Jump to content
The Character Copy service for Beta is currently unavailable ×

JayboH

Members
  • Posts

    1063
  • Joined

  • Last visited

Everything posted by JayboH

  1. In that case it might be a decent idea as you could make variations necessary to port it to those types.
  2. A mix of ranged/melee lends itself to blaster manipulation and dominator assault sets.
  3. Whiffing a bit more than I'd like, especially on Ice Sword
  4. I very much dislike this idea because you can die to RNG without the ability to react or outplay it in any way.
  5. Should note that '/stuck' does not fix this issue either, even upon multiple uses. Closing the client and waiting for the full logout seems to be the only way at the moment - using teleporters does not fix it either.
  6. They are all private servers (Homecoming is also a private server.) Earlier in the thread it's been said that internal testing for Page 6 is being done on other servers, yes. Jimmy mentioned the Resurgence (closed beta) server is where some of it is taking place. They will want feedback when it hits the Homecoming beta server also, whenever that may be.
  7. Yep this just happened to me. (EDIT: same exact thing too, going inside the Peregrine Island police station.) I went to character select, and the next character I chose had the exact same problem. You cannot see your character at all, right? Hitting the B key does not fix it, nor does Home or End, etc. It's like you are mostly below the floor but not quite all the way.
  8. With some of the replies I just want to reiterate that yes, if you go full end reduction on things you can make it manageable... ...however your secondaries already do less than other ATs and they can actually slot enhancements that buff their already-superior abilities without having to slot as much endurance reduction, so it's double-dipping in that regard, making your secondaries even weaker than they already are
  9. I just got the slot unlocked so I have nothing currently. You can see the build and swap Alphas above, tell me what you think
  10. Ok due to a very generous person I was able to build it and I made only a few changes, like Super Jump instead of Super Speed, I believe I might have changed one of the PBAOEs to have a bit more end cost reduction, and now I am trying to work towards an alpha but not sure what to grab. Would I lose a huge amount of damage by going with something other than Musculature? It's an end hog, and you aren't softcapped when you go in to take an alpha - you have to hit EA pretty regularly especially if you ever use Water Spout with the Achilles in it - that sucker takes a quarter bar by itself. Agility would softcap some stuff and get me more recovery (plus more drain on EA) plus it makes EA come up faster. End cost reduction would be wonderful but that's only in Cardiac and Vigor. Vigor would make a little more sense as Ice Sword whiffs against +2s a bit more than I'd like since Touch of Death's acc is kinda low. I dunno. I know Ageless is an option but I keep thinking Rebirth makes more sense for a defense character who only has Hoarfrost for heals. Thoughts?
  11. Wouldn't skipping chilling embrace make more sense than arctic - already have so much -rech and slow
  12. Huh? I run in +4 radio missions in Peregrine often as well, where the player is only +1 - not saying solo
  13. Cripes I missed this post. That is insane. Then again I think the whole AT could get a revision and that would be a ton of work. We already mentioned in other threads the whole end penalty is misguided and how wonky it gets doing high content with pets 6 levels below +4s and so on, and of course Mercs
  14. My favorite builder Bionic_Flea offered this one up, feel free to tweak. I've got one at 48 and nowhere near the inf to create it yet. Time to spend many days farming. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! ice-ice scrapper: Level 50 Mutation Scrapper Primary Power Set: Ice Melee Secondary Power Set: Ice Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Ice Sword -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(5), TchofDth-Dmg/Rchg(5), TchofDth-Acc/Dmg/EndRdx(7), TchofDth-Dmg/EndRdx/Rchg(7), TchofDth-Dam%(9) Level 1: Frozen Armor -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(3), LucoftheG-Def/Rchg+(3) Level 2: Frost -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(11), SprScrStr-Acc/Dmg/Rchg(13), SprScrStr-Dmg/EndRdx/Rchg(13), SprScrStr-Acc/Dmg/EndRdx/Rchg(15), SprScrStr-Rchg/+Crit(15) Level 4: Hoarfrost -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(34) Level 6: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(50) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 10: Wet Ice -- EndRdx-I(A) Level 12: Chilling Embrace -- ImpSwf-Dam%(A), ImpSwf-EndRdx/Rchg/Slow(50) Level 14: Kick -- FrcFdb-Rechg%(A) Level 16: Glacial Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def(17) Level 18: Greater Ice Sword -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(19), SprCrtStr-Acc/Dmg/Rchg(19), SprCrtStr-Dmg/EndRdx/Rchg(21), SprCrtStr-Acc/Dmg/EndRdx/Rchg(21), SprCrtStr-Rchg/+50% Crit(23) Level 20: Energy Absorption -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(42), EndMod-I(50) Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Max HP%(37) Level 24: Super Speed -- Clr-Stlth(A) Level 26: Freezing Touch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Rchg/HoldProc(31) Level 28: Permafrost -- Ags-Psi/Status(A), ImpArm-ResPsi(43) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def(40) Level 32: Frozen Aura -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(33), Erd-%Dam(33), SprAvl-Acc/Dmg(33), SprAvl-Dmg/EndRdx(34), SprAvl-Rchg/KDProc(34) Level 35: Icicles -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(37), Erd-%Dam(37), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(42) Level 38: Icy Bastion -- Ags-ResDam/Rchg(A), Ags-ResDam/EndRdx/Rchg(42), Ags-EndRdx/Rchg(43) Level 41: Water Spout -- AchHee-ResDeb%(A) Level 44: Spirit Shark Jaws -- HO:Nucle(A), HO:Nucle(45), Apc-Dam%(45), UnbCns-Dam%(45), GldNet-Dam%(46), GldJvl-Dam%(46) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Ice Patch -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40), Mrc-Rcvry+(40) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(9), PrfShf-End%(11) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon ------------
  15. Ice Melee got improved awhile back, and I am finding it extremely difficult to find great builds for this combo
  16. On the other hand, I don't think the cost difference translates well enough to the bonuses they provide (in the opposite direction.) I wish they were a bit more common. Their availability is crazy rare for the player base size we have.
  17. Kind of depends - I've had pies that could rival certain cheesecakes. I dislike overly-dry cheesecakes like chocolate ones and so on. My favorite is plain cheesecake with cherry pie filling on top.
  18. 1. There are/were thousands, so stating it is narrow isn't true. 2. This is assuming he is/was using it for income instead of hosting costs, which would also affect taxes, and is completely ignoring the possibility that people don't want to say goodbye to their hard-earned characters in the years and years the server existed, with character ports from before the shutdown as well. This is also assuming this would speed up your own access to it which is a big conclusion jump in of itself.
  19. Curious; why would that be a concern - how would that affect development in a concerning way
  20. Any luck?
  21. Didn't we find out that toxic is actually the most commonly resisted?
  22. I thought there was dev discussion about improving sleeps kinda recently.
  23. Why not add cold/lethal/smashing to these and adjust accordingly? Then all of them have a damage proc chance and none of the damage types are missing from Interface.
×
×
  • Create New...