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Solarverse

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Everything posted by Solarverse

  1. This right here. Well said, Lockpick. Another option for progression could be that every so many Vet Levels we unlock 1 new Enhancement Slot. Or even perhaps tie an Enhancement Slot to a Task Force, or a New Task Force. There are many ways to help us feel rewarded and achieving something, it does not have to be costumes. If players are willing to compromise but want costumes a no-go zone, I am okay with this, there are other ways we can go about it.
  2. Scroll back through the conversations and you will see how this was covered and why that is just a horrible solution.
  3. Not just the gated content, you have to remember the Debt system basically getting removed, it's so pathetic now I am not even sure why we even have a Debt system anymore. It's so trivial now it's pointless. I can't say for certain it had anything to do with unlocking costume pieces, but just how the game was made easier and easier over time. For an example, let's take a look at Star Wars Galaxies....remember what happened after CU? Here, let this ring a bit of what happened and then what the company said after they had lost a good portion of their playerbase after making the game easier. Media outlets criticized the changes of the "Combat Upgrade"while subscription cancellations rose. After the New Game Enhancements were implemented in November 2005, sparking huge demonstrations in-game from the majority of players, various media outlets criticized the reduced depth and complexity of the game, but John Smedley, president of Sony Online Entertainment, defended the decision claiming it necessary to revamp the game in order to reverse the deterioration they were seeing in the subscriber base. SOE offered refunds on the Trials of Obi-Wan expansion due to it being released two days before the New Game Enhancement was announced. The development team affirmed this was their desired direction for the game and that they would modify parameters to address player's concerns. Features such as expertise trees were later added to the game to add complexity and differentiation to characters. After the announcement that SOE had acquired the game Vanguard: Saga of Heroes, Smedley addressed that game's players about the perceived threat of major changes to the game: "We've learned a thing or two with our experiences with the NGE and don't plan on repeating mistakes from the past and not listening to the players." This all happened because this game was not meant for the causal player. Sure, a casual player could play the game, but a casual player was not going to progress in the game as fast as the dedicated player would. This game was made for the hard core player who wanted a challenge, who wanted a game that challenged them in many various different ways. This is what MMOs were all about in those days. Casual player seen the games, loved the concept of them, but did not like the difficulty of them, so they took to the forums and became very loud about wanting the games changed to be made for the casual players. The players who loved the game as is fought back, but sadly lost that battle. SOE caved in to the casual player and added CU, which caused a lot of players to leave the game. It hurt them, it hurt them bad. However, SOE thought that in time, they would get enough casual players to try the game out and in time would cover the loss from the players leaving in mass droves. Then SOE once again ignored their hard core playerbase and came out with NGE. After that, they lost more players than they bargained for and it hit them hard in the wallet after those players left in mass exodus. They never recovered after that and was forced to shut down. In the end, the developers finally admitted that they made a huge mistake listening to the casual player and alienating their hard core fan base and said they would never do that again. With City of Heroes, I cannot pin it all on one change, it was many negative changes (for the hard core fan base) that caused the hard cores to leave the game. However, I don't think the changes to costumes had anything to do with that. I am just saying adding new costumes to gated content (at least for a short period of time) could give players like me that sense of working toward a goal...and it doesn't have to be costumes, it can be anything really.
  4. If you are giving something that used to require work to obtain for free, that does indeed make it easier. Let's not go round and round about that, please?
  5. Costumes have nothing to do with the difficulty of the game. That was not the only thing that I said changed since the times of the old. Not sure what gave you the idea that I thought costumes had anything to do with difficulty. I understand people don't want to wait for cosmetics. To that end, people don't want to seem to wait for anything these days, but I digress. However, that is why I offered a solution to those who do not wish to wait for a specific costume piece that has not even been created yet. Even more so, a way to get it now instead of wait and actually unlock it account wide...but even that doesn't seem to be good enough for people. Like I said, nobody wants to compromise. Having said all that, it does not have to be a cosmetic item, however, I suspect no matter what we decide to place behind a gated wall, even if trivial, people will still be upset about it. On the contrary, they are of the same mindset. Let's say that you are correct though, it still doesn't matter because they both still represent the opposing views of this thread, therefore even arguing that is mere semantics.
  6. Maybe you can help me "get" something too. When this game came out, it came out being a certain way. Things were locked behind level gated missions, debt was an actual thing to worry about, missions were harder because you couldn't just turn the level down to 0 or -1, certain costume parts were either level gated or later became gated behind Task Forces, the game came out this way. So why stay and continue to play a game that had so many aspects about it that you used to find so annoying? To me I would think that you would have simply left the game since it was something that annoyed you. It may have not been you specifically, but it was people who shared your view who came to the forums and very loudly demanded this game be made easier and gated things in this game be lifted. We, the opposing view to them, could not understand why they would continue to play a game that annoyed them so much, and could not understand why they would even stay here if it was not their cup of tea, instead of trying to get it changed and ruin the experience for those of us who actually enjoyed every aspect of the game, including the game's difficulty and the minor gated system that was in place. I think City of Heroes being the only superhero MMO in those days may have had something to do with it. However, Matrix Online was the only MMO that had Matrix in it as well, yet I did not go to their forums and demand changes that would ruin the game for everyone else. What I did instead was simply stop playing the game, even though I absolutely loved The Matrix. So now, here we are, years later after all these aspects of the game was changed in a negative way for people who share my views to make it more enjoyable to people who share your views. However, most of us get it and we understand, that is why instead of demanding the game fit our views, the way the opposing view did all those years ago, we are simply looking for some middle ground somewhere and looking for a compromise that is acceptable to everyone...and telling us to self impose these things on us is just not going to cut it...not even a little bit. You need to remember a lot of us back then loved it...sadly, a lot of those "lot" ended up leaving the game after people complained enough to get those gates removed. So those "lot" are no longer here to add to our point of view. I have played games before, loved the concept but hated certain things about the game that caused me to leave them. I did not go to the forums and complain until they were changed from their original setting, I instead left the games because they weren't my cup of tea. If I complained about anything at all, it was usually a complaint that was designed to get the game back on track, not a complaint that would deviate the game from its original course. Well, now here we are, the game has changed from its original state and the only thing a few of us are asking for, is just a small part of that back. Yet by doing so we are being treated as though our requests are completely unreasonable. In my view, it was the people who instead of leaving this game in favor of something more to their likings but rather came to the forums and demanded things be changed, were the ones who were truly unreasonable. These same people call that a game growing...but growing for who exactly? Sure, it grew in some ways, but it deeply sacrificed other aspects of the game while doing so. That is not how a game should be "growing," you don't cut out one half of your population in favor of the other, you find a good compromise and you grow like that. The original Devs made a huge mistake by catering to just one aspect of their player base. Let's take a look at WoW for an example. Sure, they give things away for free, but they still have a ton of stuff to work for and achieve that you cannot get for free, you have to work for it. They have a good balance there and it's been working extremely well for them. We have no balance here, instead the game was changed to fit a single type of player and that is the casual player-base. What truly annoys me is that I am not even asking for a balance of the two like what WoW has going on but rather instead I am just asking for a small taste of it. A mission here, a Task Force there, nothing more, yet I am still being treated like my request is just sooooo unreasonable. I am not being treated this by everyone, but by enough. There are a few who have expressed interest in at least hearing us out an perhaps entertaining a few ideas. That's a good place to start IMO and I thank them for doing so.
  7. I see potential to add Warshades and Peacebringers in this. Warsahdes with AoE Shield Buffs, Recharge Debuffs, AoE Heals/AoE Endurance and +AoE Damage Boosts while Peacebringers Unity having AoE Shield Buffs, -Defense Debuffs, Single Target Heals and AoE Accuracy Boosts as Primaries. Secondaries would combine Melee and Ranged like the others.
  8. One particular idea I have seen somebody come up with was higher quantity of merits for running Task Forces on Max Difficulty. Maybe more for imposing time limits, buffed mobs, so on and so forth. Maybe more for clearing maps that would otherwise be skipped straight to the boss room. Those could be very rewarding accomplishments and rewards. Maybe creating content that has new costume styles or pieces behind gated missions, but after 6 months becomes free to all without gated content (I know, that is a stretch) Maybe have a Task Force that grants the user an extra aura to add on top of the aura you currently have but again is unlocked for all after 6 months or so. Perhaps a one time Task Force that unlocks a Power Set that is tied behind the story line of the Task Force that once is done by a single character, unlocks account wide? I am open to further suggestions.
  9. Here is the problem, I have given my reasons in great detail all throughout this thread. It's never good enough, people will not accept my reasons. I can never give you a reason that you will agree with because you simply do not agree. I can't give you any more reasons than what I already have. The reasons why I feel this is fun is irrelevant. The only thing that should matter is that I do indeed feel it is fun. The problem is that no matter what reason I give, you will not be able to relate to them and those reasons will never be good enough...as this thread has shown. I have given my reasons. I do not owe any further explanation. Hell, I even wrote damn near an whole post on why this is fun to players like me. I don't know if you skipped it or felt it wasn't good enough, regardless it is irrelevant. I'm not the one who started the "your team" somebody else did that. So since it has now been broken down in to "teams" I am simply following suit. Sorry, not gonna pin that on me. You should have said that to the person who started that whole thing to begin with. You have challenged irrelevance. There is nothing rational about that. I have not asked you why you feel having everything pretty much handed to you is fun, because no matter what reason you give I will never be able to relate to. Same thing here.
  10. That would be the players, Troo. 😄
  11. I know, which is why I changed my tone. I was very heated. Thank you for recognizing that and not taking it personal. You get a like for that and a bit of respect.
  12. It happens all the time, they are called console games. How would you feel if you were the only person who got everything for free? It just wouldn't be the same, would it?
  13. What do you consider bad content? The Hollows story arcs? I never found those personally to be boring, in fact I still play them this very day. However, keep in mind that was simply an example. hell, it could be something brand new with really a great story. However, adding more merits for playing a Task Force at higher difficulty also appeals to me. There is more than one way to skin a cat. There are no absolutes. I am willing to find a compromise and I am open to suggestions. For an example, the merits suggestion was not mine, that was an alternative given by another poster.
  14. They used to be. You had to unlock the Vanguard costume and the Cimerora costume.
  15. This right here. I could not have said it better myself. Thank you, Lockpick.
  16. To be honest, I liked an idea somebody already mentioned in this thread. Playing a TF at higher levels rewards higher merits. Hell, that alone would make it worth it to me and honestly I would probably drop this whole thing if something like that were implemented. At least then it would be something to work for. As it stands now, everybody wants to run everything on easy mode and skip half the mobs just to reach that boss. Maybe if they added another system that granted more merits on maps cleared for *Defeat X and his guards* missions. That would be enough for me. Anything. It does not have to be costume pieces. That was simply an example.
  17. Nope, you probably did that before things were changed to the way they are now. Now you are in your happy place and you don't want to give any fraction of that up. By the way, all the people who used to absolutely love this game the way it was, then left the game because people like you demanded it be made easier and less gated thanks you for stomping your feet and demanding that everyone play by your sides rules.
  18. I don't see why I even owe any of you an explanation as to why I find something fun. You are not the authority here, I don't owe you or anyone else anything. It's fun to me, that is all you need to know. I have done all the explaining that anyone should feel they need to do as to why I think it is fun. Other than that, just knowing that I think it is fun should be enough for you....the why is irrelevant. Hahaha, that is just so damn ironic! Before those things were taken away, that was what we were telling your side of the fence when your side of the fence was demanding that the game be made easier! The hypocrisy is real!
  19. I have explained my fricken ass off in this thread, I have given so many different reasons why this is fun for players me that I damn near went blind from all the typing. How many more do you need, man? And of course you only see negatives, if you seen positives there would be no need to compromise, now would there? Man, I need to log off, this right here is getting asinine.
  20. And the oppose perspective can't even compromise on the subject. People with my perspective had no choice in the matter. it must be nice to be on the side of the opposing perspective.
  21. Simple answer, if I felt like it were a chore, I wouldn't be playing at all. There is where you logic concerning me and other players like me is flawed.
  22. It's good to know we've both got jokes. 😄
  23. This is about as good as I think you'll find for Ice/Ice Tanks. I have played Ice Tanks since the days Tanks were herding Drek, Wolves and Ninjas, so I would count myself as pretty knowledgeable with Ice/Ice Tanks specifically. So I'll toss my build in here as well. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Warface: Level 50 Magic Tanker Primary Power Set: Ice Armor Secondary Power Set: Ice Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Hero Profile: Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(3), LucoftheG-Def/Rchg(17), LucoftheG-Def/EndRdx/Rchg(19), LucoftheG-Def(19) Level 1: Frozen Fists -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Acc/Dmg/EndRdx/Rchg(7), SprMghoft-Rchg/Res%(7) Level 2: Chilling Embrace -- EndRdx-I(A) Level 4: Ice Sword -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(9), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(11), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Rchg/+Absorb(13) Level 6: Wet Ice -- EndRdx-I(A) Level 8: Frost -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(13), Bmbdmt-Dam/Rech(15), Bmbdmt-Acc/Dam/Rech(15), Bmbdmt-Acc/Dam/Rech/End(17), Bmbdmt-+FireDmg(48) Level 10: Taunt -- MckBrt-Rchg(A), MckBrt-Taunt/Rchg(34), MckBrt-Taunt/Rchg/Rng(50) Level 12: Icicles -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(31), ScrDrv-Dmg/Rchg(34), ScrDrv-Acc/Rchg(37), ScrDrv-Acc/Dmg/EndRdx(37) Level 14: Hoarfrost -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(40), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(42), NmnCnv-Heal(42) Level 16: Permafrost -- GldArm-3defTpProc(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(50) Level 18: Glacial Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-EndRdx/Rchg(21), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def(23) Level 20: Ice Patch -- RechRdx-I(A) Level 22: Super Jump -- Jump-I(A) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25) Level 26: Energy Absorption -- LucoftheG-Def/Rchg+(A), GifoftheA-Def/EndRdx(27), GifoftheA-Def/Rchg(27), GifoftheA-Def/EndRdx/Rchg(29), GifoftheA-Def(29), GifoftheA-EndRdx/Rchg(31) Level 28: Freezing Touch -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(39), TchofDth-Dmg/Rchg(39), TchofDth-Acc/Dmg/EndRdx(39), TchofDth-Dmg/EndRdx/Rchg(40) Level 30: Boxing -- Empty(A) Level 32: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(33), TtnCtn-ResDam(33), TtnCtn-ResDam/EndRdx/Rchg(33), StdPrt-ResDam/Def+(34) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-EndRdx/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(37) Level 38: Frozen Aura -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(42), ScrDrv-Dmg/Rchg(43), ScrDrv-Acc/Dmg/EndRdx(43), ScrDrv-Acc/Rchg(43), SprAvl-Rchg/KDProc(46) Level 41: Maneuvers -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/Rchg(45), GifoftheA-Def/EndRdx/Rchg(45), GifoftheA-Def(45), GifoftheA-EndRdx/Rchg(46) Level 44: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(50) Level 47: Hasten -- RechRdx-I(A) Level 49: Hibernate -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Run-I(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Resilient Core Paragon Level 50: Ageless Core Epiphany Level 50: Melee Core Embodiment ------------ ------------ Set Bonus Totals: 8.5% DamageBuff(Smashing) 8.5% DamageBuff(Lethal) 8.5% DamageBuff(Fire) 8.5% DamageBuff(Cold) 8.5% DamageBuff(Energy) 8.5% DamageBuff(Negative) 8.5% DamageBuff(Toxic) 8.5% DamageBuff(Psionic) 8.5% Defense(Smashing) 8.5% Defense(Lethal) 9.13% Defense(Fire) 9.13% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 11% Defense(Melee) 6% Defense(Ranged) 12.25% Defense(AoE) 9% Max End 5% Enhancement(Range) 6% Enhancement(Heal) 52% Enhancement(Accuracy) 2.5% Enhancement(Max EnduranceDiscount) 52.5% Enhancement(RechargeTime) 210.8 HP (11.25%) HitPoints MezResist(Confused) 142.5% MezResist(Held) 142.5% MezResist(Immobilized) 142.5% MezResist(Sleep) 142.5% MezResist(Stunned) 142.5% MezResist(Terrorized) 142.5% MezResist(Teleport) 100% (20% chance) 4% (0.07 End/sec) Recovery 78% (6.09 HP/sec) Regeneration 46.25% Resistance(Smashing) 46.25% Resistance(Lethal) 18.5% Resistance(Fire) 18.5% Resistance(Cold) 38.75% Resistance(Energy) 38.75% Resistance(Negative) 14% Resistance(Toxic) 14% Resistance(Psionic) | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1524;698;1396;HEX;| |78DA6594DB4E13511486F7B4534B4B114AA12D87022D20D01354BD3744D4A83441C| |198A8D88C65802A87664A14BC33F1F804DE19F1017C00DFC0B3DE787C060F891AAF| |745C9DFF1726E9A4EDB7E69FBDD6DEFB5FBB53DC9C0A3D3E76E390D24287578C5AA| |D3467AC5D312D5FD158AA94955CFEB386B568944DBFC4713C2C4D998BE65ACDCC1F| |2F9BA5496B75DD8AF241D15C31213B910ACDACAFAFE4A74DA35A595B6A716E8E569| |69637E4AEF5FFA305D3AA2D57AA41E77EB66A9A0B9123D54A393F6995372AE552D1| |A86D98D6565CA6CFCAF769407EB4FAC26C5D754A50D095A70D6C0B83ED11B203EC0| |EEEE4F8D43B2F72DE83FA07F223B8E713F9197C2EF369C8555A52395A8FD4F3B29E| |F7A6EE684DB7C8DB60F00E79170CDD035F483D1FEBF958AF57EAD5EDADD7F3FFE1F| |8BFE05E9B543EEC5103C73D60427203C8F504563D8E96AC8085CBE02B19D04CCF9A| |AF62CEBE6B6072131CDA22AF83CF24A785392DA7E0E3C86972161C9B23CF802F25A| |71539DED6FDF0AFEF2798FB05167E83AF656C98F5C3EC6307FBD8D10E46D9C728FB| |D82F7B8D60AF2A92C13A63625C27B5CE516851D162A8ED89B176FC24E68DFF00DFC| |8FC5D5AD0F1BC8B63BA75E188D007F6FAC926B06F0F3820693D9853EF39A71C6DDF| |79F202390F8E5C0435595382EB4CD87229AF28FD74A03F8D150C64C83C990393F5E| |D24E4944A4E8A3929AE7A90AE0DD2B541BA3644D752B2DA619EAE61767F8CDD4FB3| |FB69763DCD5390DBC6A90BCB7CA39C6F94EE64E94E96EE64E94E8EEE442427C3539| |079801338FE90DCE6C97C04A6646C9EFF863C3BFA563A3341A726A8F5EA8A972D9F| |BA7B63FACE7FDA4E373C9D68500A0DCA81DD0A4AE530CFC18651D30DCA8CCEB4FA1| |BC151026DF23E80627F09BADE17ACFACDAD9D804B5FDD1ACFED77B736006D46349B| |FB9C77C5862BBEE48A433149637C3FB21B3F4949CC35FE03C429E4F8| |-------------------------------------------------------------------|
  24. Created a new puppy Tank today. I had a Rad/Stone rolling around the hay and noticed that my targets were completely ignoring me during a DFB run. There were no Tanks on the team besides myself and no Brutes. My targets would just completely ignore me and go hit on any number of the other team mates. I have noticed this before, but usually chalked it up to a Brute or Tank already have a Taunt PBAoE or something, so I never gave it much thought past that, but today was the first time I was the only member of the team who should have had any Taunt control at all...but alas, Stone Fist was ignore and so was Stone Mallet. I was too low of a level to have my PBAOE at the time and was too low to have Taunt as well, however, Punchvoke is supposed to taunt your target and what, three other nearby targets? It wasn't even keeping my primary target taunted...and this became a huge issue during AV fights as well as the trash mob fights. I thought about posting this on the Bug Forums, but wanted to check in here for an explanation before putting this to the Bug Forums. Any ideas as to what could have been going wrong there? I have been playing Tanks regularly since issue 2, so I believe I am well versed on Tank mechanics...however, it is possible I was simply overlooking a variable there.
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