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Albion

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Everything posted by Albion

  1. Did you have fun? tried the challenge modes? enjoyed the lore and found all clickies? have some free of spoilers advice for others?
  2. There is brilliant people doing those, they were already deeply into the mechanics of the game back on live, and they are to thank for many of the improvements we see today on powersets and enhancements.
  3. Wish to add, in case someone doesn't know, these powers were extensively tested by many people beside the devs for months before even reaching Brainstorm, and many heated arguments were had about every particular aspect of them. So, while now that they went live, someone can see something that was (by a very,very,veeeeery low chance) overlooked because each personal view is unique, taking the "so see, this here is bad and should be this way" approach is not gonna add anything of worth at this point. Should rather go post some idea at suggestions or a mathematically based practical use feedback.
  4. A good approach is using the mirror looks of Phantom army, use one of your slots to make a henchmen costume, summon them mirroring that, then change to the Joker one for you, great for screenshots.
  5. Ah that feeling is one of the best things CoH can give, cheers, here's for many veteran levels to come by Fabel's side.
  6. Veracor is one of the BEST, top notch, and also humble about it so of course he is going to agree with you, but I have to agree with the rest instead, most of the time fails happen because of the league/team members, not the leader, I have ruined runs, knowing what I was meant to do, and not knowing, I have seen others mess it up on purpose for "fun", I have seen players not giving two damns about the detailed indications and caring patience of leads, and yes I have seen leaders too not giving a damn about any strategy or composition and being the equivalent of French officers on trench warfare in WWI, but they are few; all in all your statements are too generic and coming from your personal perception, raids, trials, tf's, fail for several reasons, and the best way to deal with that is to be vocal about it, ask questions, make suggestions, contend decisions, visit the wiki, do a pre-run without pressure, who knows, you may end up leading your own runs and doing it properly.
  7. GROUP HUG!
  8. There are a couple ways to deal with that before hand, its all about how your team strategizes, if you let her get face to face with Midas from the get go, you are only left with one particular option to break her apart. Edit: Well perhaps two, but the second one is very build specific.
  9. The game upgrades will always lean towards encouraging and improving team playing, because that is the core nature of the game, solo players dedicated stuff will never be made, the team has limited resources and applying them into that is a luxury, or a waste, what can happen is that this or that mechanic benefits those who like to play alone, and the devs won't axe it out of consideration. Despite how we like to enjoy the game (and how we can get away with it thanks to peculiar things like soft capped defense among others), it is and will always be multiplayer.
  10. From my point of view the arachnos and crey got so much better, now they feel like a real threat and not just food for the grind, while the first time I got utterly blinded was frustrating, then hilariously despairing, was overcome quickly by using aoes, inspirations, temps and incarnates when allowed and adjusting the build a bit, plus if you run on a team with some support they could cover you, now, if we run solo, on high difficulties, without inspirations, temps and/or incarnates, well, its a given they will kick our ass, or at least, frustrate us to their content.
  11. Cant no longer use teleport to get spaces you shouldn't be able to access, like behind a wall and such.
  12. At least they look wonderful in swimming pools, and remain active even if "submerged" between water patches.
  13. You can combine them even when you cant use them (we were getting more wakies that way once we ran out of them).
  14. That is the thing, being impatient with a labor of love that is done absolutely free and with no obligation by a small group of crazy people (who also has to pay their everyday bills like us) is kinda bitchy, I do get it as I would love to have a bunch of extra things that were left in waiting or crazy ideas I see somewhere else, but try to keep it to the "man wouldnt be great to have x someday?" and "will x be able to be done eventually?" as they love feedback and suggestions, but I do avoid lecturing the people doing the actual work on what they should have done or should do, if I was able to volunteer to work with the devs into making the graphic pieces then porting them to the game and tying up the code, absolutely, but as things stand now for me, I rise both thumbs up and tell them to go for whatever it is they think is best.
  15. They have a planning route scheduling, when something gathers enough agreement, it becomes an item in said route, said items then are grabbed when there is available people to work on them and the time is right, taking on account whatever connections they have and the ripples they may cause to the game, and thus you have pages and issues (as in issue 27, not a problem) forming. By Naomi statement I get that there is the intent of adding new options to the mentioned powers (which I saw in fact being discussed while the whole of page 3 was still being molded), and thus since there would be a direct connection with the Gold Bricker piece, and it would be an unnecessary hassle to return to it once the other modification is applied, they will pack both together for future release, which makes sense, same has gone with many other things we don't hear much about, thus page 3 release is huuuuge. Regarding Homecoming permanence you should not worry much, the devs are playing the long game for solid reasons, just looking at the logo in our very own client-launcher and the return of allowed streaming tells enough. While I do recognize is tempting wanting to pour all the cool things possible asap, and isn't in any way something bad or reprehensible, in the end it doesn't work well for balance, performance and stability, as other servers are living proof of.
  16. Do you want the actual thing to get a look at it?, in that case you should contact AboveTheChemist but if you are meaning to use it, it is incorporated in the Beta servers. Click the dialog bubble on the lower right of the chat window, same as you do to get emotes, there you will see it, you can as well go into it on misc options and make a macro button for it pop anywhere there is an open spot on your first three powertrays.
  17. Releasing something that has not gone through extensive testing and refitting is not a convenient approach, since then the Devs will have to revisit that at one point, and with the huge pile of things already in a waiting list to be fixed, would be like trying to contain a fire by tossing something combustive at it. The time and hands of the team are limited. Got to go for the most efficient way. Many people would like anything extra to be released at once just for fun and giggles, but we have to settle on what is feasible for the benefit of the game as a whole and it's progress in time.
  18. Nah, my hero likes to go raw, life vests are for working hours.
  19. On regard to the concerns of some players about the length of the ASF, some peeps at Brainstorm are already making it from 2 hours downward, approaching hour and a half at ease some, there is a lot of strategies, build tweaks, and maneuvering you can do to speed it up, you just have to find out. And if a group is doing a baptism, pug, kill all or lore immerse runs, one should know beforehand the time investment that requires. It ain't Alpha Strike that is for sure.
  20. It makes sense to me because level one is what you have just out of the character creator, you have not really played the char in a shard until it reaches level 2.
  21. What is this, logic, common sense and a mature approach to clarify misunderstandings??? I AM MELTING
  22. Well I would say ruling an intergalactic empire through fear and cruelty is an option itself, but ANYWAYS, Advanced Difficulty Options, pretty cool so far.
  23. I think going out of one's way to ask not to add a solo mode is as pointless as complaining about extra hard ones, people enjoy to play the way they want (or have no other choice because of real life but don't want to entirely abandon the game), and they will keep trying to play that way, be solo, challenges, roleplay, or never leaving the AE, the costume creator or the base editor, now, if you somehow push them to play another way, they may do it but they not gonna enjoy it and that will end up making them disengage the game, more options is ALWAYS good, we are not going to lose team mates to run the group content we like, because those who want to play solo for a myriad reasons didn't want to join us in the first place and if they do, they are not going to be the best kind of team mates (not for being mean, but just because they are not into it), then, if there is a day I am too busy to properly work with a group or if i just want to slowly, at my pace, read every single bit of lore and click every neat little secret on the map, that is part of also enjoying the game, just like this new beauty the hard modes are; not everyone is privy to the technical secrets that allow you to perform either way, or has mastered the way to build accordingly, sure there is a large, helpful and patient player base that can help you with any of that, but again, we are many types of players, all bind together by love to CoH but that focus on different aspects of it, an easier easy mode will be again, optional, and going alongside lesser rewards, will ensure it is not exploited, those who want it will use it, those who don't, will pass from it, pretty sure the Devs are working based on players feedback with the intention to balance whichever new feature is added, so that we all keep playing.
  24. What a beautiful poetic image to finally lay this trip of a thread to rest. Bravo.
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