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Everything posted by Techwright
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Latest update: https://www.msn.com/en-us/tv/news/rosario-dawson-gives-a-disappointing-update-on-ahsoka-season-2/ar-AA1mu9M9 While other sites, including the one that got me looking, are reporting that Ahsoka season 2 has been cancelled, this simply does not appear accurate. Rosario was stating that there's apparently a delay in the process, which is understandable given two details: 1. Disney's current money woes and their aggressive pruning to deal with it. 2. Ray Stevenson's tragic passing. Given that his character was apparently being set for a massive role in season 2, it stands to reason that they'll want to think it through carefully. What I take from this: 1. Season 2 will likely only be delayed, not removed, and will likely be live action. Ahsoka, the character, IS Star Wars to a great many, and it would be akin to ending Anakin's or Luke's story mid-stream. They need to push forward to a clear completion. 2. Considerations as to how to do this are necessary. I'm wondering if one consideration would be if they'd be better switching to high-quality animation to conclude it. It perhaps is more cost effective, and would allow Balan Skoll to be recast (my guess would be with the remarkable Stephen Stanton) without causing a disruption to the viewers. Personally, I feel they need to stay in the live action mode, but everything must be cost-effective these days.
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I stumbled across this online supervillain comic by accident. I was doing a search on the goldbrickers, and stumbled across a 1-page comic mid-run of the full 7 years of this comic. I've now read about 125 entries and it's hilarious! Zappit appears to be the creator's online pseudonym, and he has a habit of sticking things into earlier comics that play out later, sometimes much later. (Keep an eye on the blue hair.) Concept: Single dad supervillain Crimson Claw tries to re-staff his minions (due to sudden "retirements"), and fill-out his super team while encountering obstacles like superheroes and the dreaded Parents Night at school. Wish I'd found this earlier. (NOTE: I have screen the website before posting, using URLVOID.com, as well as my own computer's malware checks. While nothing flagged, please use your own judgement and defenses carefully, as with any site.) https://supervillainous.spiderforest.com/?comic=comic-1-work-and-family
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To everyone (re)joining the game and forums
Techwright replied to Scarlet Shocker's topic in General Discussion
Added emphasis. Really good point, Doc! That said, there's still a lot to do at max level, and considering that the game scales your character to whatever level the team/league leader has, a character never really goes out of fashion. Just asks the players with 900+ veteran levels. Looking forward to seeing all the fresh meat new blood in the game. 😁 -
At the moment she can be swarmed and hard to find, that's for sure. Pro tip: There are two other ways in Atlas park to get a trainer that isn't mobbed by trainees: 1. Back Alley Brawler, trainer and wielder of massive metal gloves, stands in a very small park at the center of a road loop in the far southwestern corner of Atlas Park. For now, there's no enhancement vendor near him, which is probably why he's so lonely (hope they fix that soon). But it does give you a chance to level up when working in his area. 2. Immediately to the east of City Hall is a large building with a Freedom Corp banner. Go in the door facing City Hall and you'll find yourself in Fort Trident, a secret submarine base. (yeah, this far from the coastline. Must be an amazing tunnel.) There's a trainer (it's Back Alley Brawler again. The man gets around.) and both an Inspirations vendor (Nurse Alexa) and an enhancements vendor (Longbow Quartermaster) among the staff on the same level as BABs. By the way, I should warn you: the enhancements vendor here still sells Training Enhancements (TOs) which are the least powerful enhancements in the game. Homecoming has kept them at a few vendors, but they're largely obsolete, unless you're starving for cash. Scroll down past them to see the Dual Origin (DOs) and Single Origin (SOs) enhancements.
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Welcome! Don't be afraid to make mistakes and have to start over. In my noobish days on the original incarnation of the game, I had to create and destroy three or four characters until I found one that clicked with me. None of them I consider failures though I removed them. Each one taught me details about the game. I could write a manual for starting in the game (probably should) but l'll give a little help for anyone getting started. I'll just cover the first screen of the character creator, but including some terms and links to help down the road: Starting zone choices - There are two buttons here. I'd advise all brand new players to avoid the "Going Rogue" button until you have experience in the game. Going Rogue (sometimes nicknamed "gold side" or "Praetoria") can be played by a new player, but it can be confusing and isolating without reading up on it. The City of Heroes: Freedom button is probably what you want. Once you get to the tutorial zones for this button, you'll be asked to choose a side: blue=hero/vigilante, red=villain/rogue. Don't worry. If you find you don't like the alignment choice, you can change it later in game. Origins - don't sweat it too much with this. The five starting origins are more of a storytelling concept for your character. (The wiki classifies "incarnate" as an origin, but you need not worry about that until level 50.) The starting five do, however have a couple of things different between them. Each origin has its own unique minor attack in the game, and the attack will deliver a small amount of damage and an additional effect. Technology, for example, has a taser delivering a small amount of damage and also stunning your opponent briefly. Origins also affect the selection of enhancements available early in the game (later game enhancements do no recognize origin, nor do special set enhancements). These origin-based enhancements can be bought at vendors (on the hero side, two are close to the giant Atlas statue in the first major zone after the tuturial zones) or the enhancements can be drops acquired during combat (check your enhancements tray to see them). The two kinds of Origin enhancements are Dual-Origin, and Single-Origin. Dual is the weaker of the two, but as its name implies, two different origins can utilize it. You'll not be able to use any origin enhancement that does not match your origin, so for those, plan on selling them to the vendors, or trading them with friends/teammates, or even giving them to your alternate characters with the correct origin (You can use the mail system to do this. Just address the email to your global name, like "@GlobalSuperguy" and it will deliver back into your email box, allowing any of your characters from any server to collect the contents. Players trade the main currency, a.k.a. "INF", and other goods between their characters this way.) Lastly, origins have an affect on a very few weapons that you can acquire for free from the P2W vendors. The weapons description at the vendor will describe what origin works best with the weapon. More on P2W below. I'd also consider flagging yourself for help when you reach the first zone. The game will have a pop-up with that option. If you choose the blue/hero side as your start, it is not uncommon for seasoned players to hang out under the giant Atlas statue to help out with information, or even provide a generous boost to currency. I'd recommend that if you feel you need to end a character and start again, that you not delete the character until you've created a new one. Then return to the character to be removed, log in, and mail to your global name all the remaining INF and any enhancements he/she has. It will be there for the newly-minted character to grab when you log back into them. One last thing: There are vendors called "P2W" in the game. Find them, and take everything free that they offer, assuming you like what they offer. Some things free have choices. For example, the Experience Boosters have increasing levels of boosts to experience, aka "XP", needed to reach your next rank, but the trade off is that they reduce the amount of currency, INF, collected. A new player may want to use the lowest setting, or avoid it altogether, so that your money making continues unabated. Some of the free items are weapons, and very useful in the game, especially early on. Read each one before taking so that you make good choices. The few origin-specific weapons in the game are found with the P2W vendors. Once you acquire a weapon or ability from a P2W vendor, go to your control tray and click on "Powers". Find the equipment/ability (in the third column) and drag it to a spot in your tray.
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That's really quite good! I wasn't prepared for the multiple colors, since in-game Clockwork are pretty much a uniform brass color, but as they are junk scavengers, the multi-colored approach makes better sense.
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It's a beautiful sight, and this is just one of two Atlas Parks running at the moment. I'm not even including shots of other hubs like Talos or Pocket D. Perhaps a host of people were waiting for Homecoming to be officially recognized as legit? Or maybe it is just readers who saw the news break.
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Which is why many let their kids watch over the shoulder. Build the nostalgia factor into each successive generation and a game becomes practically immortal.
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I'd prefer a reboot. For one thing, a few of the older cast have passed on, I believe. For another, I got the impression that the writing team of The Pretender did not really have a solid endgame in mind, or even a solidly fleshed out story. The final TV movie kind of hammered that point home by bringing in mystical elements that never existed in the main series. A reboot would allow them to address weaknesses in the original show, and to take our current technological world into account, making Jarod even more amazing. Besides, it might be fun to have Michael T. Weiss return, but as one of the other roles: Sydney, Mr. Parker, or Mr. Raines. I'd definitely want the surviving cast back, though, even if in new roles or cameo roles. Actually, John Gries might be able to return as Broots, but as a grandfather raising a granddaughter, rather than a father raising a daughter.
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I'd prefer episodic as well: 40 minute episodes, like The Mandalorian, but with at least 13 episodes per season, unlike The Mandalorian's 8 episodes. Probably creating the concurrent spin-offs like X-Force, X-Caliber, and New Mutants, maybe even an animated show or two, like What If..? in style, to get as many in as possible. X-men collectively is such a huge story that one really cannot do justice with a movie every 3 years, like Guardians of the Galaxy.
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Perhaps Brute for Superboy using its ramping up as a representation that he's "not in the fullness of his powers"? Steel's a tough one. I dislike calling him a tank because of the 4, he's the most vulnerable, despite the quality of his armor. Scrapper seems better, but perhaps too weak. Wish there was something between brute and scrapper. Also, you can get a blast ability off the third column pool powers.
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I'm still waiting for the day I bust into a side chamber of Orenbega and find a bunch of Thorns sitting around playing D&D.
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A super reaction is needed for a super announcement about a super game:
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I nominate "microphone" to represent "mike drop" (among other things) I nominate "staff of Aesculapius" to represent "weak. needs help". Of course "pizza (pineapple)" is a natural for "that's just sick!" so you might have your pick. Banjo, of course, should be used as a warning to paddle faster.
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Sigh...we really need an issue/page focused on Foreshadow and all the Korean heroes (hopefully bringing the last two into the game!)
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Didn't leave, though I've taken a low-key role of late. Real life needs do that to you. I have also branched out to try several other games. While it also reduces my time in CoH, it's a tried-and-true method for preventing burnout and leaving forever.
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I'm a bit confused over the Steamboat Willie one. Disney's been using the steamboat and original mouse version repeatedly in works over the years as a marquee mascot in various movies and video works, and I believe the boat and mouse have even appeared in video games, though I think those are cameos. Would that not be considered new material and reset the timer?
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I've been reading the various reports on the trial outcome and there's this quick rush to say "Bring on Dr. Doom!" Well, hold on a sec. This is a multiverse. We've already seen 3 faces of Spider-Man. It should be easy to recast Kang in all his variations. We just tap into the ones that don't look like Jonathan Majors. In fact, why not have multiple actors portraying various variations? Give a few to each actor. It would be a bit like the actors who replaced Heath Ledger for those bits he didn't film in The Imaginarium of Dr. Parnassus. It could even leave us guessing (at first): where is Kang coming from this time, and what face and personality does he wear? There's also the matter of that tag scene in Quantumania, where a host of Kang variants all gather. They can't just leave that alone. Recast, just like they did Rhodey. Or drop a nuke on the convention by one who wants to remain. One with a different face. If you're asking for more Marvel One-Shots, then yes, I'm all for that. I'm also down for bringing Agents of S.H.I.E.L.D. properly into the MCU, not just a close but alternate 'verse, and very much down for a Captain Carter film. Maybe the "pause button" is to do live action "What If...?" in 1 hour format? Bring on Squirrel Girl!
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What If...? Season...2?
Techwright replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
Interesting thought, but Thor did state Yggdrasil bound together the 9 realms. Nothing more. -
Ghost Ship: Introduce a little chaos
Techwright replied to Techwright's topic in Suggestions & Feedback
Resurrecting this post to add two thoughts: 1. The ghosts appear in static clusters and don't move until attacked. Can we get ghosts that hover, keeping pace with the ship unless attacked? They can be spaced out more than the clusters currently in the game. 2. Passing through the ship right now gives a minor effect, essentially a ghostly chill. Can we have a more potent, perhaps random, negative affect for coming into contact with the ship? Why contact the ship then? Possibilities: 1- contact happens accidentally in combat with the suggested spirits in point #1. 2- the ship could have a pull on those flying near it, much like the gravity pets of controllers, but perhaps stronger. 3- a potential badge for spending a notable amount of time within the "hull" of the ship. 4 - in connection with @biostem's May 2 suggestion, have a GM ghost captain in the ship, likely necessitating entrance to the ship to combat him. -
If you were to add a zone to Paragon City...
Techwright replied to Techwright's topic in General Discussion
Sorry for the extremely late reply. For some reason, some of my threads don't notify me of updates, and I just discovered this while doing some digging. Yeah, a villain-focused Shadow Shard is definitely needed. -
Don't forget the theater posters. I'm down for this. If anything it might motivate me to finally get some training in graphic design to go with the art minor skills I still retain but rarely use. I'd like to add a suggestion that, even if it doesn't fly as an in-game opportunity, there's nothing stopping us from creating a running thread in the art forum where folks can take a screenshot of a scene in need of a banner or billboard, then work some graphics magic to incorporate their idea for display.