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Darkest Night debuff toggle not dropping after defeat
Solarverse replied to Rhinoxx's topic in Bug Reports
So, you're OK with the powers still running on the old, defeated spawn such that you can't use it right away on the next alive and attacking you spawn? I don't leave it on a dead spawn. When the mob numbers dwindle to few, I turn it off. I don't have that issue because I got accustom to the mechanic. This was why I said earlier, it is a "learning curve." -
It's really not. You're implying that you feel it's selfish of people to ask that a trivial change be made to the game because of a physical limitation that caused them literal pain. That's kinda the very definition of being ablist. Ableist is the correct spelling of that. The definition of that is discrimination against people who are disabled. I hardly consider a headache a disability...but let's role with that. I hardly call what I did or said to be discrimination...especially when these headaches that people have is brought on by the graphics of a game, a game they most likely previously knew could potentially give them headaches. And if I am correct in my assumption, a game that they should not have been playing anyway if indeed video games give them headaches. But who am I to judge? I am not here to control them or you, or tell you or them what to do with your lives. These are choices in life that they make and live with. It is not my place to tell them what they can or cannot do, even if such things cause headaches for them. If they want to play a video game that can give them headaches, that's fine by me...what was not fine by me, is that the original Developers of this game, forced a change on EVERYBODY, instead of making this change optional, despite my best efforts to make it optional. However, me asking for an option instead of a downright change that affected EVERYBODY is NOT discrimination. Me being unhappy about a change that was forced on EVERYBODY is not discrimination. The fact that i miss what I once loved about this game and now it is gone, and me expressing that on these forums, is NOT discrimination. If you feel that it is, then our ideas of what discrimination is are two completely different things. Now, the fact that I asked (during live) for this graphic change to be optional says two things for certain; A) I loved the graphics as they were and B) Understood where people were coming from, therefore requested this change be optional to accommodate the needs of people who get graphics related headaches. Hardly the actions of somebody who shows "discrimination" or as you called it, "ableist." When next you wish to put somebody on the defensive by throwing around a word you can't even spell or even know the definition of, please be sure to first have evidence to prove that somebody is being discriminatory. How I feel about something that once was but no longer is, doesn't define discrimination...it is simply how I feel...an emotion that I cannot control. You know, they just happen. Just like what I said clearly sparked a strong emotion in you, otherwise we would not be having this conversation. Let's not get offended over an emotion I had, eh? There are enough things in this world to get offended about. This is not one of them. And regardless of how hard you try and label me, you will not be changing how I feel about it. It should have been an option, plain and simple. It did not become an option, so now part of what I loved about this game is gone.
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That's....rather ablist of you. And not even a remotely accurate comparison. It wasn't an "I don't like it" issue. It was an "It's causing me physical pain and illness" issue. Yes, I know...and I acknowledged that it was a bad comparison. Ableist is an awfully strong word. I would say more like a bit selfish...and I know, I have acknowledged that as well. I just can't help be annoyed that something in a game changed because it was hurting people's eyes/heads, when it could have been made an option instead of ruining it for everyone else. I can't help to be annoyed by it, it affected me and many others in a very negative way, even though I know I can't really blame the people who got headaches. It's one of those; I know I shouldn't...but I do anyway. A better comparison would be; I know this game existed as is before I got here, but despite the fact that many people don't want it changed, I am going to demand they change the graphics just for me....and so they did change it for the few who had this issue, instead of making it an option like they should have. So yes, it leaves a bitter taste in my mouth...can't be helped. I'm not blaming the people per-say, I blame the Devs for not taking the time to make it an option.
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I'll be damned, hats off to ya. :)
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I'm shocked your "I started in issue 16" wasn't met with, "Oh yeah? Well I started in issue 5!" followed by another, "Well, I have you both beat, I started in issue 1!" and ultimately (you know every team has a guy who played beta) finished off with *that* guy who says, "Well I played Beta." :D
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Ha! Good catch. I honestly never noticed.
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If your old binds contain this < or this > then you are correct, it won't work. The Devs of that time broke it when they tried fixing something else. So now we are trying to figure out a way to get the same results, using a different bind that does not use the aforementioned method.
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I have seen this before on Live, happened to me twice. I think this is just one of those bugs that are so rare, that most likely it will never get a fix. Too hard to replicate and doesn't happen enough to justify fixing it. We call those one offs.
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That's a bug? I thought this was how it was supposed to work.
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One thing I did notice, is that Rain of Fire and Ice Storm can have their accuracy increased by popping yellows. I don't have burn anymore, so I can't check that. Do me a favor and see if popping yellows changes anything for burn?
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I never had an issue with that part. I just can't get the chat bubbles to work right. Really wish the Devs would give us a way to get our old specialty chat bubbles back. :(
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People wouldn't hate on knock back if people actually knew how to use it. Sadly, the people who just love scattering mobs after the Tank gathered them all up, kill it for the people who use properly. My main is Energy/Energy Blaster, so I get the love of Knock Backs. I just can't stand how some people use it. :(
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No need for quotes, it's a real thing. Super rare for me, but if you run Sonic Resonance and make your big bubble a bright white, it'll give me a nasty headache every time, guaranteed, until it gets turned off, color changed, or I leave. No idea why since so very little else bothers my eyes. No, I agree that it is a real thing. I put it in quotes because I was annoyed by it. I know I shouldn't be, because people can't help it, but annoyed by it nonetheless. It just seems in my mind, that if a game gave you headaches, people probably shouldn't play them. That would be like me going to Wendy's and demanding they cook their burgers differently just for me, even though most other people like them just as is. Honestly though, it's understandable. I know a game is not a fast food restaurant. I tried like hell back in those days to get the Devs to make the graphics change an option, so that those of us who loved the graphics and did not get headaches, could continue to enjoy the eye candy. Instead, the Devs killed the graphics for everybody because of a minority who has intense graphics related headaches. It made no sense to me to make the majority lose out on what they had when they should have made it an option in the graphics menu. Everybody could have been happy, instead of the just the minority being happy. But it is what it is...and because of it, I will always miss the old school Ice animations. Anyway, I do understand that people were getting headaches. Just upsetting everyone who played the game had to lose out on the eye candy when the Devs should have made it an option.
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The sound effects for powers that have been toned down or now fade out. I loved them, really upset me when people complained them away. Also, some of the old school graphics that were toned down, because it was "giving people headaches." There is a LOT of things that changed that I loved that a lot of people hated. And to me, this game isn't the same because of them. :(
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At this point, I would be happy with any type of change that makes it better than it is now. The collision mechanics as they stand now are annoying. P.S. I never said it was "introduced." I knew it always existed. ;)
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My first quote and comment wasn't in reply to you solar until the second quote in which i thought you had some solid advice, didn't know if you knew that so thought i'd clarify. I was speaking to the guy trying to relight a dead fight. Gotta love the forums, lol. Sorry, I didn't see a name attached to the quote, and the quote under that one was mine, so I thought for sure you were referring to me. Okay, we can go back to being friends! :)
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If you are just standinfg in the back doing nothing but ranged, then you are playing the Blaster wrong. You need to remember, Blasters have some of the hardest hitting Melee abilities out there. You also have PBAoEs that do lots of damage, but only if you are near the mob. I play several blasters. I drop my targeted AoE, (if I have one) I hop in, let off my PBAoEs, I get out, I unleash my ranged AoEs, single target attacks, then finish off bosses or whatever is left standing with my melee abilities. Granted, I do not do it this way every single time, that will depend on each given situation, however, that is an average strat. Like I said before, if all you are doing is playing it safe, that is your fault, not the archetype's.
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It would seem we all agree...on forums, no replies are a good thing. It means nobody disagrees enough to put up a stink about it. :D
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Yes they are. :) That set specifically, I am not sure of, but I do know that the Epic sets are customizable.
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I can't be the only person who has noticed this? I even had another player watch me under strict conditions, so that he could see this bug in affect. He wanted to be sure it wasn't lag causing it, so we were able to confirm that it wasn't lag and that it was indeed a bug.
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I wasn't sure that was your intention. I was hoping it wasn't, and I'm glad to hear you confirm that. I hope you can see how your words could have been interpreted that way. To reiterate, the data I have presented here took minutes to acquire, but it was hours of play time before I noticed the bug in the first place. Once again, I am the OP. All of the data I've shown so far does not discredit the accuracy mechanic. It shows that Burn is exclusively not properly using it. I suspect there's a misplaced flag somewhere that is telling its pseudopet not to inherit slotted accuracy. I took a peek at a couple versions of the source code that I found but I was not able to find where power data is stored. I hope to have more time to look into that in the near future, as I'm sure it will confirm my findings. It would greatly speed up my search if someone knowledgeable about the source code could point me in the right direction. Haha, no. When I wrote to you what I had wrote, I was excited. I learned something new, about something I used to think I was absolutely right about. I thought this since issue around the same time Arena was first introduced I think, (I didn't care before then) when somewhere on the forums, I picked up the false information that Rain of Fire and the likes, along with Burn, had no accuracy check and was auto hit. Even worse, nobody challenged that answer to my thread, and in fact backed it up. Then you come along and educate me differently. So all these years I thought the accuracy only applied in PvP...with all of those powers. See, this is a bug that has been around since the beginning then. Once upon a time, I tried to outsmart my counterparts by putting Accuracy into burn. I timed (back then the Devs gave us no info about the specifics of powers, we had to do the math the hard way and share information to be better educated.) how long it took my mob to die. I rinsed and repeated this test numerous times. Each time, using burn only, my mob died no faster. Pure and simply, Accuracy in Burn did nothing to change anything. I took it to the forums, asking around there, why we can slot it for Accuracy, when Accuracy does nothing. It is then that I learned that Rain of Fire and the likes, including Burn, only requires an accuracy check while in PvP. That made complete sense, so I never bothered test verifying. So after all this time thinking it only needed Accuracy checks in PvP, I learn the truth. So yeah, I was excited when I wrote that to you. Far from angry, snide or butt hurt. ;)