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JayboH

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Everything posted by JayboH

  1. Yeah I like the pet's performance. Not nuts about its summon animation. I like its theme - naturally having a different name/look would be nice as others have mentioned to make it stand out a bit but it isn't a deal breaker.
  2. You oppose having a non-stackable immobile/droppable non-toggle regen patch that is up every other fight (all the way up to every fight) with the same max strength it currently has (using defender numbers.) We'll go on from there.
  3. No. I addressed frequency and stacking, and also mobilization and regen vs healing as healing actually breaks sleep and thus can't be considered.
  4. Please read my posts to receive answers to these earlier in the thread.
  5. Static Field drains endurance, slows, debuffs recharge, and grants teammates endurance beyond the aoe sleep it provides, which also puts them right back to sleep once woken.
  6. Edited, I thought it was overhauled too.
  7. Copied from my other post: Dominator test Tranquilizer: Not really a bug, just like other sleeps with damage attached - if you have an Interface slotted with a damage proc they never go to sleep Cryo Freeze Ray: when the opponent is defeated it triggers ice sound fx again Sleep Grenade: Never says domination under Domination buffs Gun Drone: the summon animation is kinda weird at the moment, the way it appears Why not make a Caltrops Grenade, or heck, swap it for Trip Mine in Arsenal Assault. Make it deal the same total damage in a quarter of the time with the same slow and fear? Make it stackable, etc to only a point.
  8. It's not an either/or scenario. The strength doesn't have to budge. Having it shorter duration when it can't be stacked also isn't a requirement. Think of all the abilities in the game that increase regen (or heal, which is not the same thing - as it can wake from sleep on top of the burst diff) which are up multiple times every single fight. I know that in a vacuum they can't directly be compared. I also know some really want powers to be skippable on purpose for their builds and argue for it.
  9. Then you haven't been noticing how revamps usually go. Powerhouse and the gang typically try to make all powers hurt to skip (except for Dark Pit) during overhauls. The reason I mentioned people haven't been reading the OP is because stacking was already mentioned. The OP also mentioned every other fight.
  10. ...again, someone didn't read the OP.
  11. Traps alone benefits massively from recharge. Dominators often get huge benefits from massive recharge like permadom.
  12. These types will skip the powers entirely in their current state.
  13. My only issue with this take is that it isn't realistic for most teamfights in actual play. Unless it is some kind of an event/uberboss/tf with huge numbers of bosses pulled etc the idea that the same caster would stack 2 in the same stationary spot is unlikely. Besides, you missed the original post: "I think my main desire is to just have it available every fight or every other fight, non-stackable from the same caster. 300% regen is nothing to sneeze at for a 40 ft radius (enhanced, defender values on Triage.) I would rather have a droppable click than a toggle as it is now, location-based rather than an aura, etc"
  14. Nor should they be, ever
  15. The recharge time is the main issue to me
  16. I had to do a double take, necro thread from a year and a half ago
  17. That thorns blast idea could be pretty cool. Lethal/toxic. Spines blast really doesn't make as much sense to me, but why not. I'd suggest for flavor they add in Spirit Tree for thorns blast - I know that sounds weird but other sets have oddballs like ice patch or sleeps or pets. Revise Spirit Tree (and thus Triage Beacon, which is the same power via different visuals) to be up more frequently but have the same strength.
  18. Congrats, for awhile there I thought the whole concept was being brushed under the rug. Nice peace of mind for sure
  19. I'm just hoping this set hasn't been avoided because other servers already have it.
  20. Nothing listed for lawyers to speak to NCSoft like there was in the past - is the discussions officially over or are we still hoping to either become legit or that all of us forget that was a thing?
  21. You are in for a treat.
  22. Note the KD enhancement change also causes it to hit less often from what I remember.
  23. Yup. I was very jazzed at the set being tackled after something like an 8 year wait. I was all over the alpha/beta when I had time and gave as much feedback as I could. Turned out great. I think the only thing I still wanted was for EMP to have a lower cooldown - not much, just some. Easily one of the most fun debuff sets in the entire game now period.
  24. I won't ask what happened to rat #38
  25. Internet rule 29 is safer for most: "On the internet men are men, women are also men, and kids are undercover FBI agents."
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