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Everything posted by JayboH
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Is there a place where good builds have been saved to a central location?
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This is what was sent: Heraclea: Level 50 Magic Class_Tanker Character Profile: ------------------ Level 1: Inherent Inherent Brawl Magic_Accuracy (53) Level 1: Inherent Inherent prestige_DVD_Glidep Magic_Endurance_Discount (50) Level 1: Inherent Inherent Sprint Crafted_Jump (50) Level 2: Inherent Inherent Rest Crafted_Recharge (50) Level 2: Inherent Fitness Swift Crafted_Run (50) Level 2: Inherent Fitness Hurdle Crafted_Jump (50) Level 2: Inherent Fitness Health Attuned_Numinas_Convalesence_F (1) Attuned_Numinas_Convalesence_E (1) Attuned_Panacea_F (1) Level 2: Inherent Fitness Stamina Attuned_Performance_Shifter_F (1) Crafted_Recovery (50) Crafted_Recovery (50) Level 1: Tanker_Defense Invulnerability Temp_Invulnerability Crafted_Unbreakable_Guard_C (50) Crafted_Unbreakable_Guard_B (50) Crafted_Unbreakable_Guard_E (50) Attuned_Impervious_Skin_E (1) Crafted_Unbreakable_Guard_A (50) Level 2: Tanker_Defense Invulnerability Dull_Pain Crafted_Preventive_Medicine_C (50) Crafted_Preventive_Medicine_E (50) Crafted_Preventive_Medicine_A (50) Crafted_Preventive_Medicine_D (50) Crafted_Preventive_Medicine_B (50) Crafted_Preventive_Medicine_F (50) Level 8: Tanker_Defense Invulnerability Unyeilding_Stance Crafted_Aegis_A (50) Crafted_Aegis_D (50) Crafted_Aegis_B (50) Crafted_Aegis_E (50) Crafted_Aegis_F (50) Level 12: Tanker_Defense Invulnerability Resist_Energies Attuned_Gladiators_Armor_F (1) Level 18: Tanker_Defense Invulnerability Invincibility Crafted_Luck_of_the_Gambler_A (50) Crafted_Gaussians_Synchronized_FireControl_F (37) Crafted_Luck_of_the_Gambler_D (50) Crafted_Luck_of_the_Gambler_B (50) Crafted_Luck_of_the_Gambler_E (50) Level 24: Tanker_Defense Invulnerability Resist_Physical_Damage Attuned_Steadfast_Protection_B (1) Level 26: Tanker_Defense Invulnerability Tough_Hide Crafted_Reactive_Defenses_F (50) Crafted_Luck_of_the_Gambler_E (50) Crafted_Luck_of_the_Gambler_F (50) Level 30: Tanker_Defense Invulnerability Resist_Elements Attuned_Unbreakable_Guard_F (1) Level 1: Tanker_Melee Dark_Melee Shadow_Punch Attuned_Kinetic_Combat_A (1) Attuned_Kinetic_Combat_B (1) Attuned_Kinetic_Combat_C (1) Attuned_Kinetic_Combat_D (1) Superior_Attuned_Superior_Gauntleted_Fist_C (1) Superior_Attuned_Superior_Gauntleted_Fist_F (1) Level 4: Tanker_Melee Dark_Melee Shadow_Maul Superior_Attuned_Superior_Might_of_the_Tanker_B (1) Superior_Attuned_Superior_Might_of_the_Tanker_A (1) Superior_Attuned_Superior_Might_of_the_Tanker_E (1) Superior_Attuned_Superior_Might_of_the_Tanker_C (1) Superior_Attuned_Superior_Might_of_the_Tanker_D (1) Superior_Attuned_Superior_Might_of_the_Tanker_F (1) Level 10: Tanker_Melee Dark_Melee Taunt Crafted_Perfect_Zinger_F (43) Level 16: Tanker_Melee Dark_Melee Siphon_Life Crafted_Touch_of_the_Nictus_E (50) Attuned_Gladiators_Strike_A (1) Attuned_Gladiators_Strike_B (1) Crafted_Touch_of_the_Nictus_A (50) Crafted_Touch_of_the_Nictus_C (50) Attuned_Gladiators_Strike_C (1) Level 20: Tanker_Melee Dark_Melee Touch_of_Fear Crafted_Siphon_Insight_A (50) Crafted_Siphon_Insight_F (50) Crafted_Siphon_Insight_B (50) Crafted_Siphon_Insight_C (50) Crafted_Siphon_Insight_E (50) Crafted_Accuracy (40) Level 28: Tanker_Melee Dark_Melee Soul_Drain Crafted_Multi_Strike_E (50) Crafted_Multi_Strike_A (50) Crafted_Multi_Strike_C (50) Crafted_Multi_Strike_F (50) Crafted_Multi_Strike_B (50) Crafted_Multi_Strike_D (50) Level 35: Tanker_Melee Dark_Melee Dark_Consumption Superior_Attuned_Avalanche_A (1) Superior_Attuned_Avalanche_C (1) Superior_Attuned_Avalanche_D (1) Superior_Attuned_Avalanche_E (1) Superior_Attuned_Avalanche_F (1) Level 38: Tanker_Melee Dark_Melee Midnight_Grasp Superior_Attuned_Superior_Gauntleted_Fist_A (1) Superior_Attuned_Superior_Gauntleted_Fist_D (1) Attuned_Kinetic_Combat_C (1) Attuned_Kinetic_Combat_D (1) Attuned_Kinetic_Combat_B (1) Attuned_Kinetic_Combat_A (1) Level 6: Pool Leaping Long_Jump Crafted_Winters_Gift_C (50) Level 14: Pool Leaping Combat_Jumping Crafted_Reactive_Defenses_B (50) Crafted_Reactive_Defenses_C (44) Level 0: Pool Leaping Double_Jump Level 22: Pool Fighting Boxing Magic_Accuracy (53) Level 32: Pool Fighting Tough Attuned_Aegis_D (1) Crafted_Aegis_A (50) Crafted_Aegis_E (50) Crafted_Aegis_B (50) Level 41: Pool Fighting Weave Attuned_Shield_Wall_D (1) Attuned_Shield_Wall_A (1) Attuned_Shield_Wall_F (1) Attuned_Shield_Wall_E (1) Level 44: Epic Energy_Mastery Conserve_Power Crafted_Recharge (50) Crafted_Recharge (50) Crafted_Recharge (50) Level 47: Epic Energy_Mastery Physical_Perfection Attuned_Miracle_F (1) Level 49: Pool Flight Air_Superiority Superior_Attuned_Blistering_Cold_A (1) Superior_Attuned_Blistering_Cold_C (1) Level 50: Redirects Inherents Gauntlet_Proc ------------------
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Has anyone taken a crack at this combo? Touch of Fear seems to be pretty nice now, doing good AOE damage, and I have only found old builds so far in my search that skips the old version of the power. I was initially thinking of trying out Fold Space for tanking but I've been talked out of it. I would appreciate it if you have the chance - I have one that just hit 40 and I should start looking into what I should be saving up for.
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Super Reflexes / Martial Arts Proccy guy with Fold Space
JayboH replied to Onlyasandwich's topic in Tanker
Yeah, a few of us were trying to explain just how tough an SR tanker can be in that one thread, which I assumed inspired the first post- 10 replies
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Great work gang, hope you can get it back to normal once things are sorted. For now, on to doing some respecs after offering my respects!
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Not really, everyone has been exposed to this level of power for years already at this point. I mean, there isn't any new realities we need to face that we haven't already for years.
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More creep was planned, we were only going to get more powerful, by design, intentionally. ...granted new challenges were planned for that increase of course.
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Super Reflexes / Martial Arts Proccy guy with Fold Space
JayboH replied to Onlyasandwich's topic in Tanker
Always thought MA was a bit high on endurance usage and could really use another AOE. I kind of hope one of the attacks gets turned into an AOE in fact. Wasn't there talk of changing Eagle's Claw or something?- 10 replies
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Super Reflexes / Martial Arts Proccy guy with Fold Space
JayboH replied to Onlyasandwich's topic in Tanker
Would be interested in what you think of it once you get it up there- 10 replies
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I thought it was a fluke. Interesting. We should continue to investigate.
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Is this the same provider that gave Ascension so much crap?
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If regen ever gets reworked, I hope it gains recharge debuff resist. You'd think lore-wise your metabolism is going at a ridiculous rate and recharge debuffs should be shrugged off fairly well, yet it's the set's main weakness.
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issue 27 [Beta] Patch Notes for June 6th, 2021
JayboH replied to Faultline's topic in [Open Beta] Patch Notes
How often has identical builds fought each other at all, let alone with an experience disparity though? Enjoy the testing. I think I will continue to avoid dice-based PvP personally and scratch my PvP itch in the FPS and Fighting genres as some examples instead. I don't want to influence development where I lack experience. What I said wasn't 'an almost entirely incorrect assessment' which is what I was responding to, that's all. 🙂 -
issue 27 [Beta] Patch Notes for June 6th, 2021
JayboH replied to Faultline's topic in [Open Beta] Patch Notes
Yeah I was asking Macskull after he said that's incorrect. Glad to hear I wasn't! -
issue 27 [Beta] Patch Notes for June 6th, 2021
JayboH replied to Faultline's topic in [Open Beta] Patch Notes
Yes. ...and the build part is what I referenced, it's getting favorable dice rolls. That blast will follow you around corners no matter how fast of a reaction you have, because the dice said so, that kind of thing. -
Yes autohit cheats do suck. One other that came to mind is one portion of one of the iTrials, I think the underground or whatever it is called, where the floor just keeps draining you as you walk down the hallways. Thankfully I don't think there are many development cheats like that in the game.
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I don't remember when it changed, but was this prior to Rune's nerf?
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issue 27 [Beta] Patch Notes for June 6th, 2021
JayboH replied to Faultline's topic in [Open Beta] Patch Notes
If you are telling me that this game's PvP doesn't use dice rolls for calculating actual combat please give me details -
Can I see one of your SR builds that you like?
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Stone Melee? ...also, it's weird that armor damage auras on scrappers are the worst version for the melee ATs. Tankers have larger AOEs, brutes get higher damage ticks due to fury. Scrappers do not get crits on their damage auras.
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Primary auras, true, you are right. There's two I think. Spines and Radiation Melee
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Yeah I've brought that up recently; it seems unfair that scrappers get the least out of damage auras or basically secondaries when it comes to the main melee ATs. Brutes get higher damage from fury, tankers get larger AOE. Scrappers get no crits apparently, which seems contrary to their gimmick and thus get the least out of those types of secondary powers. Seems wrong.
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issue 27 [Beta] Patch Notes for June 6th, 2021
JayboH replied to Faultline's topic in [Open Beta] Patch Notes
I do test and give feedback; I just think if there is a bunch of PvP changes to test I shouldn't get involved. Dice roll PvP where it's more about getting favorable rolls than actual skill/reflexes has never appealed to me (well, most of us it looks like.) I don't want my limited experience to influence things that others care more about - isn't that the smart thing to do? Do the PvP players want PvE only players to help change the PvP?