Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

ScarySai

Members
  • Posts

    2102
  • Joined

  • Last visited

  • Days Won

    21

Everything posted by ScarySai

  1. Why are you still cherry picking? Few people have asked for data, because data and gameplay is what's important. Popularity metrics can lead to investigations, but don't matter by themselves. Just like saying "I can fly when nobody is looking", people are a bit skeptical when you make a ridiculous claim that contradicts what they know without any evidence to show for it.
  2. Well of course you don't need it to test the power, you test the power then offer the feedback. I tested the change, I offered my feedback. My stance isn't one founded on reading the patch notes and whining, it's from testing the change and coming to the conclusion that it effectively kills the value of the power, for reasons stated in the previous thread. I like Powerhouse, I like Jimmy. That doesn't mean I praise everything they do and say, they're sometimes wrong. Here, they are wrong.
  3. They can do whatever they want at the end of the day, but if you expect people to just lie down and go "oh ok, we're nerfing something that doesn't seem that OP for no reason, neat. I'll just ignore all the flaws with the reasoning provided!" without protest, you should know better. The lack of any baseline or information that lead up to guiding this decision makes it seem to an onlooker that the reasoning is incredibly arbitrary. Even in this post meant to clarify the issue, it is incredibly vague.
  4. Firstly, I don't think 'unrelated concerns' is the right wording here, but besides that - honestly, it just feels like you cherry picked the weakest arguments and ignored any relevant cases for power and value that were presented in the various channels we have. Detail would be appreciated, you're being incredibly vague with your back-up of PH's opinion, which leads me to believe there's no actually relevant information besides feelings at play, here. My squishy characters without rune will continue to destroy and never die without rune, my two characters with rune will probably drop rune and continue to destroy. A resist capped squishy still isn't going to last a long time without defenses to back it. Mez protection isn't enough to bring a character to OP status. Melee ATs aren't taking rune. but if they were, so what? Resist cap a corruptor and take an alpha, tell me how tanky you feel. We should be expanding options, not limiting them. Of course more focus is going to be on the leadership/hasten/fighting/jumping pools when you kill off anything that starts to give people options.
  5. I still don't understand why you would ever think that. What was the methodology to test it, numbers, what scenarios does it overperform, and how is it any more game breaking than all the crazy garbage we can do with other powers? To me, and I consider myself one of the better character builders out there, it sounds like a disconnect from reality. It reminds me of when toxic dart took a hit because t1/t2s could be forgoed in favor of it, or how weaken resolve was just kind of randomly reduced. Just sort of arbitrary and not rooted in any meaningful gameplay scenario. Like I'm sorry, "it was strong, believe it!" Isn't compelling enough. Every build you could show me that uses rune to great effect could be adjusted to be just as good, if not better without it.
  6. I think adding kb>kd to crushing would solve the problem entirely. More interested to see how the next build refines singy before getting into overly complex suggestions.
  7. Noise complaint could be solved by the devs separately from function, though if it bothers people that much, they have the ability to swap audio files. Pet commands, a reduction in pull range or a difference in ai behavior could make Singy work better with killzones. Doubt singy is getting KB>KD by default ever, so I would adjust your IO build to include it regardless just doe to the sheer QoL offered. I'd be willing to help with that.
  8. I play mastermind quite a bit, and I can't say I'd be overly bothered if controllers were allowed to...you know, CONTROL their own creations, especially if it's a general benefit to the team.
  9. Keep in mind, stalkers are missing a roughly 31% crit buff from teaming, for the purposes of pylons.
  10. My only complaint is moving so much of the speed from evma to fly means more of that speed surpresses after an attack. I think build 3 overcorrects and should probably go back to something closer to what the earlier builds were doing with evma, but if it stays this way for the purposes of pure travel, it's really no big deal. Rather not see such a cool power be relegated to garbage status like acrobatics.
  11. @Keleko Wormhole on top of singy, failing that, resummon. This change has made my grav/storm much more effective. Any team that complains about it when KD IOs are in use is nuts and should be ignored.
  12. I have always wanted a vortex power, but singy having it Is good enough for me. Especially if this build gets a few tweaks. Wormhole makes relocation trivial.
  13. Ideally, every power pool would have something compelling and useful in some capacity, but it's simply not the case. Fighting/leadership/hasten/leaping/flying/experimentation all offer something useful, but you can only have four of them. So naturally, sorcery - which is really just rune and mystic flight - if this passes, it will be weighed and found wanting.
  14. I would consider venomous gas the absolute worst example, since if that falls off there goes more than half your debuffs, and probably your life bar if you aren't IO'd out or quick on the break free.
  15. Luckily we have wormhole, which is easily in my top three powers in the entire game. It'd be #1 if it affected higher level bosses.
  16. It does feel awesome, shame we have to devote a slot to dealing with that, over say, some kind of switch we could flip on the side. We control gravity! We could feasibly decide where our cosmic monstrosity sends things flying.
  17. I think this is a case where dimensional shift gains a ton of value. Drop it on the tank and he can keep doing his thing without the singy interfering, unless singy joins in on the bubble. As for people who group without the knockback to KD IO, first of all - WHY? ( I get it for solo messing around)
  18. Add my name to the hat, then. I liked it better when I had full control and high speed after an attack. Suppresses way too much now. The speed shift overall just adds legitimacy to the awful arguments made in past threads. It was fine.
  19. Invuln's in a pretty good spot right now, especially if a t9 buff ever comes for the armor sets.
  20. There's no real reason to touch emotes, we're kinda getting off track here.
  21. Clarion already provides full-time mez protection if you go core. It's a weak argument.
  22. I don't agree at all, I think if the range took a slight reduction it would be fine. It gathers things up for the team to destroy, that's incredibly useful, and not annoying like say, mass knock back or improperly used phased shifts.
  23. I like dimension shift after the rework, black hole - however... 🙂
×
×
  • Create New...