Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Solarverse

Members
  • Posts

    3795
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by Solarverse

  1. I see, so you want it to have a BOOM/CRASH hit regardless if it hits a target or not while giving the current footstomp2 for Takeoff to use exclusively. Meh, why not. Sorry it took me so long to get a full grasp of what you wanted, I am getting older after all.
  2. Also, I was thinking more about how it would sound and feel from the air pressure change after a person with Super Strength slammed his/her foot into the ground. I think it would for sure cause a pressure wave, hence the fading boom effect in my version.
  3. Which one are you considering? Just to be clear, you are only talking about what Foot Stomp sounds like when it misses, yes? Not when it hits?
  4. It sounds more movie like if you ask me. If the Devs replaced it for that I wouldn't complain so far as long as they did not change anything about Footstomp3 of when it hits targets.
  5. So...how would you feel if this were the new footstomp2.ogg ? footstomp2.ogg So that would be what Foot Stomp would sound like if it hits no targets and your Takeoff would also sound like this minus the psionicmelee_hit sound file. What do you think?
  6. Yes, Foot Stomp uses 2 files for when it hits a target. It uses that and PunchHit2 for every NPC it hits. PunchHit2.ogg So yes, I understand what you are asking for now. However, stand by and I will give you an Alternative Footstomp2.ogg
  7. This is a custom sound effect I made. I wonder if we cut Footstomp2 short and added this to the tail end of it if that would sound 100% better for a Foot Stomp Miss? It's also a deep sound effect, so a Foot Stomp Hit would overpower (because it stacks) the deep vibro effect and it should mesh well together. FootstompMiss.ogg
  8. Wait, what? Why would you want Foot Stomp, arguably the most iconic sound effect in game to be changed? I thought you were saying that you wanted Takeoff to sound like Foot Stomp when it hit targets. If you are wanting Foot Stomp's sound effect changed, I don't think you are going to find very many people who will get on board with that. Edit: Nevermind, I see what you are asking for now. You just want the "Foot Stomp hits nothing" sound effect to change. I have an idea....stay tuned.
  9. P.S. It does not change Foot Stomp in any way.
  10. I made this video for that very question. You can also find more videos and Sound Mods in my Sig.
  11. The only thing they would have to change now (with this mod in place) is remove the file that makes it play when hitting no NPCs and let it only use that file when it actually hits NPCs and it would be perfect.
  12. Just made a mod, tested it and it sounds wonderful. Check it out and get back to me. It's called Takoff Mod. The only side effect is that it plays the hit file regardless if you hit a target or not...which to me that is just off. However, we have no control over that. It does still stack though when hitting multiple targets.
  13. Not true. It uses a hit file instead called psionicmelee_Hit.ogg which is located at sound\ogg\powers. However, using pggviewer pro, it does not show up...in fact none of the powers for that particular pool power group shows up. However, I am willing that if I modified that file and placed it in the Data folder under that destination, it would work. Having said that, the sound can be changed, however, what it will also affect is the Hit effect for Project Will and Wall of Force. So unless you don't use those two powers, it can be done. Your idea is the optimal direction we would want to take, but to do that the Devs would have to write new code which means they probably wouldn't be talking this any time soon. However, in the mean time, as long as you don't use Project Will and Wall of Force, I can cook you something up that will give you the same effect you desire.
  14. Or I can customize one for you that makes it sound like the one you want. All I have to do is put the crash sound in by cutting out the initial wind-up and add it to the hit effect and that should give you the sound you want instead of the Thud. I have the tools to do it and make it sound good. Just an option till if/when they do what you request. I'm not against the idea though.
  15. Same here. I have also suggested we stay away from locking costumes and tried tossing out other ideas while welcoming other alternative ideas that others have mentioned. It seems this thread keeps going back to the costumes again and again even after we have said that we will back off the gated costumes rout. We simply can't seem to break away from that because people keep bringing it back up. 😞
  16. If you check the front page, there is actually a tutorial video on how to do just that. Hope it helps.
  17. NOOOOOO! Then somebody somewhere would ask me to create a Lightsaber SFX Mod for staves! 😠
  18. I think you hit it right on the head of the nail here. That makes complete sense, especially since I stopped PvPing after i13. I was one of the PvPers who left PvP in mass exodus after the i13 nerf. It's a completely different world in PvP now than it was when I last PvPed. I'm not even sure if I could even get in to PvP today with the way it is today.
  19. I ran tests against a low level character who had zero IOs and absolutely zero resists to slows or -recharge. It was sad really. I think you are right though, PvP today (I have not PvPed yet since i13, prior to i13 I lived and breathed PvP) is all about Defense (since resistance seems to be given without much effort) vs Straight forward DPS and high Accuracy +ToHit.
  20. Thread has been updated to include a list of newest versions to altered mods.
  21. Check my last post, I think that could be a good compromise.
  22. There are certain powers or sets I believe should never miss but only because it makes zero sense to miss with them. Laser Beam Eyes or any power that shoots from the eyes would be one of them. It's like, wait...is my character cross eyed? How did I miss a target that hits whatever I am looking at? Or Psi abilities that fire from thought. That never made sense to me how that could miss either. If anything at all in game gets a 100% chance to hit (unless your character is debuffed) it should only be powers that make sense to have a 100% chance to hit. But giving all powers across the board a 100% chance to hit is a big no otherwise.
  23. For some people such as myself, we get more enjoyment from a game when we feel challenged. We don't want it to be near impossible, but a challenge is nice.
  24. That's not a bad idea...not bad at all.
  25. That sounds too much like purposely gimping yourself which is something I completely disagree with.
×
×
  • Create New...