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Everything posted by Techwright
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This is exciting, though modifying the statue for motion would likely be a massive undertaking. Perhaps a static modification of the statue, but add a "holographic" 20th Anniversary banner that rotates around it?
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I'm not sure I understand the term in context. Could you clarify? By fine detail, you mean facial features? I guess I had been thinking more along the lines of helmets and such.
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I've been wanting forever to do a time warp to fight alongside Atlas at the bridge or take on Nemesis for Brass Monday. Speaking of Atlas, the dev team made the statue's globe into a pumpkin for Halloween events. Could they modify the statue for something appropriate for the 20th, like a disco ball or maybe something with the Spectrum skin or such? Special banners around City Hall and statue park, each tram station, maybe adding special billboards, and providing counterparts to Red and Gold sides, as well as Pocket D would be appropriate as well.
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Not quite sure what category to file this under, it seems to touch on a few of the forums, so I'm just generalizing it. Those who know 3D printing well: Would it be possible to create cookie cutters of our CoH characters? I mean "cookie cutter" quite literally, like something sturdy enough to cut dough, with a raised outline of a line drawing of a character (and taller edges for cutting). If this can be done, and is relatively easy and cheap to do: Idea: Create holiday gingerbread cookies of our favorite characters and show off the results. Bonus: you'd have the cookie cutters to work with any time for shortbread cookies, sugar cookies, etc.
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Not really sure how it could be done in the time scale and with the challenges of our older lives, but the game use to have meet-and-greets across the USA. Seems to me, something like that might be 20-worthy. Perhaps a virtual m-and-g or some sort of combination? Of course, a fair portion of you play stalkers, and I have to wonder if there's a real-life component to your choices, so... 😜
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Only half-committed are they? 😉
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Agreed on the boring, which is a tad sad as I feel they should be some of the most interesting things in the game. Agreed on desiring more of them, and though I didn't quote it, agreed on Lusca should be worth more merits. Really, for being one of the two toughest categories in the game (Arch-villain/hero being the other), these should really be more of a challenge, as in "I'm a bit nervous, my palms are starting to sweat, but I can't wait to jump into the fight". Instead we have Adamaster whom I've seen dropped in 3 seconds before. Speaking of him, could his durability and attacks not be scaled to the number of opponents within attack range? Sally, I realize, was created as a joke. That said, it's frustrating trying to get the needed kills to get the badge. I've characters heavily played since 2019 that still do not have the requisite number of hits. Wondering if the number of appearances could be increased but with a trade-off: Sally would gain a surprise, lethal attack that has a 1 in 10 or 1 in 20 chance of happening. Something akin to mechanics behind Secondary Mutation's occasional penalty of morphing into a Rikti monkey. Malta Titans are fun to take down, mostly because of their seemingly random appearances in the city, but their attacks feel without teeth. I'm wondering if, since they're robots, they could be made to move faster and have more impact. As it is, the robots in BAF feel more dangerous. And that pretty much goes for all the other GMs as well, at least on the Blue Side. The "Rumble In The Valley" over in Croatoa should really feel like a war we've gotten ourselves into rather than a series of posturing and name calling. I'll give an over-the-top example of what I'd love to see: Nearly 2 decades ago now, when the first expansion, Burning Crusade was about to hit WoW, I was unemployed and up at 2am working my avatar near the Southwind gate when the unexpected happened and for the next few hours the gate came under attack by what was seen as a giant monster. The assault was furious, and the gate was thick with corpses as so many of the best character on the shard fell to the monster's attacks. It was glorious, and people were very excited. We didn't know, initially, that the creature was created impervious. We'd seen just enough dip in it's hit point that we assumed he could eventually be destroyed, and that's what kept people coming back to the fight: the glory of a hard-won victory. I'm not saying make the GMs on CoH that tough, but am saying they should last much more than a few seconds or even a minute or two. GM's should be epic, the kind of fights you recall fondly for years afterwards, not a simple bucket of Halloween candy to plunder. By the way, are there even GMs over in Gold Side?
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Do you mean something like this but confined to costume elements? If that were to take place, I think I'd want something that worked through the whole of the character, rather than repeating piece by piece or it would probably look weird, and, you known, likely frighten children and cause seizures. Even if there were non-ripple costume elements between ripple pieces, the ripple components would still function as one visual, just covered over where something else was used.
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...and it's into a new donation cycle, so there's a chance to give still.
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I'll take flight if it is intrinsic to the character's design, otherwise I prefer mighty leap to super jump since I get Takeoff which I've found very useful in buying squishies a second chance when melee gets to them, and giving tanks one more way to control the melee field. I've only 1 character with super speed, and I'll probably retcon him to one of the others. Anything not using a flight power is given a full load of P2W jetpacks to get past those rough spots where flight is just the optimal way to proceed.
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I'm thinking a certain kind of staff melee:
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Pretty sure it's just hype from the Calendar Cartel to sell more.
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How far back are you talking? Original Game? Early days of Homecoming variant? If it is Original Game, Homecoming has smoothed the path to level 20. In the original game, it could been a "gasping for endurance" slog, but one can hit 20 within a few hours play and never have to get involved with farming. Red side is underpopulated if you were thinking of going there. Gold side even more so. If you're intending to head in one of those directions, ask here first, as there are players who can help you find the best experience currently possible in those directions. Blue side remains very active.
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The challenge in declaring an MMO the "worst ever" is that MMOs by nature, are not static. At some point in their existence, they might be an incredible MMO and then at another point, an absolutely horrid one. I was in the exceptionally long beta for Firefall, and around 2011 the game was showing serious promise to be the best MMO ever. Then a string of really bad decision making, including poor funding choices, a gutting sale of the company, and swaps of whole design teams, gradually robbed the game of its potential and turned it into an unplayable quagmire by 2014. There's still a residual of players who remember the 2011 era and long for the game to be resurrected to that standard. The same was true with Tabula Rasa: a very promising game at start, critically undercut by company politics in the background, resulting in half-baked released content, and a dramatic upheaval of pretty much every archetype's design, again turning it into something less than desired. Though I never played it, I hear Star Wars Galaxy was also deeply loved by players, and might have been in the running for "best MMO of all time" until one massive rollout broke it for all time instead.
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This is why we need shotgun-axe in the P2W store.
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I wonder if the Freedom Phalanx historical Vambrace could fit this. ⬆️ I've got two, though I freely admit it would take too much to create them: 1. Amphibious - here's where your Aquaman (natural), Swamp Thing (scientific), and Black Manta (technological) knockoffs get their start. The problem is, we've no underwater zones. Amphibious would have natural abilities in hypothetical aquatic zones that other archetypes would not, such as increased strength, durability, speed, greater control of movement, and long-term breathing underwater. On land, they could receive a bonus when fighting in water, such as the park lake in Perez Park, or when teamed with water, storm, or ice power users. 2. Elasticity - while initially I considered this as a power set, I realized it would probably be better implemented like a Kheldian or Arachnos character. Elasticity could have qualities such as ranged attacks from elastic arms, stretch-wrap melee holds, high resistance to projectile attacks (which might have a provision for creating brief team protection), rubber-faced mimic abilities acting like a stealth, and a reduced resistance to ice attacks. Elasticity could have it's own travel power abilities such as creating long legs for speed running, stretching to reach higher vertical surfaces, flying squirrel-like glider abilities, even using a self-slingshot technique that would act a bit like a superjump.
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Season 2 Episode 4 This time, I'm filling this in as I watch, so some of the stuff I question may be explained later in the show.
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So Nicholas Hoult has one funny zombie movie and one funny vampire movie. What's next? Mummy, werewolf, or lagoon creature?
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Five Night's At Freddy's... The Movie
Techwright replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
1 Shark up for savage... -
Frankly, whether multiverse or not, the MCU has suffered greatly from unsteady writing. The occasional lackluster movie or show is bound to happen, but I've seen multiple shows now that start off strong and lose their way in the middle. They may recover for a time, but the ending is mushy. They're having the same problem over at Lucasfilms, so maybe the problem starts higher than the individual franchises. They very much need to propel this chapter of the MCU forward to its conclusion. Admittedly they've had a troublesome time due to COVID years and now the writers' strike and Jonathan Majors' legal charges (and he's been rescheduled to Nov. 29). But the public has now long been aware of the re-acquisition of rights for the X-men and for the Fantastic Four, and dragging out B-listers (sorry, that was unkind) lesser-known Marvel characters, combined with the writing issues, is simply turning rabid fans into "meh" folk. If the rumors of using the multi-verse storyline to launch a crisis that will reboot everything into a new timeline are true, then this is where we need to go...soon. Oh, and I disagree with those stating that the original Avengers actors need to return for a full compliment of new movies. Some even claiming this to be leaked info. First, it would cheapen the end of at least 3 of the characters, and second, the actors are human, and aging. While Tony Stark might wear a power suit well into his 80s, Chris Evans and ScarJo can't project super strength, swift attacks, and resilience for another decade. Maybe a couple of multiverse cameos as alternates of their characters, but it will need to be new actors taking new interpretations of the roles.
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Five Night's At Freddy's... The Movie
Techwright replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
I never played the game, though I viewed a few YouTube vids of it. I take it the little girl and the cop are new additions to the basic story? -
Orange responses in the quote.
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season 2, episode 3 Right off the bat, I'm wondering...
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Ryan does make some very good points, including some I'd not considered. To address a few of them:
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Monarch: Legacy of Monsters
Techwright replied to Techwright's topic in Comic, Hero & Villain Culture
I know nothing of this "Foundation". Is it in any way related to the works of Isaac Asimov? I've seen Kurt in dramatic roles before, such as Whitey, the struggling kid of the poor town drunk in Disney's dramedy Follow Me Boys. I'm used to him playing both ends of the spectrum.