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Solarverse

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Everything posted by Solarverse

  1. It happens all the time, they are called console games. How would you feel if you were the only person who got everything for free? It just wouldn't be the same, would it?
  2. What do you consider bad content? The Hollows story arcs? I never found those personally to be boring, in fact I still play them this very day. However, keep in mind that was simply an example. hell, it could be something brand new with really a great story. However, adding more merits for playing a Task Force at higher difficulty also appeals to me. There is more than one way to skin a cat. There are no absolutes. I am willing to find a compromise and I am open to suggestions. For an example, the merits suggestion was not mine, that was an alternative given by another poster.
  3. They used to be. You had to unlock the Vanguard costume and the Cimerora costume.
  4. This right here. I could not have said it better myself. Thank you, Lockpick.
  5. To be honest, I liked an idea somebody already mentioned in this thread. Playing a TF at higher levels rewards higher merits. Hell, that alone would make it worth it to me and honestly I would probably drop this whole thing if something like that were implemented. At least then it would be something to work for. As it stands now, everybody wants to run everything on easy mode and skip half the mobs just to reach that boss. Maybe if they added another system that granted more merits on maps cleared for *Defeat X and his guards* missions. That would be enough for me. Anything. It does not have to be costume pieces. That was simply an example.
  6. Nope, you probably did that before things were changed to the way they are now. Now you are in your happy place and you don't want to give any fraction of that up. By the way, all the people who used to absolutely love this game the way it was, then left the game because people like you demanded it be made easier and less gated thanks you for stomping your feet and demanding that everyone play by your sides rules.
  7. I don't see why I even owe any of you an explanation as to why I find something fun. You are not the authority here, I don't owe you or anyone else anything. It's fun to me, that is all you need to know. I have done all the explaining that anyone should feel they need to do as to why I think it is fun. Other than that, just knowing that I think it is fun should be enough for you....the why is irrelevant. Hahaha, that is just so damn ironic! Before those things were taken away, that was what we were telling your side of the fence when your side of the fence was demanding that the game be made easier! The hypocrisy is real!
  8. I have explained my fricken ass off in this thread, I have given so many different reasons why this is fun for players me that I damn near went blind from all the typing. How many more do you need, man? And of course you only see negatives, if you seen positives there would be no need to compromise, now would there? Man, I need to log off, this right here is getting asinine.
  9. And the oppose perspective can't even compromise on the subject. People with my perspective had no choice in the matter. it must be nice to be on the side of the opposing perspective.
  10. Simple answer, if I felt like it were a chore, I wouldn't be playing at all. There is where you logic concerning me and other players like me is flawed.
  11. This is about as good as I think you'll find for Ice/Ice Tanks. I have played Ice Tanks since the days Tanks were herding Drek, Wolves and Ninjas, so I would count myself as pretty knowledgeable with Ice/Ice Tanks specifically. So I'll toss my build in here as well. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Warface: Level 50 Magic Tanker Primary Power Set: Ice Armor Secondary Power Set: Ice Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Hero Profile: Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(3), LucoftheG-Def/Rchg(17), LucoftheG-Def/EndRdx/Rchg(19), LucoftheG-Def(19) Level 1: Frozen Fists -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Acc/Dmg/EndRdx/Rchg(7), SprMghoft-Rchg/Res%(7) Level 2: Chilling Embrace -- EndRdx-I(A) Level 4: Ice Sword -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(9), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(11), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Rchg/+Absorb(13) Level 6: Wet Ice -- EndRdx-I(A) Level 8: Frost -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(13), Bmbdmt-Dam/Rech(15), Bmbdmt-Acc/Dam/Rech(15), Bmbdmt-Acc/Dam/Rech/End(17), Bmbdmt-+FireDmg(48) Level 10: Taunt -- MckBrt-Rchg(A), MckBrt-Taunt/Rchg(34), MckBrt-Taunt/Rchg/Rng(50) Level 12: Icicles -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(31), ScrDrv-Dmg/Rchg(34), ScrDrv-Acc/Rchg(37), ScrDrv-Acc/Dmg/EndRdx(37) Level 14: Hoarfrost -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(40), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(42), NmnCnv-Heal(42) Level 16: Permafrost -- GldArm-3defTpProc(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(50) Level 18: Glacial Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-EndRdx/Rchg(21), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def(23) Level 20: Ice Patch -- RechRdx-I(A) Level 22: Super Jump -- Jump-I(A) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25) Level 26: Energy Absorption -- LucoftheG-Def/Rchg+(A), GifoftheA-Def/EndRdx(27), GifoftheA-Def/Rchg(27), GifoftheA-Def/EndRdx/Rchg(29), GifoftheA-Def(29), GifoftheA-EndRdx/Rchg(31) Level 28: Freezing Touch -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(39), TchofDth-Dmg/Rchg(39), TchofDth-Acc/Dmg/EndRdx(39), TchofDth-Dmg/EndRdx/Rchg(40) Level 30: Boxing -- Empty(A) Level 32: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(33), TtnCtn-ResDam(33), TtnCtn-ResDam/EndRdx/Rchg(33), StdPrt-ResDam/Def+(34) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-EndRdx/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(37) Level 38: Frozen Aura -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(42), ScrDrv-Dmg/Rchg(43), ScrDrv-Acc/Dmg/EndRdx(43), ScrDrv-Acc/Rchg(43), SprAvl-Rchg/KDProc(46) Level 41: Maneuvers -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/Rchg(45), GifoftheA-Def/EndRdx/Rchg(45), GifoftheA-Def(45), GifoftheA-EndRdx/Rchg(46) Level 44: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(50) Level 47: Hasten -- RechRdx-I(A) Level 49: Hibernate -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Run-I(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Resilient Core Paragon Level 50: Ageless Core Epiphany Level 50: Melee Core Embodiment ------------ ------------ Set Bonus Totals: 8.5% DamageBuff(Smashing) 8.5% DamageBuff(Lethal) 8.5% DamageBuff(Fire) 8.5% DamageBuff(Cold) 8.5% DamageBuff(Energy) 8.5% DamageBuff(Negative) 8.5% DamageBuff(Toxic) 8.5% DamageBuff(Psionic) 8.5% Defense(Smashing) 8.5% Defense(Lethal) 9.13% Defense(Fire) 9.13% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 11% Defense(Melee) 6% Defense(Ranged) 12.25% Defense(AoE) 9% Max End 5% Enhancement(Range) 6% Enhancement(Heal) 52% Enhancement(Accuracy) 2.5% Enhancement(Max EnduranceDiscount) 52.5% Enhancement(RechargeTime) 210.8 HP (11.25%) HitPoints MezResist(Confused) 142.5% MezResist(Held) 142.5% MezResist(Immobilized) 142.5% MezResist(Sleep) 142.5% MezResist(Stunned) 142.5% MezResist(Terrorized) 142.5% MezResist(Teleport) 100% (20% chance) 4% (0.07 End/sec) Recovery 78% (6.09 HP/sec) Regeneration 46.25% Resistance(Smashing) 46.25% Resistance(Lethal) 18.5% Resistance(Fire) 18.5% Resistance(Cold) 38.75% Resistance(Energy) 38.75% Resistance(Negative) 14% Resistance(Toxic) 14% Resistance(Psionic) | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1524;698;1396;HEX;| |78DA6594DB4E13511486F7B4534B4B114AA12D87022D20D01354BD3744D4A83441C| |198A8D88C65802A87664A14BC33F1F804DE19F1017C00DFC0B3DE787C060F891AAF| |745C9DFF1726E9A4EDB7E69FBDD6DEFB5FBB53DC9C0A3D3E76E390D24287578C5AA| |D3467AC5D312D5FD158AA94955CFEB386B568944DBFC4713C2C4D998BE65ACDCC1F| |2F9BA5496B75DD8AF241D15C31213B910ACDACAFAFE4A74DA35A595B6A716E8E569| |69637E4AEF5FFA305D3AA2D57AA41E77EB66A9A0B9123D54A393F6995372AE552D1| |A86D98D6565CA6CFCAF769407EB4FAC26C5D754A50D095A70D6C0B83ED11B203EC0| |EEEE4F8D43B2F72DE83FA07F223B8E713F9197C2EF369C8555A52395A8FD4F3B29E| |F7A6EE684DB7C8DB60F00E79170CDD035F483D1FEBF958AF57EAD5EDADD7F3FFE1F| |8BFE05E9B543EEC5103C73D60427203C8F504563D8E96AC8085CBE02B19D04CCF9A| |AF62CEBE6B6072131CDA22AF83CF24A785392DA7E0E3C86972161C9B23CF802F25A| |71539DED6FDF0AFEF2798FB05167E83AF656C98F5C3EC6307FBD8D10E46D9C728FB| |D82F7B8D60AF2A92C13A63625C27B5CE516851D162A8ED89B176FC24E68DFF00DFC| |8FC5D5AD0F1BC8B63BA75E188D007F6FAC926B06F0F3820693D9853EF39A71C6DDF| |79F202390F8E5C0435595382EB4CD87229AF28FD74A03F8D150C64C83C990393F5E| |D24E4944A4E8A3929AE7A90AE0DD2B541BA3644D752B2DA619EAE61767F8CDD4FB3| |FB69763DCD5390DBC6A90BCB7CA39C6F94EE64E94E96EE64E94E8EEE442427C3539| |079801338FE90DCE6C97C04A6646C9EFF863C3BFA563A3341A726A8F5EA8A972D9F| |BA7B63FACE7FDA4E373C9D68500A0DCA81DD0A4AE530CFC18651D30DCA8CCEB4FA1| |BC151026DF23E80627F09BADE17ACFACDAD9D804B5FDD1ACFED77B736006D46349B| |FB9C77C5862BBEE48A433149637C3FB21B3F4949CC35FE03C429E4F8| |-------------------------------------------------------------------|
  12. Created a new puppy Tank today. I had a Rad/Stone rolling around the hay and noticed that my targets were completely ignoring me during a DFB run. There were no Tanks on the team besides myself and no Brutes. My targets would just completely ignore me and go hit on any number of the other team mates. I have noticed this before, but usually chalked it up to a Brute or Tank already have a Taunt PBAoE or something, so I never gave it much thought past that, but today was the first time I was the only member of the team who should have had any Taunt control at all...but alas, Stone Fist was ignore and so was Stone Mallet. I was too low of a level to have my PBAOE at the time and was too low to have Taunt as well, however, Punchvoke is supposed to taunt your target and what, three other nearby targets? It wasn't even keeping my primary target taunted...and this became a huge issue during AV fights as well as the trash mob fights. I thought about posting this on the Bug Forums, but wanted to check in here for an explanation before putting this to the Bug Forums. Any ideas as to what could have been going wrong there? I have been playing Tanks regularly since issue 2, so I believe I am well versed on Tank mechanics...however, it is possible I was simply overlooking a variable there.
  13. I second this....give it Endurance Cost Freebies as a combo mechanic and I promise you nobody will say a damn thing negative about it, lol.
  14. How much do you want to bet that absolutely nobody would complain if they gave Stone Melee a mechanic that procced certain powers with endurance reductions? Say, "Using Fault makes Seismic Smash cost no Endurance or on Tremor! 😄
  15. Careful, the forum cop will be all over you for that...even though he himself only had "this seems neat" to say about it. Would hate for him to count to three on you or something. That could be bad. @Tyrannical To the OP. Sorry I did not contribute more, but I liked your idea and honestly had nothing to say bad about it and nothing I could add to make it better so I said nothing. I wanted to see what others were going to say about it before saying anything further other than my initial comment...I do that often. However, super forum cop over here kind of forced my hand here so I am actually speaking on this more before I was actually ready to. The only issue I took with it was what I said that ended up getting me a citation from the forum cop over there; and honestly, that is not an issue with your idea directly, but rather an issue with it indirectly. If the Devs were to fix the collision mechanics, I would love to see Unity Melee sets fighting side by side with my Tanks or Stalkers. Once that happened (or if it even happened on the same patch) you would have my support 100%.
  16. The OP's idea would have a huge impact on it, it was necessary to express that concern. But whatever you say there forum cop. Keep up the good work and maybe they'll make you Hall Monitor!
  17. If that is what you think then you did not properly digest the post in which you quoted sentences from earlier but rather seen what you wanted to see. We will just have to agree to disagree.
  18. It was said subjectively, as in that is the reason why people like me play games, not generalizing at all. That sounds an aweful lot like, "If you want to gate stuff, gate it for yourself and just don't put on a cape until after you ran the cape mission." I covered why that is just not the same earlier when I said...
  19. I really do appreciate you clearing that up. Thank you, Leogunner. 🙂
  20. Elitism... sigh...that is exactly what I am talking about. Thanks for blowing us off with that dismissive term. Appreciate that.
  21. You know that I have not ran the cape mission a single time since they allowed players to have capes straight out of the gate? I used to enjoy running the cape mission, it was rewarding to do so and it came with a sense of accomplishment when you finally got to strap on that cape on your character for the first time. It was a stepping stone in the game that had been reached. Level 14 used to be something to look forward to when you finally unlocked your travel power. It was an accomplishment and it felt good. Level 30 was another stepping stone that was exiting to reach and running that mission at level 30 was difficult because the enemies you fought at level 30 were challenging. I have not ran that mission a single time since the game allowed us to have Auras at level 30...it's no longer a stepping stone in the game, there is no longer a sense of accomplishment associated with getting auras. Telling us to self impose challenges on us and then telling us to go get our shiny after that accomplishment is achieved is straight up not the same and does not come with that same sense of accomplishment, that feeling is just not there when we *know* that we could have had any of those at any given time. I get that you don't understand it and it is impossible to explain if it is something that you are not already aware of and part of. It quite frankly is something that just can't be explained because there are no words in the human language that can explain it. Elitism has absolutely nothing to do with this and I really wish people would get that out of their damn heads. It feels like our point of view on this is just being swept aside and chalked up to elitism. If that was the case, I would not be struggling so damn hard to find a compromise here and I sure as hell would not have suggested that players can have the same thing at the merit vendor. To answer your last question, having gated things in games are part of what makes people want to play them, almost every game you play has this sense of risk vs reward to them....even console games. This is why I did not enjoy playing on the Cake Server, omfg that was just plain stupid...they literally gave you anything and everything straight out of the damn gate. There was absolute zero sense of accomplishment in that game. Would you want to go play on a serer that gives you auto level 50's, fully geared out, with full incarnates, al of the accolades, all of the temp powers and then turned lose? Probably not, right? How would you feel if Homecoming did that, but the difference is, they force it on you. Think about that for a moment...how would you truly feel about that? I am willing to bet that you would go to the forums and be like, "HEY! WTF??? Can we find a way for everybody to be happy and maybe give us something to work for in this game? Having everything handed to us really sucks the fun out of it!" And then people respond to you with, "You have an elitist issue...if you want those things rewarded to you, then simply refuse to use the extra powers, delete your enhancements, do not use your accolades and run the missions like normal...problem solved." How would that make you feel? Defeated I would imagine. Well guess what, that is exactly how I feel right now, just not on that same level of extreme. Hopefully I have put this in a way that helps you understand. If not, I at least tried to calmly explain it to you and I can feel good in knowing that I gave it my best shot.
  22. Just stop...really. I have already explain how comments like that are a spit in the eye to players like us...so just....stop. Then you clearly do not understand why players like myself don't see eye to eye with you.
  23. No I do not, because I don't see anything wrong with it. In fact, I like it. I just want to see the Collision Mechanics reverted before anything like this is implemented. That is the only thing that I can contribute to this thread.
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