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Solarverse

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Everything posted by Solarverse

  1. It's always been like this...my trick from above was something I've done since I first learned binds in Live... Being a melee scrapper can be so annoying when everything you target is out of range...
  2. I dont remember tab targeting being this bad before. In fact I used to brag about this game and its targeting system. I do t ever remember it being bad, but it sure is now. It will target everything BUT my intended target.
  3. Those numbers don't appear to include a stalker ATO, though, which kind of misses the point. Placate is of course an extra crit, giving double damage on your next attack. But Placate itself has a cast time - you could have just thrown another attack. Getting 2x damage on one attack, instead of 2 attacks with normal damage, is still a net gain if the crit is from a strong attack. That's what you've shown: a TS crit is more extra damage than throwing in another Havoc Punch or Charged Brawl. But with the stalker ATO, you can already get auto-crits on your strongest attacks. This literally reduces the value of Placate: you can't use it for a TS crit because you've already got those; all you get out of it is a CI crit. CI does the same damage to the initial target as Havoc Punch, so HP+CI does the same damage as Placate+CI, and has the same cast time. Except HP+CI has a chance to crit and do more damage, so using Placate instead of an attack is a DPS loss. Fewer controlled crits does not automatically mean less DPS. Ah okay, I didnt realize the conversation had shifted to that. So yeah, I agree that changes things. I apologize for that. In this case, I would say for PvE, Placate is not so aggressively needed, but can still come in handy under certain situations. For PvP, I wouldn't suggest skipping Placate. Sorry I missed the conversation shift. Carry on! :)
  4. I love Shadowy Binds on my Dark Dom. It looks like a Blaster animation and visually looks like it hits hard as hell, due to the way the character casts the power. Unfortunately, to me, Penumbral Grasp on my Blaster looks like you are casting the power at your target gently, as not to hurt him with it, haha. Anyway we can get that cast animation ported over as an option to Blasters? Thanks in advanced!
  5. Literally no other similarly-functioning power behaves as you describe. Why should Burn? Because it has the endurance cost of an attack that deals two thirds its base, non-dot damage to a single target. Because it gives full strength immobilize protection for four times its unenhanced recharge. Because for that initial damage in that radius, it should be costing almost 20 endurance, and recharging in 20 seconds without any secondary effects, including no DoT patch. Because some people remember what burn tanks were, and are, capable of. Because if the burn patch inherited accuracy, then it'd be a reliable 2.4 scale AoE on a ridiculously short recharge. In a defense powerset. You want to know the similarly-functioning powers to Burn? You want to look in Blast sets. At Rain of Fire, in Fire Blast, or Ice Storm, in Ice Blast, or even Sleet, in Cold Domination. Because while they can take Accuracy enhancements, until that i18 change, Burn worked exactly like them - it had a Fear in it. It made enemies run out of it. Burn is strong. Burn has always been strong. It's a strong AoE, in a set with lots of offense already, even if half the ticks may end up missing on a +3 target. It's still good. If you want to skip it, fine, but it's not a bug that the power doesn't work the way you'd like it to work. Huh? First, you've got the OP all wrong...not even sure what got you started on that tangent. The OP noticed that slotting Accuracy in Burn changes nothing. So the OP feels that if slotting it with Accuracy changes nothing, then it shouldn't let you put an Accuracy in to it. If it *is* supposed to change the Accuracy of Burn, then it needs to function properly. This has nothing to do with all that stuff you just said that had nothing to do with the OP's point of this thread. The OP said he had evidence that it was bugged, showed proof that it is bugged, now here you are with this "Well, umm...burn is blah blah blah blah blah" crap. What you did right here, trying to make yourself sound all important and superior, is why most people hate posting forums. People like you run them off with your smarter than thou crap. The OP doesn't have any particular way (that he mentions) that he wants it to work, he just wants it to work as intended...and right now, it's not working as intended because it will take Accuracy Enhancements that have no affect on Burn. Relax a bit, read what the OP is trying to convey. This has nothing to do with all that stuf you just typed up. Slotting Accuracy improves the accuracy of the initial AoE hit. It does not improve the Accuracy of the resulting damage patch. This is working as intended. Now that is some helpful information. Thank you. Since you seem like you may know a bit about Burn and the mechanics (as long as I have been playing this game, I should already know this, especially since I was one of the players who used a Fire Tank to herd back in the days, so I am a bit ashamed I do not already know the answer to the question I am about to ask you.) let me ask you this; does the initial hit, hit harder than the ones that follow? Just trying to figure out why only the initial hit would require a hit check.
  6. Agreed. I wanted to comment on this subject, but would rather keep it to the original thread that is still active. It's a pretty big debate...just be careful treading those waters...there be shark in there. ;)
  7. I don't know why it never occurred to me to go to Discord. Thanks for that!
  8. Green Lantern? I would say more like Red Lanterns. :D Well you can tint the set however you like lol Haha, that's the beauty of it, right? :D
  9. Literally no other similarly-functioning power behaves as you describe. Why should Burn? Because it has the endurance cost of an attack that deals two thirds its base, non-dot damage to a single target. Because it gives full strength immobilize protection for four times its unenhanced recharge. Because for that initial damage in that radius, it should be costing almost 20 endurance, and recharging in 20 seconds without any secondary effects, including no DoT patch. Because some people remember what burn tanks were, and are, capable of. Because if the burn patch inherited accuracy, then it'd be a reliable 2.4 scale AoE on a ridiculously short recharge. In a defense powerset. You want to know the similarly-functioning powers to Burn? You want to look in Blast sets. At Rain of Fire, in Fire Blast, or Ice Storm, in Ice Blast, or even Sleet, in Cold Domination. Because while they can take Accuracy enhancements, until that i18 change, Burn worked exactly like them - it had a Fear in it. It made enemies run out of it. Burn is strong. Burn has always been strong. It's a strong AoE, in a set with lots of offense already, even if half the ticks may end up missing on a +3 target. It's still good. If you want to skip it, fine, but it's not a bug that the power doesn't work the way you'd like it to work. Huh? First, you've got the OP all wrong...not even sure what got you started on that tangent. The OP noticed that slotting Accuracy in Burn changes nothing. So the OP feels that if slotting it with Accuracy changes nothing, then it shouldn't let you put an Accuracy in to it. If it *is* supposed to change the Accuracy of Burn, then it needs to function properly. This has nothing to do with all that stuff you just said that had nothing to do with the OP's point of this thread. The OP said he had evidence that it was bugged, showed proof that it is bugged, now here you are with this "Well, umm...burn is blah blah blah blah blah" crap. What you did right here, trying to make yourself sound all important and superior, is why most people hate posting forums. People like you run them off with your smarter than thou crap. The OP doesn't have any particular way (that he mentions) that he wants it to work, he just wants it to work as intended...and right now, it's not working as intended because it will take Accuracy Enhancements that have no affect on Burn. Relax a bit, read what the OP is trying to convey. This has nothing to do with all that stuf you just typed up.
  10. I ran a series of tests against Hewers in Siren's Call. I conducted 5 tests each based on time and Critts. How many Critts can I get in a single kill, and how long does it take to kill. Here are my findings. First up; a run without placate in the chain. Electrocution HITS you! Build Up power was autohit. HIT Hewer Elite! Your Assassin's Shock power was forced to hit by streakbreaker. Your Assassin's Shock waylays Hewer Elite for 121.38 points of Smashing damage! Your Assassin's Shock waylays Hewer Elite for 65.02 points of Energy damage! You land a critical hit on Hewer Elite with your Assassin's Shock for an extra 390.17 points of energy damage! HIT Hewer Elite! Your Thunder Strike power had a 95.00% chance to hit, you rolled a 20.23. Your Thunder Strike deals 69.9 points of smashing Damage to Hewer Elite. Your Thunder Strike deals 83.88 points of energy Damage to Hewer Elite and drains some of their endurance. You disorient Hewer Elite with your Thunder Strike! Your Thunder Strike drains some endurance from Hewer Elite! You have knocked Hewer Elite off their feet with your Thunder Strike! HIT Hewer Elite! Your Chain Induction power had a 95.00% chance to hit, you rolled a 82.29. You smash Hewer Elite with your mighty Chain Induction for 55.48 points of smashing damage! You smash Hewer Elite with your mighty Chain Induction for an additional 45.08 points of energy damage! Your Chain Induction drains some endurance from Hewer Elite! HIT Hewer Elite! Your Charged Brawl power had a 95.00% chance to hit, you rolled a 28.57. Your Charged Brawl smashes Hewer Elite for 34.67 points of smashing damage! Your Charged Brawl smashes Hewer Elite for an additional 29.47 points of energy damage! Your Charged Brawl drains some endurance from Hewer Elite! HIT Hewer Elite! Your Havoc Punch power had a 95.00% chance to hit, you rolled a 49.57. You smash Hewer Elite with your mighty Havoc Punch for 41.8 points of smashing damage! You smash Hewer Elite with your mighty Havoc Punch for an additional 33.96 points of energy damage! Your Havoc Punch drains some endurance from Hewer Elite! HIT Hewer Elite! Your Charged Brawl power had a 95.00% chance to hit, you rolled a 18.56. Your Charged Brawl smashes Hewer Elite for 26.12 points of smashing damage! Your Charged Brawl smashes Hewer Elite for an additional 22.2 points of energy damage! Your Charged Brawl drains some endurance from Hewer Elite! You land a critical hit on Hewer Elite with your Charged Brawl for an extra 54.87 points of energy damage! HIT Hewer Elite! Your Assassin's Shock power had a 95.00% chance to hit, you rolled a 1.80. Your Assassin's Shock waylays Hewer Elite for 100.96 points of Smashing damage! Your Assassin's Shock waylays Hewer Elite for 54.08 points of Energy damage! You critically hit Hewer Elite with your Assassin's Shock for 180.3 points of Energy damage! 16.41 Seconds. (This number was virtually the same every single time. Always within .50 seconds. These numbers are with placate. Electrocution HITS you! Build Up power was autohit. HIT Hewer Elite! Your Assassin's Shock power had a 95.00% chance to hit, you rolled a 32.70. Your Assassin's Shock waylays Hewer Elite for 121.38 points of Smashing damage! Your Assassin's Shock waylays Hewer Elite for 65.02 points of Energy damage! You land a critical hit on Hewer Elite with your Assassin's Shock for an extra 390.17 points of energy damage! Your Placate power is autohit. HIT Hewer Elite! Your Thunder Strike power had a 95.00% chance to hit, you rolled a 53.89. Your Thunder Strike deals 69.9 points of smashing Damage to Hewer Elite. Your Thunder Strike deals 83.88 points of energy Damage to Hewer Elite and drains some of their endurance. You land a critical hit on Hewer Elite with your Thunder Strike for an extra 69.9 points of smashing damage! You land a critical hit on Hewer Elite with your Thunder Strike for an extra 83.88 points of energy damage! Your Thunder Strike drains some endurance from Hewer Elite! You have knocked Hewer Elite off their feet with your Thunder Strike! HIT Hewer Elite! Your Chain Induction power had a 95.00% chance to hit, you rolled a 92.14. You smash Hewer Elite with your mighty Chain Induction for 55.48 points of smashing damage! You smash Hewer Elite with your mighty Chain Induction for an additional 45.08 points of energy damage! Your Chain Induction drains some endurance from Hewer Elite! HIT Hewer Elite! Your Charged Brawl power had a 95.00% chance to hit, you rolled a 25.17. Your Charged Brawl smashes Hewer Elite for 26.12 points of smashing damage! Your Charged Brawl smashes Hewer Elite for an additional 22.2 points of energy damage! Your Charged Brawl drains some endurance from Hewer Elite! HIT Hewer Elite! Your Havoc Punch power had a 95.00% chance to hit, you rolled a 2.10. You smash Hewer Elite with your mighty Havoc Punch for 41.8 points of smashing damage! You smash Hewer Elite with your mighty Havoc Punch for an additional 33.96 points of energy damage! Your Havoc Punch drains some endurance from Hewer Elite! Your Havoc Punch has put Hewer Elite to sleep! You activated the Assassin's Shock power. HIT Hewer Elite! Your Assassin's Shock power had a 95.00% chance to hit, you rolled a 53.07. Your Assassin's Shock waylays Hewer Elite for 100.96 points of Smashing damage! Your Assassin's Shock waylays Hewer Elite for 54.08 points of Energy damage! You critically hit Hewer Elite with your Assassin's Shock for 180.3 points of Energy damage! 14.27 Seconds. (Again, every single time, within .50 seconds of each other.) Stalkers are the Burst damage kings. The previous poster said that this is only good for burst damage, sustained damage not so much. I disagree with this statement...our Burst damage can be sustained. My placate recharges rather fast, and all I have are SO's right now. I don't even have a single IO. As long as I do not run out of endurance, then I can keep this up all day long and get more Critts than a Stalker not using Placate. In a team situation, I will drop Bosses faster and move on to the next guy much faster (2 seconds in combat is an eternity) before the Stalker not using Placate. Burst damage over a period of time adds up to the sustained damage. There is nothing you can do to add to your sustained damage that I can't....I add Placate in to that and I will out DPS you every time. I have provided the numbers. It's up to you guys to think about it, test it out for yourselves...and then come tell me that skipping Placate is an option. I believe skipping Placate is an unwise choice. Good luck, Stalkers.
  11. This is confusing burst damage with sustained damage. The changes to AS, the inclusion of focus, and the Stalker ATO all improved sustained damage for the AT. Placate still has a place for burst damage, but it is eclipsed in sustained rotations incorporating the ATO into Assassin's Strike. This is evident on the old forums Stalker threads in the Pylon thread. You can replicate that methodology and test if for yourself right now on Justin if you don't believe it. In short, Placate has uses but it is not the mandatory damage increaser it once was. Mandatory? That is debatable. However, the first part I would strongly disagree. Sustained damage, with a fast recharging placate (which isn't hard to do) gains you an extra crit every single time. Sometimes you even get a double critt. Check my next post. I'm going to show you guys something here.
  12. Thank you very much, for both handling it and for providing the link. :)
  13. There is currently an extremely toxic "player" on Help channel on Excelsior, who is being insanely racist and overall toxic. What is the new method of reporting somebody so a GM can see what is taking place?
  14. Green Lantern? I would say more like Red Lanterns. :D
  15. Level 25 for Bloody Bay. Also, that was the introduction of Stalkers, who gave even HOed out heroes a fright. Nobody knew how to handle them. Good times!
  16. +1 You hit the nail right on the head. Some of the animations need to be a bit more flashy, instead of looking stiff, and more Psi Blade, less ghost fist.
  17. The issue I am having is the animations. Very bland some of them. I was hoping for Psi Blades with maybe some animations that mimic Katana. Some of those animations are similar to the old /warmup command. Very lazy animation work if you ask me. Also, not a fan of Levate as the top tier ability, or the Confuse power instead of another Damage ability with perhaps a Stun or Knock Down.
  18. The reason I ask, is because Chilling Embrace is supposed to drop when mezzed, due to the fact that it affects more than just yourself...and even though your version of it does not, I was curious if it is bugged due to them both using the same animation.
  19. In a game full of supervillains, the real crime was that you didn't get a Bug Hunter badge for your selfless inquiries into game exploits. I did earn that badge, but not for finding that bug, the bug I found that got me that badge was a bug that would crash any major map you were on.
  20. I wouldn't be the least bit surprised if a player at some point put one together. ;)
  21. Stalkers who don't know how to play the class skip Placate. Don't let anyone tell you different. They claim Placate is poop now, but that free controlled critt is priceless as a Stalker; along with using it to get out of hairy situations. A Stalker without Placate does less controlled critts, which means less DPS. A Stalker without Placate means less survivability; which also equates less DPS. I am getting the strong feeling some of these "Stalkers" who are skipping placate don't fully understand the class.
  22. If you plan to PvP, get Stealth and Invis. If not, yuo could also get the self heal in the Medicine pool. Being that you are a defense based stalker, the self heal will be amazing.
  23. You never know. Take away Fury and see if Brutes are still as beloved. On the flip side, lets say we give Sentinels their own tweaked version of Fury, or even Domination. Inherent can go a long way. How dare you make sense!
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