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Solarverse

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Everything posted by Solarverse

  1. Ninjitsu for Blasters I think. Ninjitsu for Blasters is the least played set in game by a HUGE amount. After that is the Dark secondary. Maybe it was MA for blasters instead of Ninjitsu, I can't remember for sure but it was one or the other.
  2. Odd, that makes me wonder how that is happening. That should be impossible unless somebody placed a 2 in the place of a 1 on the hit command. Code Rant applies. It should only play once per target hit and I believe only stacks up to 3 or 4 times max. Any more than that would risk blowing speakers. This is just an educated guess of course having dealt with sound files and modding them over the past few months.
  3. Ah okay. Yeah, no stacking unless multiple targets hit please.
  4. You mean the thud stacking effect upon multiple targets or something else? I have been fighting tooth and nail to get all of our stacking effects back, so I am hoping this is not what you are referring to. *crosses fingers*
  5. I always suspected it was roadkill.
  6. Mocking another poster's post is probably not a good idea....especially one that has been locked by a GM.
  7. If you check out the Power Rad Blast Mod, it has a really good SFX for X-Ray and Laser Beam Eyes. Check this out at 3:57 in.
  8. All good and glad to hear it. I'm just saying that is not my forte, heh. But Philotic Knight has you covered there it would seem.
  9. Did not realize we had access to world graphics, so that is good news. Thanks PK!
  10. Sorry, but that's not anything I offer. I offer Sound Mods only. You would have to ask a graphics modder that question. I honestly don't think that can be done though, I believe that is server side. We can only manipulate the things that are on client side.
  11. Thank you. I could have sworn at one time the path aura showed in the editor. That's why I was real hesitant on committing to the costume change. I didn't mean for anyone to be the test dummy, but I sure as hell appreciate it. 🙂
  12. What the title says. I went to change a few costume parts and noticed the Rainbow Path Aura is now different. It no longer leaves a trail? The one my character currently has leaves a rainbow trail behind me, when I went to change costume parts, I got a warning telling me I had invalid costume parts and if I change costume pieces, those parts would be removed. First thing I noticed was that I no longer had the rainbow Aura and it had been removed. So I click on the Path Auras, looked up the Rainbow Aura and realized the pathing aura had been changed in to a rainbow starburst centered glow rather than a trailing path aura. Is this a bug? If not, when was this changed and why? Does the new Aura leave a trail behind the character when he/she moves? If so, it does not show this in the costume creator. I don't want to accept any changes until I know the answers to these questions. So I have backed out of the costume creator until these questions have answers. Anyone have any insight to this?
  13. Nah, I don't do suggestion threads anymore. You are more than welcome to though and I'll support it. I just don't particularly care for how those forums can make even decent folks act viciously, heh.
  14. I would change Midnight Grasp to share the same animation and cast time as the Instant Cast Energy Transfer.
  15. Any AoE sleep needs to be redone. Sleep in today's game is now almost useless unless it reapplies itself much like the Elec version of the AoE Sleep. Otherwise it is just downright useless. I like the OP's idea because it gives the sleep power more function than just the sleep and makes it worth picking up. As of right now I simply do not have the power and have no intentions of getting it.
  16. I think I broke Youtube. Youtube went kaboom the very second I posted this, lol.
  17. AGGRESSIVE SAVAGE MELEE Now available on the CoH Modder Tool
  18. That zone has potential to be made the go-to place for level 6-16. They could maybe even add to the Flux (Frostfire) story arc by taking David Wincott, Flux, and Julius and combine them in to a 2 or 3 part Task Force. Change the zone back to a real Hazard zone by making the enemies a bit tougher (starting at level 10 mobs all the way to level 20 mobs) and increasing the size of the mobs like they used to be. Then they could do away with the mobs that really just don't belong there and bring the zone back to being what it once was by only having Trolls, Outcast, Igneous and CoT. Add a few missions here and there, make Bedrock, Gunther, Snap, Greased Lightning, Rundum and Mantle Elite Bosses. Change Frostfire and Gundor and make them AV's in this Task Force and it gives players a whole new reason to enter The Hollows for more reasons than just nostalgia. Now they have a Task Force that combines three contacts and give a whole new reason to take out Frostfire and Gundor while adding a bit of challenge to not only the missions, but the zone as well. Then they could drop that silly contact that literally takes you nowhere in the game and that zone will now be the go-to place to go after running the DFB a single time. That zone needs to be dangerous again like it once was. The Hollows was made for teams, not solo play. People who want solo play has Kings Row for that. The mobs used to be stronger, more of them and the zone was filled with them. Almost everything you fought in there was red con or purple con. You just didn't do it by yourself unless you have simply out leveled the mobs. It was a Hazard zone for a reason and it needs to be a Hazard zone again IMO. To keep this on topic (Sorry OP, did not mean to hijack your thread) they could do something very similar to the original Dark Astoria.
  19. Have a Green Lantern themed character you are wanting to make are you? 😉
  20. Which makes me wish they had left Hollows the hell alone. Left it as an actual Hazard zone and left the mobs like they originally were. All they did was add in some bullshit mobs that did not belong there and added 1 new contact that gave you the same missions over and over that lead nowhere while dumping down the difficulty of the mobs. They took my favorite zone and turned it into a child's playground.
  21. I don't know whether to say I am sorry, or you're welcome. 😄
  22. BANSHEE SONIC BLAST CUSTOM SFX MOD! This mod gives Sonic Blast the sound effects of a real banshee...well... at least it sounds like one! This uses male and female screams with a few extra effects to create a realistic sounding Banshee scream for each Sonic Blast power, as a Banshee will summon the screams of their devoured souls to unleash unholy terror among the mortals it hunts! This is a gender neutral mod for any character regardless of your gender, since it uses both male and female screams to create the most realistic Banshee screams possible if they were to actually exist! Homecoming does not currently allow videos of game footage on this server for the time being, so until that restriction is lifted, please do not expect actual video footage. However, below is game footage with the picture blacked out showing my testing in RWZ against the target dummies. Hope the Banshee fans out there enjoy! Available only on the CoH Modder Tool!
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