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Six-Six

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Everything posted by Six-Six

  1. Now that you mention it, since we're doing Pillar misions, I always make it a point to do these three things on all of my toons (which are all red): 1) Run Recluse's Victory once for the free Arachnos Mini-blaster summon, and 2nd or 3rd time for 2-3 more badges. 2) Regardless of which patron I choose, I like doing Mako's 3rd arc via Pillar to get a Bane Spider summon 3) Who Will Die 2 gives you a 3-use (IIRC) Numina's Grace (full heal self + pets) if you choose the right option (hint, think like a villain) And 4, if I'm a rogue, I make sure not to miss Schorr's arc for 3 very useful summons.
  2. The Friend Zone. When she said it, I was like, Wow, that sucks. But seriously... I have always been partial to Sharkhead. I don't know if it's the soot in the air, the grimy streets, or the cold desolation of the populace, but it feels like home. Maps, I am in awe (still) of Circle caves. Yes, those torches suck when you're in a hurry and they just seem to grab you. But if you have the time to appreciate the architecture, layout, and overall feel of it, Circle caves do it for me. Then there are private bases that just blow my mind. I bet the people who created them are architects in real life. I've been to some that are really jaw-dropping.
  3. It comes across to me as: I want something different, but not too different. Something that won't make me venture out of my comfort zone. ...but as the moment of snarkiness passes... I myself would like to see more of the Oobatz badge event in St. Martial. That event is street level, meaning no contacts necessary, just walk in and say hi. But also, it levels with you and your notoriety settings. I'm not sure if the Zig breakout event is similar as I rarely do blueside, but street events in Praetoria are not... and they should be, because they're good. I won't mind if they're the same mechanic: part 1: kill X number of so-and-so mob on the street part 2: enter a building/cave/map to get a glowie or kill boss part 3: exit back out to the street to see so-and-so mob waiting for you in large numbers rewards you with a badge and/or temp power and/or merits You can have this formula for every zone, just varying the map flavour and mobs each time. i.e.: Mercy: Infected (street), Snakes (caves), Infected + Snakes (street) Oakes: Legacy (street), Coralax (caves), Legacy (street) Cap: Brickers (street, warehouse, street) alternatively Gremlins to help spawn Deathsurge Nerva: CoT guides and mages (street), hordlings (map), spectrals (street... at night) tops it off with Caleb??? St. Martial as is GV: spiders and widows, Arachnoids, Tarantulas... kinda like a discount-ASF
  4. There's a no-dev-necessary solution for this. It's long and complicated, so let me see if I can do it justice: Turn off fly before you respec. It is a bug, and the bug is you.
  5. Raises hand as well, then shakes it wildly in the air. AWESOME!!! Thanks Number Six!!! 😃
  6. I think what the Snark-man was referring to is the Graphics/Audio tab in Options. You have sliders for Sound/FX, Music, and Voiceover. Other than that, there's no way to control individual sounds without popping the bonnie and getting your hands dirty. But I concur that it is possible, and that it has been done. You may want to get hold of a fetching young virgin and offer a sacrifice for @Solarverse. He's done a buttload of SFX mods, most of them I use. One of them is making certain Elec toggles quieter, another one added the "twang" of bowstrings to Archery. He's even got a quick tutorial on how you can do it yourself if you're so inclined (and yes, it is a bit too much for li'l ole me). Do a search in the forums for sound mods. what you're looking for or a close alternative (lightsaber hum) may already exist
  7. Quick note on Dr. Weber and Firewire. I tend to choose Dr. Weber for 3 reasons: 1) his 2nd missions coincides with Kalinda's 3rd so it's more convenient. 2) heading to him, the Tiki Fan badge is on the way (again, convenient) 3) Having a Devolved while solo is a better choice for me than 2 Skulls in Harris' final mission. 4th, but not a big deal, is you get to kill longbow which adds up to the 1k you'll need later in Nerva Also, in Harris' final mission, don't kill Harris when you're presented with the choice. Killing him sometimes throws off the Pillar mission for Firewire. Same if you choose Firewire instead of Dr. Weber, don't kill him otherwise Harris may glitch. Just something I've noticed from countless runs redside. Also for Cap, I tend to prioritise Marshal Brass and get him done as soon as possible to unlock Operative Wellman (capped at 19), who's got a pretty enjoyable arc. Besides, Ruben and Hammond can be done after level 20 as long as you've established contact before then. Edit: Just remembered another tip. On Seer Marino's arc. the third mission is known to have a marker bug. One way around it is after the 2nd mission, exit the Arachnos building (so you're out in the street) before you call Marino. (the building is probably wire-tapped haha). And a minor tip for Ruben's arc. For the first mission where you have to mingle with the other villains, all you need to do is talk to Martial Gloom then head to the door and wait a bit until you're called in by Zukor. No need to shmooze the other buggers.
  8. most origin-specific stores blue, red, gold-side will only sell SOs in increments of 5, so either 30 or 35. If you're specifically looking for exactly L32 SOs, you can buy 3 30s, slot one and use the other two to update it twice. that's the sure-fire way. the long way is to go do missions and make sure your level + notoriety settings add up to 32. beat down on polks and wait for SOs to drop.
  9. Welcome Home as they say. Here are my two inf: Which secondary sets are the best choices for performance in a low-inf build until I can earn enough to build my characters out properly? This purely subjective and depend on your play style and preference. But I will say that cheap builds aren't to be scoffed at. Some Uncommon IOs have better set bonuses than Rares, and some powers work best with just an SO or a Hami. it all boils down to how you mix and match and how you utilise a certain power while you play. /Dark is fun and stronk, btw. Best ways to make inf in the current game? I think the best way is the way that works for you. I usually play solo hobo-style. with one toon, I got enough recipe and salvage drops from start to 49 that with a few salvage purchases, crafting, converting and patience with the AH, I got 700 million from just one toon. I bet it took more time and brain juice than just selling converters, catalysts or boosters, but it was part of the enjoyment for me. What's this "attuned IO" business? And also ATO's? An attuned IO is basically an IO set piece that levels up as you level up. You can purchase these directly from the AH or craft a recipe, slot then "attune" them using a catalyst. Some IOs don't need to be catalysed like most of the procs.
  10. My head canon behind it is that powers are powers that manifest in the mutant or metahuman. The AT is how they choose to use it. So no, powers need not be exculsive to a specific AT. As it is the game does something that's better and that is making a certain aspect of the power available only to a given AT. For example, Dark as a general power can be used as armour by melee types, as devastating attacks by Blasters, Corruptors (and not so devastating by) Sentinels, Fenders, MMs; and similarly as control by Doms and Trollers. All of them are Dark, but each of them are quite different in application. So to me picking an AT translates to how you hone your powers. In fact, I'd motion to have all the powers spread out to all the ATs... in their respective flavours, of course. Like Sentinels get Shied Defense, or Blasters get Psi-Blade, etc.
  11. I also prefer Combat Teleport over Jaunt for the simple reason that you port to and away from your target while facing your target. Jaunt denies me a second or two of reorienting myself. Additionally, and this is a purely Me-specific, is that having Speed of Sound on during a fight makes my toon move too fast for my wee brain to keep up. I end up running into walls, torches, crates, etc.
  12. Combat Teleport is an awesome power and I take it a) whenever concept allows and b) especially if I can't work Tactics in or don't have a primary or secondary that accepts ToHit IOs. Here're the key binds I use: /bind T powexec_location Target Combat Teleport. This takes me to my selected target when I press T /bind G powexec_location Back:40 Combat Teleport. This makes me jump back 40ft--which takes me out of melee range and allows me to fire my short-ranged cone. /bind R powexec_location Cursor Combat Teleport. This takes me to max distance in the direction of where the cursor is when I press R. You can easily convert these to Macros by replacing "/bind [Key]" with "/macro [name]" or "/macroimage [image_name] [name]"
  13. Oh, one big possible deal breaker I forgot to mention is the community. The community, in my brutally honest to goodness unadulterated opinion SUCKS BALLS to high heaven. Yes, you do get pockets of decency here and there, but all in all, the general population can all go to Helsinki for all I care, pardon my Finnish. CoH community is much much MUCH better=er.
  14. Thanks @TraumaTrain uhh. no deep reason for the AT and power set combo. I don't have a lot of AssRifle toons so I just assigned the costume to an existing toon. The Merc/Traps is just one of my on-and-off petless projects that get stalled for months at a time. With those projects, I need an inspiring costume change to get the ball rolling again. So the costume just fit the concept but didn't stem from it. I was close to giving up on the toon since it IS pretty much an uber-gimped corruptor, and it's really tough to play. It being a Death Korps is giving me the initiative to push on "for Krieg" haha. I, too, love 40k art and lore. I don't play it as I've never had the chance. I'd love to try, but the dice math is intimidating for my wee brain. I have a bunch of other 40k looks in my work in progress folder, like the Drukhari, T'au, and (posted months ago) an attempt at an Ork. I have a bit of trouble reconciling their presence in Paragon/Praetoria. The three above are ones that are able to suspend my disbelief enough to play them with a clean conscience. Death Korps and Sister of Battle found themselves thrown to the Rogue Isles and Praetoria respectively by the Warp; the Necron "woke up" here (so you know what comes next haha). Nonetheless, they're making the best of it. Here's an Emo-BDSM Gladiator first draft. still fine tuning 😃 Let me know if you'd like some of the costume files. I'd be more than happy to share them with you. 😃
  15. I'm in Asia too and I can relate to your latency lament. Yay for third world internet. I used to play in Reunion which was the most decent in terms of population to latency to time zone ratio. However, Indom's population drop has actually worked for me. Now I switch between Torch and Indom. Time zone's don't really matter as much since I mostly solo.
  16. I ended up with FF/Energy Defender as well. I considered a Dom, but it disregarded the ring aspect in favour of brawling (Ok for guy, but mine was Jessica Cruz). So the bubble sold it for me. Incidentally, I also considered Dark Miasma for a Red lantern because of the tentacles.
  17. Speaking of the Wild West, there's this game that I play on and off. It's called The Outdoors. No internet connection required. No need graphics card (or computer for that matter). Very immersive, especially the Health and Stamina/Endurance aspect. Graphics are awesome...almost life-like, though a little glitchy depending on your location. Not totally F2P and because of that there's a big controversy about it being P2W. DLC's help but not necessary. Story which is mostly campaign mode + sandbox with surprise PvP here and there. Honestly, the plot could really use some work. I don't think any of the players nor the devs really know what they're doing. But the good news is, no one is REALLY good at it. so you're all pretty much on equal footing.
  18. According to Bob Dylan, it's blowing in the wind.
  19. Got a couple of new ones inspired by 40k Edit: make that three 😃 Death Korps is a petless Merc/Traps MM currently at level 28 Necron Technomancer is a Beam/Dark Corr which I may play... one of these days. Sister of Battle is an alternative costume for one of my 3 DP/Ninja Blasters (2 at 50 and one at 15 heeh)
  20. I used to take Voltaic Sentinel and just slot a +chance to stun on it and try to have it around as much as I can... when it was a clickie. But like I've said, since they made it a toggle, the benefit it gave me wasn't justified by the amount of juice it required. I'm curious to how you've slotted it and am eager to hear how you use it/it performs for you seeing as you refer to it as ST Damage. I've learned to turn off travel powers when in combat for two reasons: 1) End consumption is ridiculous with them on and I prefer to walk out of a fight alive than run quickly to my death. 2) Having travel powers on is a little too much for my brain's modest processing power. I simply can't comprehend things fast enough to keep up. That said, Devices is one of my favourite secondaries on a blaster. I suppose I'm just too used to how it plays to mind it. However, I'm not much of an insp popper and I rarely find myself chewing on blues (though I carry a full stack of purples just in case) unless it's a prolonged tussle with a tanky EB. On blasters, I almost often take tough, weave, Acrobatics, Assault and Maneuvers (tactics is a lower priority because of Targeting Drone... so sometimes yes, sometimes no) and an Epic/Patron armour. I make sure to devote at least a slot or two for pure end redux on those because those things will add up if I'm not careful.
  21. I usually stick 3 end redux in Targeting drone as soon as I can and work on slotting 6 piece Gaussian to fix its end addiction. I dropped Voltaic Sentinel since they made it into a toggle. The end consumption vs benefit was unbalanced. and Gun Drone, I just stick an end redux or two if I can afford the slots (and I do use Gun Drone quite a bit) What makes Devices useable for me is setting up Stamina with 3x Power Transfer+ perf shifter proc, Field operative with 2 Miracles and a perf shifter proc, taking a jump travel power and 4-slotting Launch for the end bonus. 2 piece Annihilation in Caltrops (since I don't take the primary AoEs) and 2-piece Unbreakable Guard for the end bonus. That's pretty much my bare minimum in terms of set bonuses. With this, I don't have to resort to Cardiac, but I do get fairly winded after an extended tussle.
  22. Isn't there an enable/disable switch in Options>windows>pets>show other pet names? That should do it. Also, manually targeting during a Mothership Lagfest??? You must really enjoy healing for that kind of torture. 😃
  23. Isn't 15? Pillar Missions start at 15, not 10 nor 25. Notwithstanding, I do wish Spiders can start goldside.
  24. @Koopak I get what you mean. However, it doesn't seem to have any effect on Ninjitsu/Ninja Training. I have several toons with those power sets that are not Ninjas, Japanese nor remotely Asian. I think the players are old enough to wrap their heads around it despite the monicker. Also, dropping the "Viking" won't make a Berserker any less Viking much like dropping French makes them less Fries (which are Belgian by the way).
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