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Darkir

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Everything posted by Darkir

  1. I'd say for the support sets that cold, dark, time, and kinetics are potentially better on corruptors. Cold and dark don't have substantial differences in the -res numbers they deal due to using the same pseudo pets as Frosticus mentioned. You still get lower values on heat loss, Arctic fog, and shadowfall, but I think the trade for damage and scourge in a team is worth it with a properly iod out build. You get higher numbers on everything pretty much in time as a defender, but the numbers are so high that I find they are wasted a lot of the time. Farsight and time's juncture allows you to become very tanky and then you can perma soul drain with chronshift+hasten (or you can choose to buff your team's defense and tohit further with powerboost and have soul drain on a 60 secondish timer). The huge amount of defense let's you build for procs or include rune of protection for mez protection or both. Of course, you can do this on a defender too with even higher defense numbers and higher -res in slowed response, but I think with perma soul drain it's better to go corruptor especially because you can proc out a corruptor time build too. Kinetics buffs damage so much through fulcrum shift that you end up capping your team's damage either way. On a team, a defender will likely be at the damage cap after one good (8-10 mobs) fulcrum shift, but the blasters and the villain ATs will likely not be. So, you have an incentive to use fulcrum shift twice in 45 seconds even as a defender in order to cap everyone on your team, but a corruptor will also cap everyone's damage after two fulcrum shifts including theirs. The difference is that the corruptor will be doing much more damage than the defender personally, while the team is doing the same amount of damage with a corruptor or a defender. This goes double for blast sets with damage enhanceable dots (dual pistol fire ammo and fire blast) as all the dots benefit from the extra damage cap (I would need to look up if the damage scale applies to dots as well, but I'm pretty sure it does). Basically every other support set is going to be better on a defender in a normal team (I'm not talking about niche teams like corruptor/defender only ones). The extra damage the defender debuffs give an entire team is insurmountable for a corruptor's personal damage to overcome. Even a difference of -5% res on an 8 man team is huge in overall team damage performance. In terms of the blast set differences they are what you'd expect, but I will say that you should always always always roll sonic blast on a defender even if you take kinetics. P.S. hmmmmm after writing this and going over the support set differences, I would agree that corruptors need a change of some kind. At least something to differentiate them from defenders. An ATO that raised the scourge percentage (70% to 15%?) or increased the damage scale to .8 or .85 would be nice. Either of those changes wouldn't make up for the difference that most -res defender powers bring to overall team damage, but it would go a long way to making the personal damage differences better. Nerfing/changing procs alone won't make a difference really because procs aren't really the root of the problem.
  2. They can certainly deal a lot of damage while maintaining good defenses. Some control coming from fearsome stare and you get flufffy (who needs some serious buffs to live, but meh). My fire/dark/dark toon is super fun to play when duoing with a damage buffer. Tar patch and shadowfall are quite good.
  3. Sorry, I figured the statement was a general one about corrs and defs as the quoted sentence was separated from the fire/storm/soul comments with a full line break. Storm summoning is a bit different unlike a lot of other def/corr support sets, it is the main part of damage. The game and mids seem to believe that storm powers do the same amount of damage on both corruptors and defenders, but I remember reading in the defender forums that the defender version actually did more in testing (which makes some sense as it is a defender primary), but I could be wrong. Storm summoning will absolutely win on a defender against a corruptor, your fire blast will do more on the corruptor by a small amount even after freezing rain, but storm summoning does so much more and you spend so much of your time casting storm powers that I doubt its relevant. When adding debuffs into the mix there are some occasions where defenders do end up doing more damage, poison for example, where the disparity in debuffs is more pronounced.
  4. With this thinking, which I would argue is valid, Defenders would mostly win in damage.
  5. Ok, so this is not true mathematically due to the damage scale difference. The more damage buffs you give a defender or corruptor the more ahead in overall damage the corruptor comes out. This is mostly true even with the differences in damage buff modifiers. Example: We shall say that an attack has a base attack of 100 at a damage scale of 1.0, meaning a defender would do 65 damage and a corruptor would do 75 damage. Now lets use nature affinity as our primary/secondary and load it up with buffs from enhancements, aim, assault, overgrowth, and soul drain. (using kinetics isn't really a fair comparison as it shines far more on a corruptor in terms of damage) DEFENDER Our defender will do 65 damage with nothing. Add defender aim (50%) 65x1.5=97.5. Now we add assault (18.75%) while remembering that damage buffs are additive 65x1.6875=109.6875 Now we add overgrowth (82.5%) 65x2.5125=163.3125. Now lets say a 5 hit soul drain (80%) 65x3.3125=215.3125. Now lets add our damage enhancements (100% for simplicity sake but in this case even 70% would be enough to hit the 400% damage cap) 65x4=260 total damage because you have hit the damage cap. Even if we add vigilance or kinetics buffs or gaussian proc or vengeance, we cant get more damage. CORRUPTOR Our corruptor will do 75 damage with nothing. Add corruptor aim (45.15%) 75x1.4515=108.8625. Now assault (15%) 75x1.6015=120.1125. Now we add overgrowth (66%) 75x2.2615=169.6125. A 5 hit soul drain (68%) 75x2.9415=220.6125. Now lets add our damage enhancements (100% here it matters more because we are not running up against the cap) 75x3.9415=295.6125. We could add more damage to the corruptor because it still has about 105% more damage buffs until the cap. At the cap the defender does 260 damage, while the corruptor does 375 damage. As you can see, at no point in our damage numbers do defenders do more damage than corruptors. This is all without scourge. BUT! All of this changes when we start to include procs into our equations while still maintaining softcapped defenses. Defenders have a much much easier time incorporating procs into their builds while still having great defenses. This advantage is enough to screw up all the former equations with the exception of being at the damage cap (unless the defender can be at the cap with an extra 2 procs the corruptor doesn't have). The question is whether this extra damage and scourge is worth it for the lower defenses and then we have to think about procs as well. I would say for the vast majority of powerset combinations, it isn't worth it, what little extra damage you can achieve with a corruptor can be circumvented with procs and better buffs/debuffs for the team. I would argue the exception to this would be kinetics and time. With kinetics you get to be at the damage cap all the time (my FS recharges in around 14-17 seconds) and this allows you to use your extra damage scale with your higher buff cap to your advantage. Time offers you so much defense and tohit through farsight+power boost or clarion radial or both, that you can build a proc monster on a corruptor while maintaining everything else. There are some other powersets I also like a bit better on a corruptor, /dark and /cold spring to mind, but they are more debatable if they are better defenders due to procs and modifiers. I advise anyone to think about what they want to do in the game, what powersets they want to use, and if those powersets would be better suited on a corruptor or a defender. Given the way most powersets and procs are in the game, I could see buffing corruptors a little bit (like saying scourge scaled from 75% HP down to 10% HP or a damage scale of .8 or .85). The only way that I could justify this buff though, is that they are buffing tankers because everyone pretty much always rolls a brute instead. If I look at the flavor of the month post though, it looks like defenders and corruptors are almost equal in popularity at 50 (this is from September though). If I go on forum count, the defender forum has 70%ish more posts than the corruptor forum, but we cant use that as a reliable metric for how people feel about the power of the ATs. So, in the end it will be up to the devs to decide.
  6. Kinetics works best on fire corruptors in an IO/ATO world. The reason for this is the damage scale of .75 combined with the higher 500% damage cap. Essentially this equates to doing 40%+ more damage than a defender/controller with the same powers, even the fire dots are increased. As a corruptor you can also still get softcapped POS def or S/L/E def, high resists, high global recharge, and Mez protection (if you go the s/l/e rune of protection route). Plus you get to boost your whole teams damage while being capable of healing.
  7. This. Sooooooooooooo this.
  8. Ohhhhh you mean the explosive strike cow bell: Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 49 Mutation Brute Primary Power Set: Fiery Melee Secondary Power Set: Bio Armor Power Pool: Speed Villain Profile: Level 1: [Empty] Level 1: Hardened Carapace -- Empty(A) Level 2: [Empty] Level 4: Hasten -- Empty(A) Level 6: Super Speed -- Empty(A) Level 8: [Empty] Level 10: [Empty] Level 12: [Empty] Level 14: Whirlwind -- ExpStr-Dam%(A), FrcFdb-Rechg%(15), SuddAcc--KB/+KD(15) Level 16: [Empty] Level 18: [Empty] Level 20: [Empty] Level 22: [Empty] Level 24: [Empty] Level 26: [Empty] Level 28: [Empty] Level 30: [Empty] Level 32: [Empty] Level 35: [Empty] Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;611;280;560;HEX;| |78DAF3AD70E159E7DE68CFC0C8ED9C93585C1CEF54545A92CAE15B5A925892999FC| |7CC0004EC402C0E168FF74DCD494DD573CB4C2DAA84B0E521E22EA969A979C5A97A| |4E99F9F1FE45E9897999C9F18E45B9F9450C5C01F9F9397AC105A9A929BC60A65B6| |67A4649665E3A37849703E20A41D8F945C9A9F1F969F1E1993939C2AE0599C97A8E| |45C92540A37C138B4B80564A001DA20AC4FF4160B33290C50872DF7F8808445809E| |85AB0AB81C2CC606165A0082B548415A1100154800A78212631F15632313008B330| |F0B502694320FD98054CFFA71E906161800298C3B530440C30440C31448C31444C3| |044DC58E081F4DF07433680052A091461048B700AC043EFFF5B2EA02C23B2EC7B0C| |917718221F304400CBC9F864| |-------------------------------------------------------------------|
  9. I keep looking at these Brute builds and every time I see a new one, all I can think is "ya gotta have more whirlwind." They all need more whirlwind. I have a fever and the only cure is more whirlwind....with a kb to kd IO and a force feedback proc. P.S. This is an inside joke based on an SNL skit from a long time ago.
  10. I don't believe the stun proc will stack, so you will never be able to stun bosses with that proc alone. Electric blast is very lackluster in general due to how energy drain and more specifically power usage works for mobs. I really think the original devs didn't understand how that worked when they designed the set. My only suggestion is to lean heavily into your storm powers instead. Storm will far outdamage your blast powers anyway. I guess the only other thing is to consider other blast sets that might work with your theme. Both water and ice are very storm themed or is this a case where the character can only control electron energy levels?
  11. So, the slotting of boxing is to get the extra 3.13% ranged def AND the 6.25% recharge which allows the build to perma hasten with only one +5 rech redux. The build never uses boxing and I could put the set into dark pit, but then I'd have a chance of knocking enemies out of the pit...which would be super lame. This way dark pit and oppressive gloom should both stun and occasionally immobilize. There are many other ways to get the extra ranged defense, but none that I found while also keeping the amount of recharge in the build while retaining dark pit and oppressive gloom. Now getting hit 8% of the time compared to 5% of the time doesn't sound like much, but that's actually a 40% damage difference. In actual play the difference between an almost softcapped character and one that is 3-5% short is very noticeable. In an ATO and IO world it is often preferable to slot powers you don't use for set bonuses when min/maxing a toon. However, I only spent a little more than an hour on this and so there may be more you can find that I missed (I spend a little more time futzing with things on builds that I find amusing or enjoyable and dark pit+oppressive gloom made me giggle). 😁
  12. Take the annihilation proc from sleet if you simply must have perma heat loss. 🙂 Edit: the proc won't go off much anyway, so you really aren't losing much.
  13. Rebirth isn't really needed for nature, as you are providing enough heals, resists, damage, and endurance reduction as it is. I don't know what other people think about it.
  14. Ok, so by and large I tried to keep the powers you took and just tried to retool things for a better overall result, however some things needed to be changed. You will get far more overall damage out of aim with a gaussian proc in it than assault and you still needed tactics to solve some accuracy issues. Overall, this has more recharge, better endurance management, an FF proc in explosive arrow, more s/l resistance, and a bit more s/l/e defense (but you are already at softcap while hovering). More improvements could be made at 50 depending on what Alpha you will be choosing. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Vex Orion: Level 50 Mutation Corruptor Primary Power Set: Archery Secondary Power Set: Dark Miasma Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Aimed Shot -- SprScrBls-Dmg/Rchg(A), SprScrBls-Rchg/+End(3), SprScrBls-Acc/Dmg/Rchg(3), Dmg-I(25) Level 1: Twilight Grasp -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(9), Prv-Absorb%(11) Level 2: Fistful of Arrows -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Rchg/Dmg%(5), SprMlcoft-Dmg/Rchg(11), SprMlcoft-Acc/Dmg/Rchg(13), SprMlcoft-Dmg/EndRdx/Rchg(13), SprMlcoft-Acc/Dmg/EndRdx/Rchg(15) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 6: Tar Patch -- RechRdx-I(A) Level 8: Fly -- Frb-Stlth(A) Level 10: Darkest Night -- EndRdx-I(A) Level 12: Explosive Arrow -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(17), SprScrBls-Acc/Dmg(19), OvrFrc-Dam/KB(19) Level 14: Blazing Arrow -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(17), Apc-Dmg/EndRdx(21), Apc-Dam%(33) Level 16: Shadow Fall -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(21), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def(23), LucoftheG-Def/Rchg+(34) Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(25), StnoftheM-Dmg/EndRdx/Rchg(27), StnoftheM-Dam%(27), StnoftheM-Dmg/ActRdx/Rchg(29), GldJvl-Dam%(29) Level 20: Fearsome Stare -- CldSns-%Dam(A), CldSns-Acc/EndRdx/Rchg(31), CldSns-Acc/Rchg(31), CldSns-Acc/ToHitDeb(31) Level 22: Hover -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def/Rchg+(40), LucoftheG-EndRdx/Rchg(46) Level 24: Afterburner -- LucoftheG-Def/Rchg+(A) Level 26: Kick -- PndSlg-Stun%(A) Level 28: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Max HP%(39), UnbGrd-ResDam/EndRdx/Rchg(45), StdPrt-ResDam/Def+(45), GldArm-3defTpProc(46) Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(34), RedFrt-Def/EndRdx/Rchg(34), RedFrt-Def(39), RedFrt-EndRdx(40), ShlWal-ResDam/Re TP(50) Level 32: Rain of Arrows -- Rgn-Dmg/EndRdx(A), Rgn-Dmg/Rchg(36), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(37), Rgn-Knock%(37) Level 35: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(39), LucoftheG-Def/Rchg+(40) Level 38: Dark Servant -- BslGaz-Acc/Rchg(A), BslGaz-Rchg/Hold(42), BslGaz-Acc/Hold(42), BslGaz-Slow%(42) Level 41: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(43), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def(48), RedFrt-EndRdx(48), Ksm-ToHit+(50) Level 44: Aim -- RechRdx-I(A), GssSynFr--Build%(45) Level 47: Tactics -- HO:Cyto(A), HO:Cyto(48) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(46), Mrc-Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43) Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1529;725;1450;HEX;| |78DA65944D4F13511486EF74A6C0B49416DA42F9A8948F7E50DA692BA04BA3A0464| |B23D1849D694618A01169332D096E5434FE0137FE061345FD0D6A3471A151347169| |A2113F50179AE882D4C3BCC7B649276D9F3BEFBDE7DEF79C33D3DCC64CFBD6C9CD2| |342724FAFEAE5727EBA689AEBA54AD16CCBAD57F44AA1B826E852E78D8DD01993EE| |5AE92E505B943FABAF2D1B8BDA517361C5302FF7D5278EAD2F2D6933BA79319F2BE| |8E54BBA70CC158BABDAB992612C3AADE189D5C2F24AC585F1FEB0B0B6ECB6EE660D| 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  15. This is a 50 build, I would skip dark pit and take tactics instead for leveling. The idea behind dark pit is to stack it with oppressive gloom to keep even bosses stunned, this is dangerous for your HP (should be easy with life drain), but also hilarious so I kept it. Dark pit and oppressive gloom should also occasionally immobilize lesser enemies, which is also hilarious. This has perma hasten and heat loss is 5 seconds away, but while leveling I would put two rech red. in both hasten and heat loss. Other than that capped melee and range def, s/l res almost capped, perma soul drain, and 192.5% global recharge. I personally like water blast to pair with cold as it makes up for the lack of a heal while retaining AOE, but dark has life drain so you should be ok. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Cold Domination Secondary Power Set: Dark Blast Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Dark Mastery Hero Profile: Level 1: Ice Shield -- StdPrt-ResDam/Def+(A) Level 1: Dark Blast -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(5), SprVglAss-Dmg/EndRdx/Rchg(7) Level 2: Gloom -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Dmg/EndRdx/Rchg(11), SprDfnBst-Acc/Dmg/EndRdx(11), SprDfnBst-Acc/Dmg/EndRdx/Rchg(15), SprDfnBst-Rchg/Heal%(31) Level 4: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(17), StnoftheM-Dmg/ActRdx/Rchg(17), StnoftheM-Dmg/EndRdx/Rchg(19), StnoftheM-Dam%(19) Level 6: Glacial Shield -- LucoftheG-Def/Rchg+(A) Level 8: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(9), RedFrt-Def/EndRdx/Rchg(9), RedFrt-Def(37), RedFrt-EndRdx(40), LucoftheG-Def/Rchg+(40) Level 10: Boxing -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(15), Stp-Acc/EndRdx(33), Stp-Stun/Rng(33), Stp-Acc/Stun/Rchg(34), Stp-KB%(46) Level 12: Arctic Fog -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx(13), RedFrt-EndRdx/Rchg(13), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(43), LucoftheG-Def/Rchg+(43) Level 14: Tactics -- HO:Cyto(A), HO:Cyto(50) Level 16: Tenebrous Tentacles -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(31), Rgn-Dmg/EndRdx(31), Rgn-Knock%(33) Level 18: Benumb -- RechRdx-I(A) Level 20: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-EndRdx/Rchg(23), GldArm-3defTpProc(25) Level 22: Weave -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(23), RedFrt-Def/EndRdx/Rchg(34), RedFrt-Def(42), RedFrt-EndRdx(42), LucoftheG-Def/Rchg+(43) Level 24: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(25), ShlWal-ResDam/Re TP(46), Ksm-ToHit+(46) Level 26: Sleet -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(27), SprVglAss-Rchg/+Absorb(29), AchHee-ResDeb%(34), Ann-ResDeb%(37) Level 28: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(29) Level 30: Hasten -- RechRdx-I(A) Level 32: Heat Loss -- RechRdx-I(A) Level 35: Life Drain -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(36), Dcm-Dmg/Rchg(36), Dcm-Acc/EndRdx/Rchg(36), Dcm-Build%(37) Level 38: Blackstar -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40) Level 41: Oppressive Gloom -- RzzDzz-Immob%(A) Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-EndRdx/Rchg(45) Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50) Level 49: Dark Pit -- RzzDzz-Immob%(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3), Mrc-Rcvry+(5) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1462;703;1406;HEX;| |78DA6594CB6F125114C6EF1D8622944791963E690B6DA5A514A10F8DAF346951132| |95A6BE2969032D08908A4AD495DD556FF023755E333F195685C68D5B57F8146DDE9| |DE958F851A6362F030E72BD5CC04F831DFE1BBE79C7B2E935E493A9F1C5D9B14D23| |D5DCC2E2D65925A5E2BE5B4456B3A5BD0E745EDB2D13BB0A567A6CEE5F3B1E97231| |974996CFEAA5ECB25E2E75D4A373D95241CBC592D9C53399295A70597866CBE5626| |C46CB52786941AFB88CFB237A6161592F159C5BD10ADD388C9B53154DCB790F57F4| |795E264DAB688BE7DBA88A30BD530A7DC85A5D55215AE94BC02EEE2A02575511715| |588842AD404B36194794F814D54ADF2A98563CF988E4DF039D3FD82D9FD92799FBC| |16F6AA96D7C2D09ADE806F993BDF81EF9969F258D923AC2DD2D0BCB49536AEDD6A7| |3B0B6C309BA98FD6E66D8031A5EBB90E4B5A37EFB2AC7DC1798BD6BE03A33789139| |728979826A6944DE46E475627D27F20F217F04F923C8EBA3BC2EF64AD704A1C1221| |2E0435AD7837DF18C29C6EF3BC699DD13E01E66EF5EC5587796E0C5BE78878511B3| |500E1FE7507DDF79CF9B7F80BF98FE9FCCB651A64A9E16F4D4829EFCE825885E86D| |0CB90E7FF9EFC363E3AE4B5B436B3D686D8488AD71FF9533BF6AA3849F5B6A3C7F6| |313E4B1DE3CCAE0966F015FDC847B3FBC4DE3E5ABF933DB2F323F7DDF58119A2580| |0E73780FEE728D423A5A1F5407B445A0879431BB5C36F177D57C0ABE03566FFF51A| |55F1983C03F00CECE37DDFB51F3C001E64860F713DAB54F220E631B8228D9ED7481| |BC6FE0C631E51CC238A7944318F75428C6BB7C66EF07EECBE09DE026F331377C049| |F63EA012E2C81D47EE2EB5FE5FA6175D2215A92BD588291A37290993326652C64DC| |A8C4939AED69F34D559B5FEF410D288DA9BEACF84EA670745E5BFD1AFDB8A224FF3| |E9538238B9C7A431AD2F26D7B76D45CACB3C276583E7F4DB4F40357F012EEBE39E| |-------------------------------------------------------------------|
  16. lol, I have not made and posted every combination of build yet. I retooled the nature/water build I made in an earlier thread for this. Not sure if these are the dark powers you want for the dark blast portion and those are a lot more subjective than a lot of other sets. The amount of defense and -tohit debuffs combined might be overkill, but meh. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Nature Affinity Secondary Power Set: Dark Blast Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Dark Mastery Hero Profile: Level 1: Corrosive Enzymes -- Acc-I(A) Level 1: Dark Blast -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(3), SprVglAss-Dmg/EndRdx/Rchg(3) Level 2: Regrowth -- Heal-I(A) Level 4: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(5), StnoftheM-Dmg/ActRdx/Rchg(5), StnoftheM-Dmg/EndRdx/Rchg(7), StnoftheM-Dam%(9) Level 6: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(11), Ksm-ToHit+(11), ShlWal-ResDam/Re TP(17) Level 8: Lifegiving Spores -- Heal-I(A) Level 10: Boxing -- Empty(A) Level 12: Wild Growth -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-EndRdx/Rchg(13), StdPrt-ResDam/Def+(13) Level 14: Wild Bastion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(15), NmnCnv-Heal/Rchg(15), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(21) Level 16: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(17) Level 18: Tenebrous Tentacles -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(21), Rgn-Acc/Rchg(23), Rgn-Dmg/EndRdx(23), Rgn-Knock%(25) Level 20: Night Fall -- SprVglAss-Dmg/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(37), SprVglAss-Rchg/+Absorb(40), Dmg-I(43) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-EndRdx/Rchg(27), GldArm-3defTpProc(43) Level 24: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31) Level 26: Entangling Aura -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(33), BslGaz-Acc/EndRdx/Rchg/Hold(43), BslGaz-Slow%(50) Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(33) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Overgrowth -- RechRdx-I(A), RechRdx-I(34) Level 35: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 38: Blackstar -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(39), SprDfnBst-Dmg/EndRdx/Rchg(39), SprDfnBst-Acc/Dmg/EndRdx(39), SprDfnBst-Acc/Dmg/EndRdx/Rchg(40), SprDfnBst-Rchg/Heal%(40) Level 41: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(45), FuroftheG-ResDeb%(45) Level 44: Life Drain -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(46), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(46), Thn-Dmg/EndRdx/Rchg(50) Level 47: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(48) Level 49: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7) Level 50: Agility Core Paragon Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1492;697;1394;HEX;| |78DA6594594F13511886CFB453A040810A652996A5058B054BCBA29744448D42098| |27ADB34302D134969DA92C89DF813BCF18ACD2042345EB8FE0C155021FA175C2ED4| |B8E1F8F5BC5F6BCD9CA4797ADE73BE7D6622D7472A1F9E5F1A124AD599B95826131| |DD1E25A72464BDB22B1843E2D72AB947E9EBC1E1D5E88C783E3B1EC425A8B9E8EC7| |F5A49E5D74174E2763C98436131C89A5AF4587C961D6792139ABA5B5643698FF533| |9313F3F171CD362293D9970C8CD393D319BA55D75FE885C6566F554B9DC4FA5346D| 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  17. You can do it, but I thinks it's a 4% def all hit, which means you will go from being hit 5% of the time to 9% of the time or an extra 80% damage. With the resists and everything you'll be fine, especially on a team with one other person using maneuvers to cover the def loss.
  18. Also true with a single fulcrum shift cast, but my fulcrum shift comes up around every 14-20 seconds (depending on FF procs, I can hit the recharge cap with siphon speeds, agility alpha, and a proc), so I can easily keep two stacked, capping myself and everyone else except possibly a brute, even if I don't have max targets for both. I believe you will achieve better overall results with a corruptor with the specific pairing of dp/kin, unless you can really get a lot of procs in your attacks while maintaining damage mitigation. At the damage cap, corruptors do about 43% (260 damage vs 375 damage, assuming a base attack of 65 and 75 for defenders and corruptors respectively) more damage than defenders and this discrepancy is only made worse by DoTs and scourge. The ease in which a kinetics corruptor can keep themselves at the damage cap is one of the reasons why I would rate kinetics as a more corruptor friendly set.
  19. This thread has some builds and thoughts on dp/kin. This really depends on how well you can proc it out while still maintaining softcapped defenses. A single saturated fulcrum caps damage on most hero ATs regardless of being a Corr/Def/Troller. Villain ATs need 2 fulcrum shifts, but again it doesn't matter whether it's a Corr or Def. In terms of damage, I'm pretty sure the defender would only outdamage a corruptor using 2 maybe 3 procs per power that the corruptor didn't have or couldn't proc reliably. On most blast sets, it would only be 2 procs, but with the fire ammo dots also being buffed an extra 100% and the extra damage scale compared to the defender, I'm not sure. Of course, all of this also assumes we are always at the damage cap, but that's pretty easy to achieve on a kin. In the end, it will depend on the build, the playstyle, and the players goals. Personally I think I'd still rather play the Corruptor, due to the damage scale combined with capped damage, especially since both can have softcapped defenses.
  20. Don't use siphon power unless you are fighting an AV or EB, use fulcrum shift only at all other times. Only use siphon speed to have two stacks. Use speed boost once every two minutes, preferably in between mobs. All other time should be spent blasting with Sonic -res powers. Use transference at your discretion, but I'd only use it if I really needed it, speed boost should be enough for your team. Hopefully those things alone should free up your time considerably and allow you to use your attack powers. Siphon power is not really necessary unless you are fighting a hard single target, one good fulcrum shift will cap most characters and two will cap everyone.
  21. It should be, but I might change it a little now in order to take Screech as I wasn't aware that it's -res lasts longer than the others.
  22. And Fire/Kin Corruptors are the best Corruptors.
  23. @Pbuckley818, so this build has perma hasten, perma AM, lots of end, almost max s/l res, softcapped melee/ranged defense, and is 2 seconds away from perma soul drain. You can also pull off the vengeance, fallout, mutation combo that you wanted (with vengeance giving a solid 34% to all). I took the agility alpha for the extra recharge, defense, and end. Without agility alpha the build is 1% away from the melee softcap and 2.6% away from the ranged one. I think you can keep 80% -res on a mob easily, and maybe go to 140% if things go perfectly and you have a body at your feet. I wish I had room for radiation infection with an achilles proc (it wouldnt proc often, but its nice when it does), but I can't find the room. Build: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Defender Primary Power Set: Radiation Emission Secondary Power Set: Sonic Attack Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Dark Mastery Hero Profile: Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(7), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(9), NmnCnv-Regen/Rcvry+(11) Level 1: Shriek -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(33), Thn-Acc/Dmg/Rchg(33), Thn-Acc/Dmg/EndRdx(33), Thn-Dmg/EndRdx/Rchg(34) Level 2: Accelerate Metabolism -- PrfShf-EndMod/Rchg(A), EffAdp-EndMod/Rchg(5) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5) Level 6: Enervating Field -- EndRdx-I(A) Level 8: Howl -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(11), SprDfnBst-Dmg/EndRdx/Rchg(13), SprDfnBst-Acc/Dmg/EndRdx(13), SprDfnBst-Acc/Dmg/EndRdx/Rchg(17), SprDfnBst-Rchg/Heal%(19) Level 10: Mutation -- EndMod-I(A) Level 12: Lingering Radiation -- EndRdx-I(A) Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def/Rchg+(15) Level 16: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(17) Level 18: Scream -- SprVglAss-Dmg/Rchg(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(23), SprVglAss-Acc/Dmg/EndRdx(23), SprVglAss-Dmg/EndRdx/Rchg(25) Level 20: Amplify -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Build%(25), GssSynFr--ToHit/EndRdx(37), GssSynFr--Rchg/EndRdx(46) Level 22: Boxing -- Empty(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-EndRdx/Rchg(31), GldArm-3defTpProc(34) Level 26: Fallout -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(34), Rgn-Dmg/EndRdx(37), Rgn-Knock%(37), AchHee-ResDeb%(46) Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def/Rchg+(29) Level 30: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31) Level 32: Tactics -- HO:Cyto(A), HO:Cyto(50) Level 35: Screech -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(42) Level 38: Dreadful Wail -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40) Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43) Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-EndRdx/Rchg(45), StdPrt-ResDam/Def+(46) Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) Level 50: Agility Core Paragon Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1532;720;1440;HEX;| |78DA6594CB4F13511487EFB453B0E5594A794881968A408191F2D0255141A302415| |077A619E9001370DAB443143546DCBBD1852B5EC6E7C685A2AEFD37D4C4E8DEC742| |8DF155CF9DF3A36932934EBF73CFE39E3367CEDCC9CB63954F8FAF8D0AA5FAE8B29| |ECFA7C68C79C34A1BB9F229DD5EC9E9CB425EE57447772DA9232BF3F3DA8C9E3675| |DBCC58A9F18B663E4F42A4E830A35B0B465A9BCD58E65CEAB06DEB734BC113D6A29| |1332C5BDB1502D399CCB2369B358C748D234E183A05E717CD6C95B33E662E2CDAA6| |B550B96BCDD222389E35E7B4313DB7949AD4F3B6915B6DA2DA7AE9BEE4A13F45565| |BF089D3242455513603CE32F79C01CF3203E7986F3C0217C5AE0B4757B7C18C6E82| |5BE03633768FB94AB10AE755943BB448FA857A8BD9418DF3C2E695454A1B78855C7| |C9C53F862AC7BE7E15ECB3ACA9F79B9C6E7CCCA1DF005B3F625B3EE15F32AC5FAB1| |9F3FCAFB5D235D057415C811A404555C93A7AA567174D52130CC8C934F0DC72935B| |22899EF2D5322C8366F90D652D7300C0E319B0699EFC93784E709DDE7F8FA07E043| |66D313E6BEC7CCFE474C856A08A3F670812EE1254D2357AE367EE3A7DEFB1DFCC96| |CFBC18C0D32AFD366CDA8A07988776E1B66C64690F920780815BC9665AB42A57C2D| |E8540B3A1541A722E85403F9B4E20DB7D6B3AE0DB610D9DA616B1F2194794512FC4| |0293A505707262E8E898B63E2E298B82E4C5C0F26EE23C57622B6F337D7BCFF0FF8| |17FCC7EC2A8082FB7183D0ED7C26055F37627B10DB83D8046213884D20768DD08BF| |EF7A2FF7DE87F1FFADF87FEF7CB17D5EA173769A9219FB6CE53716003DC04B798C9| |6D7094F7A8A7FE0D600206C2FCA546D4E2974A3F3915A712454D21E1B20EB834499| |766C8A5197669265C9A29B578DE14A6558864551CABBF56C8AE39D64F81E20901EB| |9740C99911E3A7F59C2445972A3EBBBCBF967ADFE693C57397DFCDAF0602AAB8109| |01E2CEB25F2F91279BA44FE0FA3BC09DB| |-------------------------------------------------------------------|
  24. Can't move it, but I can start a thread there with a rad/sonic defender build for you.
  25. Lol, do it
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