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plainguy

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Everything posted by plainguy

  1. Very good suggestion.. Yet another basic thing that just comes out that many have overlooked.
  2. I never realized they didn't.. These odd things show you how even in gaming some thing are just not that thought out. You would think they would cover these bases. Go down the line of a check list of requirements. But you can see stuff falls through the cracks.
  3. This started as one thing but it was than one issue. Some QOL issues based around pet summoning in combat. ISSUE 1. When you summon the pet there is a 5 second delay after the pet appearing and you being able to target the pet for an upgrade. I am guessing this was placed for some server side sync issue. The problem is the pet is still attackable by mobs and takes damage and can be killed. End result Re-Summoning in the middle of a fight sometimes ends up giving you pets which are half damaged by the time you target them and do both upgrades.. Some possible ideas to fix.. Give the pets some sort of immunity timer when the player has aggro or whatever the system denotes the player is in combat. This way you can summon a pet and do both upgrades without having to worry about getting the pets killed again or being defenseless during the spawning of the summon. ISSUE 2. When upgrading a pet there is a moment it freezes and go into its upgrade animation mode ( about 3 seconds ). In combat this is detrimental to the pets and players survival. Basically the pet can't fight back but can still take a bunch of hits. It might not sound like a big deal. But you have to cast 2 upgrades . When combining the 2 pet upgrade delays with the above summon issue you have many seconds of inactivity where the pets are defenseless. Pet upgrade requires pet to be targeted. Some possible ideas to fix.. One upgrade to rule them all. The systems sees you have both pet upgrades in your build and gives you both upgrades when casting one. Some players for whatever reason do not use both upgrades. Create a one upgrade option, command, Macro ? Remove the upgrade animation if the player is tagged in combat to stop the pets from freezing and not fighting when in combat. Remove the target requirement from Mastermind pet upgrades.. Make the pet upgrade(s) a visible / invisible Massive AOE. In a nutshell as this game is based around combat.. A Mastermind is in a extremely bad position when you have to re-summon pets when in the middle of a fight. Because you are literally either clicking 1 to 3 pets and 2 upgrades. Which means between clicking the 1 to 3 pet summons and the delay of targeting ( mind you I am aware if you are summoning 3 pets that delay will be almost gone by the time you click the 2 upgrades ) and then add in 2 upgrades which cause the pets to freeze. You are talking a lot of seconds ( 5 second for summon delay and about 3 per upgrade ) where there is not DPS output.. And there is no Immunity from incoming DPS. Before anyone thinks of minimizes this.. Go stand in the middle of a bunch of mobs for 8 to 10 seconds and do nothing with limited or no defense ( I do not know what the pets inherit defenses and resistances are ). I do understand for some builds it is not an issue. But overall my point is you will not come out unscathed and some instances even require a trip to the hospital.
  4. Discovered that I can zone into a map and dismiss my Mastermind Pet and it is still active on the screen. The UI for the pet acts as if it is gone.. But you can still control the pet in a normal fashion. Dismissing the pet again has no effect. It still there.. Resummoning seems to fix the bug. I have not experimented enough with the bug to see what can be exploited.
  5. You mentioned Origin.. Has nothing to do with Balance. Look I don't know for example where they got experimentation from. Was it embedded somewhere in the i25 updates some remnants they found in the code of i26.. Or was it created by the Dev team to be ORIGINAL from HOME COMING.. Something to make them stand out from the other F2P COH/COV servers.. But it is clear from your wording, you are not really sure as well. You are making an educated guess. But still it is a guess and you really are not sure.. Only the Devs can answers that clearly. So Experimentation is Science.. Sorcery is Magic.. Force of Will is Natural.. Then we are missing Science and Technology.. But I can pick Natural and still pick up Sorcery.. Wouldn't it make sense that your origin would dictate what you can only pick.. EG Black wand and Nemesis Staff. The taser dart or whatever other power those are ( forget off hand ) you would get at first level. But again they are not locked in by origin. But again if you read the last sentence on the Origin selection.. In General this choice will not have significant impact on your overall game experience. Which clearly for all the years the game was live prior to going down, Origins did nothing for you.. Not that I expect the Devs to jump in here but it is clear no one has a clue on these 3 POWER POOLS as they are NOT labeled anything specific or special.
  6. But the reality is players have always been asking for the power pools to be cleaned up or to have the ability to take any Ancillary/Epic on any Arch Type.. Many have asked for Defense and/or Resistance Shield to be placed in all the Ancillary/Epic pools. Example.. I need or I wanted a smash / lethal Defense shield so I have to pick up Scorpion Shield from Mace Mastery , but I really wanted Leviathan Mastery because I was making puking type character and bile spray fit in extremely well thematic wise.. But beyond this. America's Angel is the only person whom happens to have some info regarding what I am ask, albeit its related to PVP..
  7. LOL No.. Again suggestion forum.. I made a clear suggestion.. Allow the ability to pick those 3 power pools instead of making the exclusive from each other. What part of that don't you understand ? What Proof do I need ? That it doesn't create a game imbalance ? Prove me it does ? There Millions of suggestions on these forums. I read a lot of them over time. Barely have I heard Prove that your suggestion is of value.. I mean I have seen some crazy suggestions around having incarnates at earlier levels and such. I have posted many suggestions over the years.. I never, ever had someone tell me prove the value and many were over endurance issues with masterminds.. The only person to this point as I have not read the other responses yet was American's Angel bring up some PVP valid points. But I need to look at other powers that might duplicate for example weakness resolve that is in one of the AT which would then somewhat nullify the ability of double powers as was mentioned FROM a PVP standpoint.. But I would also have to see from a PVP standpoint if using up 2 power pools like this would be effective in PVP or is it gimping you out. But again what is PVP here.. It is someone jumping by you will maxing out one massive hit and then maybe finishing you off with another big hit.. OR its a team calling out a target and then counting down to 1 from 3 and all hitting the same target at once on assist.. I will look into what America's Angel mentioned related to PVP.. To make it clear I am not skirting the comment about PVP. But regardless YOU didn't point out anything. YOU had not numbers or real answer until maybe America's Angel came in to give some value.. Mind you even with PVP you can clearly see they can have reduced effects and even immunity timers.. So there is nothing that doesn't say if you have A you cannot have B or B is locked for X period of time if you use A and vice versa.. As far as balance.. Players are Soloing TF on a 8/4 setting meant for 8 players.. That is not balance.. Please point me to your grip about that somewhere.. Balance ? AE farms ? 15 Comic Con missions to get to level 50 ? That is balance ? I am currently working on doing ITF solo on a 8/1 , No Deaths setting on a petless/semi petless mastermind.. If I succeed.. Is that balanced ? Again at least I am bring up some evidence to my defense.. YOU have brought up ZERO.. NOTHING.. Just keep parroting Balance.. Maybe you should try harder ?
  8. I reiterate Title pretty much says it all Wondering why Sorcery, Experimentation and Force of Will are locked out from each other ? Why can't I have both ? To keep this to suggestion format I suggest you let players have the option to pick whatever they want from the pools.. There is no evidence or Proof given that having these 3 pools will overpower a player.. There is no reason to force someone beliefs of Thematic reasons why power pools cannot be pick. Again there is NO EVIDENCE either that the Developers said this.. Further many of the power pools Break thematic builds long before these 3 power pools were created.. Why the sudden enforcement of thematic builds.. Are we going to enforce costume creation as well for THEMATIC reasons.. Are you telling me I cannot create a knight costume with my AR Device Blaster ? Nonetheless. I will once again Reiterate.. There is no reason why this shouldn't be allowed unless the Developers chime up and say the coding ATM prevents them from doing so based on how they were created.. But beyond this please do not give out false information when you have no proof to back it up.. It isn't fair to the players.. No reason to pretend to be smart or know something when you don't.
  9. There is no burden of proof.. This isn't court.. This is a suggestion forum.. I brought up a suggestion.. Some people mentioned balance without any lick of evidence to back up their statement. If you are going to speak on behalf of the Developers you best have some evidence or show me in some thread that you are the mouth piece for the Devs. As per the wizard of OZ. Don't look behind the curtain.. Which is pretty much what is happening here.. OH wait 3 people said Balance but produce no evidence of it .. It must be true because 2 people parroted what someone else said.. Again you gonna jump off a bridge because everyone else is ? I further reviewed the forums best I could with the search engine and discovered nothing related to any statements regarding balance.. So I did my homework per say.. Against myself even.. I didn't have to.. Nonetheless, if you are going to bring up a statement suggesting an answer why it is not done. Then it is YOU that need to produce the evidence.. NOT ME.. If we are going to go the route of court testimony it is innocent until proven guilty.. Prove that I am guilty.. Otherwise again don't respond.. Testifying in court over 1000 times I know at least that.. But I don't need to show the devs.. Sometimes stuff is just common sense.. Sometimes amazingly enough no one really thought about it.. Are you a DEV ? How do you know the Devs are not going holy shit we really never thought about this.. Further thematic responses.. Really.. Robot Traps with shooting a fireball ? DP device with a fire shield.. or puking up bile.. Thematic ??? Soul mastery for a gadget player ? It is amazing how people just say stuff for just saying and don't expect anyone with a lick of commonsense to response back.. Oh okay.. You got me.. We can't have sorcery and experimentation together because of balance and / or thematic reasons.. No proof or evidence to support it.. I mean really..
  10. You said balance but bring no proof of it. I expressed clearly if you take sorcery and force of will for example you are giving up 2 other power pools with more than likely come with defensive bonuses.. Further I expressed having played these power power pools I don't see them being greater than other powers DPS wise in your primary or secondary or even Ancillary/Epic.. But your response is just as I expressed.. No evidence to back what your saying and you only dismiss my response as if I was a neophyte in your presences not worth any proof.. Sorry Mr. Empirical if I just don't take your word for it. Again I ask you for ANY OUNCE of evidence to prove your statement and you or anyone else saying the same thing and no one has proven it. Listen don't derail the thread.. Come here with evidence or don't waste your time posting.. It is common sense that there is only so many attacks you can have in a chain.. I mean its not rocket science.. Each one of these Power Pools only has one AOE and you need 2 other powers to pick it up. I can create an AR Traps defender with more AOE.. I can create a DP Device with more AOE.. Or Single target for that matter.. Without the need of picking up 2 powers as a requirement.. Again IF anyone of these were so KEY in a build. you would see this in every farming build.. You would see it being mentioned on other builds.. But you don't.. You say balance but again you bring nothing here to support your evidence.. I mean How obtuse can you be here.. You are literally pissing on my leg and telling me its raining and you want me to accept it.. What you should do is put me in my place.. and show me the evidence of this BALANCE and make me eat crow.. I'm okay.. I will apologize and put myself down how wrong I was if you prove me wrong.. But you won't.. You will just drop off because you have no evidence. I know I am not worth your time responding to.. Common forum response when someone has no evidence to back what they are saying..
  11. But I know.. The response will be I don't have to prove anything.. I don't have to respond to you with proof... ETC.. Because no one really has any proof..
  12. What ? You said balance.. I never heard of it.. I never read it.. You are the one that saying balance.. We are not talking about Jesus or God here.. Support your statement with evidence.. ANY evidence.. Just don't blindly make a comment without any Proof and just expect people to back off. I mean how do you know the issue is balance... Because someone above said it, so you are echoing /parroting it ? I believe I am an intelligent man... I never seen it.. I looked around for it.. I didn't find it in the search. Again I could have failed looking.. But I have issue with people spewing something with no proof.. I gave some evidence in my direction. At a minimum if you want to respond give some evidence in yours.. I mean it's great to be a lemming and just say buzz words.. To someone else.. But I am gonna challenge you on it..
  13. All these builds are soloing 8/4 but I do 8/3 for just ease of running the missions. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Assault Rifle Secondary Power Set: Tactical Arrow Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Flight Ancillary Pool: Flame Mastery Hero Profile: Level 1: Burst -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/EndRdx(9), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(17) Level 1: Electrified Net Arrow -- TraoftheH-Dam%(A), GldJvl-Dam%(45) Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(3) Level 4: Buckshot -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(15), PstBls-Dmg/EndRdx(11) Level 6: Kick -- Acc-I(A) Level 8: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(21) Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13) Level 12: M30 Grenade -- OvrFrc-Dam/KB(A), OvrFrc-End/Rech(17), OvrFrc-Acc/Dmg(19), OvrFrc-Acc/Dmg/End(19), OvrFrc-Dmg/End/Rech(21), OvrFrc-Acc/Dmg/End/Rech(33) Level 14: Glue Arrow -- Rgn-Knock%(A), PstBls-Dam%(46), FrzBls-Rchg/ImmobProc(48) Level 16: Tough -- StdPrt-ResKB(A), GldArm-3defTpProc(33) Level 18: Flamethrower -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(25), PstBls-Dmg/Rchg(25), PstBls-Dmg/Rng(27), PstBls-Dam%(29) Level 20: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(23) Level 22: Hasten -- RechRdx-I(A) Level 24: Eagle Eye -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(34), PrfShf-End%(50), PrfShf-EndMod(33) Level 26: Ignite -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(31), PstBls-Dmg/Rchg(36), PstBls-Dmg/Rng(36), PstBls-Dam%(31) Level 28: Sniper Rifle -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(34), ExcCnt-Dmg/ActRdx(37), ExcCnt-Dmg/Rng(29), ExcCnt-Dmg/Rchg(37), ExcCnt-Stun%(31) Level 30: Flash Arrow -- DarWtcDsp-ToHitDeb/Rchg(A) Level 32: Full Auto -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(34) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37) Level 38: Gymnastics -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(39), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(42), RedFrt-EndRdx(39) Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(43) Level 44: ESD Arrow -- Lck-Acc/Hold(A), Lck-Acc/Rchg(46), Lck-Rchg/Hold(46), Lck-EndRdx/Rchg/Hold(48), Lck-Acc/EndRdx/Rchg/Hold(48), Lck-%Hold(50) Level 47: Bonfire -- FrcFdb-Rechg%(A), PstBls-Dam%(50) Level 49: [Empty] -- Empty(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), Mrc-Heal(23) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 4: Ninja Run Level 50: Agility Radial Paragon Level 50: Ageless Core Epiphany Level 8: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1504;709;1418;HEX;| |78DA65944B6F125114C76760108152A094963EA0A5F44181D2A2262E4D7DA6DA9AA| |655B76402634B32021986A84B177E01374DEC5BABD58D9BAA755F1FFD0CA6BE3E80| |8F8DEFC57898F387D630C9CCEFCE39F79CFB3FE7DE99A91BA79B9E9CBB754210DDA| |754B95CCE9CA4A7AE68F68BB25ED16455A85E76BABBE1C8CCC8853925971A2F97E5| |8AAA6766F25755255C73CE564AA5A2A6A72EC9593D9F95D5CCB8A615AFFB260AF38| |AA614F4546DE09E2E16D5D4D9FCDCBC9E2FCC39CDB7D992A2E43CE6705291738A56| |9ECF975C3C51ADCE6C3953CA67692C5F533253E67A3783A46C98EE01A1761936619| |9909604CB2AF3D01AF3F00AB3739DE9BDC75C1AACC78AC2A268DA9249ABC9AA4B44| |5E117925E49556FECFDF8CBC16E41D22583956B26E41C333A6F33962B6F1FE14B1D| |46A1BC708B64EB645EDBC03557DF6B716D3D6BAC7F491C3610A342C8E006B6F6A05| |BDCC18795DA8C1F589EBF2BE63B6EC81EF99AD1F98BD1F99CBD40037C75ADCC779C| |D9117AC6B744B3269250D1ED6207A82340851FC118E4F90D5871EF8D083206A0DA2| |179DE84537F23A289F1FF9FCA8B70DF5F6912FC03E2190E0F9EBA4B19D6DD6F62B5| |C73E43233BDC071BD7798499AD5013D1DD013869E28F444A1270C3D714217FAD7B5| |C3B6C84B66FF2B687F8DF73788DD65AE91B610F633B48DFED15B0FF2F5DCC5395B6| |40E2D81CBE00A33B2CA94A8FE3EEC771FF63B8AFDEEC77E6FD09A033CC736E064DB| |A08B39DC04BAC166F83D4C3FE58F2136B6C17AE30FC087E8E126F808F6C7CCFBB46| |E027525BEA3D61FE04FE6E82FF03733FD87B949E5A570C653B7E143FF0DBA8431F3| |19916ADFA361744BF5CF56E03993FB5EFA2A38C9B454FF8005D19CF5D94916CC124| |778892F076D31B67DDDB789E2791A0CD1319C607E3B381F47EC029D93315EC9186B| |D0166FB0A41B2CC71A2C471B2C0E6FFDA762FC6DA385D18D05FFFE78275EFF6118F| |F00771CFB96| |-------------------------------------------------------------------| This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Ninja Training Power Pool: Speed Power Pool: Experimentation Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(11) Level 1: Immobilizing Dart -- Dvs-Hold%(A) Level 2: Dual Wield -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(21) Level 4: Empty Clips -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(7), Ann-Acc/Dmg/Rchg(13), Ann-Acc/Dmg/EndRdx(13), Ann-Acc/Dmg/EndRdx/Rchg(15), Ann-ResDeb%(25) Level 6: Swap Ammo Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def(21) Level 12: Toxic Dart -- Apc-Dam%(A), GldJvl-Dam%(43) Level 14: Bullet Rain -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(19), Artl-Acc/Rech/Rng(25), Artl-End/Rech/Rng(29) Level 16: The Lotus Drops -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg(36) Level 18: Speed of Sound -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(36) Level 20: Kuji-In Toh -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(42) Level 22: Boxing -- KntCmb-Acc/Dmg(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29) Level 26: Corrosive Vial -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Rchg/ImmobProc(42) Level 28: Smoke Flash -- RechRdx-I(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(46) Level 32: Hail of Bullets -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx(34), SprDfnBrr-Rchg/+Status Protect(43) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37) Level 38: Golden Dragonfly -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(39), ClvBlo-Dmg/Rchg(39), Erd-%Dam(39), Erd-Dmg(40), Erd-Acc/Rchg(43) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42) Level 44: Sting of the Wasp -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg(46), SprBlsCol-Dmg/EndRdx(45) Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 49: Adrenal Booster -- RechRdx-I(A), RechRdx-I(50) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Radial Paragon Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1504;700;1400;HEX;| |78DA65945B4F13611086BF6D775B0A94526881520AB405292D54AADE9B28E80D68A| |5E86DB3299BB2A66C9BB62478E93FF018138E9A78004F571EFF8AF1CA6334114D34| |1EC2C53ADD778026DD64FB7CFB6EE79DF96676776679B2F5E9E9CBC785E43E59502| |B95EC09FAAD6A656546CDEB39513B9C740659CECEAA465E9B4F4E2EA9856C5AAF54| |8B854AFFDEBDCC52A9542C57936774E3A29A9D2BABBAA11B79D19C2E160BC94C49D| |3E67DD6726AB9A495F545CDA8AA55BD68B82DF1949E5FA8D2DF3DD6D5B4A6CE6BE5| |CA825E0A4C95F45C722FC58C9AD3E8A7B6BED44375C5E90CB40B3E4C456CC942A46| |4E1D8069B1E321F81CD8F994FC09FB1FD5821B684A5F5929FC47ED28ADDD26CABCC| |35505E676E80BE4D3048B1768EB5BF83E6780FB67E607E04DB3E813D9FC13E8A551| |06B46A8E94EAB085372266A75B9441BF337D5ECC23D9BCB2F59B11DEDA0CF079EA5| |C6B4C04B6A49D92C2D3E863C21CAE3E61ADD76C5D2DA65A6027638C01E27D8D704F| |EA1DC1E8EF5DC410FBB6E3337C1DE0DE63A185D03D35493976BF2BE454DD137E05F| |F2EDC49E94CE73D8C3E02C38920187E6F8FA3C387A0194A8577E9EA13F4D88C8C24| |E5A37F7AFBBB608D11E8E60FFB3544780F7107886DAFA9F335F305F8243AFC0D1D7| |E03FAA33C8B982093C2F32E50AF13C423C8F419EC738CF234C3D1FE09C03025E831| |218B63165A61D8C2BE02EC546D83FC2FE51F61F62FF5DAA6B98FD870BA8EBD022D3| |60EED8AC3E8C7C01E35F412FD51FE35EC5D87F94FD7F916F827D133751CFD80DE67| |570FC1AF30AEB57C14EF24DF24C937731E7C3F798F7990FC0D416731BCCD08C26F8| |5999E0E73EC50C933D5E50D3EC93EBDE5F930E31DDA0A4E5FDF7594896F2AD99148| |995717467A75E8B41FB5EAF85F1F4FCA8D76EA1DA9AA9196F483CD1A0A41A94A30D| |CAB106C575F0513177BB28236F7EC57BF0C158AD5BAFD5ADFF03A6F5F4F3| |-------------------------------------------------------------------| This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Sunbow II: Level 50 Science Blaster Primary Power Set: Dual Pistols Secondary Power Set: Fire Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Ring of Fire -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(11) Level 2: Dual Wield -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/EndRdx(13), Thn-Dmg/EndRdx/Rchg(13) Level 4: Empty Clips -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/EndRdx(17), SprFrzBls-Acc/Dmg/Rchg(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg(19), SprFrzBls-Rchg/ImmobProc(19) Level 6: Swap Ammo Level 8: Super Speed -- WntGif-ResSlow(A) Level 10: Fire Sword Circle -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/EndRdx(23), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Rchg/Dmg%(25) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 16: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(27) Level 18: Executioner's Shot -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(27), Apc-Acc/Rchg(29), Apc-Dmg/EndRdx(29), Apc-Dam%(31) Level 20: Cauterizing Aura -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(31), Erd-Acc/Dmg/EndRdx/Rchg(31), EndMod-I(33), EndMod-I(33) Level 22: Fire Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(36) Level 24: Boxing -- Empty(A) Level 26: Piercing Rounds -- Rgn-Dmg(A), Rgn-Dmg/Rchg(36), Rgn-Acc/Dmg/Rchg(36), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(37), Rgn-Knock%(37) Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39), Ags-ResDam(39), Ags-ResDam/EndRdx(39), Ags-Psi/Status(40) Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(40), RedFrt-Def/EndRdx(40) Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(43) Level 35: Burn -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(45), Arm-Dam%(45) Level 38: Hot Feet -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(46), ScrDrv-Dmg/Rchg(46), ScrDrv-Acc/Rchg(46), ScrDrv-Acc/Dmg/EndRdx(48), OvrFrc-Dam/KB(48) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(48), RedFrt-Def/EndRdx(50) Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(50), RedFrt-Def/EndRdx(50) Level 47: Tactics -- HO:Cyto(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(15) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Core Paragon Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 8: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1516;691;1382;HEX;| |78DA6594596F12511886CF81412C2D5DA41BD20AB47611EA14BAA8718989D69A266| |DD248E22D19E9A49D84C084A59BD1C47FE07AD3D2CD2BF72BD76B7F89B7C6AAD77A| |317ECCF7428933093CE7BCE77CEB99330BEB332DEF6E3EB82AA4FF7A562B16D3D7E| |8BFA417BCA98CA1E732BAA0A72955CEDDC9AF45E6E6BC340B6147FA96965BD697D4| |99B2964D2F1AC5523E5B8CD6D65265D3CC174AEAAC51D0D30B5ACE30CB59AD64E47| |3C2B798CF67D594A9EB4B2DF6705ED74C23B7ECB727B3C6F24A89666DB5A525BD50| |5C31CCE00DD3C8A835EF0B5AA6EAB53ADEE8A594E2F40BB6D39FACA66B798450844| |82AC22541175371830AF39887B92A6A0FD9BEC0DA4BE6F157E06BA6EF0DF89679B2| |1D6185E592FBC2D65A0EC0E7CC10ED71C3BFFB3DDBB57E60B67F043F314F7C06BF3| |0FBC8D6C3755983D47F2FFB11DE90DB5EDFA81E107C376DB1D6B90D5698DD3BE02E| |B3770F7372D6CCBE457397B4B501D2FCAC497F9CF3EF0537096D1C4BB66DBB84085| |0FD156698F2ECE035A563CCC5BD51997DE36082792AC9BC4BBB031C4B097C27AD9F| |D67E8087CC488463D7B846E842BD5D0FB9479147CCE863F009F89439F88C29A9B61| |EF4AFC7A2474428EB20BC052738ABC149708A797A1A3C079E67BAC95B08D9877AA4| |9DEDF0047776788ABB399C608E4C3315B2E9671B573F3A3ED20AFA9851CA298C9CC| |215CEFCCC0EB80BEE3163FBE001F31E590DE014062E709EB18BCCB14BE065F00AF3| |3EED1EC2CD195AE52E9F5D03D7C10DE6F826F88DEBECA07A4651CF28EA19473D49D| |4F397EA89634F1C7B92FFED09901F156FA23A4D50DCA293B4044E2B01BBA852BFE5| |569F52BFB5D5299DE6BC435954EAB753485B39F491221B959F0EE557A3729B23FF3| |ED2A4C4BBD80A568DAC982378C2A1241DCAA4439972284D479F0FEB4F37454403B6| |E8BE79A06F378C2B0DE3AFB1FA27C3FA07804CF8B8| |-------------------------------------------------------------------| This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Assault Rifle Secondary Power Set: Devices Power Pool: Fighting Power Pool: Speed Power Pool: Flight Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Burst -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/EndRdx(9), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29) Level 1: Toxic Web Grenade -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(50) Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(31) Level 4: Buckshot -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/EndRdx(31) Level 6: Kick -- Acc-I(A) Level 8: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(21) Level 10: Targeting Drone -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit(13), GssSynFr--ToHit/Rchg(13), GssSynFr--Rchg/EndRdx(15), GssSynFr--ToHit/EndRdx(15), GssSynFr--Build%(17) Level 12: M30 Grenade -- OvrFrc-Dam/KB(A), SprDfnBrr-Acc/Dmg(17), SprDfnBrr-Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Acc/Dmg/EndRdx(33) Level 14: Caltrops -- Rgn-Knock%(A), PstBls-Dam%(33) Level 16: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50) Level 18: Flamethrower -- Rgn-Dmg(A), Rgn-Dmg/Rchg(25), Rgn-Acc/Dmg/Rchg(25), Rgn-Acc/Rchg(27), Rgn-Dmg/EndRdx(43) Level 20: Hover -- LucoftheG-Def/Rchg+(A) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Field Operative -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(33), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(39) Level 26: Ignite -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(50), PstBls-Dmg/Rchg(36), PstBls-Dmg/Rng(36), PstBls-Dam%(46) Level 28: Sniper Rifle -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(34), StnoftheM-Acc/ActRdx/Rng(37), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx/Rchg(37), StnoftheM-Dam%(43) Level 30: Smoke Grenade -- DarWtcDsp-ToHitDeb/Rchg(A) Level 32: Full Auto -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(48) Level 35: Weave -- LucoftheG-Def/Rchg+(A) Level 38: Gun Drone -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(43) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A) Level 44: Summon Spiderlings -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(45), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(46), ExpRnf-+Res(Pets)(46) Level 47: Web Envelope -- GrvAnc-Hold%(A) Level 49: Assault -- EndRdx-I(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), Mrc-Heal(23) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 4: Ninja Run Level 50: Agility Radial Paragon Level 50: Ageless Core Epiphany Level 8: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1513;702;1404;HEX;| |78DA6D944B6F12611486BF8141A42D527AA3176AA1584A290CD0565D1AAF4DB5359| |55AB7645246202140609AE8CA6BE24F68A2B655E375E3C64B4D5CFA03BCAE8C1B7F| |80B65E5676311EE6BC400D4EC23CDFBCDFF79E73E69C0C73178EB53D9DBE724848C| |EA379B552491DA1BBAE95EDA7557DB9ACE645F5B2D3CF8B8D54522D64B4B472B852| |5197F37A2A993B9FD73CB5CD85E552A958D69569359DD1F48A7BA690D5CA5A41576| |A0BE77CB198574EE432593D57C8B4984F0B254D4BB7F246BEBAE332D7B39A9AD6CA| |956CAED477BC945B526A39E6D4258D6ED5F5C55EAA6C8C7E23A2761936B14A48C8C| |2B2CEDC7587B97B8DD97F97E9BDC7BCF43F2FCEB620460C3162F026E00D12247825| |786578E4B57FF37BE1DD0BEF28C1CA5ED9FA0C35BE40DE9738BB013E475D340A1B7| |B84AD9FB5809D27449A64FF6C31B5AE2FCCABA43A24AECFF190B5B6FBE003E69E47| |E06366FB1366885CAD78B7D6AF56DE13B2C90E09B430BB64A6CFCABC4C2E276A721| |EE478BE575CAF958A75714D92CB438B41EAE704C71F27D58D9EB827D8D73B094E31| |FBF733C307980E8AD7C9F14467372D120E314C5A377274578392D6035E2778D013C| |F19CEEF4F820B4CDF59666091193CC78C90AB0FF5F5616609CC2680D90530BB28DE| |374C18401F07DEB2E67FC7DCF71EFC007E84E713F31A6110F31EDCE0F78DD2D310E| |20DDDE4BE056F31476F83ABE01A33B6CE94A92FC3E8D5307A75A3FEFD18B69108E7| |08462DE6DE9802C6C0387A9F606EB70B1142BC90194F16AF6980E38837BEC9BEC81| |69F8FFC007FB21EFD05FE66FD0FC553F0BECA226B1D54731C39E27EF44FAE7D7886| |E195EBDF6FF5D130C46C635798ED22C7BC5CFF5285649EFAD6420A4E4938F57DA71| |6626DB3A149D2495A8CCAA26786B9B5F3FC0AD77B8A061EE74C46BCA9B670939268| |52A69A94C926C5D15EFFF730B67B2831BAB1D2D958BF09D7FF198CBF535AEF55| |-------------------------------------------------------------------| This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Dual Pistols Secondary Power Set: Martial Combat Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/EndRdx/Rchg(27), Thn-Acc/Dmg/EndRdx(27) Level 1: Ki Push -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(46), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(3) Level 2: Dual Wield -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(7), SprBlsWrt-Rchg/Dmg%(9) Level 4: Empty Clips -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/EndRdx(17), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17), SprDfnBrr-Rchg/+Status Protect(19) Level 6: Swap Ammo Level 8: Bullet Rain -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(19), OvrFrc-Acc/Dmg/End(21), OvrFrc-Dmg/End/Rech(13), OvrFrc-Acc/Dmg/End/Rech(13) Level 10: Kick -- Empty(A) Level 12: Reach for the Limit Level 14: Burst of Speed -- Erd-%Dam(A), Erd-Dmg/Rchg(37), Erd-Acc/Rchg(37), ClvBlo-Dmg/Rchg(39), ClvBlo-Acc/Rchg(39), ClvBlo-Dmg/EndRdx(34) Level 16: Dragon's Tail -- Erd-%Dam(A), Erd-Dmg(45), Erd-Acc/Rchg(45) Level 18: Executioner's Shot -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(23), Thn-Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(25), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(23) Level 20: Reaction Time -- Empty(A), Empty(29), PrfShf-End%(36), PrfShf-EndMod(36), Empty(37) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 24: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(36) Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29) Level 28: Inner Will -- DctWnd-Heal(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34) Level 35: Throw Sand -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(40), CldSns-Acc/Rchg(40), CldSns-ToHitDeb/EndRdx/Rchg(40), CldSns-Acc/EndRdx/Rchg(43), CldSns-%Dam(39) Level 38: Eagles Claw -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(45), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx(48) Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43) Level 44: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48) Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(48) Level 49: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 24: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1503;691;1382;HEX;| |78DA6594496FD35010C79F9734A4342469B336494B93B494B4B80D70478202426A4| |A6811D7C86AACD65270ACC491E0C857E082D4BD88F5C297E0635016891D44E1CE21| |4C3CFFB411B664FFC6B3BC376F66ECF2BD85A157D71F5C1252F04A5D6FB5AA97E9E| |9184DFF92EEB49B7A5D742F3FDD6918AACBBAB566D4B485B65EAF56CC96D3A8B70A| |3DDB4ADBB61B4D472BEB4DC7247B59B74CBB5DD71DB361456E58EB46D3B01CAD270| |42B8D465DBB66AEAD3BA6B536E8BEADD886511B72C54543B7491FEABDD48C666BDD| |B453576D7355EBED58D6570D7A74E5FB494AB348772A2C70757C629B505285BA03E| |E3207F698A38FC17D66B87014AB88DB849C2ACE55C05B4C7999394AFB48D847DA50| |DCF8139BCCC12D709B39B003FB2E334DB10A6215A1BABA53122833C30AA832877DC| |C0CC5FADC8D3B9D6C98DB43B2EA3FE0B587DF32A3EF9843EFC10F4C9902021C2302| |1DBAC4309DFA24568C921C4466C1435988AC2A0A3FC11FCC298BAB35D5604EDC65C| |62836C4B17208B1B3DF41C48E53C611AC1F41D5E3E852125D4AA22B51742B8E6EC5| |69FD11CE531D7133CFB8CFFC23D9B5E71F320BAE3647E78CB1B7149BE115C6C03CD| |912B0250E10FD8619275B0AB6547781524064A2CC04659046EDD23725D73F42FE59| |F697B331D68D45C13073824E3D8E538F6F711F4F6F833BE02E73620FDC672669CF1| |C62731FB98A673E819FC12FCCE25774E81B3345B19398E749CCF36C6F9E31C77398| |EB113AC7349FC337FD846B71F629F80C7CCE2CBE005F32158A9D41CD66CEF39CCD7| |50B4C39A864D3501F0DF529A13E73A8CF5FAACF3C7CE6FFF329F56A48E51098D28C| |7AF49D765FA9DB8BC7561A6FCEAAA21E7DA14272BD7E0D9246EAD71C7A34BFFB357| |778EF3FC73A49C2B4C998B66E50A7E84968DEA3297934173C9A8B1E4DE0F857D1D9| |A02FC70779B34FDEEA935FD33F3001F91FB26009A6| |-------------------------------------------------------------------|
  14. Traps is about defense cap.. It is slow to play in a group, but shines in AV fights.. FFG alone is almost putting out 15% defenses for players.. That alone is capping everyone out.. You can literally almost get defense cap with SO in Traps on any Arch Type. Its a great solo build as well. You can tank with it if needed. Do it on my Robot Traps MM all the time.
  15. Prove it.. You can scream balance all you want but you have no proof.. Show me one thread from the Devs about this.. You can't..
  16. Again I state why.. if your picking up MORE attacks for example.. Then you have less of something else.. EG a defense pool like fighting, leadership.. Is there any evidence that the attacks from Sorcery, Experimentation or Force of Will are greater than the attacks of a Primary or Secondary ? I am sure in this world of min and max this type of info would have already been revealed and we would see a copious amounts of farming builds based around it. These are in Power Pools.. Not Ancillary and Epics.. Not in some category of their own.. It is the same if you pick up every travel power you will gimp yourself in other areas of the game.. So again I say why.. I have never seen someone paste together some theory that adding these pools together will over balance a character either based on what is required, meaning you need 2 powers to get another further down the line.. If someone has by all means I would love to see it.
  17. Title pretty much says it all Wondering why Sorcery, Experimentation and Force of Will are locked out from each other ? Why can't I have both ? To keep this to suggestion format I suggest you let players have the option to pick whatever they want from the pools
  18. I think masterminds would benefit the most out of this but I think this should be fixed within the mastermind arch type. I will say this. If Endurance is NOT an issue for any Arch Type (other than masterminds, IMO) then why is it an issue if it is upped.. I mean if your X Arch Type and you start a fight with X amount of endurance and end it with 25% endurance.. What is the issue if these changes made you end a fight with 50% endurance or 75% endurance. ? Yea I get it, you could farm even FASTER.. ( kidding).. I do see the benefits in a AV fight. Beyond the work the Devs would have to do to implement this. I am sure the Devs know the key issues. I don't think they would be pushed or gaslighted into making changes for the sake of making a change.. Time is valuable so they are going to work on something that brings the greatest benefit. Greater good sort of thing. Again I only see this as a really great benefit to masterminds.. Which from what I read from the Devs, it seems they are aware of mastermind endurance issues. But I would welcome this idea with open arms..
  19. Sad face.. forgot about that.. relying on MIDs Reborn.
  20. I am more defense cap player.. But I like you got Rune of Protection pretty darn close to perma ( 2 seconds ). This what I am running. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Traps Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Presence Ancillary Pool: Soul Mastery Hero Profile: Level 1: Corruption -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Dmg/Rchg(17), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx/Rchg(19) Level 1: Web Grenade -- GrvAnc-Hold%(A) Level 2: Lash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(37) Level 4: Caltrops -- PstBls-Dam%(A) Level 6: Triage Beacon -- Mrc-Heal(A), NmnCnv-Heal/EndRdx/Rchg(7), NmnCnv-Heal/Rchg(7), Mrc-Heal/Rchg(13), Mrc-Heal/EndRdx/Rchg(27) Level 8: Crack Whip -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/Rchg(11), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11), SprFrzBls-Rchg/ImmobProc(13) Level 10: Acid Mortar -- AnlWkn-%ToHit(A), AnlWkn-DefDeb/EndRdx/Rchg(39), TchofLadG-%Dam(39), TchofLadG-DefDeb/Rchg(40), TchofLadG-DefDeb(33) Level 12: Kick -- Empty(A) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(15) Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(21) Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(27) Level 20: Poison Trap -- Lck-Acc/Hold(A), Lck-Acc/Rchg(21), Lck-Rchg/Hold(34), Lck-EndRdx/Rchg/Hold(33), Lck-Acc/EndRdx/Rchg/Hold(34), Lck-%Hold(50) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 24: Super Speed -- Clr-Stlth(A) Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def(43) Level 28: Seeker Drones -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(29), Stp-Acc/EndRdx(29), Stp-Stun/Rng(31), Stp-Acc/Stun/Rchg(31), Stp-KB%(31) Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(42), GssSynFr--Build%(40) Level 32: Provoke -- PrfZng-Dam%(A) Level 35: Trip Mine -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 38: Night Fall -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(39), Ann-Acc/Dmg/Rchg(40), Ann-ResDeb%(46) Level 41: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-ResDam(46) Level 44: Oppressive Gloom -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(45), Stp-Acc/EndRdx(45), Stp-Stun/Rng(46) Level 47: Soul Tentacles -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(50), PstBls-Acc/Dmg/EndRdx(48) Level 49: Soul Storm -- Dvs-Dmg/Rchg(A), Dvs-Acc/Dmg/Rchg(50) Level 1: Supremacy Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(23) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 24: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1482;691;1382;HEX;| |78DA6594CB4F135114C6EFB453B050A495963702E5698191AA7B134591842624800| |B5FCD040698A44C9B3E12F1C543FF02371AE33B82BA7123CF95AF8D2E5C18FF0335| |71A5B210055FE361BE63699C49A6BF39DF3DE7DCEFCEBDD3C8E92ECFA3EEE9FD42F| |21E8CA9A95434A2A6D25A725C37865D1175541F129B573EDDF55B23D1FECCF878DC| |50BA34FAE540374603391907322323CA40524DA47C3DC69896D48CB4F2EFA1A82F1| |E8F2987F5D1B134551558517F42D3868BADC75E4D1DD692A9313DE1B3E2886AE889| |4C4C4DEB71A3FA50421F52729DC43331F63C514E2E9BE9BEEA157C992E71831096C| |5F69BA0F716F336B8E30EF32E3821676B85187458DA35EA27713FE91821280BC771| |E609503EC93C053646C133D4CFC9FD9CCB98E32C692E68B2AB873AB7C8226F40B2C| |6F2FA414F37F4CA23E0752F7661D343FEBC6CE56C5B602E82054BCC65D0B3029E23| |B8793EF75BACA9F90DB186F81A71CB2BB0EE25E8A0C90AD977A1499770925264BD0| |6532ADAE3C45B2D93AC2EE76986628C398A035841B97F936EE1F72296A9DEC739BE| |FF722A39E702F529E15596ACC1A1FF1B58FF1DAC5BE778030CFF80E320F50FB0BF4| |01BDE741DB381C6CA7835656EE4FB48AB603F15EC27C43E427E7092FC54B19FAA49| |68D553CC6970E70CF322F3125842FD6BD0DF55730F73EE9A65CE81F5F7397EC0BBF| |010ACA4DA5AF65B9B8236455E82EC25F8135AC32FE66FE61FB0D1640AECD3134213| |6A9D4DEFA035BF075B3E801D1FC1A78456F876B66E400BAD81EDEB9CFB155CF508D| |1C6B96D9338A9ED53CC69B063067C46250A9F42E531F665F73C73010C2F72BC043E| |A79A4ED4489DB39C330746B6BE54B33AF7ABB54E6BAF4DE993B35FB1902CE553012| |9526ECE679BF2654B91C451ACA474105CCD1DBB82375E7A190CD9E6EFB429619BB2| |D7A6ECB3296E6FF61FC57C11CA9E6BF32FC6050279| |-------------------------------------------------------------------| Incarnate wise I went with Agility.. Ion.. Diamagnetic.. Warworks.. Ageless.. Assault..
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