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Solarverse

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Everything posted by Solarverse

  1. Here is the problem, I have given my reasons in great detail all throughout this thread. It's never good enough, people will not accept my reasons. I can never give you a reason that you will agree with because you simply do not agree. I can't give you any more reasons than what I already have. The reasons why I feel this is fun is irrelevant. The only thing that should matter is that I do indeed feel it is fun. The problem is that no matter what reason I give, you will not be able to relate to them and those reasons will never be good enough...as this thread has shown. I have given my reasons. I do not owe any further explanation. Hell, I even wrote damn near an whole post on why this is fun to players like me. I don't know if you skipped it or felt it wasn't good enough, regardless it is irrelevant. I'm not the one who started the "your team" somebody else did that. So since it has now been broken down in to "teams" I am simply following suit. Sorry, not gonna pin that on me. You should have said that to the person who started that whole thing to begin with. You have challenged irrelevance. There is nothing rational about that. I have not asked you why you feel having everything pretty much handed to you is fun, because no matter what reason you give I will never be able to relate to. Same thing here.
  2. That would be the players, Troo. 😄
  3. I know, which is why I changed my tone. I was very heated. Thank you for recognizing that and not taking it personal. You get a like for that and a bit of respect.
  4. It happens all the time, they are called console games. How would you feel if you were the only person who got everything for free? It just wouldn't be the same, would it?
  5. What do you consider bad content? The Hollows story arcs? I never found those personally to be boring, in fact I still play them this very day. However, keep in mind that was simply an example. hell, it could be something brand new with really a great story. However, adding more merits for playing a Task Force at higher difficulty also appeals to me. There is more than one way to skin a cat. There are no absolutes. I am willing to find a compromise and I am open to suggestions. For an example, the merits suggestion was not mine, that was an alternative given by another poster.
  6. They used to be. You had to unlock the Vanguard costume and the Cimerora costume.
  7. This right here. I could not have said it better myself. Thank you, Lockpick.
  8. To be honest, I liked an idea somebody already mentioned in this thread. Playing a TF at higher levels rewards higher merits. Hell, that alone would make it worth it to me and honestly I would probably drop this whole thing if something like that were implemented. At least then it would be something to work for. As it stands now, everybody wants to run everything on easy mode and skip half the mobs just to reach that boss. Maybe if they added another system that granted more merits on maps cleared for *Defeat X and his guards* missions. That would be enough for me. Anything. It does not have to be costume pieces. That was simply an example.
  9. Nope, you probably did that before things were changed to the way they are now. Now you are in your happy place and you don't want to give any fraction of that up. By the way, all the people who used to absolutely love this game the way it was, then left the game because people like you demanded it be made easier and less gated thanks you for stomping your feet and demanding that everyone play by your sides rules.
  10. I don't see why I even owe any of you an explanation as to why I find something fun. You are not the authority here, I don't owe you or anyone else anything. It's fun to me, that is all you need to know. I have done all the explaining that anyone should feel they need to do as to why I think it is fun. Other than that, just knowing that I think it is fun should be enough for you....the why is irrelevant. Hahaha, that is just so damn ironic! Before those things were taken away, that was what we were telling your side of the fence when your side of the fence was demanding that the game be made easier! The hypocrisy is real!
  11. I have explained my fricken ass off in this thread, I have given so many different reasons why this is fun for players me that I damn near went blind from all the typing. How many more do you need, man? And of course you only see negatives, if you seen positives there would be no need to compromise, now would there? Man, I need to log off, this right here is getting asinine.
  12. And the oppose perspective can't even compromise on the subject. People with my perspective had no choice in the matter. it must be nice to be on the side of the opposing perspective.
  13. Simple answer, if I felt like it were a chore, I wouldn't be playing at all. There is where you logic concerning me and other players like me is flawed.
  14. It's good to know we've both got jokes. 😄
  15. This is about as good as I think you'll find for Ice/Ice Tanks. I have played Ice Tanks since the days Tanks were herding Drek, Wolves and Ninjas, so I would count myself as pretty knowledgeable with Ice/Ice Tanks specifically. So I'll toss my build in here as well. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Warface: Level 50 Magic Tanker Primary Power Set: Ice Armor Secondary Power Set: Ice Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Hero Profile: Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(3), LucoftheG-Def/Rchg(17), LucoftheG-Def/EndRdx/Rchg(19), LucoftheG-Def(19) Level 1: Frozen Fists -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Acc/Dmg/EndRdx/Rchg(7), SprMghoft-Rchg/Res%(7) Level 2: Chilling Embrace -- EndRdx-I(A) Level 4: Ice Sword -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(9), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(11), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Rchg/+Absorb(13) Level 6: Wet Ice -- EndRdx-I(A) Level 8: Frost -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(13), Bmbdmt-Dam/Rech(15), Bmbdmt-Acc/Dam/Rech(15), Bmbdmt-Acc/Dam/Rech/End(17), Bmbdmt-+FireDmg(48) Level 10: Taunt -- MckBrt-Rchg(A), MckBrt-Taunt/Rchg(34), MckBrt-Taunt/Rchg/Rng(50) Level 12: Icicles -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(31), ScrDrv-Dmg/Rchg(34), ScrDrv-Acc/Rchg(37), ScrDrv-Acc/Dmg/EndRdx(37) Level 14: Hoarfrost -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(40), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(42), NmnCnv-Heal(42) Level 16: Permafrost -- GldArm-3defTpProc(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(50) Level 18: Glacial Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-EndRdx/Rchg(21), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def(23) Level 20: Ice Patch -- RechRdx-I(A) Level 22: Super Jump -- Jump-I(A) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25) Level 26: Energy Absorption -- LucoftheG-Def/Rchg+(A), GifoftheA-Def/EndRdx(27), GifoftheA-Def/Rchg(27), GifoftheA-Def/EndRdx/Rchg(29), GifoftheA-Def(29), GifoftheA-EndRdx/Rchg(31) Level 28: Freezing Touch -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(39), TchofDth-Dmg/Rchg(39), TchofDth-Acc/Dmg/EndRdx(39), TchofDth-Dmg/EndRdx/Rchg(40) Level 30: Boxing -- Empty(A) Level 32: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(33), TtnCtn-ResDam(33), TtnCtn-ResDam/EndRdx/Rchg(33), StdPrt-ResDam/Def+(34) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-EndRdx/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(37) Level 38: Frozen Aura -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(42), ScrDrv-Dmg/Rchg(43), ScrDrv-Acc/Dmg/EndRdx(43), ScrDrv-Acc/Rchg(43), SprAvl-Rchg/KDProc(46) Level 41: Maneuvers -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/Rchg(45), GifoftheA-Def/EndRdx/Rchg(45), GifoftheA-Def(45), GifoftheA-EndRdx/Rchg(46) Level 44: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(50) Level 47: Hasten -- RechRdx-I(A) Level 49: Hibernate -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Run-I(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Resilient Core Paragon Level 50: Ageless Core Epiphany Level 50: Melee Core Embodiment ------------ ------------ Set Bonus Totals: 8.5% DamageBuff(Smashing) 8.5% DamageBuff(Lethal) 8.5% DamageBuff(Fire) 8.5% DamageBuff(Cold) 8.5% DamageBuff(Energy) 8.5% DamageBuff(Negative) 8.5% DamageBuff(Toxic) 8.5% DamageBuff(Psionic) 8.5% Defense(Smashing) 8.5% Defense(Lethal) 9.13% Defense(Fire) 9.13% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 11% Defense(Melee) 6% Defense(Ranged) 12.25% Defense(AoE) 9% Max End 5% Enhancement(Range) 6% Enhancement(Heal) 52% Enhancement(Accuracy) 2.5% Enhancement(Max EnduranceDiscount) 52.5% Enhancement(RechargeTime) 210.8 HP (11.25%) HitPoints MezResist(Confused) 142.5% MezResist(Held) 142.5% MezResist(Immobilized) 142.5% MezResist(Sleep) 142.5% MezResist(Stunned) 142.5% MezResist(Terrorized) 142.5% MezResist(Teleport) 100% (20% chance) 4% (0.07 End/sec) Recovery 78% (6.09 HP/sec) Regeneration 46.25% Resistance(Smashing) 46.25% Resistance(Lethal) 18.5% Resistance(Fire) 18.5% Resistance(Cold) 38.75% Resistance(Energy) 38.75% Resistance(Negative) 14% Resistance(Toxic) 14% Resistance(Psionic) | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1524;698;1396;HEX;| |78DA6594DB4E13511486F7B4534B4B114AA12D87022D20D01354BD3744D4A83441C| |198A8D88C65802A87664A14BC33F1F804DE19F1017C00DFC0B3DE787C060F891AAF| |745C9DFF1726E9A4EDB7E69FBDD6DEFB5FBB53DC9C0A3D3E76E390D24287578C5AA| |D3467AC5D312D5FD158AA94955CFEB386B568944DBFC4713C2C4D998BE65ACDCC1F| |2F9BA5496B75DD8AF241D15C31213B910ACDACAFAFE4A74DA35A595B6A716E8E569| |69637E4AEF5FFA305D3AA2D57AA41E77EB66A9A0B9123D54A393F6995372AE552D1| |A86D98D6565CA6CFCAF769407EB4FAC26C5D754A50D095A70D6C0B83ED11B203EC0| |EEEE4F8D43B2F72DE83FA07F223B8E713F9197C2EF369C8555A52395A8FD4F3B29E| |F7A6EE684DB7C8DB60F00E79170CDD035F483D1FEBF958AF57EAD5EDADD7F3FFE1F| |8BFE05E9B543EEC5103C73D60427203C8F504563D8E96AC8085CBE02B19D04CCF9A| |AF62CEBE6B6072131CDA22AF83CF24A785392DA7E0E3C86972161C9B23CF802F25A| |71539DED6FDF0AFEF2798FB05167E83AF656C98F5C3EC6307FBD8D10E46D9C728FB| |D82F7B8D60AF2A92C13A63625C27B5CE516851D162A8ED89B176FC24E68DFF00DFC| |8FC5D5AD0F1BC8B63BA75E188D007F6FAC926B06F0F3820693D9853EF39A71C6DDF| |79F202390F8E5C0435595382EB4CD87229AF28FD74A03F8D150C64C83C990393F5E| |D24E4944A4E8A3929AE7A90AE0DD2B541BA3644D752B2DA619EAE61767F8CDD4FB3| |FB69763DCD5390DBC6A90BCB7CA39C6F94EE64E94E96EE64E94E8EEE442427C3539| |079801338FE90DCE6C97C04A6646C9EFF863C3BFA563A3341A726A8F5EA8A972D9F| |BA7B63FACE7FDA4E373C9D68500A0DCA81DD0A4AE530CFC18651D30DCA8CCEB4FA1| |BC151026DF23E80627F09BADE17ACFACDAD9D804B5FDD1ACFED77B736006D46349B| |FB9C77C5862BBEE48A433149637C3FB21B3F4949CC35FE03C429E4F8| |-------------------------------------------------------------------|
  16. Created a new puppy Tank today. I had a Rad/Stone rolling around the hay and noticed that my targets were completely ignoring me during a DFB run. There were no Tanks on the team besides myself and no Brutes. My targets would just completely ignore me and go hit on any number of the other team mates. I have noticed this before, but usually chalked it up to a Brute or Tank already have a Taunt PBAoE or something, so I never gave it much thought past that, but today was the first time I was the only member of the team who should have had any Taunt control at all...but alas, Stone Fist was ignore and so was Stone Mallet. I was too low of a level to have my PBAOE at the time and was too low to have Taunt as well, however, Punchvoke is supposed to taunt your target and what, three other nearby targets? It wasn't even keeping my primary target taunted...and this became a huge issue during AV fights as well as the trash mob fights. I thought about posting this on the Bug Forums, but wanted to check in here for an explanation before putting this to the Bug Forums. Any ideas as to what could have been going wrong there? I have been playing Tanks regularly since issue 2, so I believe I am well versed on Tank mechanics...however, it is possible I was simply overlooking a variable there.
  17. I second this....give it Endurance Cost Freebies as a combo mechanic and I promise you nobody will say a damn thing negative about it, lol.
  18. How much do you want to bet that absolutely nobody would complain if they gave Stone Melee a mechanic that procced certain powers with endurance reductions? Say, "Using Fault makes Seismic Smash cost no Endurance or on Tremor! 😄
  19. Careful, the forum cop will be all over you for that...even though he himself only had "this seems neat" to say about it. Would hate for him to count to three on you or something. That could be bad. @Tyrannical To the OP. Sorry I did not contribute more, but I liked your idea and honestly had nothing to say bad about it and nothing I could add to make it better so I said nothing. I wanted to see what others were going to say about it before saying anything further other than my initial comment...I do that often. However, super forum cop over here kind of forced my hand here so I am actually speaking on this more before I was actually ready to. The only issue I took with it was what I said that ended up getting me a citation from the forum cop over there; and honestly, that is not an issue with your idea directly, but rather an issue with it indirectly. If the Devs were to fix the collision mechanics, I would love to see Unity Melee sets fighting side by side with my Tanks or Stalkers. Once that happened (or if it even happened on the same patch) you would have my support 100%.
  20. The OP's idea would have a huge impact on it, it was necessary to express that concern. But whatever you say there forum cop. Keep up the good work and maybe they'll make you Hall Monitor!
  21. If that is what you think then you did not properly digest the post in which you quoted sentences from earlier but rather seen what you wanted to see. We will just have to agree to disagree.
  22. It was said subjectively, as in that is the reason why people like me play games, not generalizing at all. That sounds an aweful lot like, "If you want to gate stuff, gate it for yourself and just don't put on a cape until after you ran the cape mission." I covered why that is just not the same earlier when I said...
  23. I really do appreciate you clearing that up. Thank you, Leogunner. 🙂
  24. Elitism... sigh...that is exactly what I am talking about. Thanks for blowing us off with that dismissive term. Appreciate that.
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