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Everything posted by Bionic_Flea
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issue 27 Focused Feedback: Architect Entertainment
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
Suggestion: Has anyone compared XP/Inf on a certain AE on live and Brainstorm? I'd like to see some data points as to how big the difference is. -
Or perhaps a limit on how many "old names" a single account can claim? It would seem odd to me that one account should suddenly claim several names from another specific account. For that matter, it would seem odd to me that one account should suddenly claim multiple names from multiple accounts. That, to me, implies a new name camper.
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This guy:
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Pardon me for not having read the entire thread, but something just occurred to me. Could the new naming policy be used offensively? By that I mean could someone steal your character names for spite, knowing that you've been away for some time. For example, could an ex-significant other steal all your names while you were militarily deployed or hospitalized or just busy with work for several months? Only to then return to find many of your character names have been taken. While I understand the need and desire to prevent name-camping of unplayed characters, I think we need some kind of regulator that prevents name stealing out of spite.
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issue 27 Focused Feedback: City Zone Adjustments
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
YES! A Base tutorial would be an awesome addition. -
issue 27 Focused Feedback: Architect Entertainment
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
I think you mean Power Transfer. I can't remember the last time I saw health 6 slotted. What hell hath man wrought!? -
issue 27 Focused Feedback: Architect Entertainment
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
An oddity or bug perhaps? When I hit 50 on a new character in AE, it kept saying "You gain 0 experience," which I understand is expected now, but I did NOT receive any Inf either. I went out to train and returned. I got the same 0 XP message, started earning incarnate XP, but I am still not earning any influence. I WENT BACK TO CHECK THIS AND REALIZED THAT I HAD USED THE FREEBIES MENU TO GET 2 BILLION INF, THEREFORE NO INF REWARDS. DISREGARD Edited to add: I've run several popular farms, my own farm, and some lesser known farms. The XP/Inf are all over the place. If the publishers are still around, they should consider editing their critters. And farmers should monitor their rewards and perhaps make their own or find one that provides a better return. -
issue 27 Focused Feedback: Architect Entertainment
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
To be fair, they did add costumes, power sets, and new content as well. I understand being upset if your favorite part of the game was negatively impacted, but we need to remain factual. -
issue 27 Focused Feedback: Architect Entertainment
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
The "point system" of AE critters was revised and that leads to critters that give less XP/Inf or have to be edited to have additional powers. Additionally, apparently the 2XP was giving 3XP in AE and that has been corrected. So there is a considerable difference. The rest is accurate -- you can get influence, recipes, salvage (including incarnate threads), SOs, and inspirations. There are currently no Dev's Choice farms. But I would certainly encourage folks to try and make a great story around a farm. -
issue 27 Focused Feedback: Architect Entertainment
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
Probably a wise idea. Farming is still 100% viable. It's just a little harder, a little less rewarding, or both depending on your chosen farm. -
issue 27 Focused Feedback: Architect Entertainment
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
I said the change makes it harder to AFK farm and therefore curbs it. The goal of the aggro change may have been to appear less dumb, but some of the other AE changes seem designed to curb farming. If the aggro changes do that by itself then, perhaps, the other changes aren't necessary. Macro AFK farming is beyond my skills. While I understand wanting to make players play, I admire the skill and knowledge to do game the system. -
issue 27 Focused Feedback: Architect Entertainment
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
I'm aware of AA's opinion. It's both a buff and a nerf. Since more critters maintain aggro longer, it brings them to you once you've dispatched the ones around you. But it also means you are taking shots from many more critters and even at capped resist and soft capped defense to fire that chips away at your health. All that said, I don't mind the aggro changes. While I do think that particular change will be harder on AFK farmers, I personally enjoyed it. And sorry AFK farmers, but if you aren't at your keyboard clicking stuff, by definition that isn't playing the game. If the goal is to curb AFK farming I think the aggro changes do it without all of the other XP losses. -
issue 27 Focused Feedback: Architect Entertainment
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
I think that all of those, except perhaps the last one, are the same thing -- critters either give less XP or need to hit harder (possibly both). The last one bothers me the least. Someone else may find it the worst. I don't know what the magic number should be. How much XP/Inf should a critter give? How many hits should it take to kill a critter? How much damage should I take to kill that critter and get that XP/Inf? All I can tell you is that the combination of changes, not just the ones you listed but also the revised aggro, 2XP change, and lack of vet XP seems too much to me. -
issue 27 Focused Feedback: Architect Entertainment
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
I played several different farms in the Brainstorm AE this afternoon for a few hours. I think the combination of the new aggro rules, the reduced rewards from existing critters (or the harder hits from having to take additional powers), the reduction from 3XP to 2XP (or whatever), and the loss of Vet XP in combination with each other is too much. My rad/fire brute with 90 fire resists and almost 50 fire defense was slowly being whittled away. Even though he's already vet level 99, getting vet XP let him get the occasional DINGS and the inspirations that go with that. But I don't get those anymore so I had to heal, move, and manage inspirations beyond just munching reds. I was also power-leveling a symphony controller on my second account. While the lower levels went by almost as quickly, the loss of XP from critters and the new formula made the 40s take longer than usual. I was hoping to get to 50 to see if he gained incarnate XP, but it took longer than usual and I had to leave. I have no problem moving the buildings out of the starter zones. And while the new aggro rules make it harder to farm and especially AFK farm, I actually like it. Its the combination of the loss of rewards from critters, the formula, and removal of vet XP that I don't like and feel are unnecessary. It just feels too much. -
issue 27 Focused Feedback: City Zone Adjustments
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
Fort Trident looks good. My only complaint is that multiple NPCs have the same dialogue and that gets old quick. Copied from Brainstorm: [01:25] [NPC] FreedomCorps Soldier: Sheesh! You worry to much, Mom! [01:25] [NPC] FreedomCorps Soldier: Ummm... No, that wasn't me on the news! Why would an accountant be on the news? [01:25] [NPC] FreedomCorps Soldier: Sheesh! You worry to much, Mom! [01:26] [NPC] FreedomCorps Soldier: How much longer before those contractors finishing building the new place? [01:26] [NPC] FreedomCorps Soldier: I'm sorry, but Positron really needs me to help him with a project right now. [01:26] [NPC] FreedomCorps Soldier: Sheesh! You worry to much, Mom! [01:26] [NPC] FreedomCorps Soldier: Sheesh! You worry to much, Mom! [01:26] [NPC] FreedomCorps Soldier: Ummm... No, that wasn't me on the news! Why would an accountant be on the news? [01:26] [NPC] FreedomCorps Soldier: Ummm... No, that wasn't me on the news! Why would an accountant be on the news? [01:26] [NPC] FreedomCorps Soldier: Sheesh! You worry to much, Mom! [01:26] [NPC] FreedomCorps Soldier: Sheesh! You worry to much, Mom! [01:29] [NPC] FreedomCorps Soldier: Sheesh! You worry to much, Mom! -
issue 27 Issue 27, Page 4: General Feedback
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
Is there a Cliff Notes for the Patch Notes? -
I KNEW IT!
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Thanks for the work and the update.
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I don't keep a log or spreadsheet and I don't really have a niche. I mainly craft/sell/convert my drops. Sometimes I buy super cheap recipes or crafted set pieces to play converter roulette, especially on characters I consider finished. Despite not keeping a list, I do have a sense for the going rate for many items and I do look at the bids vs offers and make adjustments.
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Those look like GalaxyBrain charts and I believe that was each blaster (with same secondary) solo running the same mission. If so, that really doesn't convert to evidence that team play is affected the same as the soloist as many in a spawn might either be annihilated by the team or locked in place by some CC. And even if the times carried through exactly the same, it's only a minute or so. If all you are looking at is time, no one should team with any blaster that isn't fire. Can we have a toggle that turns all damage into fire blast damage?
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I can use [Mastermind_Buff.Electrical Affinity.Rejuvenating Circuit], [Mastermind_Buff.Electrical Affinity.Insulating Circuit], [Mastermind_Buff.Electrical Affinity.Energizing Circuit], and [Mastermind_Buff.Electrical Affinity.Empowering Circuit] while on void skiff. It uses endurance, does not animate except for a little bolt of electricity between me and target. Faraday cage and Amp up do not work on skiff. My remaining elec powers require an enemy. They do not go off on a RWZ dummy. I would not mind, except that the power is not actually working. The pets are not receiving the buffs, and they are not chaining between them or back to me. I can also use power boost while on skiff and that one does seem to at least boost my defense, so I assume it's buffing everything else