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Darkir
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how about softccap both M and R with almost capped s/l res and soul drain Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Corruptor Primary Power Set: Radiation Blast Secondary Power Set: Pain Domination Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Dark Mastery Villain Profile: Level 1: X-Ray Beam -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(19), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx/Rchg(21) Level 1: Nullify Pain -- NmnCnv-Heal/EndRdx(A), NmnCnv-Regen/Rcvry+(15), NmnCnv-EndRdx/Rchg(25), NmnCnv-Heal/Rchg(27), NmnCnv-Heal/EndRdx/Rchg(27), NmnCnv-Heal(29) Level 2: Irradiate -- Obl-Dmg(A), Obl-Acc/Rchg(3), Obl-Dmg/Rchg(3), Obl-Acc/Dmg/Rchg(13), Obl-Acc/Dmg/EndRdx/Rchg(13), Obl-%Dam(15) Level 4: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(5), LucoftheG-Def/Rchg+(5) Level 6: Boxing -- Empty(A) Level 8: Proton Volley -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(9), StnoftheM-Dmg/ActRdx/Rchg(9), StnoftheM-Dmg/EndRdx/Rchg(11), StnoftheM-Dam%(11) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 12: Aim -- RechRdx-I(A) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-EndRdx/Rchg(31), UnbGrd-ResDam/EndRdx/Rchg(31), GldArm-3defTpProc(31) Level 16: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(17), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(37) Level 18: Cosmic Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(33), Thn-Dmg/Rchg(34), Thn-Acc/Dmg/Rchg(34), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(36) Level 20: Soothing Aura -- HO:Golgi(A), HO:Golgi(36) Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def/Rchg+(33) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), BlsoftheZ-Travel/EndRdx(36), BlsoftheZ-ResKB(37) Level 26: Neutron Bomb -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(39), SprMlcoft-Acc/Dmg/Rchg(39), SprMlcoft-Dmg/EndRdx/Rchg(39), SprMlcoft-Acc/Dmg/EndRdx/Rchg(40), SprMlcoft-Rchg/Dmg%(40) Level 28: World of Pain -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42), StdPrt-ResDam/Def+(46) Level 30: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(42) Level 32: Atomic Blast -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(45) Level 35: Anguishing Cry -- AchHee-ResDeb%(A) Level 38: Painbringer -- RechRdx-I(A) Level 41: Dark Consumption -- PrfShf-EndMod/Acc/Rchg(A) Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(46), UnbGrd-ResDam/EndRdx/Rchg(46) Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50) Level 49: Enforced Morale -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(21) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1470;697;1394;HEX;| |78DA6594D96E52511486F719A042A18074B4137490165A2CEA851AB5A6458DDA1A6| |CD55B7222B43DB10239A589DE591FC19878D5C938265AF5117C028D3571A8AFE070| |A1C6B1C7C55EBFD4E49C40BE9C7FAFB5F7BFD6DA307E39ED5B3BBE302C94C0E8AC3| |137971D2D5AD67CA95CB46A4E1BE579CB98D5043D35F48D5497B21346613A9F4B4E| |1839D3289BC542768472CB1D5B0123F35353C98C6116B2E9E225B320834420532CC| |E26C7F2462E6FCDCD9825BF7C3F664ECF94CDC2B457BE4D96F2F99CEF5F6089F4D0| |D19279219936AC8BD9713A246F5D69263331FAEE57051EDB251609295DB897C065E| |6F6157095597F8BB9EE232AC83DA348ADEE7C856ED13CC1EF3B26C1B3CCB673CC03| |2A522957F9A54A4DFD0DFE61FA3655B997CF66D6094D32449DD4F85C550B56F6F30| |83D0C3630158A71F1FEC265D3230EAA3C0252F49AE75CC1B617E04BA6771D7CC5EC| |A2040F9FA4781242EE1C040FD17EB538A1169A46F17E8ED7FD5F34AEF82BB3E31BF| |81DDCCD0C534E005D0CDCE64A8377988D77C17BCC9EFBE003E66142085D0C617A11| |4C2F8AE94531BD28A6D78DE9BDA1E985515B781FC1AD896E50274F0DE870033A1C4| |18723E87023C534718CD604ADB99ED9BDC113EC79CF1C26B4C067CB43AE7BE72370| |0D7CCC8C3D019F32DF92CF56F4B4153D8DA1A7FDE865FF0FE660C5503B9D4FDEDAF| |93CA51D5EFAE1E508A1135E3A71F3E2B87971DCBCF82673C00605EFFF8EBC7461E6| |5DCF682DAC8B0DD27AA1F5E21E5CA5F03E79BF6DD1774395DA026909F42B813A065| |0C720EEC620EAB9464872BE2BB9A84B6DD712B80CAE3053ABE030E7BE263F43F033| |14653F6D7AF5574E9FCAAFE154BCAAD871C7EA90434939943D0E65AF43395151145| |9873DE658CDE8D5FF00A148C513144283AB0F5EA456573F6D298A12E5FF82D44912| |626EF1D111FDF9FFE8EB3C83FA9B3CCF9F8D045EB3FF02FE2AFD8C| |-------------------------------------------------------------------|
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Please post a link or the copy/paste data for your mids build. Here is my SM/SD Brute build. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Robo-Bunny: Level 50 Technology Brute Primary Power Set: Savage Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Maiming Slash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(39) Level 1: Deflection -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(7), RedFrt-Def/EndRdx/Rchg(7), RedFrt-Def(34), RedFrt-EndRdx(34), LucoftheG-Def/Rchg+(36) Level 2: Battle Agility -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(9), RedFrt-Def/EndRdx/Rchg(11), RedFrt-Def(19), RedFrt-EndRdx(19), LucoftheG-Def/Rchg+(33) Level 4: Savage Strike -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(11), Hct-Acc/Rchg(13), Hct-Dmg/EndRdx(13), Hct-Dam%(15) Level 6: True Grit -- StdPrt-ResDam/Def+(A) Level 8: Blood Thirst -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(23), GssSynFr--Build%(25) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(36), Rct-ResDam%(37), Ksm-ToHit+(46) Level 12: Vicious Slash -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Rchg/+Regen/+End(17), SprUnrFur-Dmg/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg(29) Level 14: Active Defense -- EndRdx-I(A) Level 16: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(31) Level 18: Against All Odds -- EndRdx-I(A) Level 20: Rending Flurry -- Arm-Dmg(A), Arm-Acc/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Dmg/EndRdx(33), Arm-Dam%(33) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 26: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Max HP%(37) Level 32: Savage Leap -- Obl-Dmg(A), Obl-%Dam(39), Erd-%Dam(39), ScrDrv-Dam%(40), PrfZng-Dam%(40), FuroftheG-ResDeb%(40) Level 35: Weave -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(50), RedFrt-EndRdx(50) Level 38: Shield Charge -- Obl-Dmg(A), Obl-%Dam(43), Erd-%Dam(43), PrfZng-Dam%(43), ExpStr-Dam%(45), FrcFdb-Rechg%(45) Level 41: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def(46), RedFrt-EndRdx(50) Level 44: Superior Conditioning -- PrfShf-End%(A) Level 47: Physical Perfection -- PrfShf-End%(A), NmnCnv-Regen/Rcvry+(48), Mrc-Rcvry+(48) Level 49: One with the Shield -- GldArm-3defTpProc(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(15), Pnc-Heal(17), Pnc-Heal/+End(25), Prv-Absorb%(48) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46) Level 1: Blood Frenzy Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1481;698;1396;HEX;| |78DA65945B4F13511485CFB453A143AFD4D2222DB4204C2FF4A63E182F2141C044A| |921627C6D2A3DB64D9AB669C1D8F8E4837FC0175FBD80426248FC1BDEF555FF0248| |A2265E62EA66F6A225B4A1FDE6AC73F6596BF69C217B77CEB67DF9FE8C50062E55F| |2CD666EB6B1B62AB51B72A554AD556AC5965908A15DAFDDAA2566D7AAD5561F0DFD| |C69A5C5656A44C2EE7EFE48B180478624EDE96D5264D95CAB25238180ADB52AD564| |92ECA7CBD5C2D6AC660B92E65C16E5C2E948BA5559A701EAC2AC846B354AE0FCFD7| |CB2BC9F9AA6C145BB96CBEB92A1B2D0EE9A7283A7DB722F4A3D057B42DE231E5CDA| |8C2F4047CCA549F81EBCCA90DE66BDBA15A4D31B46336D0CE0C3B402773C2BB4FAB| |7843B50A6A15D4F6A35643ED206A07511B42ED2665DEEF2CD5AA66DDC43511A62D0| |AC6988E38F32DF959D84F587C7411B48A6DDAA78FF7B1F4ADF3BAE31BE073E6D00B| |7093E9DFC2980AADBC9FD98A5C1357B92F27BF3313FF683AA88A6B51210670AF033| |6D59873B99927ECA0831970822EE63BCA6D476E7B58B00F793B39B7E2FCC27946BF| |32DFD37AB7D1D8B67063FD4BBA4F0FFAE5398BF5E7C173CCD005F022D3441E5EF87| |A1FB0364E9A8F35C5174716F003F90E63FD30FAF191B4116823D0CCB447107D0BFE| |E03E857FA26FBFC0DFCC57947B0CCF67ECAFC9A89F123883BB26A3B7FA3D618CF52| |667D4677056C9679C7DD4719CAF28CE5714E72B83F395C1F9FA447927F19C26E117| |835F0C7E31F84CB7881E227AE326BF08FC2247FCA6E19738E267750B11477FE28F7| |06E494BB2664A424BDDE4F5A92B445D159F29679AFB22D2A7385F4015F8B4E98F3E| |22D6A3A47B944C8F72BA4739D3A32CA89DF7BEBDD8BDA61782F32EA99048538C0AA| |BABF3C6B677B4CE9B8FD96FDAA1FF0501BE9FFE51A6638CE90A31FD61666AC76C3C| |8FDD9EDDF6BA8AA2A0838987FC34A5DE4DFE6788245CFF07A7E2E49E| |-------------------------------------------------------------------|
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Ok, so both a corruptor and a defender can buff they're teammates to the damage cap, it just takes paying attention and team positioning to do it on a corruptor. The defender will always have an easier time buffing the team. I don't remember the numbers on fulcrum shift but I think mids is correct. A corruptor at the damage cap will deal roughly 44% more damage than a defender at the cap (260 compared to 375 for the same power assuming the corruptor version will do 75 and the defender will do 65). Corruptors and defenders have the same defense and resist caps but different modifiers. So it is much easier to hit those caps on a defender. I personally think that kinetics works far better on a corruptor, but there are valid reasons to choose a defender.
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This maybe? Rune offers a lot here. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Stalker Primary Power Set: Savage Melee Secondary Power Set: Super Reflexes Power Pool: Sorcery Power Pool: Fighting Power Pool: Speed Ancillary Pool: Body Mastery Villain Profile: Level 1: Savage Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(27) Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), Rct-ResDam%(25), Ksm-ToHit+(25) Level 2: Maiming Slash -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(3), Hct-Dmg/EndRdx(5), Hct-Dam%(5) Level 4: Focused Fighting -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(15) Level 6: Focused Senses -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(7), RedFrt-Def/EndRdx/Rchg(48), RedFrt-Def(50), RedFrt-EndRdx(50), LucoftheG-Def/Rchg+(50) Level 8: Assassin's Frenzy -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(9), SprAssMar-Acc/Dmg/Rchg(9), SprAssMar-Dmg/EndRdx/Rchg(11), SprAssMar-Acc/Dmg/EndRdx/Rchg(11), SprAssMar-Rchg/Rchg Build Up(13) Level 10: Agile -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(13) Level 12: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(43) Level 14: Spirit Ward -- Prv-Absorb%(A) Level 16: Practiced Brawler -- EndRdx-I(A) Level 18: Rending Flurry -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(19), Arm-Dmg/EndRdx(21), Arm-Dmg(21) Level 20: Dodge -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(27) Level 22: Boxing -- Empty(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Max HP%(37), GldArm-3defTpProc(45), StdPrt-ResDam/Def+(45) Level 26: Hemorrhage -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(34), SprStlGl-Acc/Dmg/Rchg(36), SprStlGl-Dmg/EndRdx/Rchg(36), SprStlGl-Acc/Dmg/EndRdx/Rchg(36), SprStlGl-Rchg/Hide%(42) Level 28: Quickness -- Run-I(A) Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(40), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def(42), RedFrt-EndRdx(42) Level 32: Savage Leap -- Obl-Dmg(A), Obl-%Dam(33), Arm-Dam%(33), FuroftheG-ResDeb%(33), Erd-%Dam(34), ScrDrv-Dam%(34) Level 35: Evasion -- RedFrt-Def/Rchg(A), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(39), RedFrt-EndRdx(40) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 41: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(43) Level 44: Rune of Protection -- UnbGrd-EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-ResDam(46) Level 47: Superior Conditioning -- PrfShf-End%(A) Level 49: Physical Perfection -- PrfShf-End%(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(46), Pnc-Heal/+End(48), Mrc-Rcvry+(48) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Blood Frenzy ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1461;688;1376;HEX;| |78DA65945B6F125110C7CFB28B140AA5B5D2160A14D072150AEA83D734D156132D4| |923CF8A6B39052C0102D414AB0F7E0463A25FC0EB8B9F4013F51378AB2FFA155A4D| |BCC7181C76FEA54D38C9E6B7676667E6BF337B36BB36677F76EEF6AC501C672A7AB| |399CFB5F4CA8A6C0C64575B7AAB5CABAA8296852E0F3CF9ACAC4899CAE9D7F5A2E4| |8D7FDB35279765B549CED53AED2ECAE58A5C934D615FACD52AA95CADB1241B6D87B| |1395B2E965AE56AD1C6AEBA9405A771BB20F5826C344BE5BA7BBE5E5E4A9DAE15DA| |F9ACDE6C51E8B6B8099213A6EB45546075CC629990D1C49E2273A8C41C2E83D7989| |E15E6252B51316255E1A29B8C558C5D500DDFC437F01FB97D9A781EC5A3A2A32911| |93E13345C118538B8309E665CAAF727E451DE6FC43A893279F997D66B34D61DD76E| |68C839919029D206237A23C8E6EAC654D337C036DF006D3B60EDE64DA6F31AF505D| |2B3459A1C98EBC1F29EF20F20E3EE077187BC8F43E021F33FD4F98F1A7CC3BD3423| |838563836B9773AD572C2E60C0AA3C64BAA31823E8E1CE3D8BDC7C113CC7D27C1A3| |CCAB9467149A47A1D903CD0A35C2851AAE0E2DA192651C9D1DFFCE4A0EFC007F837| |F98070F81DD009F55BC22756EC4BADFB02FF896B9FF1DF81EFCC08C6D309748E524| |C78AC924BFAD465A7C6CD37C987204538E60CA314C398629BF260D5398C2D45F939| |12720B846E0147724300B6D5B26E3EB0CAEF3175D200D21D40B0D72BE30EA85512F| |8C7A11D40B91C66974773AC1BAE3E05D9A2A1FB08E12FD84897F66DE235F02A727F| |1137DFCC54CA2CF49F45FA391A7D09BD47D8EB7902D0D5B1AB649AD779A3BDE9DFB| |EE96261BEFB3A4FB2C993ECBE13ECB913ECB82D6FB13D0F1602D8B5AEFC40BC578C| |A3A2C840A759B36F22ABBBD5F762C66C5CBEFEDF78353E84780391304CF53404413| |5B7DD9BEEEB6A03B32D253D9F90F9704E7A4| |-------------------------------------------------------------------|
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DP and Rad. DP has great proc options and Rad has some proc options and good AoE.
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This is the one I have saved. I think the idea is to stealth in and drop radiation infection or hail of bullets and then soul drain and then kill everything. Plainguy's build would likely be easier solo. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Dual Pistols Secondary Power Set: Radiation Emission Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Dark Mastery Villain Profile: Level 1: Dual Wield -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(9), SprScrBls-Acc/Dmg/Rchg(11) Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(5), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(7), NmnCnv-Regen/Rcvry+(7) Level 2: Radiation Infection -- EndRdx-I(A), AchHee-ResDeb%(3) Level 4: Accelerate Metabolism -- PrfShf-EndMod/Rchg(A) Level 6: Empty Clips -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(15), SprScrBls-Rchg/+End(17), Dmg-I(17), AchHee-ResDeb%(19), FrcFdb-Rechg%(21) Level 8: Swap Ammo Level 10: Bullet Rain -- Rgn-Dmg(A), Rgn-Dmg/Rchg(11), Rgn-Acc/Dmg/Rchg(13), Rgn-Dmg/EndRdx(13), Rgn-Knock%(15), FrcFdb-Rechg%(19) Level 12: Enervating Field -- EndRdx-I(A) Level 14: Hasten -- RechRdx-I(A) Level 16: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(21) Level 18: Executioner's Shot -- Thn-Dmg/EndRdx(A), Thn-Acc/Dmg(37), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(40), Thn-Dmg/EndRdx/Rchg(40) Level 20: Lingering Radiation -- RechRdx-I(A) Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(39) Level 24: Boxing -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50), Mk'Bit-Dam%(50) Level 26: Piercing Rounds -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(27), SprMlcoft-Acc/Dmg/Rchg(27), SprMlcoft-Dmg/EndRdx/Rchg(36), SprMlcoft-Acc/Dmg/EndRdx/Rchg(36), SprMlcoft-Rchg/Dmg%(36) Level 28: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-EndRdx/Rchg(29), UnbGrd-ResDam/EndRdx/Rchg(31), GldArm-3defTpProc(34) Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31) Level 32: Hail of Bullets -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FrcFdb-Rechg%(34) Level 35: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(48) Level 38: Stealth -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(39) Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42), StdPrt-ResDam/Def+(43) Level 44: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46), FuroftheG-ResDeb%(46) Level 47: Vengeance -- LucoftheG-Def/Rchg+(A) Level 49: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(25) Level 8: Chemical Ammunition Level 8: Cryo Ammunition Level 8: Incendiary Ammunition Level 50: Agility Core Paragon Level 0: Invader Level 0: High Pain Threshold Level 0: Born In Battle Level 0: Marshal Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1553;743;1486;HEX;| |78DA6594594F135114C7EF74015A28A5B46C42C1B27485428168DC4222A04121617| |18B2FCD484B19A96DD32946DEC4C42FA00F3EB119D744513F821FC225EA57707950| |E33E9EDEFF4969D24926BF33FF7BEEB9FF3B7799B93651B77B727D4C28CEF1B4AAE| |BF1F16C3EBF9A2B64F3D61935A52D9A053DD5F47A4B0DF17935934A26A213AB6A3A| 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build help Savage Melee/Willpower critique please
Darkir replied to Robotech_Master's topic in Brute
I hate shred and with enough recharge you won't miss it. Just use savage leap and rending flurry instead. Rttc is a toggle that checks every 10 seconds I think, so your returns with a recharge proc would be middling, but still worth it I'd say. The problem is finding the extra slot, maybe take the end mod out of stamina? I'd test you it for yourself and see how well it works. I have an SM/Bio and no willpower character so I cannot check it without going over to test and that is more effort than I want to spend on a character I won't play.- 16 replies
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Focused Feedback: Dark Miasma (Release Candidates)
Darkir replied to Jimmy's topic in [Open Beta] Focused Feedback
The changes to Tar patch on corruptors makes it even less likely that people play them. Dark defenders already get higher modifiers on all of their powers and so they are even easier to softcap and use extra slots for procs so that defenders can be even tankier and deal more dmg than corruptors with the procs. Dark Miasma is one of the few sets that it is still a decent idea to roll as a corruptor over a defender. Without having tar patch be equal -res you might as well just always roll a defender and proc out your attacks. There are already long threads about why you should roll a defender over a corruptor most of the time, why weaken corruptors even more? They are already not in that great of a place in the game as it is today. -
Fire Farming Build: M/R def softcap build, if you plan to team a lot switch the gaussian set into tactics and just place a +5 recharge reduction in Aim:
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I completely agree that corruptors do suffer from a kind of middle child syndrome for most sets/pairings. But we are once more veering into "corruptor vs. defender" territory and we've all had this conversation before (even with many of the same people, hi everyone ^_^). Yes, Corruptors are in a weird place in the game at the moment, but lets all get back to the original posters question about what works best with scourge specifically. This should be a good pairing for a scourge focused corruptor. I think you can get more out of the build by going rune of protection over fly. I spent a little time reworking this. You get a lot more recharge and have the added res and mez protection from rune of protection when you need it.
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If you factor in the vigilance buff while soloing, the defender will outdmg the corruptor before scourge. With scourge is very difficult to calculate for sure, especially in a more real world application. Now all of this is also dependent on sets and epic pools, if they both take dark mastery's soul drain then the corruptor comes out ahead more often than not if they can get around 5 mobs per drain. /dark, /cold, and /storm are exceptions to this because their res debuffs have the same value as the corruptors and so the corruptor wins. The real problem for corruptors is the extra slots that defenders get when both go for softcapped defense and high res. The defender gets to spend those slots on procs and that ends up giving them the edge even when soul drain is taken into consideration for most pairings. All that said a solo fire/kin corruptor should outdps an x/x solo blaster and have the defenses to live that the blaster would lack. Every other set besides kinetics though will be blown out of the water by a blaster like you said. The corruptor will maintain the damage cap at all times going through a map and have scourge on top of that. Let's say the blaster with aim, build up, and a gaussian proc appropriately slotted can keep an average +200% dmg buff on throughout the map (with enhancements adding 100%). The corruptor will also likely have more recharge due to siphon speed and repel with an FF proc going off occasionally, but I will not include that for this calculation. Corruptor= 75x5=375 Blaster= 112.5x3=337.5 If the only thing you care about is solo damage, go kinetics on a corruptor.
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Well two of those are kind of the best with it. Essentially, things that deal a lot of damage and/or have a rain benefit the most from scourge. Ice/ is great for scourge because it has two rains. Fire is great because the base damage on many of the powers is so high and the DoTs help you get to 50% HP quicker. Now, because those don't seem to be an option for you because you already played those sets, I would suggest Rad/. It has very good AOE and pretty good ST and you can add in some Achilles procs too. I'd also consider DP just because it has a lot of quick hitting attacks and you can get a lot of FF recharge procs from it. To get the most out of scourge I would pair them with Kinetics. For a Rad/Kin build I would do this: DP/Kin:
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My vote goes to a Dark/X defender, the only buff you have is a toggle. You will need to heal though, but there isn't really a set that doesn't have click buffs and no heals. Tar patch is also a wonderful power and it really helps to make everything die quickly. You could also try Cold/ and not take any of the shield buffs, but I don't think that's really in the spirit of the question.
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A fire/dark Corr will be better all around compared to dark/fire defender when fully IO'd out. Both can achieve softcapped M/R def with very good resists and recharge. Fire is not a set with good proc opportunities and so the defender can't really use their extra slots (after softcapping in comparison to a Corr) for meaningful procs. The the corruptors gets more dmg out of fire while have the same -res in tar patch. Add to this that the corruptor also gets more out of soul drain due to the higher damage scale and it's easy to see why the corruptor is going to be better. The reason to go soul mastery is to get power boost, but /dark doesn't have any good boost able powers, so in the end it just ends up being defense buff for a few seconds that you won't need due to being at the softcap. You pay for power boost by getting a smaller radius soul drain on a longer cooldown. The only reason I can think that you would want to go fire/dark/soul over fire/dark/dark is for thematic reasons and then it'd be pretty specific. So, farming and soloing fire/dark/dark is the way to go. I enjoy mine immensely and I have builds for soloing and fire farming that I'll post for you later. The fire farmer is incredibly expensive though.
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The kb protection IO gives you it when it is slotted regardless of if it's on or not. Similar to how the +3% def IOs work.
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All the shields, softcapped M/R def, high resists, perma hasten and soul drain with the FF procs in water burst and geyser. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Corruptor Primary Power Set: Water Blast Secondary Power Set: Cold Domination Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Ancillary Pool: Dark Mastery Villain Profile: Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Infrigidate -- AchHee-ResDeb%(A) Level 2: Water Burst -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(7), SprScrBls-Acc/Dmg/Rchg(9), FrcFdb-Rechg%(11) Level 4: Ice Shield -- LucoftheG-Def/Rchg+(A) Level 6: Whirlpool -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg(9), SprMlcoft-Dmg/Rchg(11), SprMlcoft-Acc/Dmg/Rchg(13), SprMlcoft-Dmg/EndRdx/Rchg(13), SprMlcoft-Rchg/Dmg%(15) Level 8: Boxing -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(15), AbsAmz-Acc/Stun/Rchg(19), AbsAmz-Acc/Rchg(23), AbsAmz-EndRdx/Stun(25) Level 10: Glacial Shield -- LucoftheG-Def/Rchg+(A) Level 12: Dehydrate -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(23), SprScrBls-Rchg/+End(31), Apc-Dmg(40), Heal-I(42), Heal-I(50) Level 14: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(42) Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(17), UnbGrd-ResDam/EndRdx/Rchg(19), GldArm-3defTpProc(36) Level 18: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(37), Thn-Acc/Dmg/Rchg(37), Thn-Acc/Dmg/EndRdx(39), Thn-Dmg/EndRdx/Rchg(39) Level 20: Arctic Fog -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(21), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def(25), RedFrt-EndRdx(27), RedFrt-Def/Rchg(42) Level 22: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(27), ShlWal-ResDam/Re TP(31), Rct-ResDam%(36) Level 24: Assault -- EndRdx-I(A) Level 26: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(36) Level 28: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(40) Level 30: Hasten -- RechRdx-I(A) Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), FrcFdb-Rechg%(34) Level 35: Sleet -- RechRdx-I(A) Level 38: Heat Loss -- RechRdx-I(A), RechRdx-I(39) Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46) Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46) Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50) Level 49: Super Speed -- BlsoftheZ-ResKB(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(40) Level 0: Invader Level 0: Marshal Level 0: High Pain Threshold Level 0: Born In Battle Level 4: Ninja Run Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Pyronic Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Assault Radial Embodiment Level 50: Agility Core Paragon Level 50: Ageless Core Epiphany ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1635;758;1516;HEX;| |78DA6594594F135114C7EFB4536A4B4B2985B2175B4A17289502FA4A02A84196A03| |E607C691A3B404369EBB424FA26267E015F7862336E248AFAAA31063F850FBEAB31| 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Ehhhhhh I would really use it only after you spend five blood in order to get the 5 blood back. 33% more dmg isn't really that much for a brute and I'd rather have the extra recharge.
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ok, how about something like this? s/l softcapped and s/l res is almost capped and the rest of the defenses are pretty decent. I don't think this would cost too much, maybe 150 mil? maybe 200, but I don't think so as long as you wait on your bids. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Savage Melee Secondary Power Set: Invulnerability Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Energy Mastery Villain Profile: Level 1: Savage Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(21) Level 1: Resist Physical Damage -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(15), RctArm-ResDam(15), RctArm-EndRdx(17), StdPrt-ResDam/Def+(17), GldArm-3defTpProc(19) Level 2: Maiming Slash -- CrsImp-Dmg/EndRdx(A), CrsImp-Dmg/Rchg(3), CrsImp-Acc/Dmg/Rchg(3), CrsImp-Acc/Dmg/EndRdx(7), CrsImp-Dmg/EndRdx/Rchg(45) Level 4: Temp Invulnerability -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(5), RctArm-ResDam(5), RctArm-EndRdx(7) Level 6: Dull Pain -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(23), DctWnd-Heal/Rchg(23), DctWnd-Heal/EndRdx/Rchg(25), DctWnd-Heal(25) Level 8: Vicious Slash -- CrsImp-Dmg/EndRdx(A), CrsImp-Dmg/Rchg(9), CrsImp-Acc/Dmg/Rchg(9), CrsImp-Acc/Dmg/EndRdx(13), CrsImp-Dmg/EndRdx/Rchg(42) Level 10: Resist Elements -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(11), RctArm-ResDam(11), RctArm-EndRdx(13) Level 12: Blood Thirst -- RechRdx-I(A), RechRdx-I(27), GssSynFr--Build%(27) Level 14: Maneuvers -- DefBuff-I(A), DefBuff-I(29), EndRdx-I(29), ShlWal-ResDam/Re TP(46), Rct-ResDam%(50), Ksm-ToHit+(50) Level 16: Unyielding -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(33), RctArm-EndRdx(33) Level 18: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34) Level 20: Resist Energies -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam(36), RctArm-EndRdx(36) Level 22: Boxing -- Empty(A) Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(39), RctArm-ResDam(39), RctArm-EndRdx(40), TtnCtn-ResDam/EndRdx(45) Level 26: Weave -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(31), RedFrt-Def/EndRdx/Rchg(37), RedFrt-Def(40), RedFrt-EndRdx(40), LucoftheG-Def/Rchg+(43) Level 28: Invincibility -- DefBuff-I(A), DefBuff-I(42), EndRdx-I(43) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), DefBuff-I(42) Level 32: Savage Leap -- Obl-Dmg(A), Obl-%Dam(46), Erd-%Dam(46), ScrDrv-Dam%(48), PrfZng-Dam%(48), FuroftheG-ResDeb%(48) Level 35: Tough Hide -- DefBuff-I(A), DefBuff-I(45) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 41: Superior Conditioning -- PrfShf-End%(A) Level 44: Physical Perfection -- PrfShf-End%(A) Level 47: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50) Level 49: Tactics -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(37), Mrc-Rcvry+(37) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(39) Level 1: Blood Frenzy Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1463;666;1332;HEX;| |78DA6594DB6E12511486F76686B65028452C075B6881B69CA1A8F74DB4ADD1965A6| |DE22D99C2964E422801DA48BCF215BCF1156C629AF8029E7D0A7D05AB89776AC5C5| |AC9F62321326DFCCBFF65AEB9FB567A83CD9F09CDD79B62EE4F4EDA6D1ED566F758| |E7BCA59311A664D13744CD219B6C46A4535952AEE1B27460337510E6CA8C7AAD555| |C5BBAD93E3664B758C03B369F6FAC2B77774D42CEE28A3AE3ADD43B3EDB5EEB7CCC| |661CF6C353CA3689B6EDCD6CD7E5BA97A64B36DD68A9B54A7D1AF568C6E4F75FA6C| |2B4C5E5274BE4C0B1C034DEC1112BAB8F28079F521B8CF7C335C26ADB54E11A38B9| |42E66E26082399B0443C428D5BA4E8F5ED6C5691AA962A04B43589AE300AC3127EA| |CCBC62BE2568DC4FD3D04F473F1DFD26D0EF1DAD72A2BE735B5AF9C11DB0C20CEF8| |2F799BB19DE9361CE243C4DC1D3143C79E029034FEF092E7872C1931B9EDCF0E481| |A7337AE669AEEF98CE71FEB5114F1D16FD64C08B997A631C5B1831CE2C6CF30CCB3| |FC10B61CDF603C1072F3E7889C1CB12BC2CC1CB2BF2E2672F4EFF6FEE1DFBC35CBA| |60C6FF82035070BF8F9415409F00FA24D127893E49F491F43C73DC47CC0DE8101A2| |921CED643C85E45F62AB253C8CE67796774CA89602A11376B310F73D9CB4CCD803E| |66768EF989B2E6A5B4A63E8F4966C02C261AA4FA51AE2FA3C81BAD794D935AC4A41| |631A9022651387758932F3DE5B5A52EC74BEB1CFF3CFC505037817A7930413D5710| |5BC15B90055DB435698E89F40BAEE9212D072D072D49358AEC4D16BFB056FECA0C5| |06C0DEBD7F09C0BFAE5D74DBFE16E646DCA9A4D29DB941B36E5A64DD9D22FFF1D06| |3BB6E89E7EF9FD0B6929AE5921345606DFDC1495FF47BF8F15877C849D8FF39497E| |FF1DB726ECBFA3156A47CCE7359C5EC546AECEF5790245CFF03690BE07F| |-------------------------------------------------------------------|
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Orrrrr you could cap both melee and ranged def and not worry about anything and get better damage with soul drain ^_^ Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Corruptor Primary Power Set: Ice Blast Secondary Power Set: Thermal Radiation Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Dark Mastery Villain Profile: Level 1: Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(9), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(13), Thn-Dmg/EndRdx/Rchg(13) Level 1: Warmth -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(7), NmnCnv-Heal(7), NmnCnv-Regen/Rcvry+(9) Level 2: Fire Shield -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(46) Level 4: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(5), LucoftheG-Def/Rchg+(5), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40) Level 6: Boxing -- Empty(A) Level 8: Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(37), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(37) Level 10: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-EndRdx/Rchg(39), UnbGrd-ResDam/EndRdx/Rchg(40) Level 12: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(36) Level 14: Ice Storm -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(15), SprMlcoft-Acc/Dmg/Rchg(17), SprMlcoft-Dmg/EndRdx/Rchg(17), SprMlcoft-Acc/Dmg/EndRdx/Rchg(19), SprMlcoft-Rchg/Dmg%(19) Level 16: Power of the Phoenix -- Prv-Absorb%(A) Level 18: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(29), UnbGrd-ResDam/EndRdx/Rchg(29) Level 20: Bitter Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(23), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(25) Level 22: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(36) Level 24: Thaw -- GldArm-3defTpProc(A) Level 26: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(27) Level 28: Forge -- EndRdx-I(A) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Blizzard -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Knock%(34) Level 35: Heat Exhaustion -- EndRdx-I(A) Level 38: Melt Armor -- AnlWkn-Acc/Rchg(A), AchHee-ResDeb%(39) Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46) Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-ResDam/EndRdx/Rchg(45) Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50) Level 49: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(27) Level 50: Agility Core Paragon Level 0: Marshal Level 0: Invader Level 0: High Pain Threshold Level 0: Born In Battle ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1515;695;1390;HEX;| |78DA6594594F135114C7EF74A6D29696528152CA5ACA660BB585228F24801A02246| |C2EF1A569E8008D489B699BE89BF8117CF189CDB8268AFA11FC06BEEB5740302CE2| |3A9E99F3B734994927BF3BFF73EE3D5B6766EE4FB8F7AE6F8C0AC93BBE962E1452E| |3394D2BE58B39CD31532AA68BD9DCBA2CE8AAA23B58B6A5E6D3EB2B6A2636B9A4A6| |C6685BB1E3DC34565A5E8E2DAEAADABDF41AF965B2E621C23B9BCBADC5A6D57446D| |50AABD9BCC77CBE965D592D66D757DCFFAD797A70990F0B7955CDF8AEE6B34BB189| 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So I made a build for you with money not being an object, I figured 9-10 months of waiting was time enough for someone to respond, apparently not. So this build caps s/l res and softcaps s/l defense, it has 40% e/n def, and 33% f/c defense, perma hasten, savage leap is proc'd out as it should be, and you have 165% global recharge. If you are facing ranged fire/cold damage just pop a purple and you'll be good to go. Looking at your build though, did you want this to be a budget build? Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Brute Primary Power Set: Savage Melee Secondary Power Set: Invulnerability Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Pyre Mastery Villain Profile: Level 1: Savage Strike -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(11), Hct-Dam%(13) Level 1: Resist Physical Damage -- GldArm-3defTpProc(A) Level 2: Temp Invulnerability -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(5), RctArm-ResDam(5), RctArm-EndRdx(7), StdPrt-ResDam/Def+(7) Level 4: Maiming Slash -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(15), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(17), SprUnrFur-Rchg/+Regen/+End(17) Level 6: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(9), Pnc-Heal/Rchg(33), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(34) Level 8: Vicious Slash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(19), SprBrtFur-Acc/Dmg/Rchg(19), SprBrtFur-Dmg/EndRdx/Rchg(29), SprBrtFur-Acc/Dmg/EndRdx/Rchg(29), SprBrtFur-Rech/Fury(31) Level 10: Resist Elements -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(31), RctArm-EndRdx(33) Level 12: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(34), ShlWal-ResDam/Re TP(39), LucoftheG-Def/Rchg+(39) Level 14: Boxing -- Empty(A) Level 16: Unyielding -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(45), RctArm-ResDam(46), RctArm-EndRdx(46) Level 18: Rending Flurry -- Arm-Dam%(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(37), Arm-Dmg/Rchg(37) Level 20: Resist Energies -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(21), RctArm-ResDam(21), RctArm-EndRdx(23) Level 22: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(23), RctArm-ResDam(25), RctArm-EndRdx(27) Level 24: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(25), Rct-ResDam%(40), Ksm-ToHit+(40) Level 26: Combat Jumping -- DefBuff-I(A), LucoftheG-Def/Rchg+(27) Level 28: Invincibility -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(34) Level 30: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(45) Level 32: Savage Leap -- Arm-Dmg(A), Obl-%Dam(37), Erd-%Dam(40), ScrDrv-Dam%(43), PrfZng-Dam%(43), FuroftheG-ResDeb%(43) Level 35: Tough Hide -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(36) Level 38: Blood Thirst -- RechRdx-I(A), GssSynFr--Build%(39) Level 41: Char -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(42), UnbCns-Acc/Rchg(42), UnbCns-EndRdx/Hold(42), UnbCns-Dam%(50) Level 44: Melt Armor -- AnlWkn-Acc/Rchg(A), AchHee-ResDeb%(45) Level 47: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3), Mrc-Rcvry+(46) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) Level 1: Blood Frenzy Level 50: Agility Core Paragon Level 0: Marshal Level 0: Invader Level 0: High Pain Threshold Level 0: Born In Battle ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1508;715;1430;HEX;| |78DA65944B4F53411886E7F44C85535A4A054AB9B4D0166869A152C1BB8644A1888| |2C190A871438E32C2499AD2B485485CF917DCB8F59A486248FC032A5EF62E8DFA17| |44135D9998FA75BE5768D29336CFCC3BEF7799399785BBD3DE9DD9FB53C268B990B| |7CBE5E5F3A58D8A6A5ED8A8D81567BD600ABA9AE81FD2FAF282CA2B9559B237ED55| |4CC2BC30ADEEA8425965E60A9B1BF9822AD9B79CBC53D912FEC5F5F57C665ED92BA| |A545E738A3E3DCF39AB6B15A7B0EAFDBF5AA489474F968A4AAD04668ACEEDCCE256| 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|89BF247B0D513F0F14C378C0A7EB7AC81DA8C441877F8224617CD35373F3F846DDF| |87ADDF86ADDF81F4A8BE82E| |-------------------------------------------------------------------|
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You will do more than just buff. You will destroy everything that comes along your way. You can even farm on your own if you want. This is the best partner for a brute according to my tests. Just make sure you use longer maps like the outdoor family map or the cave. Otherwise it would be faster to have two brutes. I enjoy playing this character far more than my farming brute.
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They are only set mules. You really only use scorpion shield and those effects are minimal to non-existent.
- 6 replies
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- kinetic
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