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Darkir
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Any set that still works well on a corruptor and doesn't have a powerful self heal. So, water/storm, water/cold, water/poison (likely this would be better on a defender though), water/FF, and water/TA (also possibly better on a defender).
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Sorry, remind me, what is the job we are trying to accomplish? A mage themed nature toon without guns? Go water/nature. Are we trying to get perma overgrowth? This will be difficult if we want more defenses than just s/l. If you want the most recharge procs, dp is the way to go, barring that, water. Dark will not help you get more recharge than water and water will do more damage. Dark has -tohit, but I am not a fan of debuffing my way to the -acc cap, you can't always hit everyone or another mob aggros, leaving you on the floor looking foolish. That being said, I really like -tohit as a way of protecting my team, I just don't think it works well to protect me. This may be a play style thing, as I like being in the fray on all my toons and I've always found it faster than the alternatives. I've never been able to clear missions or farms faster hover blasting for example, I've found being in the middle has always given faster times even though hover blasting builds typically have more recharge than M/R def toons.
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We answered this in your other thread.
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There is no way for a mob to have a lower chance to hit you than 5%. This is the acc cap. If you are asking if you can use your dark powers to makeup for a lack of defense, the answer is sort of. So let's say you have 40% defense, as long as you hit them with your -acc powers first you will effectively have 45% def (or a 5% chance to be hit, the acc cap). The problem is that you can't always hit them first, and often you won't hit them all or you'll aggro another group you haven't hit yet.
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You can always get a corruptor to the melee and ranged defense softcap, while also having two resist toggles (tough+epic), but often it cannot be done without it being a pain. FF and time can do it pretty easily without it being a pain however.
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As your other questions suggest, water is the answer to this. 1. Yes. 2. For hasten you need an average recharge of about 290-310%, you can get about 95-105% from enhancements (more with an alpha but that will hurt proc chances elsewhere, and the rest will come from set bonuses and 70% from hasten itself. For overgrowth it's a lot, getting overgrowth to about a 65-70 second recharge is relatively easy, getting it to be perma is quite difficult, even with FF procs (assuming you want decent defenses too). 3. No matter how many targets are checked for the proc, you will only ever get one +100% recharge buff for 5 seconds. But in 5 seconds you can use another water burst to refresh it. Water is a fantastic powerset, good ST, very good AOE, and a heal. My only complaint is that it isn't fire, but it has a heal so I'm ok with it.
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Page 1, second of your posts.
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You may wish to edit this. I enjoyed the implication of the small mistake though. ^_^
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I would suggest a corruptor for any kinetics character. So, I will suggest my kintank fire/kin build. You get softcapped s/l/e def, hardcapped s/l res with RoP AND mez protection, a bunch of recharge, and endurance recovery for the stormy through transference. You both will also be at the dmg cap and that really really shines on a fire corruptor. My water/cold corruptor build will also work well, as you guys won't have any problems with endurance due to heat loss and you'll be able to stack double freezing rain and double sleet for -144% -res (sleetx2, rainx2, heatx1). Time/DP will essentially mean that you guys shouldn't need to worry about survivability while leveling and your'll have plenty of +recharge, but I'd be a little concerned with the end drain. Ah, in that case water/cold. Running 2x maneuvers and steamy mist+arctic fog should have you both covered for survivability (with weave, tough, and possibly dark embrace) and you'll get plenty of damage with the stacking -res, while heat loss covers the endurance.
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I support this post. "This message brought to you by CoH players for a better poison set."
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Force feedback procs in repel based on the number of mobs it is hitting. Therefore when you are surrounded, as you very often are in a fire farm, it procs a whole lot. I would say I likely get around 40-60% global recharge throughout a farm with FF in repel. I am also using ageless, making my endurance drain almost a non-issue. It also provides a considerable amount of knockdown providing you some mitigation as you will still need to heal yourself even with capped def/res. The less I heal, the more time I can spend killing things quickly. I should note that I rarely use rain of fire, typically only with a tanker as they can keep the mobs there, I take it mostly for the bonuses. I tried to use fire breath instead, but I found the clear times were worse and I hated positioning. Water is a wonderful set, it has a heal, good ST and AOE damage, and good FF proc opportunities, but it does not compare to fire for damage on a kinetics corruptor even with the better recharge times on geyser. Every dot that fire puts onto mobs is amplified by being at the damage cap, this correlates to a 262 damage 1 arcana second cast Fireball or 262.82 arcana dpa (three 80% chance ticks of 6.26=6.26x3=18.78x80%=15.024, 8.34 smashing damage, 29.20 fire damage, 29.20+8.34+15.024=52.564x500% [damage cap]=262.82 damage/1 second=262.82) and a 1182.97 damage or 394.32 arcana dpa Inferno (nine 99% chance ticks of 12.51=12.51x9=112.59x99%=111.46, 41.71 smashing damage, 83.42 fire damage, 111.46+41.71+83.42=236.59x500% [damage cap]=1182.97 damage/3 seconds=394.32) All of waters dots are amplified too, but it doesn't have as many, nor are they as strong. Water burst has no dot, but it does some good damage at the damage cap with 187.65 damage, but its arcana cast time is 1.73, meaning a 108.46 arcana dpa (9.38 smashing damage, 28.15 cold damage, 9.38+28.15=37.53x500% [damage cap]=187.65 damage / 1.73 seconds=108.46 arcana dpa). Geyser at the cap and at combo lvl 3 does 808.1 damage or 275.8 arcana dpa (11 ticks of 7.11=11x7.11=78.21, 20.85 smashing damage, 62.56 fire damage, 78.21+20.85+62.56=161.62x500% [damage cap]=808.1 damage/ 2.93 seconds=275.8 arcana dpa). So even when we figure in the difference in recharges that we have on my build with agility alpha and two siphon speeds (220% total global recharge before the FF procs or ageless) and the roughly 120% recharge we have from enhancements fire wins the dps game by a considerable margin. Fireball dps is 72.4 (262.82/3.63 recharge time) vs. water burst's 29.87 (108.46/3.63), while inferno's is 12.06 dps(394.32/32.69 recharge time) vs geyser's 9.79 dps (275.8/28.18 recharge time). When we start to compare the other powers (blaze and water jet, aqua bolt and flares, etc.) things only look worse for water. Given all of this, I do not think that water is a better candidate for farming when compared to fire. Especially because at 220% recharge with about 100%-120% recharge in our powers, we only need about 60%-80% more recharge to hit the cap. I use ageless to cover this and my endurance needs for repel. I also get a lot of FF procs from repel when I am surrounded, so I don't think the extra FF procs from water would help much here (on my water/cold corruptor I love them, ditto the storm/water defender I am currently playing around with), but I definitely think that the damage loss would be substantial if I changed to a water/kin. If I had a dedicated farming partner like Frostweaver I would water/kin because the damage proc opportunities off a lot of more potential damage, but I do not have someone who would make a toon with me specifically to farm with me and me alone. It would be fun to do such a thing though, would you be interested @Hjarki or @Frostweaver? P.S. All math in this post was done by the monkey I keep in my closet and then double and triple checked by an idiot (me). If the monkey made a mistake, please inform me and I will eat the monkey and correct the mistake(s) if they are warranted.
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Sounds like we need to do some testing.
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You might be able to get away with not taking then if you go SR, but I would still take them. They are great for +res, +def, and +recharge with IOs. It's a 3 power sink, but only hasten competes with their usefulness. You will want them as a /rad. Hide and a stealth IO in sprint is all you really need. In pvp you go for more, but I assume this is about pve. I would take CJ more for the extra bit of +def more than anything else as a /rad. I see a lot of people take laser beam eyes. Body mastery is nice for laser beam eyes and the +recov it provides. I normally go fire mastery as I like melt armor with an Achilles proc in it to feel more useful in a team.
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Hmmmmm, I shall eat some crow legs as the main point is that kinetics+a partner is faster than two of something else. I suspect a faster time with that duo comes down to playing better...I do not like this. 🙂
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Yeah, but you get three builds so I normally make one for most content and one for fire farming on characters I enjoy. And I enjoy my fire/kin the most.
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Not well. The fastest I've ever cleared the asteroid is something like 6:20. It's real strength lies in being able to duo the cave map (or any long fire map really) with another brute (or more) in faster time than 2 brutes. My fastest time on the cave map with another brute I believe is 26:40. If two brutes manage to beat that or any duo really (I suspect a fire/kin Corr and a blaster could beat it), I am prepared to eat crow.
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A well built fire/kin corruptor has no need for inspirations in a fire farm as none of them provide a benefit there. ^_^ The build below often hits the recharge cap whenever an FF proc goes off and will hit it on its own with 2 siphon speeds at the beginning of ageless destiny (it has 200% base recharge). It also has max fire res and softcapped fire defense. It destroys fire maps without the need for any inspirations, outside powers, or support. Perhaps the OP would like something like this instead?
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With water being taken out of the running, I'd go DP. You can proc out the attacks and take advantage of FF's defenses.
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You know the problem and you are choosing not to solve it. Nothing wrong with this. Play how you want to play, but this is almost certainly the issue.
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I would respec and do this. This will allow you to do recovery aura and then victory rush when it is on cooldown, allowing you to keep your team's endurance up for longer. This build will also help the team more with buffs in order to avoid dmg instead of healing, but you are still able to heal when you need to. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 49 Science Defender Primary Power Set: Empathy Secondary Power Set: Energy Blast Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Hero Profile: Level 1: Healing Aura -- Heal(A), Heal(5), RechRdx(7), EndRdx(7) Level 1: Power Bolt -- Dmg(A), Dmg(17), Acc(21), Acc(21), EndRdx(36), RechRdx(37) Level 2: Absorb Pain -- Heal(A), Heal(9), RechRdx(9), RechRdx(11) Level 4: Energy Torrent -- Dmg(A), Dmg(23), Acc(23), Acc(25), EndRdx(36), RechRdx(37) Level 6: Resurrect -- RechRdx(A) Level 8: Clear Mind -- EndRdx(A) Level 10: Power Burst -- Dmg(A), Dmg(11), Acc(13), Acc(13), EndRdx(34), RechRdx(37) Level 12: Fortitude -- DefBuff(A), DefBuff(25), DefBuff(29), RechRdx(29), RechRdx(31), RechRdx(31) Level 14: Maneuvers -- DefBuff(A), DefBuff(15), EndRdx(15), EndRdx(17) Level 16: Sniper Blast -- Dmg(A), Dmg(31), Acc(33), Acc(33), EndRdx(33), RechRdx(36) Level 18: Recovery Aura -- RechRdx(A), RechRdx(19), RechRdx(19) Level 20: Aim -- RechRdx(A) Level 22: Hasten -- RechRdx(A) Level 24: Super Jump -- Jump(A) Level 26: Regeneration Aura -- RechRdx(A), RechRdx(27), RechRdx(27) Level 28: Assault -- EndRdx(A) Level 30: Tactics -- EndRdx(A) Level 32: Adrenalin Boost -- RechRdx(A), RechRdx(34), RechRdx(34) Level 35: Victory Rush -- EndMod(A) Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3), Mrc-Rcvry+(5) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1184;492;984;HEX;| |78DA7593CD6ED3401485EFD84ED3A469122784B4F48FA4A5485D4420D823B50948D| |0A28A4AB0A930C699A45683633945224B5E80051BDE8225E2E799FAF306EE8DE738| |A1B63A927532DFDC73EEB5631F7C69177EBEF8FA8C44716F608F46565BF6A4D7954| |1F6C871A5E7489AAC2C5FB5F8C4DAFDDCEBB53A9F7CFBEC64BC3AA56F6CAF2FBBAD| |8E2783FED8DAE5B0332A1D0E8783D6BEB4B96074E2FAF9687FE44BD92DC447BEEBF| |52BD1E6F93070A435EC59EFDCC1C0ECF8AED36ADBC1A975C05132182FF110DB7C1D| |6B8415EA9467317432A0732634ABF4D7AC3643BA6265E81DBAA99BF06C21E33D7B0| |5FA08E4CFC78A9A3CF437D7EAE8A323FF6EACC85FBAA58FC5DE8CF25206EC83A61E| |FA846551FF87590E3D72C8CE430B74531B891E367B17E05D30300F743556D4AE27D| |4E4AC45A19EC3226A8BB1A24F19FA97FB94D0A784D9D6A1F729A1F06CA2CF47F69A| |CAAB99609584FEE39A2A9E4B15ACC93935B01A589D591DAC5E54CC61EF32F297517| |72FA115F6ADA87BA515CC57655D035B03EB72D606B236E06D24F4DB03A2266668CE| |2916DEB6A23F01C55115BDDA9992702775FA28451EA7C89314799A22FB29F27A42D| |4ED8687C6F41320119DE6CAD3173D3CE78F4188FF4F2F6744136FF9070FA535F448| |8D97BC7F68D045CA75352342FCD094EBBBD26B4DF4BADC| |-------------------------------------------------------------------| Please let me know your global ID and I can send you some money for the the enhancements in health and stamina. (make sure you buy the attuned versions)
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Heat loss is fantastic. It gives -res in a large AOE and it allows you to just forget about endurance. This gives you a lot more slots because you are able to 2 slot your defensive powers with just +def and +global recharge LoTGs. Cold just doesn't have the damage of storm though, but its still super fun to play as a corruptor. Perma soul drain with more than 80% -res is pretty great.
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I tested them a long time ago on test and found some end problems, but the damage was stellar. Then I got distracted by savage melee on brutes and stalkers plus some other games. I'm pretty sure I have the endurance issues all sorted with the build I have figured out and the defender version seems like the way to go unless you are using ageless and even then it is close. So, yeah I'm finally leveling it not on test. Just doing the defender version though as the numbers I've worked out seem superior.
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Yeah, its just very difficult to take it when you are going for great defenses on a corruptor. I take it on some builds in kinetics with two slots for the 1.25% range defense and the great utility. I just couldn't find the room if I was going to have 41%+ melee defense, 44%+ ranged def, AND have a proc'd out hail of bullets.
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You did not make an error, just wait until you get fulcrum shift and ascend into dps godhood. In terms of builds, I would do the build below, it allows you to fight in melee with hail of bullets and repel, while being very close to the ranged softcap (.6 before hail of bullets). The most important thing about this build though is that hail of bullets is fully proc'd out with damage and -res. When you have have fulcrum shift hail of bullets will hit like a runaway truck when slotted this way and the build will provided a near constant uptime of the +100% recharge FF proc. As always with my kin builds there is no travel power because siphon speed+sprint=capped movespeed. I should note that you also have good resistances along with the good defenses. +4x8 shouldn't be a problem. P.S. Shoutout to @Frostweaver, look at you recommending a build with repel slotted with FF and kb to kd. Makes me so happy. ^_^
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Roll a defender villain as a dark/sonic and proceed. Everything about that combo is better as a defender. You will have a much better time.