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Darkir
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Oh, is /dark on the menu? I thought the OP was specifically asking about water/ice and cold/storm. Specifically the water/cold, ice/storm pairings.
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If you want to solo +4x8 content then you really need a way to heal yourself even with softcapped defenses and maxes resistances. As such, I suggest water/storm or water/cold, dehydrate allows you to live in situations that Ice's control does not. If you aren't going to be pushing the limits of the character or will be playing on a team all the time, I personally would choose ice/cold of those options as not needing to worry about endurance is much more fun in my opinion. I absolutely love my water/cold though. That character can solo +4x8 cimorean missions without much trouble.
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That slotting gets you 12.5% global recharge for 6 slots. Basically just maximizing the recharge you get out of the build, if you want to change it to 2-3 +5 lotgs to utilize those slots elsewhere go for it. Just make sure you maintain the softcap and don't give up too much recharge when playing with the build.
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Why not go fire/kin for farming?
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It should work, maybe something like this? Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Psychic Blast Secondary Power Set: Kinetics Power Pool: Leadership Power Pool: Sorcery Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Villain Profile: Level 1: Subdue -- SprScrBls-Dmg/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(15), SprScrBls-Rchg/+End(15) Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(7), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(9), NmnCnv-Regen/Rcvry+(11) Level 2: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(3), StnoftheM-Dmg/ActRdx/Rchg(3), StnoftheM-Dmg/EndRdx/Rchg(5), StnoftheM-Dam%(5) Level 4: Siphon Power -- Acc-I(A) Level 6: Repel -- EndRdx-I(A), FrcFdb-Rechg%(11), SuddAcc--KB/+KD(13) Level 8: Telekinetic Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(46), Thn-Acc/Dmg/Rchg(46), Thn-Dmg/EndRdx/Rchg(48) Level 10: Siphon Speed -- Acc-I(A) Level 12: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(19), ShlWal-ResDam/Re TP(33), Rct-ResDam%(36), Ksm-ToHit+(40) Level 14: Spirit Ward -- Prv-Absorb%(A) Level 16: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(17) Level 18: Will Domination -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(40), SprMlcoft-Acc/Dmg/Rchg(43), SprMlcoft-Dmg/EndRdx/Rchg(45), SprMlcoft-Acc/Dmg/EndRdx/Rchg(45), SprMlcoft-Rchg/Dmg%(45) Level 20: Speed Boost -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(25), PreOptmz-EndMod/Acc/Rech(36), PreOptmz-EndMod/End/Rech(36) Level 22: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25), StdPrt-ResDam/Def+(50) Level 24: Boxing -- Empty(A) Level 26: Psionic Tornado -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(27), SprScrBls-Acc/Dmg/EndRdx/Rchg(27), OvrFrc-Dam/KB(29), FrcFdb-Rechg%(29) Level 28: Tough -- GldArm-End/Res(A), GldArm-RechRes(31), GldArm-RechEnd(31), GldArm-Res/Rech/End(31), GldArm-ResDam(33), GldArm-3defTpProc(34) Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(33) Level 32: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(39), Arm-Dam%(39), FuroftheG-ResDeb%(40) Level 35: Scorpion Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(39) Level 38: Fulcrum Shift -- Acc-I(A) Level 41: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(42), PreOptmz-EndMod/Rech(42), PreOptmz-EndMod/Acc/End(42), PreOptmz-EndMod/Acc/Rech(43), PreOptmz-EndMod/End/Rech(43) Level 44: Hasten -- RechRdx-I(A) Level 47: Increase Density -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(50) Level 49: Inertial Reduction -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/Rchg(17), KntCmb-Dmg/EndRdx/Rchg(19) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1471;707;1414;HEX;| |78DA65944B4F135114C7EFED4CC516B03C5ACAAB404B4B69ABA51536BE42023EA24| |05240DD926618CA2484366D4964E9C20FA026BAF2B956D4CFA051635410D8E9C6B8| |464D7CF050339ECEFFD89A7492F697FB3F8F7BE69C7B67E2D2C9BA9533978785748| |D2EA40B8599D16C3EBF942B66F3F68974C6D014414F0DFDBACA8699A9F462469F8D| |A70ACBDABCA1CD8C505CD15B318F2CCDCDC5C78C45BD686805E14A65B30BF1713D3| |DABE70BF346AECE5A4F67F39A9E5FAEB716A78DCC7CD158CC3861CAE9FA6CC7A99C| 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I keep two stacks of siphon speed up, I keep myself at +300% dmg with fulcrum shift (it's mostly capped at 400%), I prioritize blaze and blazing bolt on ST and throw in fireballs when they are on CD, fireball+RoF+inferno for AoE and use the ST attacks against bosses and runners. Mostly I just try to kill all the things as quickly as possible. St chain: blaze>blazing bolt>fireball or blaze>blazing bolt>flares AoE: fireball>RoF>inferno>fireball or something like that, maybe throw in some at attacks on an EB or boss
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The answer is fire. Fire. Fire. Fire. Make a 🔥/🏃 watch things 💥
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Time/dp it has much better solo capability...it's not even a contest really. Farsight and time's juncture really is that good.
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Those numbers are not up to date and do not include active and inactive. Certainly around relaunch there were a lot of kinetics around. I'd go kinetics as it synergizes the best with a corruptor and I personally think you get more out of a kin build if you invest a lot into it. It starts off weaker though.
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For general content I would do something like this: Or this:
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Yeah, this is really all you need.
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Players that took their shields/buff powers, but don't use them
Darkir replied to Strawberry's topic in General Discussion
On my fire/kin I try to keep sb and id up, but I'm also taking alpha strikes, keeping everyone fulcrum shifted, and nuking. It can be difficult to reliably keep those buffs up when I'm often surrounded by mobs. I could take a more backseat approach to the team and focus on supporting them, but that would come at the cost of overall kill speed. -
In terms of which destiny you to use, you probably want ageless or clarion on a fire/kin Corr.
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I just updated my fire/kin corruptor kintank build in the corruptor forums. You may get some ideas for your build too.
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This is the previous iteration of the build. I made a new one and updated the original post. I found that with the new sets added in march we have some other great options. You know how when you go up against a different damage type and their ranged attacks hit you, making you need to use heal (gross)? Well now we can fix all that. This is the old iteration: Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Fire Blast Secondary Power Set: Kinetics Power Pool: Leadership Power Pool: Sorcery Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Villain Profile: Level 1: Flares -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(19), SprScrBls-Acc/Dmg/Rchg(19) Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal(17), NmnCnv-Regen/Rcvry+(17) Level 2: Siphon Power -- RechRdx-I(A) Level 4: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(5), Rgn-Acc/Rchg(5), Rgn-Dmg/EndRdx(13), Rgn-Knock%(15), Ann-ResDeb%(33) Level 6: Repel -- EndRdx-I(A), FrcFdb-Rechg%(7), SuddAcc--KB/+KD(7) Level 8: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(9), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def(11), LucoftheG-Def/Rchg+(11), Ksm-ToHit+(13) Level 10: Siphon Speed -- RechRdx-I(A) Level 12: Rain of Fire -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(21), SprScrBls-Rchg/+End(21), Ann-ResDeb%(36) Level 14: Tactics -- HO:Cyto(A), HO:Cyto(23) Level 16: Spirit Ward -- Prv-Absorb%(A) Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg(23), SprMlcoft-Dmg/Rchg(25), SprMlcoft-Acc/Dmg/Rchg(25), SprMlcoft-Dmg/EndRdx/Rchg(27), SprMlcoft-Rchg/Dmg%(29) Level 20: Speed Boost -- BlsoftheZ-ResKB(A) Level 22: Arcane Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Rchg/SlowProc(27), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(40) Level 24: Rune of Protection -- RctArm-ResDam(A), RctArm-ResDam/Rchg(34), RctArm-EndRdx/Rchg(36), RctArm-ResDam/EndRdx/Rchg(36) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(29), StnoftheM-Dmg/ActRdx/Rchg(33), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dam%(34) Level 28: Boxing -- Empty(A) Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(31), RctArm-EndRdx(31), StdPrt-ResDam/Def+(33), GldArm-3defTpProc(40) Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(39), FuroftheG-ResDeb%(39) Level 35: Transference -- PrfShf-EndMod/Rchg(A) Level 38: Fulcrum Shift -- RechRdx-I(A) Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), LucoftheG-Def/Rchg+(43), Rct-ResDam%(43) Level 44: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45), LucoftheG-Def/Rchg+(46), ShlWal-ResDam/Re TP(46) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Aim -- GssSynFr--Build%(A) Level 1: Brawl -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/Rchg(50), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A), Clr-RunSpd(50) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(46) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(43) Level 50: Agility Core Paragon Level 50: Void Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment Level 0: Invader Level 0: High Pain Threshold Level 0: Born In Battle Level 0: Marshal ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1566;743;1486;HEX;| |78DA65944B4F135114C7EF74A68596428102050AA52DF4FD800A687C850414A340C| |2C357DC90A60C6512429B694974E9C2BD8091AF202AA8DF434585A53B172E0C6AE2| |CEC4D4D3F99F749A74D2E9EFCEB9F79CF39F73EEDC8587D79C47371E4F09C935B39| 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Kintank radiation blast version, procs left out so that you can decide what you want:
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Yes, you can focus more on damage because you don't need to heal or avoid things as much, but no amount of IOs can improve your base damage or change your damage cap. Procs do allow you to get around these two things with proper slotting, but the fact remains that a corruptor will still have higher base dmg and a higher cap. Time has so much defense with farsight that a corruptor can also focus on procs with little downside. You do get less resistance, but lets look at what that actually means in real terms when we look at the corruptor and defender builds I posted. 10000 s/l damage comes at the defender. Only 5% of it hits because we are at the softcap, so 500 damage hits us. We resist 75% of that, so only 25% of 500 actually damages us for 125 damage total. 10000 s/l damage comes at the corruptor. Only 5% of it hits because we are at the softcap, so 500 damage hits us. We resist 62.1% of that, so only 37.9% of 500 actually damages us for 189.5 damage total. That is a pretty significant difference in damage taken, but we could change our slotting to remove procs in order to get to the shared 75% resist cap for defenders/corruptors. The resistances for the other damage types are very similar between the two builds and so I don't think it's necessary to hash out all the numbers as they will be roughly equal. I also know that with temporal mending and chronoshift healing us that the extra damage received can be mitigated. However, the damage on the corruptor will still be higher than the defender, so let's look at that too. (Dead things also deal no damage to you, so the quicker you kill things the less damage you take) Neutron bomb on a defender does 32.53 base damage. We will say we get 6 mobs in our soul drain (I find this to be a more realistic number than 10 in a real game scenario), with aim+gauss proc and assault for a total of +236.75% damage. We then add in our enhancements+alpha for a total of +365.49% damage. We could add vigilance when solo for another +30% damage, but +300% is the damage cap on a defender (or 400% total) and so we only get to multiply our damage by 4, so 32.53x4=130.12 damage. Then let's go ahead and say we used melt armor right before that and the achilles proc went off for a -50% res total, so 130.12x1.5=195.18 damage total. If the achilles proc does not go off it is 130.12x1.3=169.16 total damage. We could add both -res procs for 130.12x1.7=221.04 damage, but its the same on a corruptor the proc chances are quite low there and so I am sticking with the 195.18 neutron bomb defender total. Neutron bomb on a corruptor does 37.54 base damage. We will say we get 6 mobs in our soul drain, with aim+gauss proc and assault for a total of +200.3% damage. We then add in our enhancements+alpha for a total of +329.04% damage. We are not at the damage cap on a corruptor (it's +400%, in other words 500% total) and so we get all of that on the corruptor for 37.54x4.2904=161.06 damage. Then let's go ahead and say we used melt armor right before that and the achilles proc went off for a -42.5% res total, so 161.06x1.425=229.51 damage total. If the achilles proc did not go off, then the total will be 161.06x1.225=197.30 total damage. If both -res procs were on a target it would be 161.06x1.625=261.72 total damage. Also, a corruptor's neutron bomb could scourge solo or while on a team possibly adding more damage. In most powersets the defender's ability to reach the softcap in defenses easily allows them to then focus on procs. That is not the case with time manipulation though, as you get so much defense from farsight and -tohit from time's juncture, that a corruptor can focus on procs with only taking a medium hit to s/l resistances (well mostly s/l resistances). Therefore time manipulation is often better on a corruptor if you are focusing on doing damage yourself. If you want to focus on buffs, then by all means go defender, farsight alone is great, but a defender's power boost+farsight is incredible. Damage-wise though, corruptors will win, especially when you are on a team and you get other +damage buffs from your team, while being able to scourge. The extra damage you take from not having as high s/l resistance is easily mitigated with chrono shift and temporal mending, so yeah, I'd go corruptor for this combo. P.S. I should note that there are actually only a few powersets that I consider better on a corruptor from a solo damage+survivability perspective (when fully IO'd out). Time is one of them, so is Cold, Kinetics, and FF. All the others end up being better on a defender solo because of the extra -res or extra +def/res they inherently get and vigilance is a little better than scourge on most sets solo. P.P.S I should also say that the corruptor ATOs are just a little bit better than the defender ones in my opinion.
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I think you have more than enough endurance recovery without going body mastery. So I would go Mu or Pyre mastery instead as this allows you to get a lot more AoE in the build. We can also get hasten to perma and s/l to the softcap (or just about) which essentially means you are softcapped to melee. We do lose some regen, but I'm pretty sure you'll be fine with 60+regen and good resists. Also, you end up getting a little more damage with some +5 purples in savage leap, but it should still use a lot of procs. Oh, and I like agility better for the extra endurance and defense. You can also get more overall regen by using the +health proc in quick recovery and stamina, (I think overtime it equates to +5.93 hp/s each on this build). Anyway, I'd consider this. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Brute Primary Power Set: Savage Melee Secondary Power Set: Willpower Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Mu Mastery Villain Profile: Level 1: Savage Strike -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), SprBlsCol-Rchg/HoldProc(19) Level 1: High Pain Tolerance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), UnbGrd-Max HP%(11) Level 2: Maiming Slash -- Hct-Dmg(A), Hct-Dmg/Rchg(13), Hct-Acc/Dmg/Rchg(13), Hct-Dmg/EndRdx(17), Hct-Dam%(17) Level 4: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-EndRdx/Rchg(5), UnbGrd-ResDam/EndRdx/Rchg(7), GldArm-3defTpProc(9), StdPrt-ResDam/Def+(46) Level 6: Blood Thirst -- GssSynFr--Build%(A) Level 8: Vicious Slash -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(21), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/EndRdx/Rchg(23), SprUnrFur-Rchg/+Regen/+End(23) Level 10: Fast Healing -- NmnCnv-Regen/Rcvry+(A) Level 12: Indomitable Will -- LucoftheG-Def/Rchg+(A) Level 14: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(15), ShlWal-ResDam/Re TP(15), Ksm-ToHit+(37), LucoftheG-Def/Rchg+(37) Level 16: Rise to the Challenge -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(42), Pnc-Heal/EndRedux/Rchg(42), Pnc-Heal(43), Pnc-Heal/+End(43) Level 18: Rending Flurry -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(31), SprBrtFur-Acc/Dmg/Rchg(34), SprBrtFur-Dmg/EndRdx/Rchg(36), SprBrtFur-Acc/Dmg/EndRdx/Rchg(36), SprBrtFur-Rech/Fury(40) Level 20: Quick Recovery -- PwrTrns-EndMod(A), PwrTrns-+Heal(36), PrfShf-End%(50) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(25), UnbGrd-ResDam/EndRdx/Rchg(27) Level 26: Weave -- Rct-Def(A), Rct-Def/EndRdx(27), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(39), Rct-Def/EndRdx/Rchg(40), Rct-ResDam%(43) Level 28: Heightened Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def/Rchg+(42) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Savage Leap -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(33), Arm-Dam%(33), Erd-%Dam(33), PrfZng-Dam%(34), FuroftheG-ResDeb%(34) Level 35: Electrifying Fences -- Bmbdmt-Dam(A), Bmbdmt-Dam/Rech(45), Bmbdmt-Acc/Dam/Rech(45), Bmbdmt-Acc/Dam/Rech/End(46), Bmbdmt-+FireDmg(46) Level 38: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(39) Level 41: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50) Level 44: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(45) Level 47: Tactics -- HO:Cyto(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(40) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(31), PrfShf-End%(50) Level 1: Blood Frenzy Level 0: Invader Level 0: High Pain Threshold Level 0: Born In Battle Level 0: Marshal Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1513;726;1452;HEX;| |78DA65945B4F134114C76776B7D496D6B696D2226DA145DA72AB54408D892151C42| |8978024627CC18D8CD0A481A62D5E1E7DF003788BAF5E13490C891F4741FD0402DE| |F092907A76FF4768ECA6CD6FE63F73CE9C33E7EC4EDC1EF1AC9DBF3B2C64E3D9825| |92ECF9D29AD549473D2ACAC94CC822EE871D23F62CB7313AAA05476C6BC692EF024| |8C851175432D955576365F2814976FA992F04D2D2F17B2E3CA9C57A5F262BEE8B5E| 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SM/Bio with melt armor, weaken resolve, and bios -res aura.... 😄