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Solarverse

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Everything posted by Solarverse

  1. I wish I had a chance to meet him before he passed. He sounds like he was a great guy with a great sense of humor. Thanks for posting this!
  2. The problem is, everyone wants what they want and they give a damn what anyone else wants. I can't even seem to get anybody to be willing to compromise on any subject on these forums...how do you think the conversations went with ET? Some players did not want the nerfed version, other players ONLY wanted the nerfed version, others ONLY wanted the new version, and then you have me, who was completely happy to compromise and allow all players to have whatever version they wanted. Unless you are talking about something other than animations, I'm not sure how that is such a bad thing? Oh, and you have not seen chased off until you try and request that this game be made more challenging and rewarding...if you ever try that, you will truly see what being chased off is, lol.
  3. I can assure you with 100% accuracy that this is not true. This rule pertains to any and all City of Heroes Footage that takes place after March 8th, regardless of what server it came from. I have had this very discussion where I myself thought as you do with a GM and they assured me that it pertains to any footage whatsoever that was uploaded after that date. They also stated that technically the others servers are not supposed to be doing it either, but Homecoming has no control over the other servers, only this one.
  4. I hate hearing about CoH gamers dying in real life. Mortality sucks ass. We all like to believe that we will be here forever...until one day out of the blue...we are not. R.I.P. Ascendant 😢
  5. Hahaha, that's pretty damn good. Thanks for that. 🙂
  6. I don't recall ever seeing this guy before. He is behind Positron and his name is Ascendant and part of the Paragon Heroes. Just to be clear, he is an NPC.
  7. How do you catch a unique rabbit? How do you catch a tame rabbit?
  8. All good, just saying what I have read lately in general, not what you specifically said, so it's all good. Oh...and y u b may king fun o' me??? 😞 I just put together a Psi Melee Stalker for PvE because I honestly can't imagine it being so horrible in PvE. So I'll get back to you on that.
  9. 😆 My defensiveness to it is that the change was literally just made. It has not even had the chance to flesh out yet and people are already claiming that it is over powered. It sure doesn't feel that way on my Tank. It feels like it did before the nerf to ET, with an extra cone power...whoopty f***ing doo!!! And come on...the gripe about ET costing no endurance? Really? It costs me a hell of a lot more than endurance, it's costing me 10% Health and it's up often enough that the 10% Health cost is felt...even on my WP/EM Tank. I simply don't see the legitimacy of the complaint. And seriously, are we complaining about the set behind a Brute? Name one set that is not over powered behind a Brute? Brutes are OP, not the sets they carry. So yeah, that got me a bit defensive of the set. Nobody is complaining about MA though. I'll bet you anything that if I started making posts on these forums complaining about MA being over powered (which I can promise yuo that I can put up a strong argument about...that +Defense to Melee is fricken insane OP...just sayin), people would most certainly come to MA's rescue. You don't PvP, do you? Psi Melee is insanely OP, man. It has the absolute best Single Target Burst Damage in game...it's mind blowing what that set is capable of.
  10. Hahaha, hell, that's perfect! 😄
  11. If y'all want it nerfed, go for it. In fact I say we nerf the whole damn game. I don't think it's any big secret that I feel this game has been dumbied down to the point that it's nothing more than a pre-school playground these days. So go right on ahead. However, before you do, I want to see Psi Melee, Spines, Super Strength, Rad Melee, Elec Melee (the AoE is just plain stupid high damage) and Titan Weapons get the proper nerfs they should get, since the nerf we seen Titan Weapons get was a small little slap on the wrist. I am being absolutely serious. If we want to nerf Energy Melee, then let's be completely fair and nerf all those other power sets that are either on par or way better than Energy Melee first. Then you will have my full support. Until then, all of those powers that are performing extremely well should see the nerf bat if we are going to gnit pick EM.
  12. So one thing I have noticed is that you cannot slot Wet Ice for Defense, even though it grants Defense to all. I think one thing that would help (not the only thing mind you since Ice Armor's main issue is the huge gaping hole in resistance) is to grant Wet Ice with a bit higher Defense to all, like 5%, make it to where you can slot it for Defense and give it more than just 30% Resist to Ice damage (which it doesn't need) but give it a +12% Resist to Lethal/Smashing and Energy/Negative Energy (nonslottable) to go with it. Another thing that hurts the set is that since it is primarily a Defensive set, it fails when going up against anything that stacks -Defense. Wet Ice really needs more than just 17.3% Resist (and this is at level 50) to -Defense Debuffs. That number needs to double along with making any Defense Enhancements you slot in to it add to the -Defense Debuff Resist. Sorry to Necro this thread, but I hate creating new threads when threads like it already exist...this helps to keep threads similar consolidated.
  13. Back to the OP, I think the only real legitimate complaint comes from Dominators in how the changes interfere with a mechanic that is specific to them. I think that should be looked in to and corrected if at all possible.
  14. That wouldn't really be a compromise since that is your original stance. What I offered was something that meets you half way between your original position and my original position.
  15. As I would like to point out that I covered the reasons behind that and how it makes sense. I also pointed out a way in the edit in how this could be handled as a compromise. I think it's worth taking a look at.
  16. You are correct. However, I would like to point out that this is not the real world.
  17. I hardly feel that it is the best. Best at nothing IMO. Psi Melee still does top Single Target DPS (I think that the lame animations throws people off from playing that set more often with the exception of the Assassin's Strike for Stalkers, the Cone and the Tier 9), Spines still does top AoE DPS. Energy Melee went from being one of the worst powersets in game to being competitive with other sets. I PUG constantly and honestly I rarely see anyone playing EM these past few days. The first day or two everybody was playing Energy Melee, that has died off very fast from my experience, it didn't even trickle off, it straight up dropped off. I think the only people who will be playing them are the same people who already played the set...the die hard EM fans like myself. The set has finally been given the long over due love it should have gotten over 10 years ago. However, it is far from the best at anything.
  18. I understand where you are coming from, however I don't fully agree with it. One thing I absolutely hated about Champions Online, was the lack of unique identity in that game. There were so many players with the name of Frost that I just couldn't get in to it. This game has always held that unique style to it that has always guaranteed that you will never see another player of the exact same name as yourself. Yes, Spider-Man and Superman do indeed have multiple people with the same name, however, they are almost always from a different multiverse/universe (aka different server). This game has always allowed us to be unique and this conversation has been brought up since release more times than I can count. Every time it gets the same answer...the players will continue to be unique. I do however understand your frustration. If I did move servers (which I will not do unless it is forced) and I was forced to change the names of my characters, I would put on a frown face and then get to changing names. What I would not do is come to these forums to push for a change in the name policies. There are only a few names that I would pitch a fit about if I could not use them but that is only because I own the intellectual property to those names. The rest, I would just deal with it and reach out to my imagination to come up with names that I can like rather than just refuse to play those characters anymore. Edit: However, as a Compromise, I would be willing to share a name with another player that came from another server but with a short hand tag under or above the name. Such as, if your name was Casket (which I own on Excelsior) and you came to Excelsior with that character, it would not bother me if you also had that name, but under that name have (TB) to indicate that you came from the Torchbearer Universe. That IMO is a great compromise that could be implemented that would not bother me because it would make sense in a comic themed world.
  19. The name Eagle Eye was taken, the name Arrowhawk was taken, the name Deadeye was taken. So I got creative and came up with Cyberoptic (which sounds like Fiberoptic) and loved that name more than any of those easy to think of names. I mean, I don't think it's hard to be creative with names, you just have to think outside the box IMO. So I agree with you, it's not that stressful and it's not that hard to be original.
  20. Hahahaha! Thanks for that, you just made my day! 😄
  21. It's better than "XxxFiremanxxX" or "F1R3M4N" or "Firemannn" or some other such crap. Nothing irks me more about names than when if a name is already taken, people will be so desperate to get that name that instead of coming up with something original, they just add X's or numbers to replace letters or add extra letters at the end. I just look at those names and go, "Really? That name was that important to you, eh?"
  22. I don't have any numbers to back any of this up, I am simply going off the way things feel as a very long time Tank player. However, it sure seems like Punchvoke is not working properly, nor are the taunt Auras. Hell, even by the matter, my Taunt seems to do nothing from time to time as well. It's not that it is not working at all, but seems it is hit and miss...almost as if all of the ways for a Tank to taunt are all taking to-hit checks now. Like I said, this is just the way it feels now in comparison to before. I do not believe the recent patch had anything to do with this, because I first noticed this months ago. However, I kept chalking it up to this or that and other players have been giving me this reason or that reason, all of which I believe are wrong. Anyway, might be worth it to double check all the values of the different ways Tanks can keep aggro and see if anything looks out of place. I wish I had better information than this, but sadly I do not...it's just the feel of the class now in comparison to the feel of the class prior to a few months back. Aggro management is just not the same as it used to be.
  23. I like the idea, but if memory serves, there was a particular reason the original devs could not adjust it. Maybe somebody else can be a bit more specific.
  24. A Ranged/Melee Tank with each Secondary being a choice. Example: Monolith Secondary Barrage Power Blast Bone Smasher Power Burst or Aim Whirling Hands (only one AoE can be chosen) Explosive Blast (only one AoE can be chosen) Taunt Total Focus Sniper Blast Energy Transfer Monolith Primary Resist Physical Damage Temporary Invulnerability Dull Pain Resist Elements Unyielding Resist Energies Invincibility Tough Hide Unstoppable Monolith Pool Whirling Hands (only one unlocks depending on what you do not already have) Explosive Blast (only one unlocks depending on what you do not already have) Conserve Power Focused Accuracy or Build Up Physical Perfection Superior Conditioning Rundown Basically you would have each power under the Blaster Mains and the Scrapper Mains open to chose from. In each category if you pick one Ranged, your next one has to be Melee. After that your next one has to be Ranged. Taunt would be the only option to pick from in the tier 6 slot, so that is a given as well as the AoE's at tier 5. The tiers could be altered of course if tier 6 is too long to wait for Taunt, I leave that to the Devs. You can only have one AoE and to prevent this from being an issue, like Taunt they would be the only available choices for that tier. Later, after level 35, you can unlock your next AoE that you were unable to get at tier 5 along with the other typical (minus melee or ranged powers) options you would see for Tanks as an Ancillary Pool Power. Since we are talking about making Melee Defenders and such, this is my contribution to that line of thinking. Sorry @Greycat! If you can have your Melee Defender, then I can have my Blaster/Scrapper/Tank cross breed! 😈
  25. I feel ya, I always want what I can't have too. 😞
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