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plainguy

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Everything posted by plainguy

  1. Im sorry but nothing in this game takes skill or thought, beyond a costume. I have petless masterminds that can solo 4/8 setting.. Yes it might not be as fast as that other Archtype.. But there are players with IO sets that can't even solo 4/8 setting because they don't get game mechanics.. If the Devs say I like this IO idea BUT there must be some penalty then so be it.. I create characters with powersets that offer NO defense buffs to be defense capped.. Having to work with the possibility of Repel IO penalty is not a big deal honestly.. I just would like to have hurricane turned on and used like any other power at any time in the game without causing an issue.. I like the power. . I like the look and would like to use it more without any concerns.. Not looking for any sort of hand me out or freebie.. The Devs do what they do best.. If they feel it needs a penalty then do so. I'm okay with a -15% toHit debuff.
  2. Yes you can shuffle mobs in a direction.. There is no debate.. But your wording is if your scattering mobs you are doing it wrong.. Who in the world says someone can't go into a crowd of mobs and turn on hurricane ? Again is there something in game that says we caution you NOT to go into mobs as they will scatter ? Game mechanic wise if you have decent range defenses and moderate melee defenses this power with its hit debuff at melee is doing what it is intended to do.. The simple debate is some people think the Repel in this power sucks. Regardless even if they know how to use this power like a surgeon with a surgical knife.. That is what is on debate here.. You are imposing or trying to impose your notion if someone isn't doing it your way its wrong.. Especially when there is NO WORDING in game to support your claim.. Again lie to me tell me you spoke with Matt Miller and that he secretly told you Hurricane was intended to be a containment power and that the description is wrong or that they were gonna change it the day they shut down the game.. Otherwise you need to accept you making a personal call on something with no real facts or data to support your claim.. So back to my original notion on this.. The Repel in Hurricane sucks. But understanding that some players like the repel or are okay with the repel. My suggestion is an IO to remove the Repel for those that like the knockback but NOT constant repel.. And again those that wish can change the Knockback to a Knockdown as well with another IO.. And yes we understand all of the above about using repel to contain mob.
  3. Oh its a trick.. Then you are using this for something it isn't actually intended to do.. EG using a butter knife to screw in a screw because you can't find or are too lazy to find a flat head screwdriver.. Look I will NOT debate that hurricane can keep some mobs in place. You cannot keep all mobs contained.. You can keep some.. But eventually they resist the hurricane and move into a spot that spins them off the wall behind you.. Again this is NOT a containment power.. That you have the ability to gimmick it as such is great.. But the description clearly says this.. You can summon a Hurricane. The wind and rain from this massive storm reduce the range and chance to hit of nearby foes. The massive winds of this storm continuously force foes away from you. But hey lets look at some more info on Hurricane and its containment abilities Effects Toggle: Point Blank Area of Effect Foe -Range, -To-Hit, Repel, Knockback Why would they have knockback in containment power.. Strange.. Maybe the enhancements might give us better insight that we might be missing Enhancements Reduce Endurance Cost Enhance Knockback Distance Increase Attack Rate Enhance ToHit Debuff Set Categories Knockback ToHit Debuff Set categories Knockback ? Where is the hold sets ? Again dude.. I get what your saying.. I get you can somewhat hold some mobs in place to some degree.. But NOTHING in this power remotely or closely says this can be done.. Why ? Why haven't the devs today cleared up the description saying it can be used to hold mobs in place but using a gimmick.. Why hasn't someone in all these years on the wiki added this tidbit of information about the power in the wiki ? Because you doing something with it that it actually wasn't intended to do.. This is what happens in games.. Players figure stuff out that the devs do not expect.. This is what you are doing but, NOW you are making it as if it is actual game mechanic placed in the game. You are pretty much imposing your interpretation of the power where there is nothing anywhere to support your statement.. Yes again Hurricane can hold a few mobs in a corner with repel.. But hurricane was not made for that no matter how much you keep repeating the same line..
  4. But the power has an inherit scatter effect with the repel. How can I be doing it wrong ? It is working as intended right ? Tell me where there is a manual on Hurricane. Is it on the Wiki ? Do we have some old quotes from the creators that says Hurricane is used to contain enemies in an area.. I mean look up Hurricane.. I am pretty sure the last description you will have about a hurricane is it contains things.. Except maybe in its whirlwind before spewing it out the top.. Again not being a dick.. But common sense.. This is Storm powers.. Lighting storm - creates and cloud and shoots down lightning cause knock down.. Make sense right.. Who wouldn't get knocked on their ass by lightning Freezing Rain - Slows people down.. Who would have thought that.. Thunder Clap - who would have thought getting hit by a Sonic Boom would possibly stun you.. I mean do I need to go on ? How about they intended Hurricane to push mobs back and scatter them around, just like all the other powers in storm summoning are doing what they intended.. Maybe they didn't realize because this game was the first of its kind that people would eventually look to herd mobs and clear maps as fast as they can. Listen realistically there are no corners you can completely herd mobs into with Hurricane.. I mean you just can't.. They move around.. get knocked down.. spin off the sides.. ETC.. There is just no real EXACT PERFECT way to keep mobs in one place with hurricane.. It just is not a containment power..
  5. Why ? Where is your math to prove this ? A player is loosing a set bonus for this. I think that is penalty enough. But again show me the theory where you feel this is standard SOP. I mean you are purporting that there is no benefit to this IO and people should LRN2PLAY Hurricane. So why would someone requesting to be penalized because they have some difficulty with hurricane for some reason now suffer yet another penalty.. Again to have a penalty they must be getting some benefit. Are you now saying there is a benefit to this IO ? Sort of contradicts your stance. Again not being a dick.. Though I know I sound like one on here, but just no other way to put it clearly so sorry if my Verbiage offends..
  6. I know I had a long post but if you read you can see I understand how to work with issues of Hurricane. But I have been on teams with first time players that were just excited to have a new power and use it not realizing the amount of scatter.. I've been on ITF where players have used hurricane to accidentally put mobs into walls. I have been on ITF where key mobs guarding those Sybil were knocked in to a wall and we waited around waiting for the mob to come back and then just decided for a reset.. I don't know when you started playing I've been playing since the game originally opened. This issue or debate is nothing new.. Just use waybackmachine and look at the original forum post about this.
  7. The player is NOT scattering anything.. The Power is scattering.. They created this power to do that.. You are basically blaming the tiger for eating someone at the zoo that accidentally entered the cage.. The tiger was just being a tiger. You are giving someone a hammer and then complaining they are not using it properly to screw in a screw.. If anything I give credit to the game creators they created and simulated a hurricane pretty well with this power for all intent and purposes..
  8. Am I correct that this failed coming in on the last patch ? I also understand that there was a Ninja run without the Ninja Stance, which I liked as well. I loved the mobility of Ninja Run but hated the stance, but regardless would suck it up and enjoy using it a bit more if it just didn't detoggle Combat Jump.
  9. You see the irony in this right. Can you point me to the Power Police in this game ? Can you point me towards the training demo for Hurricane this game or the original game had ? Again back in the day of 15 years ago this all was great unique concept. Game mechanics overall on every game has changed in 15 years.. Scatter affects ( or effects ) are now usually kept on Big game bosses to disrupt and hamper a team of players, EG make it tougher at least in the beginning of the game for people to learn how to fight a raid type boss. For example GW2 comes to mind where may world and Raid builds do not have scatter powers in them, whereas WvW and PvP builds do have push and pull powers in them. I mean really players didn't create this power, NCSoft did.. Everyone eventually after the game came out discovered herding. Today herding is common in just about every game. If you read someone say herd them or we are herding you would know exactly what they meant. But this power does not herd it scatters. I have played hurricane a lot I also ran with one player tormento from repeat offenders and we did a lot of storm teaching on how to use hurricane in holding mobs into a corner. We would run around the map pull mobs into a corner.. Then one would stand back turn on Hurricane while both took hits.. Trading O2 heals.. mobs would be pushed into a corner and the one player would move out of the corner through the others hurricane. Then take up a position behind and O2 and hurricane a bit off the others center, thus having a double spaced hurricane. But regardless of all of this mobs could still spin off the walls along the top of the hurricane if they got to close.. Eventually we would have others try it out once they got the hang of it with us alternating with us. Eventually we had a few stormers doing weekly runs together that knew how to herd. In the end I will repeat I would never want to change the power for all the players.. Thus my thoughts on an IO that could be combined for those wanting the repel removed and just keeping the knock down.. Even if a player has to sacrifice an IO set bonus to just put in an IO that removes repel and nothing fancy as I mentioned would be an option. Thus the max set bonus would be one less then what is slotted because the repel IO would be there. End result I made my choice to make a slot sacrifice without hurting anyone else's play style in the game. Mind you I know for a fact that removing repel would allow you to do ANYTHING you wanted now in the game with this power.. There would be no hinderance or gimmicks needed or no Learn to use the power. End result if I can't use an in game power as it was designed in the game without pissing off players then there is a flaw in the power design.. Again I don't mean griefing.. Again they made and put things into Hurricane to simulate a hurricane, thus the knockdown and repel. Maybe herding mobs is not playing the game correctly. Maybe we are pretending to be superheroes and villains and hurricane does what it is intended to do. Maybe they expected a team of 8 to work together but not herd but move around fighting mobs like a group of 8 superheroes taking on bad guys and THEN combining powers against that one AV that they can't really solo alone but need to be together for .. Thus why AV are not Repelled by hurricane. Maybe your thought process on this is incorrect from just being ingrained into a herding mentality that is just prevalent in gaming today.. Again not being a dick but trying to remind people this game is old and many of the common gaming concepts today where not so common back then.. This was the first real superhero game.. You can't beat up the player who just using their powers, just isn't fair. its pretty much imposing the you must herd and clear out a mission as fast as possible to actual playing the game as a superhero/villain. End result you are now saying Your playstyle is correct and mine isn't because it is not Optimal for your exp/inf per hour ratio. Not saying my idea is the best, but it is.. Create the IO give the player the option that is all.
  10. I think this was answered on the first page by hardship You don't need a base because you can get any IO you want. All the zones are there.. So you can PVP or do a Hami raid. I mean everything you are asking truly does exist ATM.. I am NOT trying to shove anyone off but if you have X amount of friends/in game player base that you know that really want this, make the move to the test servers.. I know many people in games actually live on the test servers for various reasons. These are also the people that are picked up when a new Xpac is coming out and they look for Alpha testers so it has it's perks as well. For everyone else there is no reason to shoot this idea down because you can't shoot down something that already exist..
  11. I believe they are working on an way of implementing it but to them it has to be perfect and complete.. Not some clunky hack or work around like some other servers have this working. I firmly believe that this is their way of impressing NCSoft which they are working with to some degree in the background. As per the name change of Homecoming. I think this is all future work for a possible shot at a new game as their really is no Superhero game out on the market of any great value.. It was COH then came along Champions Online but Champions Online fell apart.
  12. I'm not crazy about the Repel either. These powers were Unique when game first came out.. First of its kind.. No one was going to complain back them. Fresh idea.. Today we know you would get kicked from a team for using hurricane on standard mobs regardless. AV yea because they just won't get pushed back. Make it a combine IO EG the Turn off Repel IO just does that.. But if you combine with another set IO it get added to that Set IO as another bonus. Make where you can only add it to the first IO of each set. Example Knockback IOs it would be Damage/Knockback excluding sudden acceleration which would be Knockback/Recharge Hit Debuff IOs it would be just Debuff. This way they would just have to create 1 new IO in each set.. Damage/Knockback/Repel Off Knocback/Recharge/Repel Off Hit Debuff/Repel Off
  13. Specific IO that removes the repel ?
  14. Having a BUNCH of DP toons from all different archtypes I can say anyone you pick is going to be good..
  15. just reworked one of the builds. With the endurance bonuses from health IOs you should be fine endurance wise.. Venomous Gas hit debuff will put you over all the defense caps.. Hail of bullets isn't going to get much recharge on it.. You could puck up Burnout for vengeance Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Poison Secondary Power Set: Dual Pistols Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Alkaloid -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg(3), Prv-Heal/Rchg/EndRdx(3) Level 1: Pistols -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(5), SprDfnBst-Dmg/EndRdx/Rchg(5), SprDfnBst-Acc/Dmg/EndRdx(7), SprDfnBst-Acc/Dmg/EndRdx/Rchg(7), SprDfnBst-Rchg/Heal%(9) Level 2: Envenom -- AnlWkn-Acc/Rchg/EndRdx(A), ShlBrk-Acc/EndRdx/Rchg(9), TchofLadG-Rchg/EndRdx(11) Level 4: Empty Clips -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(15), SprVglAss-Dmg/EndRdx/Rchg(17), SprVglAss-Acc/Dmg/EndRdx(17), SprVglAss-Acc/Dmg/EndRdx/Rchg(19), SprVglAss-Rchg/+Absorb(19) Level 6: Weaken -- SphIns-Acc/EndRdx/Rchg(A), CldSns-Acc/EndRdx/Rchg(21), DarWtcDsp-Rchg/EndRdx(21) Level 8: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(25), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25), SprBlsCol-Rchg/HoldProc(27) Level 10: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(27), LucoftheG-Def/Rchg+(29), Ksm-ToHit+(29), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31) Level 12: Swap Ammo Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), TtnCtn-ResDam(33), TtnCtn-ResDam/EndRdx(33) Level 16: Bullet Rain -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(36) Level 18: Paralytic Poison -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(36), SprEnt-End/Rchg(36), SprEnt-Acc/Hold/End(37), SprEnt-Acc/Hold/End/Rchg(37), Lck-%Hold(37) Level 20: Suppressive Fire -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(39), UnbCns-Acc/Rchg(39), UnbCns-EndRdx/Hold(39), UnbCns-Dam%(40), Lck-%Hold(40) Level 22: Weave -- Rct-Def(A), Rct-Def/EndRdx(40), LucoftheG-Def/Rchg+(42) Level 24: Super Speed -- Clr-Stlth(A) Level 26: Poison Trap -- Lck-%Hold(A) Level 28: Executioner's Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(43) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 32: Venomous Gas -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(48), DarWtcDsp-Slow%(48), DarWtcDsp-ToHitDeb/EndRdx(50) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45) Level 38: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(48) Level 41: Tactics -- GssSynFr--ToHit/EndRdx(A), EndRdx-I(50) Level 44: Vengeance -- LucoftheG-Def/Rchg+(A) Level 47: Antidote -- RechRdx-I(A) Level 49: Elixir of Life -- RechRdx-I(A) Level 1: Brawl -- KntCmb-Dmg/EndRdx(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 1: Vigilance Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11), NmnCnv-Regen/Rcvry+(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), EffAdp-EndMod(15) Level 22: Chemical Ammunition Level 22: Cryo Ammunition Level 22: Incendiary Ammunition Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1491;712;1424;HEX;| |78DA6593CB4F135114C6EF4CA7404B79548A3CCBA308050A438787C69589BC54C05| |44DDC364D19CA244DA7E9944497EE5D286ADCF80057F85C284FDDF8DAB9F39F3046| |051377263A9ECE772C4D3A49FBBBF39D7BCEFDCE9999852B53BE17B3D74E09A9763| |29DB0ACF894BEA46716F59C7B21913292A27055D22FF05F8F9F5E595A5263A66199| 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  16. You get some defenses, Smash, Lethal, Ranged, Energy. You can swap out 2 the primary attacks for the archery attacks. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Natural Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Trick Arrow Power Pool: Speed Power Pool: Medicine Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Call Swarm -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Entangling Arrow -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(33), EnfOpr-Acc/EndRdx(33), EnfOpr-Immob/Rng(33) Level 2: Call Hawk -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Acc/Dmg/Rchg(9), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11) Level 4: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(43), CldSns-Acc/Rchg(43), CldSns-ToHitDeb/EndRdx/Rchg(45), CldSns-Acc/EndRdx/Rchg(45), CldSns-%Dam(17) Level 6: Train Beasts -- EndRdx-I(A) Level 8: Call Ravens -- PstBls-Dam%(A), PstBls-Acc/Dmg(13), PstBls-Dmg/EndRdx(13), PstBls-Dmg/Rchg(15), PstBls-Dmg/Rng(17) Level 10: Glue Arrow -- PcnoftheT-Acc/Slow(A), PcnoftheT--Rchg%(23), PcnoftheT-Dmg/Slow(37), PcnoftheT-Acc/EndRdx(40), PcnoftheT-Rng/Slow(42), PcnoftheT-EndRdx/Rchg/Slow(34) Level 12: Summon Wolves -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(21), BldMnd-Dmg(42), BldMnd-Acc/EndRdx(48), BldMnd-Acc/Dmg/EndRdx(48), BldMnd-Acc(34) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Poison Gas Arrow -- FrtHyp-Plct%(A) Level 18: Aid Other -- NmnCnv-Heal/Rchg(A) Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(23) Level 22: Kick -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(25), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(40) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25) Level 26: Summon Dire Wolf -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(27), BldMnd-Acc/EndRdx(27), BldMnd-Acc/Dmg/EndRdx(29), BldMnd-Acc(29), BldMnd-Dmg(31) Level 28: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(46) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Tame Beasts -- EndRdx-I(A) Level 35: Oil Slick Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(37) Level 38: EMP Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Rchg/Hold(39), BslGaz-EndRdx/Rchg/Hold(39), Lck-%Hold(40) Level 41: Summon Lions -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(42), SprMarofS-Acc/Dmg(45), SprMarofS-EndRdx/+Resist/+Regen(46), SprMarofS-Acc/Dmg/EndRdx(46), SlbAll-Build%(43) Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50) Level 47: Acid Arrow -- Bmbdmt-+FireDmg(A) Level 49: Aid Self -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(50), NmnCnv-Heal(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal(A), Pnc-Heal/+End(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19) Level 1: Pack Mentality Level 50: Ageless Partial Core Invocation Level 12: Dire Wolf Level 41: Lioness Level 50: Agility Partial Core Revamp Level 12: Alpha Howler Wolf Level 12: Howler Wolf ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1557;710;1420;HEX;| |78DA6594CB4F135114C667DA29A505A4BC0BB494561028505A706FE429B13528C56| |85C90A60C30115A524AD4A58F6874A568E2CAE75E7C1BFE101F8971E7332AE0CEC4| |4D3DCCF7D136E9A493DF9DEFDC73CFF9EE9D69ECFC68E5C6C4C5438AEA1A594AACA| |ECEC612AB593DB36CA4E6ECC712D9B54C62C9AAC86597DB5788CD4EAF2D2FA753A1| |615D24E65C682D8A0FAFCDCF87E219237976F67026933E5733995AD4337A2A1BDA1| |B38A7D2E9A5D0F48AAECF5599C3983E67248D945E693E45F5C48A915A4068DC5858| |CCCA93676CC548868ACAC412497DAFBC5B5AEC937B7477605E399B724F10D114CB7| |DF201A83D241F81658FC14B5A3ED7AADC544DADFD16B94EDE06C7A58ECA3A2AEB94| |B14E39D72F673D27EB3859E7B2D4B132D7FAD9A2285E4D097E21BF827DDFC8EFA0E| |B073821756DC8556C7EAC77C48D23124DB36F42AB7C49BE02F7BD065D6FC02BD283| |833D389EC053E30BB06303EC7A0AF63C03FDCFC131A95761BACFD92A7E62BDFA5F6| |0CF0E38F09BDC02FDDB60401AAD32372EA756F5B237F2AAF4544D6FD5672CA6E695| |F935D46AA6D9A7687558C352D700ADBE9E31176891390D3CCB86B820A029EE29D07| |F1CEC3A015A656E137B6A1AB49AF9EE5D41F6FBA8786DA6D7667A6DA1D7167AF4D0| |A3871EDBB807FB65DD56F4A0B67E829FFE8FA026312F3D78E9A18D1EDAE8212AB57| |DF4EEE3595F973D0AF0DC02561BEA68A48D2C033BEC64397843723BF99E74BEC5FB| |74E01DF99EFC0076FD439F93D243B70AFFDD710D673C03F69D04FB4F93A7C0E0087| |237652B7BE9B1971E07E831428FD72425448F210BFAF4C9DE84A159C23CF3489C9C| |013D856F557E7229C112255CA2444A94A112E56089122D561CF0162B68B9292DFF5| |FA0A86686C395FFC2735B4E89AAC5D19D82A2AAED78DF6AFDE076C9EC3FC5B3EFA2| |7AED3A180916BAB8532712C743C1FC179A1B947137C77F1B650ED6CA858BE60C148| |DFF03DC230287| |-------------------------------------------------------------------|
  17. plainguy

    DP/Dark Blaster

    I actually had another build Here is is.. 5 points short Negative defense. But the Hit debuff will put you at far past defense cap. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Darkness Manipulation Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(5), SprWntBit-Acc/Dmg/EndRdx(5), SprWntBit-Acc/Dmg/Rchg(7), SprWntBit-Dmg/EndRdx/Acc/Rchg(7), SprWntBit-Rchg/SlowProc(9) Level 1: Penumbral Grasp -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(45), MlsFur-Dmg/Rchg(3) Level 2: Dual Wield -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(19), SprBlsWrt-Rchg/Dmg%(21) Level 4: Empty Clips -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(21), Ann-Acc/Dmg/Rchg(29), Ann-Acc/Dmg/EndRdx(29), Ann-Acc/Dmg/EndRdx/Rchg(31), Ann-ResDeb%(33) Level 6: Swap Ammo Level 8: Bullet Rain -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34) Level 10: Death Shroud -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(40) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15) Level 16: Soul Drain -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(17), ClvBlo-Dmg/Rchg(17), Erd-%Dam(19), Erd-Dmg(42), Erd-Acc/Rchg(45) Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(45), Thn-Dmg/EndRdx(50) Level 20: Touch of the Beyond -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(46), NmnCnv-Heal/Rchg(46), NmnCnv-Heal/EndRdx/Rchg(46), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(40) Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(27) Level 24: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48) Level 26: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27) Level 28: Dark Consumption -- PrfShf-End%(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Hail of Bullets -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(36), SprDfnBrr-Acc/Dmg/Rchg(36), SprDfnBrr-Acc/Dmg/EndRdx(36), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(37), SprDfnBrr-Rchg/+Status Protect(37) Level 35: Dark Pit -- Empty(A) Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 44: Hasten -- RechRdx-I(A) Level 47: Super Speed -- Clr-Stlth(A) Level 49: Burnout -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1492;678;1356;HEX;| |78DA6594C94F136118C6BF994EC50285B2534A811691D54AD5BB89A21EA449A1EA9| |54C605226D6B67651387A542F8A1A13564D5CC0EDE4FAEFB84613D1BB87FA769E87| |D2A4934C7F33CFBB7EEF375F634B538D6FCEDD38A934EFE99499CFCF9D92DF82957| |3C7CCA43DAFCA579DDC01CA73B3663A692D44A68A666A2E6EE70B99547E68CF9628| |66B3995C213265E62EA72DC91533D376B698320B7626AD1AE3994C2A326D99593B9| |D6CDE7B59B072F9453BEB75DECFDAC9C58258EB9DB744D6B216FC67B2F67C64AF42| |CC9CB7E4A7FCBCDC2D6D8DCAEDF7295E25B7DA36948A1ACAD8215F80075E92AFC08| |3AFC1ABED95585DDD14840D35710BD46F833D925F637E6DD585F835B07E9DDC005B| |37C1F62D3020B12EC6BA3ED3F605ECFD4A7E03FBBE83033FA84BACDB295C2A057DD| |886729EBAB7E87DE01DF91E0C7D203F929FC0BCACD1833C6ECF3AB4431BE0E14D72| |8B7C040E3F063BA5680362F5860ECDD11ADB491FD8223E5EFA78E9D3449F26FA14A| |58766678A2577734A399AEF0A99065B7775A582861AFD094EFC02FB65ED2DDCA396| |0DF84E6C81D14DF09AE46FE37CDA6650F3C82C99202F80C317C94B609BF4DFC1F97| |43CD1B1EEA7E433B0FB39B90DF6EC80BAC476A1AEAB2B8EEFE5E80C394B264097F8| |FA5147F31FC31EF77469CE1AAF4BFF0165946D2AF010B90DF10F72AE41CEB58F73E| |DE35C43329B7EAEBB5F61CF063552275DDC738374834B52338C58152EC9A5964519| |62B6A13BF01ABD4BAE8063F7C8FBE403F09F7432C26E47D86D94DD46D96D5856340| |E1F353E8E9D1B142D422DE2E1543B959A646793F4EB352A27B57C20A4DB5059E1F9| |383F56B196C66A3C276B94688D72BC463951A34CD72871A3F2DFA03447F1EC9FF8D| |2EF7AB16AD5D63FD54A08DFC06E8DD7DF7D45D3F835E82BE0AA1C0537F3AF553DAF| |573DFF07AC49F60A| |-------------------------------------------------------------------|
  18. plainguy

    DP/Dark Blaster

    This is a quick swap from Ninja to Dark on my DP.. I will post a more cleaned up build later, but it is clear you can get defense cap if needed along with the EXTRA Hit Debuff of dark. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Darkness Manipulation Power Pool: Speed Power Pool: Experimentation Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(11) Level 1: Penumbral Grasp -- Dvs-Hold%(A) Level 2: Dual Wield -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(21) Level 4: Empty Clips -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(7), Ann-Acc/Dmg/Rchg(13), Ann-Acc/Dmg/EndRdx(13), Ann-Acc/Dmg/EndRdx/Rchg(15), Ann-ResDeb%(25) Level 6: Swap Ammo Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 10: Shadow Maul -- Empty(A), Empty(19), Empty(21) Level 12: Toxic Dart -- Apc-Dam%(A), GldJvl-Dam%(43) Level 14: Bullet Rain -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(19), Artl-Acc/Rech/Rng(25), Artl-End/Rech/Rng(29) Level 16: Soul Drain -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg(36) Level 18: Speed of Sound -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(36) Level 20: Touch of the Beyond -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(42) Level 22: Boxing -- KntCmb-Acc/Dmg(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29) Level 26: Corrosive Vial -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Rchg/ImmobProc(42) Level 28: Dark Consumption -- RechRdx-I(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(46) Level 32: Hail of Bullets -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx(34), SprDfnBrr-Rchg/+Status Protect(43) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37) Level 38: Midnight Grasp -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(43) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42) Level 44: Smite -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg(46), SprBlsCol-Dmg/EndRdx(45) Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 49: Adrenal Booster -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Agility Radial Paragon Level 1: Quick Form Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1500;693;1386;HEX;| |78DA6594C953134114C67B9219428040026109214202082410897AB74A410F92321| |2F54A4DC15498322663325138FA1FB89655AC5AE5026E27D77FC5F2E47A72B97318| |5FFA7B40AA66AAA67F3D5F4F7FEFF5EB9EC9AECCB4BD3977EB945002678A7AB5BA7| |09A5ADBA86859BD602E8AFAE5A33BCAF2C2BC5E2A184BE9999A5E5CC89955BB5CAC| |8EEE8FE56B9655AED8E919BD72B5649057562F9956ADA8DB66B9245A72E572319DB| |70C63292CBBB32B965131AF19255BBE1090E259B3B06C9BA542877C9A33F425A352| |5D36ADC8AC652EA6F72365F545839A7A7FB58FD24BD21D090ABE1C4DECA8426454D| |1B40B36BF60BE045B5E315F83D7C3077385D81152EB273F85FD9435AFD43CEBCC0D| |50DD646E81E16D304A73BD3CD7FB155AD337B0ED3BF307D8FE13ECFB050ED05C0D7| |39D04D5DE279370145FAA9E975FB4336DCAD98F318FDFA14B74CA362CDB0B549256| |B828AD198F744E4E22428C220438BB8057935A50656A606713D8E703079AC11A45E| |D907571B48EC7A85ECF23E636D8BFC5DC048737C01CE514E29C425F90D3F067F006| |F97661355AD745456A43F3E0581E1CB9C4CF97C1892BA04255EAE6DDEBCE1112AAF| |092D6CB95EBAD7762B486E358FF3CE511E1F547DE22B723EF98EF991FC0918FE0C4| |27F026E519E558D1144E8A4AB162BC13B16ECE3D084E85C138D57C90630E0A780D2| |960DCC354995E30A9817B3437C1FE09F61F66FF11F65FA5BC46D97F549E80A3AE76| |4CB649D98628E771AECF387B4EB06785BC52EC957A801C26EF33EF81537799B759B| |F0376916F9AF731FD047B7BEC29F319F33998D961EE8279DA97693E1FD37CCA33CC| |01B5E10B952B88D715447292AED16997927129275CCA499732E75272EAC17F41285| |2F11F7EEDCEEF161A5578740AE7E36FA316C719FCD3A88DE3BD7F8DDA43D464AF87| |C0AB3C9F3CC8C5590B1DFE25D61BFA1B0DFDFFE22D0F59| |-------------------------------------------------------------------|
  19. Yea I tried this thinking it would work.. All it does is knock them down but still pushes them back
  20. could you post the MX file so we can copy it into mids for review
  21. I thought it worked well with the added proc in it. I do like the way it looks. I recall playing with someone call the Green Emerald on an ITF I had to commend them on the looks it was pretty great..
  22. I just swapped out DP for Electric on my build and came up with this.. Nutshell I think you can get more defenses out of it. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Electrical Blast Secondary Power Set: Ninja Training Power Pool: Speed Power Pool: Experimentation Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Charged Bolts -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(11) Level 1: Immobilizing Dart -- Dvs-Hold%(A) Level 2: Lightning Bolt -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(21) Level 4: Ball Lightning -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(7), Ann-Acc/Dmg/Rchg(13), Ann-Acc/Dmg/EndRdx(13), Ann-Acc/Dmg/EndRdx/Rchg(15), Ann-ResDeb%(17) Level 6: Short Circuit -- Empty(A) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def(19) Level 12: Toxic Dart -- Apc-Dam%(A), GldJvl-Dam%(43) Level 14: Boxing -- KntCmb-Acc/Dmg(A) Level 16: The Lotus Drops -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg(29) Level 18: Speed of Sound -- BlsoftheZ-ResKB(A) Level 20: Kuji-In Toh -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(21) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(25) Level 26: Corrosive Vial -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Rchg/ImmobProc(42) Level 28: Smoke Flash -- RechRdx-I(A) Level 30: Voltaic Sentinel -- Empty(A), Empty(33), Empty(36), Empty(36), Empty(42), Empty(46) Level 32: Thunderous Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx(34), SprDfnBrr-Rchg/+Status Protect(43) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37) Level 38: Golden Dragonfly -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(39), ClvBlo-Dmg/Rchg(39), Erd-%Dam(39), Erd-Dmg(40), Erd-Acc/Rchg(43) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42) Level 44: Sting of the Wasp -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg(46), SprBlsCol-Dmg/EndRdx(45) Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 49: Adrenal Booster -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Agility Radial Paragon Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1480;686;1372;HEX;| |78DA6594D96F125114C6EFC0508496965A5AA85DE96259CA14DC5E4D54F4C15611A| |AAFCD844EE8183A108A497DF43F708D8976D1C4A5757B72FD5F7CAA5B34B19A685C| |D2073CDCF34188DC64EE6FF8EEDC73BF73EEBDCC2C1F6B7B76E2D261A1788EE6F5A| |5A5B923D4978D926346CF9959516D4E7A8620CFA5752B67CC6BC9BC912D97CCAC9E| |E70983B5F1CC8562B1502A6BA74CEBBC3E375BD24DCBB472C29D2A14F25AA66818F| |33EF99A5C2E1A2573D1B0CA7AD92C581E291E37730B65FABC43FE9A36F479A3B4B4| |60167B934533ABD59698D1B30675D5F78B01F216A14713B55671880D5588842A5A3| |699BB1E818F99EE27E053E68F507DAE101B426A530405F1945B76A9D96E832B4C75| |155C63FAD699719A65C75CFB166B2DEF986DEFC10FCCF68F4CEF2766826639E0C55| |1A12646A8FC4E69A5A238A355772ED10EFE22E72E1EB3B9BA151961B717F4314F53| |795A39A2D29AB0492D32C9AB2914DB83D53C29C2882A7E53CC0EB8EFB8CB15EAB90| |3AE33F7AC81ABCCFE15668AD6EA44BCCEB7BCD61F8AD7C51E1D5D67D8D3709A3991| |618ECDE2F759A6EF1CD34EFEBA917BB79F5E065411D887AAD3981FB9FB917B3F720| |F20F734F9E9452EBDCFD9E3E00BF025F88A39F69A197EC3FC4BBEFB904B5F944FC5| |41C200E20DC8DD1996FD68431F967D4CF687AA3707DF0F098E3BAC3083365005EDC| |C8883B9E3A5ED407E23C86F14F98D21BF1DF2388EF8E379F6B87711B4C06D9BACDB| |C46766E40BB393EA17426D43881F46FC9F14378AB8D11BEC67F23A788D19BB0A5E8| |67E85D9457135ECB7768FCFC0D47DF001F89099D800379919DAAF38CE6A1C673C01| |F6AB0DB7545637A8D62E69A512691A8D37298926657F9372A049996E52526AFDBF4| |128527179EB37BEF2D54DA30A4663BC07DF1AB5209FDFED462DC4DF7D6FD46E724D| |767A08C8F264A4EEE5FFF60F13EE1348| |-------------------------------------------------------------------|
  23. This is what I have and I am doing 4/8 on it VS Council.. I love it great fun.. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Ninja Training Power Pool: Speed Power Pool: Experimentation Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(11) Level 1: Immobilizing Dart -- Dvs-Hold%(A) Level 2: Dual Wield -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(21) Level 4: Empty Clips -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(7), Ann-Acc/Dmg/Rchg(13), Ann-Acc/Dmg/EndRdx(13), Ann-Acc/Dmg/EndRdx/Rchg(15), Ann-ResDeb%(25) Level 6: Swap Ammo Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def(21) Level 12: Toxic Dart -- Apc-Dam%(A), GldJvl-Dam%(43) Level 14: Bullet Rain -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(19), Artl-Acc/Rech/Rng(25), Artl-End/Rech/Rng(29) Level 16: The Lotus Drops -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg(36) Level 18: Speed of Sound -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(36) Level 20: Kuji-In Toh -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(42) Level 22: Boxing -- KntCmb-Acc/Dmg(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29) Level 26: Corrosive Vial -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Rchg/ImmobProc(42) Level 28: Smoke Flash -- RechRdx-I(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(46) Level 32: Hail of Bullets -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx(34), SprDfnBrr-Rchg/+Status Protect(43) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37) Level 38: Golden Dragonfly -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(39), ClvBlo-Dmg/Rchg(39), Erd-%Dam(39), Erd-Dmg(40), Erd-Acc/Rchg(43) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42) Level 44: Sting of the Wasp -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg(46), SprBlsCol-Dmg/EndRdx(45) Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 49: Adrenal Booster -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Agility Radial Paragon Level 1: Quick Form Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1511;703;1406;HEX;| |78DA6594D94F135114C6EFB4339402A5145AA094B214902E50A9FA6EA2A00F82568| |ABE36937652C69469D396041FFD0F5C63C2AA890BB83DB9FE2BC627DCA28968A271| |090FE3E97C0768D249667E77BE3BE7DCEF9E3333334B932DCF4E5F392E24D7C9BC5| |A2EA74FD0B5A295941935A76744F570D01960393DAB1A392D1B9F5C54F3E9A45EAE| |14F2E5BEBDB9D462B1582855E26775E3929A9E2BA9BAA11B39D1942C14F2F15451D| |3B25E6B38B554D44AFA826654D48A5E305C96784ACFCD57E871B77537ADA959AD54| |9ED78BFEA9A29E89EF2D31A36634BA54C797BBC957944E7F9BE0C354C4A62C44421| |60D5B60E323E663B0E909F329F833BC1F2BC4A6B0B41ECA27713E69D96E69B615E6| |2A28AF31D741EF0618A0583BC7DAB7A135BC075B3E303F82AD9FC0EECF602FC52A8| |8354354748765C2941CB1AA2FA76865FE26CF4ECCD99C3EC98A6D6F03BD5EF01C15| |A619B9A4E684CDD2A263582748EBB8D8A3CBAE585A9BCC54C0F606B0DB01F636827| |F686D37C7BAEFA2869D77981B60CF3A730D1C5A0593E4C9C39E3CEFE069E82DF897| |F276604F4AC779EC6160161C4D81C3737C7F018C5C0425AA958F7BE84B1242B2B09| |3D6C5F5EBAA0E82B48723D8FF2CF9F0F31EFCCFE1ADEF05F325F31538FC1A8CBC01| |FF91CF00AF1588E17D9169AD20F723C8FD18E07E8C733F06A9E6FDBC66BF40AE010| |91CB43165A61D8C2AE02EC586387F88F30F71FE61CEBF4BBE4638FF481EBE0E2D30| |0DE68ECDAAC3E81730FA15F490FF30D72ACCF9239CFF17E58D71DED82DF819BBC9B| |C018E5F675E65FD1AD84179E3DCD3F83DF4F9F07DE603E64330B1C9DC0253D4A309| |7E5726F8BD4F307BE59A6FD6A4832A27F89335CD68DDEC449D92A8538ED629C7EA9| |4E93A2529EFFF29846429CE83EFDFFCD644B312CF8EA307DF6BB541BC8F3BB55A18| |CFFDA8D56EA326BB9D04DEE599E8BE1773D973F0DF58A919AFD68CFF03DC15F26B| |-------------------------------------------------------------------|
  24. I oddly noticed they were just hitting a bit more. I think also because you can pick a lesser target you can get more reliability on the hits. I just felt like a faster mission run on my Whip Kin.. I have saved missing I farm.
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