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Everything posted by Techwright
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If you like Dieselpunk, Noir mysteries, Art Deco, or Blade Runner (but cleaner and with mechanicals rather than organics), you'll probably find something to like about this atmospheric proof-of-concept. (I'm guessing this is probably true for @ThaOGDreamWeaver. While not perfect (there's one or two dead-eye moments, for example), it does what a proof-of-concept should do. As recent as two months ago, the producers were saying it is their intention to create a series and a video game from this. We'll see, but it does look promising.
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How to say "I like red" without saying "I like red". 😉 👉 By the way, since we're discussing UI: Has anyone found the way to move announcement windows out of the way? There are few things as annoying as being in the middle of a fight and suddenly right over the combat is a pop-up window announcing "You've just attained your first..."blah, blah, blah. I don't mind the notification, but I'd really like to put its pop-up point somewhere out of the center of combat.
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As my sample picture demonstrated, I can't stand to have clutter down below the feet of my character. There's a column of space I like to keep clear of everything except the character and the melee range combat around him. That said, the minimal approach you have displayed is not bad, though with my habit of doing quick scans through Enhancements, Salvage, Recipes, etc., I'd probably be highly annoyed with any window overlaying my character, even temporarily. But yeah, not bad. Glad you mentioned the chat. I forgot to point out that with every character, I set up an LFG tab. This is given 5 channels only: Looking For Group, the three zone event messages (Hero, Villain, Praetorian), and Event Message. I've experimented in the past with the Request channel as well. These 6 I find essential to continually monitor. The rest remain on the other tabs in case I need to refer to one of them, but "LFG" becomes my primary tab. While I like what you've down with trays 4 & 5, do you not have annoyances with opening enhancements, salvage, etc.? Yep! I went ahead and read your signature link page. Good description. I would note, and perhaps it is just my computer, but I'd note that for reasons I've yet to figure out, the window occasionally closes on its own, and I have to set it up again. It's not often, but it does happen. One other thing: I wish the combat window could display the computer's clock. I play full screen, and would prefer to still see the clock.
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Any fans of Monster of the Week RPG here...
Techwright replied to Thrythlind's topic in Comic, Hero & Villain Culture
Sorry. This is the first I've heard of it. -
Mine's pretty straightforward. I placed trays 4 & 5 in that position because, due to my hand movements with the mouse, they're much closer to a minimized distance from trays 2 & 3. I'm probably weird, but I use the keyboard for tray 1 but can't standing to keep thinking through what extra key I need to push to activate each other tray, so I use the mouse for those. Tray 4 is always set up this way on every character with the S.T.A.R.T. Prestige Utilities up top and in that order, and the Fast Travel and Cosmic Platform at the bottom. If a character takes teleport powers, they go to the middle row. Tray 5 will always hold any rez powers and will hold any day job powers that require a button to activate. The one major difference I've created these past few months is the addition of tray 6. While I'd prefer to have my rest and travel powers stacked above all my fight, defense, and debuff powers, the main tri-tray fills up on some of my other characters, and it is just not designed to allow an addition tray above tray 3 without interference from all the pop-ups up top. So I removed Rest and all travel powers, placed them in tray 6 and placed it below the tri-tray setup. I had a bit of a mental adjustment, undoing nearly 2 decades of muscle memory conditioning, but I'm finally feeling the groove, and tray 3 is now free for those that need more room for fight/defense/buff-debuff stuff. (The character is Will Begone, Mind/Psi dominator)
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Question: Is it for all things CoH, or specific to Homecoming? Question 2: What does it bring that CoH on already established social media (Discord, Reddit, other?) does not? Observation: Following the link that @Without_Pause provided, I saw more talk about immediately recent politics than I did about CoH. I'm one who really appreciates leaving certain inflammatory topics out of the focus. I've a lot of friendly forum and game people who are likely 180 degrees opposite of me on these subjects, but we get along great because we've found common ground here. Does the Bluesky setup not have something to keep discussion on target?
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Does your shelter specialize in cats, or is it just the calendar's focus? Bless them for giving cats a chance. I've known a so-called "shelter" that did not. One of my siblings volunteers a few evenings a week at a shelter specific to cats. My other sibling and I used to courier adoptable puppies from shelters in the American South to North Shore Animal League on Long Island. I'm not close to cats, severe allergies made that so, but I'm all for giving them a chance.
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The full story is really amazing. For once, primetime TV was not just amusement, but a powerful, positive force for change. I really need to find that show and rewatch it.
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This feels like it was written by the writing team behind Police Squad and The Naked Gun movies.
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Anyone get a request to release a name you just got?
Techwright replied to Jawbreaker's topic in General Discussion
It's a long-standing understanding in the world: First come, first served. I lost "Barnstormer" that way back in the original game. Rather than complain or pester the owner, I put the little grey cells to work and came up with "Ace Barnstormer". It revved my creativity and improved the character. Two decades on, and I cannot fathom him ever being just plain ol' "Barnstormer". If the name came available, y'all can have it. -
Passed by a poster promoting a regional Comic-con today, and it gave me a crazy idea: a mission or mission arc for a comic-con-like event in Paragon City. Use the combat arena hallway map (the full 360) as the mission's booth and sales area, and the internal doors as leads to convention rooms to meet stars. It could be fun to put a lot of cameos both in the convention rooms and signing autographs on the sales floor. It could be the perfect opportunity to have a bit of crossover fun with the theater movie posters (think rooms with the actors taking questions), and somehow work the Summer Blockbuster into one of the discussions. Cameos could be established characters in the game, or parodies on real world characters and folks. Do a little elbow-nudge chuckle with our bovine super groups friends with the announcement of a "live action" College-Age Cloned Paladin Oxen movie. That sort of stuff. Possible mission access: unlocks with the purchase of your first prismatic aether costume. Initially you'll be sent in undercover and will need a cosplay as your disguise. Your prismatic aether costume should be it. Though once all insanity breaks loose on the show floor, it should no longer be necessary. As I said, just a crazy idea.
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And the cat people will want a kitten. Actually, I'm a little surprised the shoulder critters weren't given an alternate life under the glass dome.
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I remember this. It sounds (looks?) like something that might be tooled to work with the Prismatic Aether vendor system, though I'd strongly suggest it would be a player-side-only visual. Not everyone on your PUG would want to see 1960s campy lettering in a fight.
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Introducing: Hardcore Paragon / Rogue Isles
Techwright replied to venetiasilver's topic in General Discussion
Hoo boy. This again. I tried that...once. 😛 In the words of the immortal Johnny Cash: "Ain't no grave can hold my body down." -
Those shoulders would be a definite plus to the costume creator. Which A.I. was used to generate this "drawing", and was there a particular artists named for the A.I. to focus upon? It looks very good!
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CoH Characters as Mutants and Masterminds 3rd Edition PC's
Techwright replied to TheMultiVitamin's topic in Art & Multimedia
None of the image links show results, though the Measurement table does display. -
Any chance of stabilizing that image? I'd like to see it!
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Disney's necessary, deep budget cuts might be the best thing for Marvel. Ever since Endgame, Marvel went crazy with stories for everything, paralleling the introduction of the multi-verse. While some results hit well, a lot did not. Marvel forgot the main hunt was the main hunt. Budget necessity is pruning away all the rabbit trails, hopefully to settle into a leaner, meaner package that strikes like the top hits from Phases 1 thru 3.
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I remember those colors from the 1970s. I have many good memories of the 1970s. Those were not among them, by far. That, terrible hair styles, and coarse polyester clothing. 😝 The TVA color scheme in Loki took some adjustment on my part. Fortunately, it wasn't quite so violent.
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I play a lot of doms and controllers. I play a few tanks and brutes, too. I love them all. It all boils down to communication, something PUGs just don't do much of anymore, besides greetings and team transport notifications and thank yous. Team dynamics have changed, too. Originally, it was understood tanks would herd, so I observed controllers holding off until the tank had either run around a corner to a point where the controller was waiting to lock it down, or the tank just hoovered them all to it and it was clear from the crowd that this was the moment to lock it down. But that was folks coming into the game from the old tank-heal-dps trinity concept elsewhere. Now everyone and everything feels run-and-gun. Again, communication is the answer. If the tank has a plan beyond run-and-gun, tell the controller/dominator, don't isolate them. Frankly, I'd LOVE for the tank to tell me the gameplan when I'm playing a controller. It would mean my holds and immobilizations will have more bite due to the target density the tank creates. Teamwork is a beautiful thing.
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I honestly thought we had a thread for this already. Using search, though, it looks like it was only referenced in the D+ announcement threads. So, new trailer dropped two days back. Lots more detail. If you've got a check list of those elements that must appear in a Star Wars production, you can check "scary big monster" off the list. I'm just a tad concerned that they may be going too hard over into the 1980s look. I don't want "authentic Star Wars" to be nothing more than a sticker kit of Arabash lettering applied to a sign or two. I'm glad the latter half of the trailer feels more like Star Wars. Perhaps that is their intent: start the story with a very big "we're an Amblin film, people!" vibe, then break with that in a "we're not in Kansas, anymore" moment, ending up in a "that's not a moon..." atmosphere. I could rally to that.
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*Sigh*...you do know that if they do that, then somebody...a certain somebody...is going to be asking for an owl. 😉
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You never know. This might just be that universe in the multiverse. Then again, our universe's great claim to uniqueness might be as the only universe where the young eat Tide pods while recording it for posterity they may never live to create.