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Sovera

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Everything posted by Sovera

  1. Lots of non-answers in this thread. I appreciate the levity like anyone else but lets try to answer the question at the same time. Gravity was 'recently' introduced for a change in Super-Jump, I believe, where 'gravity' would kick in and change the height/arc of the jump. It has no practical use that I know of (someone correct me) and thus no need to track or worry about it.
  2. That would be great tbh. Not to take away from all we've been graciously gifted but players are a greedy bunch. Being able to throw down 4-6 different buildings instead of laboriously throw walls, doors and windows to fake buildings would be *fabulous*.
  3. Have a bit over 6 seconds of prep time at every fight is also silly. Only after 2.6 + 2.2 + 1.3 seconds do we first start doing damage. It's great in long fights, it generates a decent bit of debuffs (my Sentinel fighting true +4 in DA without much danger), but it sucks for 90% of the game that's about nuke&mop.
  4. Instead of macros use binds. It'll be annoying to rebind your whole tray, but you get to see the cooldowns. Something like /bind lshift+1 "powexeclocation target Tear Gas"
  5. Not to take away from your observation since the complaint about Bonfire is real and has been echoed, but Cimemorians are a bad test subject for that particular power since their shouts make them resistant to CC and KD.
  6. Would be nice that we click to check what it is about and then the warning disappears, or that we have a lil X to click and make them disappear. A minor thing to be sure.
  7. I usually have Synapse licked in an hour. I do encourage people to split up if they can handle it during kills alls. I teleport everyone at the very first mission after speaking to Synapse. I know the location of all patrols so I start moving in their direction when speaking to the contact and if I see someone is already going to the next patrol I pre-emptively move to the following one before it shows up. Right after I use my personal mission transport for Boomtown, wait until everyone is in the map and group teleport with the prestige teleport. By the end of defeating Bertha my TT has recharged so before leaving the mission I warn its up so people don't move away, TT, and just before defeating the bot with the dubious name I ask if someone has a TT before the mission finishes. When Positron has to be spoken to I save myself a loading screen by teleporting to the portal base while still in the mission and from there to Steel Canyon, get the immobilizer, then travel back and help with Babbage (my Babbages!). I sometimes don't use the group teleport at Boomtown so I can teleport the group to the Clockwork King. I don't mind defeating everything on the way but by then it's usually been an hour and people are happy to get it over with. If I'm the Tanker I seldom split away from my squishies but I still encourage people to go find the boss(es) like Bertha or Long Tom. With all of these it's seldom we go over an hour but sometimes, especially if I'm not the Tanker, we can still go to one hour ten. I've had miserable hour and a half when not playing the Tanker or trying to go support which keeps pushing me for high octane builds instead of support, or, heaven's forbid, CC. I've tried soloing it a few times but unlike Tidge I don't shift from +1x8 which between the kill alls and the filler missions means it went upwards of two hours. It's not even dangerous since Clockwork are not hard, it's just slow, especially on a leveling build. So I always team for that one TF at least.
  8. Not me. I only play one character. ....at a time. I play it until I'm sick of it, then I make a new one. And only play that one again.
  9. We can disagree. It's just our respective opinions. I don't think that there is a right or a wrong side to this. At most what there will be is the side of the game devs.
  10. In a game with difficulty settings and myriad options no one will ever not reach 50. No one will ever not reach 50, but *everyone* should feel that the enemies are becoming more difficult as they approach 50. That is the motivator to improve their skills or improve their builds.
  11. Pylon tests have always been a terrible way to check MM damage. Maybe now that we have +4 dummies there will be some enterprising souls who will use this as a metric instead of a +0. (And suddenly watch the -res procs' value plummet compared to the altar that they are in currently)
  12. Bad teams, because I invariably build self-sufficient so I can try to hold it together and if possible see what is the crumbling weak point and shore it/give advice.
  13. As others have said but reiterating to add peer pressure: under level 50 only Synapse is long, and even then I can and have whipped the team to do it an hour. At level 50 most TFs take between 15+15 minutes (Tinpex, which is actually two tiny TFs ran together taking in total 30-40 minutes to do. Btw, if you have time for nothing else try to do Tinpex every day since the rewards are OP compared to anything in the game), to 40 minutes for a Market Crash, to an hour for a kill most ITF, to the ginormous Dr Kahn which is only done when it's weekly TF time since it can go for 2 hours without a coordinated team (tbf nowadays most people who only touch that ARE coordinated). Anything under level 50 should be run at +1 so back away if you see +4 for a Citadel or a Yin. Anything at 50 should have the team members looked at: if most have veteran levels then +4 is fine, if most are fresh 50 or even under 50 then +2 or +3 tops.
  14. Bro, no, you have a SG where you dump all the things. I do it so often I do know what I'm talking about. Respec in front of the table, right click the IO, press S for store (I think it was S, it's been a while), dump it all, log new alt, invite to the SG, go to the table, pick it all up. I got the whole procedure in the signature. Regardless you're right it is a pain, but worth it because those 100 million per alt accumulate when we don't have 10-12 duplicates of +3% defense uniques, Panaceia procs, etc. I hope you're selling your merits! (Sorry for the derail, GMs)
  15. I have no idea how deep you are into the market and prices. I'm also not sure you're after advice or even if it's needed. But if you focus on arcs you should be swimming in merits on all those alts. As an altholic myself I used to transfer most my IOs from alt to alt since each alt would make an average of 100 million just leveling to 50 in merits alone. New alt? Old alt had a respec where all stuff was moved. It does take 5 minutes to do and each respec costs around 2 million, but it's worth to move around 500-800 million worth of gear around.
  16. Indeed it was. And those are all valid points to be fair. Are they really that bad at that low difficulty? Asking without sarcasm since I don't usually drive anything that isn't one of my uber twinked characters so it's difficult to gauge difficulty levels when the car is worth almost a billion. The facile answer would be 'buy some IOs' but you've been around long enough that this is already understood.
  17. To be fair this sentiment belongs in the Council revamp thread. CoT have not been lauded as an easy faceroll faction that I am aware of. Also, there is no reason not to finish a character. There are other factions to fight and a difficulty slider to mess with, an Ouroborous to explore, different TFs and SFs, etc. I don't disagree with the sentiment that CoH has always been a nice, easy, casual game btw which is an attractive perk. Just with the idea a character is now blocked from reaching level 50 because of these revamps.
  18. I've done that. Even with 8 medium orange and purple insps they blew me apart thanks to the massive stacked debuffs. Not sure which would be worse though. Imagine trying to kill those Brutes with the absorb shield recharging before we were done and Rage making a mockery of whatever defense we had 😄
  19. I have a distinct memory of this one time where I slotted THREE of the prestige sprints to eke another almost about 8% S/L res.
  20. You've just quoted a bug, Neco Betty 😄 It's an *explainable* bug, but sed a bug.
  21. Posi 1 has bugged code with the clones. Bring anything whatsoever Rad and the clones default to rad/rad defenders. I've had times where I was soloing it on a Rad Armor Brute or Tanker and got to face 6 Rad/Rad piling the debuffs on me. Forewarned, forarmed, from past experiences I arrive, pop four oranges, four lucks, and survive for 15 seconds before being annihilated. Cue long slow whittling of being sent to the hospital, buying four of each, return, use all eight inspirations, whittle one clone. Eventually kill it, continue this back and forth until finishing it. I've seen teams crumble thanks to this bug or Controller clones, but when there is more than one person it is a volley of AoE and even if we wipe we can do it the second time with everyone having bought new inspirations.
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