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JayboH

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Everything posted by JayboH

  1. Ehh.... Staff would be, no? Savage is light too
  2. Hopefully the PvPers help test
  3. Oh good, I'm not the only one then. You have to do it twice like me, right?
  4. It's right, the data on the site is ripped directly out of the game files.
  5. I told you I could main tank in incarnate trials with my SR/Ice (def is above incarnate softcap of course.) Perhaps your buddy's build needs help.
  6. Go HERE and click on each power to see what the set's gimmick does.
  7. It's weird isn't it?
  8. Weird issue I have is that if the program's been closed awhile and I click on a link from the forum, it never actually brings up the linked build the first try. I have to close it and click the link again, and then it will load correctly.
  9. Corrected, thanks
  10. Yeah. If that ever happens, I wonder if they would get Disrupt. I assume they would get Cloak instead just like Scrappers and Brutes do. I wonder if Regen is off the table because you practically eat every debuff in the world when you play Regen.
  11. Ah, see that's correct then: if Burst is 3 sec and AR Burst is 4 sec, I thought Full Auto was 4 sec and is now 2.5 sec for activation, meaning they could possibly be nonstop back to back, but then you add activation time to the cd for Burst and AR Burst... hmm... any increase should be incredibly small from that patch. Recharge time on Commando's Full Auto is a whopping 60 seconds.
  12. The point is that they didn't alter recharge after altering the new speedier/burstier Full Auto, which could mean they just stand around and basically makes their DPS unchanged, which StrikerFox confirmed
  13. I mean, the idea is that Full Auto finishes sooner and does better burst, but then I assume they just stand around as long as it takes for their next attack because without altering recharge it probably does nothing for them
  14. If you are on Windows, right click them and 'Open With' and find the hero designer program and check 'always'
  15. Curious how stun procs in electric melee would do with dark OG
  16. It's nice hearing other SR tanks chiming in, for awhile there I thought I was the only one.
  17. I took resistance to mean lower mag, as in, kd instead of kb if it got through. Very interesting stuff.
  18. They should, they have far less survivability. ...if they didn't, it would be a severe game imbalance.
  19. Yeah, weird right? So tankers get bigger AOEs to hit more enemies, brutes get increased damage ticks, and scrappers have the worst damage output when it comes to damage auras amongst the main melee ATs... just doesn't seem right
  20. Thanks Bopper, I never knew about that.
  21. Often? What do you mean - do most electric armor players jump and fly all over the place? I've never cared much for elec armor personally even though I tend to favor sets with damage auras.
  22. Do you think the missing crits are an oversight?
  23. That's why I said that. The change affects Assault Rifle mostly. Mathematically unless they change the recharge it shouldn't help Mercs very much at all.
  24. What he mentioned wasn't additional KB protection though
  25. I didn't realize it acted as a multiplier on top of being mag level protection. WEIRD! I wonder why it was set up that way
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