The Character Copy service for Beta is currently unavailable
×
-
Posts
1063 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by JayboH
-
↓ Heh. I have read them all, and improvement/recreation should be completely fine and encouraged. Removal as I've clarified many times is from radio rotation ideally.
-
Yeah I assume it would need to be similar to Time Bomb's damage, it's just that having trip mine and time bomb together is really weird and just yuck Considering the state of play today I mean
-
hmm... but that might be ok in this case, considering trip mine and it's in a support set. I guess Oil Slick in support sets is unique but it does take a good while for the damage to be dealt. I don't count Fallout because of the player death requirement.
-
Ever get complimented on your gameplay and it felt great?
JayboH replied to JnEricsonx's topic in General Discussion
Yes, with my favorite character before shutdown: Flint Eastwood, a fire/fire scrapper. Yes, that means enemies run from burn. I was a big fan of proc damage back when they were new. Anyways, when doing incarnate trials repeatedly, whatever team they would throw me on would immediately overtake the other one when it came to fighting bosses simultaneously. They would instruct me to shift in League chat from one target to the other (just me, not that I wasn't already doing that on my own.) Eventually they put me on adds because Flint would just tear up stuff crazy fast and everyone knew it from the league chat and doing many trials back to back. Made me feel like a million bucks because I made that build on my own. Trials were still fairly fresh at the time. EDIT: oh, and I don't know if any of you remember this or not, but back then everyone was guessing how drops were calculated and how it tabulated participation for the drops, so it was also highly encouraged to do everything you could during those trials. I couldn't just sit there waiting for the other team to catch up. Anyone remember all the discussion about that back then? -- -
Just realized we could both probably try to fit the scaling resist proc somewhere
-
I'm not sure if you've read the thread, as the main two people that are opposed to the idea of any changes or improvements didn't explain anything when questioned either - also the title mentions the word 'recreate' and I've only referenced removal in the form of radio rotation
-
I've never created an ice/ice melee damage dealer before. I found this some time ago, and was wondering if there are better builds out there that you could suggest, as I am getting close to 50 and can respec now to prepare. Would it be better to go for Physical Perfection, the Water Spout takes half a minute to do its damage and can only be cast once a minute or so, etc. Would love to see other Ice/Ice builds that work well also if possible. Thanks! Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! iScream: Level 50 Mutation Scrapper Primary Power Set: Ice Melee Secondary Power Set: Ice Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Ice Sword -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(11), CrsImp-Acc/Dmg(21) Level 1: Frozen Armor -- RedFrt-Def(A), RedFrt-Def/EndRdx(5), RedFrt-Def/EndRdx/Rchg(5), LucoftheG-Def/Rchg+(31) Level 2: Hoarfrost -- Mrc-Heal/EndRdx(A), Mrc-Heal/Rchg(7), Mrc-Heal/EndRdx/Rchg(7), Mrc-Heal(19), Mrc-Rcvry+(19) Level 4: Frost -- CrtStr-Acc/Dmg(A), CrtStr-Dmg/Rchg(9), CrtStr-Acc/Dmg/Rchg(9), CrtStr-Dmg/EndRdx/Rchg(11), CrtStr-Acc/Dmg/EndRdx/Rchg(15), CrtStr-Rchg/+50% Crit(37) Level 6: Chilling Embrace -- EndRdx-I(A) Level 8: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(13), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(46) Level 10: Wet Ice -- EndRdx-I(A) Level 12: Ice Patch -- RechRdx-I(A) Level 14: Super Jump -- WntGif-ResSlow(A) Level 16: Glacial Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def(17), RedFrt-Def/EndRdx(17), RedFrt-Def/EndRdx/Rchg(45) Level 18: Greater Ice Sword -- ScrStr-Acc/Dmg(A), ScrStr-Dmg/Rchg(23), ScrStr-Acc/Dmg/Rchg(23), ScrStr-Dmg/EndRdx/Rchg(29), ScrStr-Acc/Dmg/EndRdx/Rchg(29), ScrStr-Rchg/+Crit(40) Level 20: Energy Absorption -- LucoftheG-Def/Rchg+(A), EndMod-I(21) Level 22: Kick -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx/Rchg(25), Ags-ResDam(25), Ags-ResDam/Rchg(37), Ags-ResDam/EndRdx(43), Ags-EndRdx/Rchg(45) Level 26: Freezing Touch -- Mk'Bit-Acc/Dmg(A), CrsImp-Acc/Dmg(27), Dmg-I(46), TchofDth-Dam%(34), GhsWdwEmb-Dam%(45), NrnSht-Dam%(27) Level 28: Permafrost -- GldArm-3defTpProc(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(50) Level 32: Frozen Aura -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(33), Erd-Dmg(33), Erd-Acc/Dmg/EndRdx/Rchg(34), Erd-Acc/Dmg/Rchg(34), Obl-%Dam(50) Level 35: Icicles -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(36), Erd-Dmg(36), Erd-Acc/Dmg/EndRdx/Rchg(36), Erd-Acc/Dmg/Rchg(43) Level 38: Icy Bastion -- Ags-ResDam(A), Ags-ResDam/EndRdx(39), Ags-ResDam/Rchg(39), Ags-EndRdx/Rchg(39), Ags-ResDam/EndRdx/Rchg(13) Level 41: Water Spout -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(42), OvrFrc-Dmg/End/Rech(42), OvrFrc-Acc/Dmg/End(42), OvrFrc-Acc/Dmg(43) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 47: Spirit Shark Jaws -- Acc-I(A), NrnSht-Dam%(48), GldJvl-Dam%(48), GhsWdwEmb-Dam%(48), GldNet-Dam%(50), EntChs-Heal%(40) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(15), PrfShf-EndMod(37) Level 50: Agility Core Paragon ------------
-
I think keeping it exclusive makes it a plus for the Archetype
-
Well, number tweaks aren't against the rules; adjust accordingly EDIT: noticed they have the exact same recharge: 6 minutes, which is very long - although Omega has a 2 second cast time and no interrupt
-
Thankfully, many of us don't.
-
Mine: 1st: Triage Beacon 2nd: Detonator/Time Bomb I like Seeker Drones for soaking alpha and debuffs. Shorter recharge would be nice, but doesn't need much. Nothing wrong with Web Grenade really. Trip Mines aren't that bad. What if Acid Mortar had its resistance debuffed removed and the tier 9 was the sonic grenades that longbow get? ...or, how about Seeker Drones become the tier 9 with a larger damage component, and instead earlier in the tiers we get a droppable Circle of Thorns +endurance crystal (in a device form) to go with Triage Beacon?
-
...and not everyone finds them as a challenge and rather sees them as an annoyance not worthy of even misplaced nostalgic preservation efforts
-
Just clone the Omega Maneuver. I've always thought at least on paper that the Omega Maneuver sounds brilliant.
-
Most incoming damage has a mix of smashing/lethal/energy and intentionally looking to getting debuffed/mezzed when you don't have to is frankly a weird argument in my opinion. It has not been my experience that most debuffs have zero smashing/lethal/energy components. Least busy secondary - are we really going to compare Traps to Force Fields and say that with a straight face? It's slightly less busy than Trick Arrow perhaps. It's not like Traps doesn't benefit from bodyguard and the pet resist IOs - I'm just having a hard time believing that getting hit possibly 5% of the time with bodyguard and pet protection IOs plus other set bonuses is 'pointless' as you put it compared to getting hit with everything all the time for lesser damage with the same debuff resists as being defense softcapped, especially with how Triage works currently.
-
Not really
-
Pretty sure several people for a number of years have wanted a Device Control set for thematic reasons, but that's probably another topic entirely
-
Ehh several of us including me believe they are a bit too claustrophobic; there are other caves that offer better breathing room and thus mob placement/density is also better. Think of an 8 man Mastermind team in those blue/purple caves...
-
I'll just spit out my list as I've talked about this a number of times before: 1. Triage Beacon (and Spirit Tree) should be limited to one activation at a time and have a vastly shorter cooldown. Does not need to be a toggle - keep it as a droppable object but make the old one vanish and lower the cooldown by a lot. 2. Keep Trip Mine but get rid of Time Bomb/Detonator - there is no reason to have both of these and I would vastly prefer something like Gun Drone or some kind of toggle for the tier 9. I believe there is a whole thread discussing the mess that is Detonator specifically but if damage is a balance factor via the tier 9 for the whole set, you could always make the tier 1 a Toxic Web Grenade like Devices, which could help others with their problem with it. I think the rest is fine. I do not want Triage or Acid to be mobile. Keep them as-is with the aforementioned changes.
-
This perhaps is unrelated, but I noticed on Sentinel DP that when you activate the offensive vulnerability using incendiary bullets when your bar is full that it never seems to get damage ticks to go off. I tried over and over and could never get the damage ticks to activate when doing this
-
A list could help the person who might be able to make this a global thing - a dev tracker / dev digest if the software allows as well. Good thinking and major kudos for working on a list!
-
Yes, if a mod wants to move the thread that would be fine, and yes, considering that option, I would think it would be possible to do on a global-level instead of leaving it to the individual to find out who are all the devs and GMs and so on and follow every account on their personal account
-
That's why I stressed that you can expect to get zero new content with the same arguments used against any and all changes to the blue/purple caves
-
Would be nice if this could be created for us. It can be difficult to keep up with everything in every thread - not sure if this is possible with the current software used though.
-
For Thugs/Traps you can softcap yourself AND your pets though, so the bodyguard argument isn't as powerful as you think it might be. I get what you are saying, but softcapping yourself instead of just going max resist protects against all the debuffs you would eat, which is also why Regen and Electric Armor have some issues in my opinion.