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Everything posted by JayboH
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Not nuts about the idea for ice patch. I think it's great as-is, especially now. It's a great and cheap mitigation tool. Think of what other sets have to go through to compare, that being Repel from Kinetics and Sonic Repulsion from Sonic Resonance, both requiring heavy endurance slotting on top of changing kb to kd.
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I keep avoiding regen, hoping it gets a review/revision. Mentally the first thing I think of when it comes to Regen isn't the clicks, or what it used to be, or any of that - my first thought is always that I will get hit and get affected by every single debuff in the game. Naturally recharge debuffs are the scariest thing but regen debuffs and everything else affects you too. I just don't know if it is worth the character concept. It got some changes for the Sentinel version that was nice.
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I was just happy with ice patch getting sped up in the last big patch
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I know! Both Electric Affinity and now Trick Arrow in my opinion don't really have skippable powers (on a defender.) That is a great problem to have; do you sacrifice a good tool for another thing you want? etc. I have every power for those two sets on my characters because they are just too good to skip in my opinion. Before the change, I'd easily skip Flash Arrow for example - and some would skip Glue. Not anymore.
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Forgive me oh mighty forum, my transgressions are but minor!
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I had a brute like that as my first CoV character.
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The snipe changes affect all snipes, they all work like the blaster ones, just a heads-up. I haven't tried Tactical Arrow since the nerfs.
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No I just meant playing with combat port and fold space in general
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Any chance you have footage of you doing that? Would love to see it on Youtube or something
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Acid Mortar with 5 procs and an acc - fires 10 times, hits with an 8 ft AOE, 16 targets each shot. How does that work and is it OP?
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Whirlwind and Staff Fighting don't mix animations well.
JayboH replied to ZorkNemesis's topic in Bug Reports
It is high, I was just comparing those other powers from City of Data -
Ah yes, the Energy Melee changes, that was good too. Teleport is very addictive as a travel power for me now. No more loss of gobs of endurance, you aren't in a rush to keep teleporting nonstop, it only needs a single slot, etc. I haven't tried Fold Space and the other changes yet.
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Whirlwind and Staff Fighting don't mix animations well.
JayboH replied to ZorkNemesis's topic in Bug Reports
Besides the end cost savings mentioned by ZN, it kind of looks like it is about the right end cost when compared to Telekinesis, but more expensive than Repel and Sonic Repulsion. -
Electric Affinity for the Support sets perhaps sometime?
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Why
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Feel free to discuss other powers changes you've enjoyed here as well. I just wanted to take a step back and mention how great those two sets are after a lot of hard work.
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I just wanted to take a moment and thank all of the hard work (and patience with our feedback) in regards to Trick Arrow's revamp. There are some of us who waited something like 8 years after the original devs mentioned they wanted to show it some love. The set feels so much better now after all of your efforts. I've actually been seeing more Trick Arrow characters being played after the overhaul, which is a huge step in the right direction. It used to be looked down upon back in the day. Just know there are those of us out there who thank you and appreciate your hard work. I've only experienced it after the revamp on my defender but it's been great. I hope to see more of this kind of response as time goes on for other sets, because after Electric Affinity's creation and now the Trick Arrow revamp you are really on a roll. Seriously, thank you. 🏹 🏹 🏹
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issue 27 [Beta] Patch Notes for June 6th, 2021
JayboH replied to Faultline's topic in [Open Beta] Patch Notes
Yeah, which is why I'm leaving it to those who actually find this game's pvp interesting. -
Now you know why I am asking. Touch of Fear is a nice AOE damage power now.
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Would you take Touch of Fear now with the revisions?
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Procs may get a rebalance, so I would ignore them
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Is there a place where good builds have been saved to a central location?
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This is what was sent: Heraclea: Level 50 Magic Class_Tanker Character Profile: ------------------ Level 1: Inherent Inherent Brawl Magic_Accuracy (53) Level 1: Inherent Inherent prestige_DVD_Glidep Magic_Endurance_Discount (50) Level 1: Inherent Inherent Sprint Crafted_Jump (50) Level 2: Inherent Inherent Rest Crafted_Recharge (50) Level 2: Inherent Fitness Swift Crafted_Run (50) Level 2: Inherent Fitness Hurdle Crafted_Jump (50) Level 2: Inherent Fitness Health Attuned_Numinas_Convalesence_F (1) Attuned_Numinas_Convalesence_E (1) Attuned_Panacea_F (1) Level 2: Inherent Fitness Stamina Attuned_Performance_Shifter_F (1) Crafted_Recovery (50) Crafted_Recovery (50) Level 1: Tanker_Defense Invulnerability Temp_Invulnerability Crafted_Unbreakable_Guard_C (50) Crafted_Unbreakable_Guard_B (50) Crafted_Unbreakable_Guard_E (50) Attuned_Impervious_Skin_E (1) Crafted_Unbreakable_Guard_A (50) Level 2: Tanker_Defense Invulnerability Dull_Pain Crafted_Preventive_Medicine_C (50) Crafted_Preventive_Medicine_E (50) Crafted_Preventive_Medicine_A (50) Crafted_Preventive_Medicine_D (50) Crafted_Preventive_Medicine_B (50) Crafted_Preventive_Medicine_F (50) Level 8: Tanker_Defense Invulnerability Unyeilding_Stance Crafted_Aegis_A (50) Crafted_Aegis_D (50) Crafted_Aegis_B (50) Crafted_Aegis_E (50) Crafted_Aegis_F (50) Level 12: Tanker_Defense Invulnerability Resist_Energies Attuned_Gladiators_Armor_F (1) Level 18: Tanker_Defense Invulnerability Invincibility Crafted_Luck_of_the_Gambler_A (50) Crafted_Gaussians_Synchronized_FireControl_F (37) Crafted_Luck_of_the_Gambler_D (50) Crafted_Luck_of_the_Gambler_B (50) Crafted_Luck_of_the_Gambler_E (50) Level 24: Tanker_Defense Invulnerability Resist_Physical_Damage Attuned_Steadfast_Protection_B (1) Level 26: Tanker_Defense Invulnerability Tough_Hide Crafted_Reactive_Defenses_F (50) Crafted_Luck_of_the_Gambler_E (50) Crafted_Luck_of_the_Gambler_F (50) Level 30: Tanker_Defense Invulnerability Resist_Elements Attuned_Unbreakable_Guard_F (1) Level 1: Tanker_Melee Dark_Melee Shadow_Punch Attuned_Kinetic_Combat_A (1) Attuned_Kinetic_Combat_B (1) Attuned_Kinetic_Combat_C (1) Attuned_Kinetic_Combat_D (1) Superior_Attuned_Superior_Gauntleted_Fist_C (1) Superior_Attuned_Superior_Gauntleted_Fist_F (1) Level 4: Tanker_Melee Dark_Melee Shadow_Maul Superior_Attuned_Superior_Might_of_the_Tanker_B (1) Superior_Attuned_Superior_Might_of_the_Tanker_A (1) Superior_Attuned_Superior_Might_of_the_Tanker_E (1) Superior_Attuned_Superior_Might_of_the_Tanker_C (1) Superior_Attuned_Superior_Might_of_the_Tanker_D (1) Superior_Attuned_Superior_Might_of_the_Tanker_F (1) Level 10: Tanker_Melee Dark_Melee Taunt Crafted_Perfect_Zinger_F (43) Level 16: Tanker_Melee Dark_Melee Siphon_Life Crafted_Touch_of_the_Nictus_E (50) Attuned_Gladiators_Strike_A (1) Attuned_Gladiators_Strike_B (1) Crafted_Touch_of_the_Nictus_A (50) Crafted_Touch_of_the_Nictus_C (50) Attuned_Gladiators_Strike_C (1) Level 20: Tanker_Melee Dark_Melee Touch_of_Fear Crafted_Siphon_Insight_A (50) Crafted_Siphon_Insight_F (50) Crafted_Siphon_Insight_B (50) Crafted_Siphon_Insight_C (50) Crafted_Siphon_Insight_E (50) Crafted_Accuracy (40) Level 28: Tanker_Melee Dark_Melee Soul_Drain Crafted_Multi_Strike_E (50) Crafted_Multi_Strike_A (50) Crafted_Multi_Strike_C (50) Crafted_Multi_Strike_F (50) Crafted_Multi_Strike_B (50) Crafted_Multi_Strike_D (50) Level 35: Tanker_Melee Dark_Melee Dark_Consumption Superior_Attuned_Avalanche_A (1) Superior_Attuned_Avalanche_C (1) Superior_Attuned_Avalanche_D (1) Superior_Attuned_Avalanche_E (1) Superior_Attuned_Avalanche_F (1) Level 38: Tanker_Melee Dark_Melee Midnight_Grasp Superior_Attuned_Superior_Gauntleted_Fist_A (1) Superior_Attuned_Superior_Gauntleted_Fist_D (1) Attuned_Kinetic_Combat_C (1) Attuned_Kinetic_Combat_D (1) Attuned_Kinetic_Combat_B (1) Attuned_Kinetic_Combat_A (1) Level 6: Pool Leaping Long_Jump Crafted_Winters_Gift_C (50) Level 14: Pool Leaping Combat_Jumping Crafted_Reactive_Defenses_B (50) Crafted_Reactive_Defenses_C (44) Level 0: Pool Leaping Double_Jump Level 22: Pool Fighting Boxing Magic_Accuracy (53) Level 32: Pool Fighting Tough Attuned_Aegis_D (1) Crafted_Aegis_A (50) Crafted_Aegis_E (50) Crafted_Aegis_B (50) Level 41: Pool Fighting Weave Attuned_Shield_Wall_D (1) Attuned_Shield_Wall_A (1) Attuned_Shield_Wall_F (1) Attuned_Shield_Wall_E (1) Level 44: Epic Energy_Mastery Conserve_Power Crafted_Recharge (50) Crafted_Recharge (50) Crafted_Recharge (50) Level 47: Epic Energy_Mastery Physical_Perfection Attuned_Miracle_F (1) Level 49: Pool Flight Air_Superiority Superior_Attuned_Blistering_Cold_A (1) Superior_Attuned_Blistering_Cold_C (1) Level 50: Redirects Inherents Gauntlet_Proc ------------------
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Has anyone taken a crack at this combo? Touch of Fear seems to be pretty nice now, doing good AOE damage, and I have only found old builds so far in my search that skips the old version of the power. I was initially thinking of trying out Fold Space for tanking but I've been talked out of it. I would appreciate it if you have the chance - I have one that just hit 40 and I should start looking into what I should be saving up for.
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Super Reflexes / Martial Arts Proccy guy with Fold Space
JayboH replied to Onlyasandwich's topic in Tanker
Yeah, a few of us were trying to explain just how tough an SR tanker can be in that one thread, which I assumed inspired the first post- 10 replies
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- super reflexes
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