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JayboH

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Everything posted by JayboH

  1. This means no, you can not stream on Twitch, at least, not without the possibility of a ban on Twitch. They probably won't do anything, but it is against Twitch' terms of service to stream unauthorized servers. They have banned people in the past. I doubt NCSoft will go after Twitch for it but I just want people to know that streaming Homecoming City of Heroes on Twitch is directly against their policies and they have acted on it many times before for other games.
  2. I just made a thread about the lack of cold / smashing / lethal Interface DoT abilities. I've also argued why Icicles should be dealing partial cold with some lethal instead of all lethal in a thread as well.
  3. Weird, how was a bio 'sent' to you?
  4. Yeah, it's interesting. Mobs just sit there, and you are right, it would have to be low chance - but I also already don't care for how low Cognitive and Spectral are.
  5. Hmm... could dominators compete against perma phantom army hitting debuffed goons?
  6. Brute version I had on hand:
  7. Might be a good idea if you have to stream on Twitch and nowhere else to make an alt account (on Twitch) just in case, if you care about the possibility of losing your main account there.
  8. I mean, everyone here is allowed to stream this game on Twitch, just like Twitch is allowed to ban their accounts. Have you ever heard of anyone having a vendetta against HC? ...like from people that play on the other servers perhaps?
  9. No one is allowed to stream this game on Twitch until Homecoming gets the IP rights. Here is the Twitch Terms of Service: Intellectual Property Rights You should only share content on your Twitch channel that you own, or that you otherwise have rights to or are authorized to share on Twitch. If you share content on your Twitch channel that you do not own or otherwise do not have the rights to share on Twitch, you may be infringing another person’s intellectual property rights. This includes any third party content included in your content, derivative creations, or performances of others’ copyrighted content. We encourage you to assess your content for adherence to applicable intellectual property laws and the proper application of principles such as fair use, and to secure all appropriate rights needed, before sharing your content on Twitch. Any unauthorized content you share on Twitch may be subject to a takedown by the rights holder(s) to remove the infringing content from Twitch, and is a violation of our Terms of Service and Community Guidelines. Multiple violations of our policies may lead to a permanent suspension of your account. Examples of content you should not share on Twitch without permission from the copyright owners or unless otherwise permitted by law include: Other Twitch creators’ content Pirated games or content from unauthorized private servers Content from other sites Movies, television shows, or sports matches Music you do not own or do not have the rights to share
  10. One thing to note, even though the above is true, you only need so much survivability, and after that it's all about damage... and if you can survive most, kill speed actually can raise your survivability even more. Aggro management is a great way to determine which you want to go for. Scrappers have to run around constantly chasing fleeing targets, which can kill dps. Oh, and of course scrappers still don't have access to all the melee sets yet.
  11. The IO is in a fear set, for abilities designed for casting control already, if I recall correctly. It can't be used in every single damage ability a player has. Spectral and Cognitive are 12%-12.5%~ at one and and 20%-25% at the other end. Spectral is soft and Cognitive is hard control. Is Fear/Placate considered soft? Is Placate basically a negative aggro/hate debuff? Pretty sure it's an aggro prevention and removal tool rather than a monstrous perception debuff at any rate. I've never looked at the numbers for that yet. How does placate work on DoTs by the way? If you hit an enemy with a slow dot and slam placate as soon as possible, does the next tick of the previous ability instantly remove the benefits of placate? I assume so. I guess I'd have to know more about it and what the chance would be. Like it could really wreak havoc due to RNG on a team. A tanker could nail a ton of placate on rolls while a blaster could roll duds and get all the aggro, although you'd kinda want to shoot a tanker that goes for placate interface. Interesting.
  12. Now multiply that by 4x each player in a huge raid/iTrial for every single player hitting enemies with placate. Way too strong, no? Enemies can't attack anything?
  13. In case anyone is interested, I did make another thread for that HERE.
  14. -Damage and -heal already exist, and -perception doesn't work because Interface only activates from damage abilities, and as soon as damage is applied it overrules any benefit that -perception applies for the player applying it - unless you are thinking of it being a fairly high debuff that tankers/brutes might want to narrow the view of enemies to mostly them to help keep aggro? Not sure that would actually work anyway, it would have to be practically a global placate and placate is crazy strong for crowd control.
  15. Yeah I edited it while you were typing this.
  16. ...or make it like -res to fire and cold, and make it temperature-themed perhaps. Do the same for smashing/lethal.
  17. I think there are zero personal buffs because enemies are 'marked' for 'x' amount of seconds for the interface to do its thing. This would be a neat idea though - it could open up lots more if that were possible.
  18. That's true, I hadn't thought of that, but that makes me wonder: are the 4 stack limits based on the power choice, or the debuff choice? ...meaning if you just changed it to a Reactive clone with lethal damage instead of fire damage, would it be a stack of 4 Reactive and a stack of 4 of the new lethal interface or would it be a stack of 4 -resist debuffs regardless of Interface source?
  19. Hmm... what if lethal marked a target for a low chance at a mini crit? We already have resistance debuffing and -MaxHP to help push damage so I dunno
  20. If redraw is a thing for your character, SR will have you doing it a lot less.
  21. Well, that's a hard control, but I guess Confuse is as well, but I guess the main balance factor is always huge raids via iTrials and stacking. What magnitude hold? 2 perhaps? ...hmm... that could be used with the Hybrid that enables additional mag levels, which is interesting
  22. Yes you can stack kb, at least you always could, in PvE.
  23. I would love to see 3 more Interface abilities, addressing the lack of lethal/cold/smashing DoT options. The problem comes from having only so many debuffs available for creating those 3. A smashing DoT mixed with a 4 second stun makes thematic sense to me, like the Cognitive one (although I question the chance % being so low on Cognitive and Spectral - the confuse makes you lose xp and the immobilize is barely noticeable on Spectral as it is- it should be 4 sec IMO.) ...but then what? A cold DoT would make you think of slows and -rech but Gravitic already has that covered. Maybe slips and does knockdown? Problem with that is how knockdown is coded as a very low magnitude knockback, meaning if 4 stacks of knockdown hit an enemy I assume they would go flying - think of iTrial scenarios. Perhaps for the lethal DoT it could add a 4 second fear along the lines of Cognitive/Spectral, or perhaps a chance at placing a 'mark' on a target that combos into something - not sure, as we are running into a lack of debuffs we can use and also the soft control options. Thoughts?
  24. Acid Mortar is one of the best powers in the set. Perhaps the reason it has a lower debuff is because the thing fires 10 times in an AOE that also does damage. You can proc that thing up and that's 10 shots loaded with like say 5 procs in it. Personally even though I wouldn't mind this set getting some love, I would much rather have time spent on Poison.
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