if it tickles your fancy. 😃 Dee Monette.costume she's shorter in game
  13. I'm in a different boat. I like change... not all of them unconditionally, but most of the time they're a step towards overall improvement, eventually. But I'm overwhelmed. So many changes, I don't know where to start. Costume changes. I've been waiting for some of the newly released ones to update a few of my toons. Power changes. I have a handful of enjoyable toons that I may have to re-roll (like elec blast) just to see how the dynamic or play style changes. Then there are the builds that have to be tinkered with and paid for with inf I don't have. Enhancements. Have to try them, as some of them will be perfect for a few toons off the top of my head (Ice Mistral's Torment + travel IOs). That's more build tinkering sans mids, redistributing limited slots, for IOs I have to purchase with inf I don't have. New powers and new concepts. I have over 100 toons, about half of them incarnate. Do I park my current toon and concede to my altitis? All of these things floating in my brain, but all my brain does is sing Black Sabbath's song Changes.
  14. I like semi petless MMs. I have a level 50 with just the Protectors and Assault (plus another build that only has the Assault bot + diff costume). Another level 50s with only the Demonlings and she only picked pool powers after level 4 (pool boy challenge). I'm pondering a couple of builds with just the Demons and the Demon Prince respectively). a third level 50 with only the Jounin One with only Wolves (and he stopped training after level 10, so limited powers and slots) who's currently at effective level 20 And one with only the Demonlings but doesn't train since level one. I must say, Group Flight is best on bots.
  15. To me, there are two types of leaders: One is the commander. he oversees the entire scope of what needs to be done, what should happen, what can happen and what to do when things don't go as planned. He's the guy with the intel, the instructions, and the insight to have plan A, B, C, etc. There aren't a lot of leaders like this in the real world, and we can count the ones that history has venerated; but I have seen a few potential people with such qualities running leagues and trials. quite impressive. Then there's the spearhead. He's basically the guy who says "follow me"-- in short, he leads and others follow. He may or may not have a plan, but he does expect you to pull your weight, having almost utter trust that the troller will hold a mob, a fender will buff/debuff a teammate, the designated tank will pull aggro off from someone and take it himself, while the rest whittle away at the foes. Is one better than the other? hard to answer. But in both cases, should the mission fail, the onus is on each member for some reason or the other. while IT DOES fall on the leader to take responsibility for a job well done or gone wrong, each member is at fault some way or another. If you as a member don't feel there's no clear instruction or strategy, speak up and say, hold on, I'm not too clear on this next part. If you think the guy with the star is leading you to certain death, then object. Do note though that having the star doesn't make one the leader.
  16. Emperor Cole will be pleased.
  17. slightly off topic, but @tidge, The Police has been my playlist the past few days while playing. 😃 ...and on another different note... Just because we could, it doesn't mean we should. I've gone a different direction in game play. I like the gimped toons. some toons pick only powers that the theme or concept allows (lizard toon with only Poison's spitting powers, or an AR toon with only "realistic" powers--semi/full auto or shotgun, choose one, can't have both, and no flamethrower). A handful of toons only train until level 10 then go about the game with only 7 power picks and limited slots. Another handful don't even train at all. They're stuck with only T1 or T2 primary, T1 secondary, brawl, origin prestige power and sprint/slide. No Rest, just health and stamina. All with only one slot each. And the P2W lady and I aren't on speaking terms. That or (still) trying to get to 50 without dying once. I don't mind Meta Alpha Gods as long as they don't try to shove theirs down my throat. then again, maybe that's why I mostly solo these days.
  18. IIRC, Fireball is the highest contact you get, which is around 38 or so. So I save him for last and set the difficulty to the highest to get the most XP out of each mission. I just need to get the arc started before out-levelling him. Once the story arc is going (book icon beside the contact) it doesn't matter if you're higher level than the contact's level range. A primal team is a hero, vigi, rogue or villain. they're free to move around Paragon unlike us goldies. There are a few missions or TFs that are set in the Wards whose contacts we don't get access to but they do. so chancing upon such a team is good XP. The Pillar of Ice and Flame is a crystal that lets you access past contacts regardless of level. If you're higher, it just exemplars you to a threshold level. It is, however, located in Ouro, which is off limits to us. But you can place one in your SG base and use it just like the original one. Or if you can get access/passcode to an SG base that has one.
  19. ...and you have attracted the Eye of Praetor Darmian (aka Kameron Daniels in-game). A handful of few Seers are onto you by now. Every breath you take, every move you make, every cake you bake, they'll be watching you, no matter what shard you're on.
  20. As it stands now, it is possible to get to 50 without going primal. lonelier, but possible. you can get up to 35 in the 3 topside gold maps + undergrounds. then you can push it to low 40s in night and first ward. the last stretch is the toughest since even at +4x8, you have to re-do some of the arcs with the danger of out-levelling your contacts. If you're lucky, you'll chance upon a Primal team that's doing higher level missions in the wards. another way around it outside of AE (though there are numerous well-crafted, gold-flavoured AE content out there) is through the pillar of ice and flame. so go through your normal levelling without having to turn off XP in the lower levels, then do the ones you missed through the pillar. And yes, gold side stories are well written, some are even better than red-side content. I just wish that one of these days, they'd follow through on the moral choices you make along the way.
  21. gold siders DO earn incarnate XP to unlock alpha and the others. It just takes longer because you don't have Ramiel's quickie way to unlock. You can also do incarnate trials, though your teammates have to set it up from Pocket D or goldside (since you can't step on blue or red soil).
  22. Awesome job! If you're in Reunion by any chance, there's an SG filled with people like you. I got 2 Loyalists at 50 without leaving gold side. Even Resistance scum are welcome 😃
  23. As one newb to another, here's how I keep things simple in my wee brain: 1) each form only has 4 basic and similar attacks 2) make a macro or keybind that switches your power tray the same time you switch forms. 1 tray per form 3) once you get the hang of switching forms (and the attacks available to you in that form), you can start getting better at timing your form changes for best results. 4) If you're planning on being fully tri-form, then don't invest (too many) slots in your res powers. treat them like mules for set bonuses and globals. they'll be off most of the time. instead, focus on set bonuses for your def and res numbers.
  24. if you have show villain names on or on mouse over, one of them (near the entrance) says Teller.
  25. Also at level 20 and going for my first tri-form as well. I might just stea--borrow this build, thank you. On a different note, I made my WS to strictly follow only the extended WS arc from the emo girl in atlas. the PB one was very good. I expect hers to be equally well crafted. 😃
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