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Six-Six

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Everything posted by Six-Six

  1. A mind/savage dom is quite strong minimally slotted pre-20. Not sure if the range secondaries will be your thing, but the pair up offers a wide variety of powers that should keep you entertained. Another suggestion is Pistols Ninja or Martial Blaster. 😃 Enjoy Goldside.
  2. @Krimson I tried RPing in Everlasting as well, upon the nudging of some friends. Unfortunately, before I could even get my feet wet, the wifi gods made life difficult for my third world internet to fully enjoy that shard. On bad days, I couldn't even turn around in my base, let alone a crowded venue. So yeah, I moved some of my toons to Torch and Indom. The lower population leaves me to RP with just my multiple personalities, but at least the game moves.
  3. Most of my toons are techy-utility belt kind of peeps. So some of my favourite costume parts are the Stealth chest detail and the tactical/imperial defense belts. I tend to lean towards Jet boots, packs and Jet wings for flight--I hope they can port the Jump Pack Temp power (from 3rd mayhem mission) into the costumes as it looks way cool. Some powers that blast from the hand usually have some tech explanation, like the large robotic gloves, resistance gloves, etc. And then on some, like /Devices or /Traps, i cough up some inf for a Vanity pet that follows me around carrying my supplies.
  4. Wouldn't it be cool if we were offered the choice of rendition? Like go Arcane, Batman Animated (circa 90s???), Anime Fan Service, or realistic like more recent games. There's a game I used to play that I loved the look--Torchlight. Not sure if it'll work for this one. So we're all playing the same game, but my view of Paragon City is different for yours. Of course, I wouldn't know how feasible that would be, just a pipe dream.
  5. I don't think it's a matter of AT, but more of power sets. Dual Pistols, for example is a ranged power, but it forces you to go into melee range a lot of times. Same with a lot of Corruptor secondaries like Dark, Rad and Poison. Ice and Fire also have some short ranged and quite a lot of PBAoEs that again make you get into the thick of things for them to be truly effective. Having a ranged attack but fighting melee style just means less chasing buggers around. As for not being squishy enough to be in the middle of everything, def and res are not the definitive stat. You can go dominator (which have a nice mix of range and melee attacks) and use your controls to limit attacks on you. You don't need def and res if your enemy is held and can't attack you. My /elec dom can nonchalantly walk into enemy mobs because he drains end so fast that they can't attack even if they're not held or under any status ailment.
  6. Ah. I see. Sorry, I misread AE for AH. You're right, can't view owned and Vendor recipes at the same time. Pretty much the same with Crafting Table and your own stash, and I suppose AE vendor would be the same. And yes, your suggestion would be helpful. A simple fix would be to put something like what we already have in our own stash--Hide unowned and missing ingredients (bottom right button of recipes window). If they can add an option to hide owned recipes (as they already have missing ingredients) and which they do have for the crafting table... which I think is odd... it would be helpful.
  7. Specialized missions??? Don't be a wuss. No AE. =)
  8. I got one better (or worse) for all you masochists: No training challenge. I started some a few months ago, ones that stuck are Katana/WP and Savage/Bio Scrappers. No training, so you're stuck with T1/T2 primary and T1 secondary + Brawl, Sprint/Slide, Health, and Stamina with just one slot each. No P2W.
  9. I think they should expand the Weeklies to other arcs and not just Task/Strike Forces. I've been playing constantly for 3 years now and I still come across arcs (and good ones, at that) that I've never done before. I dunno, just to create some awareness as to what some people may be missing. Sure most of them will not have an AV/EB at the end, but the merits should be reward enough--and some of them give a buttload of merits, too. So imagine doubling them, or maybe reward with a purple recipe???
  10. Yes, yes there are. but one is available at 27 or something. OP said he's only level 16
  11. Mind/Savage may fit your bill. Mine's a vampire =). The range attacks aren't so good, so you're stuck with melee. Dark/Martial is another fun one. Earth/Earth is another good one, but it tends to get noisy with all the rumbling. And I've heard good things about plant and thorns, but I haven't tried them myself.
  12. Also, (I just found this out myself) you can spam EA's heal without selecting your units. you can select an enemy targeting your units and heal your units through them. much like how you would target through the tank when you're in a league. If you're into IO sets (as some people are not), there are 3 IO from Pet Damage that help your henchmen stay on their feet. 2 give def, one gives res. Be sure to only slot one of each in a henchman as last time I checked the +5 def only works once if you slot both of them in a single henchman. That and I make sure to get leadership Maneuvres and Assault as early as I can (even just slotting 2x end redux in them in the early levels). My dark days are usually around 20-30 when XP seems to slow down and beginners luck ends. But I don't mind, it gives me more time to learn the AT/powerset before getting into more serious missions that involve EBs and AVs. I haven't tried thugs yet, but Elec Affinity is one of the strongest secondaries in my opinion. Make sure to use the Villain Custom Colour for EA to make it stronger 😃
  13. Doms are one of my favourite ATs (other than Blasters, MMs and Spiders). I like how you get a nice mix of range, melee, and ccs in one package. I also like how it comes with virtually no inherent armour. (Widows/Forts are kinda like Doms with extra armour.) what it lacks in armour, you make up for in preemptive strikes. you don't need defences if your enemies are held or under some status ailment and can't attack you. The thing with Doms is I feel they have TOO many good powers, and you won't be able to pick them all if you're planning to dip into epics and tertiary pool. So I tend to choose my primaries wisely, and pretty much take almost all the secondaries. My current favourite doms are Elec/Elec, Earth/Earth, Fire/Martial and Mind/Savage. I tried Ice/Ice and Fire/Fire but they didn't really float my goat. I've also got a Dark/Martial that quite fun; and I just rolled a Dark/Dark. I have yet to try plants and thorns as soon as I come up with a concept. The only thing I don't like about doms is that some low-level powers tend to consume a tonne of endurance especially the level they're available. I just tend to postpone picking up such powers until I get my recovery sorted out. As for Domination, I just put it on auto so I don't have to think about it.
  14. Redside regular missions will give you enough opportunities to kill 8 (or is it 25) heroes for the badge without paying attention to it. I just get notified that Lord Schwienzer has been unlocked usually around 35-40. You'll definitely go against the entire Vindicators by 45. I wish they'd have a counter for the mailbox/phone/hydrant/newspaper stand badge. like how many of each do I still need.
  15. Incidentally, the Arachnos Flyer has a mini fridge and much better leg room while the Longbow Chaser smells of cats.
  16. I've got another one stalled at 28, a Psi melee/Bio scrapper. The first two powers of Bio are a good bang for the buck. His attacks come from the Fighting pool, with his primary psi blade like a special attack. I took Force of Will since the animation lent itself nicely with the psi melee concept. But FoW attacks animate soooooo sloooooow that it's frustrating. I might go back to it one of these days after my other projects are done.
  17. I wouldn't mind such an aura. The way you described it reminds me of the aura main characters have in Warcraft. But something simple that quickly visualises scale and distance would be appreciated. Another related suggestion might be the visualisation of the actual cone/arc so that we know if the bugger on the left falls in the cone or not.
  18. I have all sorts of spiders and the Huntsman is one of my top 10 favourites. I think the AR + nades gets around the lack of no redraw option and it works quite smoothly. Is it stronk? I'd place it somewhere between a blaster and a sentinel... less damage and utility than a blaster, but tankier plus more team buff than a sentinel.
  19. I've got an average Pool Boy Joe, if Joe was a Demon girl. Demons/Kin MM. I'm afraid I don't have MIDs and I'm too lazy to type out the build. Will you settle for power picks? Primary. Summon Demonlings Secondary. Transfusion, Siphon Power Pool Powers. Fighting. All Leadership. Maneuvres, Assault, Tactics Sorcery. All Presence. All except Pacify Heat Mastery. All except Rise of the Phoenix
  20. Haha, aye, my man. Literal MINUTES. =D Just keeping it real. I'm not a costume guru who can cough one up in mere seconds; and I doubt that I've buggered about in the creation screen from more than an hour. Though truth be told, I do have some fancy ideas that take MORE MINUTES. 😃 But back to the topic, I like playing Warshades, but I also like seeing my character rather than a will-o-the-wisp convention. It's one of the reasons why I didn't get into /devices until the fix was implemented, and why I tend to shy away from stalkers (game kind and RL kind).
  21. Can we kindly have a no FX alternative for Warshades' Shadow Cloak and Nebulous Form? Much like the improvement for /Device's Field Operative. I'd really like to see the costume I spent literally MINUTES on. Thank you. 😃
  22. the best you can do is fiddle with the power customisation colours, even for just the T1 and T2. I tend to use Bright + darker shades so that they're not so glaring. Also, I assign different colours for T1 and T2 so I know which one is up.
  23. I do a lot of Pillar missions. And I'm not sure if I notice it wrong, but some of my procs (like Devastation +chance to hold) which should be slottable at 27 still work when I'm exemplared to 15. Same with the End mod (I forget the name) +chance to heal. I have a L25 slotted but still get HP floaters at 15, though the attuned ones are slottable at 18. And @Clave Dark 5 to clarify @Snarky's post, I've read (from a fairly reliable post) that procs will fire in this order: Slot 6, 5, 4, 3, 2, 1. I'm not a numbers guy, but since then I've rearranged my -res procs and put them on slot 6. And in other instances, I put +chance to hold or +mag 2 hold in 6 so if it doesn't fire, other procs in the slots before it might make up for it.
  24. Now that you mention it, since we're doing Pillar misions, I always make it a point to do these three things on all of my toons (which are all red): 1) Run Recluse's Victory once for the free Arachnos Mini-blaster summon, and 2nd or 3rd time for 2-3 more badges. 2) Regardless of which patron I choose, I like doing Mako's 3rd arc via Pillar to get a Bane Spider summon 3) Who Will Die 2 gives you a 3-use (IIRC) Numina's Grace (full heal self + pets) if you choose the right option (hint, think like a villain) And 4, if I'm a rogue, I make sure not to miss Schorr's arc for 3 very useful summons.
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