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plainguy

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Everything posted by plainguy

  1. Wondering which Interface to pick vs AV specific ITF Romulus. So Degenerative can stack 4 times with HP removal of 1000 HP per stack, so that would be 4k in less hit points to peel off. Reactive just for the extra fire DPS.. The resistance doesn't seem like a lot.. Or something else.. I am leaning towards Degenerative atm.
  2. As DP is a mix of melee and range and your big attack ( HOB ) is at Melee range I went with Range Defense cap when needed and Smash Lethal Defense cap for hail of bullets. You could go SL resist cap, but I am all or nothing.. Defense cap means 1 in 13 hits will come in.. With Aggro cap you will have mobs standing around until killed. Energize should be reslotted up a bit. But this is a quick build to get in in the ball park I am positive someone will now jump in and fix it up.. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! 9173723021: Level 50 Natural Blaster Primary Power Set: Dual Pistols Secondary Power Set: Energy Manipulation Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/EndRdx(9), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29) Level 1: Power Thrust -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Dam%(17) Level 2: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(31) Level 4: Empty Clips -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/EndRdx(31), SuddAcc--KB/+KD(37) Level 6: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(19) Level 8: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(21) Level 10: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(13), RctRtc-Pcptn(13) Level 12: Swap Ammo Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17) Level 16: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(19) Level 18: Executioner's Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/EndRdx(27), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36), SprBlsWrt-Rchg/Dmg%(36) Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(39) Level 22: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(33), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(34), Pnc-Heal(36), Pnc-Heal/+End(42) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 26: Bullet Rain -- Bmbdmt-+FireDmg(A), Bmbdmt-Dam(37), Bmbdmt-Acc/Rech/End(48), Bmbdmt-Dam/Rech(42), Bmbdmt-Acc/Dam/Rech(40) Level 28: Suppressive Fire -- Empty(A), Empty(40) Level 30: Power Boost -- RechRdx-I(A) Level 32: Hail of Bullets -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(39), SprDfnBrr-Acc/Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/EndRdx(37), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Rchg/+Status Protect(33) Level 35: Boost Range -- RechRdx-I(A) Level 38: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(42), GssSynFr--Build%(43) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(50) Level 44: Total Focus -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46) Level 47: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48) Level 49: Web Envelope -- GrvAnc-Hold%(A), GrvAnc-Acc/Immob/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Defiance Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), Mrc-Heal(23) Level 2: Stamina -- PrfShf-End%(A), EffAdp-EndMod/EndRdx(39) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 4: Ninja Run Level 50: Ageless Core Epiphany Level 1: Quick Form Level 50: Musculature Total Core Revamp Level 12: Chemical Ammunition Level 12: Cryo Ammunition Level 12: Incendiary Ammunition ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1547;713;1426;HEX;| |78DA6594DB6FD27014C75B2822381CC86E0C18B0FBD8D6D1CD64F1C9443797CDCDE| |088CFA4D92A54B15428897BF43F706AB26457355E5F7CF1F6BF18DF7CF6F2ACD17A| |E8F7B0D5D0847ECEEFDC7FE7D71F6BF7163ADE2EDDBF2888A1CB15B55E2F5EA2B7A| 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  3. Because its easier to bitch and moan about how others play and try to dictate how they play. Nerf what they like, remove what they like and then wonder why they stop playing your "great vision of a better healthier game" You should look at my Petless mastermind post on Torchbearer forums, then come back and tell me if okay to post an idea and get like minded people. it's amazing the annoyance people express. I see no difference then Tanker Tuesdays or some other all AT team up. Yes they could have moved on but they just had to express their contempt. But no one is saying get rid of AE Farms.. There are already nerfs in to prevent AE farming to some degree. But it still doesn't stop players from doing it. On Torchbearer there are times I am yes farming or PL a toon and I can see more people asking to join a farm at level 1 then responding to the player who is trying to form DFB team.. Here is the reality farming a toon from 1 to 50 gets you about 200 million inf plus a bunch of recipes which can include purple drops as well. 200 million is a decent number to make a build depending on the AT and how much purple you want in it. I can tell you most of my builds are a mix and I can make a build at this price point that can solo 3/8 setting.. Which for me is good enough. My test is usually PL to 50. Slot the build I had planned and then run the Incarnate mission to unlock the Alpha slot on 3/8 and see how it rolls and discover what I am lacking or what are the major weaknesses are. So I didn't read any place here ( which I might have missed ) where it said nerf or take away something to make regular teaming better. What I did read is give a better benefit to teaming outside of AE.. I am happy that I can PL my crazy petless ( or semipetless ) masterminds to level 50 in AE because I know no team would have me and that is okay and I UNDERSTAND IT and why.. Sad part is everyone would take my standard IO mastermind with pets though on a team just because they see what they expect to see when they look at a mastermind.. Little do they know that this weaker build could not do or withstand game wise what my petless mastermind can do. Perception...
  4. This build can not survive without Clarion.. It is very weak vs status affects.. I created this build and with any build I always test drive them through the Alpha Incarnate missions to see where it stands.. As I mentioned above this build cannot do 3/8.
  5. How do you get your badge info onto that application ? Does it pull it in once I fill out the name, server and arch type ? Do you I need to import this data somehow ? Do I need to log in with the page open have it auto pull this data down ?
  6. I thought that builds could only be changed at the trainer ? Something new to me, need to check this out.. .
  7. Any pet customization at all would be great.. Even if was only one pet type to start.
  8. I am guilty of PL myself way too much. Though I enjoy the teaming and back in the day I had zero issues just starting a team. But today I just don't.. Don't ask me why.. I just don't.. I don't need to tell you doing the comic con farm you can get a level one toon up to 30s in 5 missions. Though I extremely do enjoy teaming and such. Radio missions are cool but running story arcs is interesting. DFB is good idea. I think Merits would entice me not to PL. As an example if I need merits I will get on a 50 and just look around for any and all TF.. I collect a few hundred to transfer over to a toon I am going to PL to covert some IOs. What if they had some reward that you could build up running content BUT couldn't use until you were 50.. EG you get 500 merits at 50 if 90% of your game play is not AE missions. How about you get extra Merits for every player in the group ? At least at 50 you could have 500 bonus merits which would equal almost a full set of purple IOs.. It can go towards your toon or bought and sold for an income boost.
  9. Funny I wish they had the Veat Option for all AT
  10. Assuming the endurance pool is the same for every AT. Wouldn't Masterminds run out of endurance sooner since they pay more for powers endurance wise then other AT of the same powers. You can just open up 2 instances of MIDS and look and the endurance cost numbers.. Further for some powers Masterminds are paying more for something much less inferior.. EG Dual Pistol Attacks.
  11. Sadly I thought this benefit was given to the Mastermind..
  12. How you dealing with stuns and such.. I created this build and I am running Incarnate mish on 3/8 setting as a test run and I am getting stunned and slept left and right.. I do eat a Break Free insp before the start of a fight but getting crushed. As this is my first warshade ever figure I would ask.
  13. This gives you Range Defense cap since you are playing a Hover Blaster.. Swap out what you like. You should try to keep Range Defense cap ( personal opinion ) You could go Scorpion Shield and get Range and Smash Lethal Defense cap as well. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Assault Rifle Secondary Power Set: Energy Manipulation Power Pool: Fighting Power Pool: Speed Power Pool: Flight Power Pool: Leadership Ancillary Pool: Flame Mastery Hero Profile: Level 1: Burst -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/EndRdx(9), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29) Level 1: Power Thrust -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Dam%(17) Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(31) Level 4: Buckshot -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/EndRdx(31), SuddAcc--KB/+KD(42) Level 6: Kick -- Acc-I(A) Level 8: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(21) Level 10: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(13), AdjTrg-ToHit/EndRdx/Rchg(13), AdjTrg-EndRdx/Rchg(15), AdjTrg-Rchg(15) Level 12: M30 Grenade -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(17), OvrFrc-Acc/Dmg/End(19), OvrFrc-Dmg/End/Rech(19), OvrFrc-Acc/Dmg/End/Rech(21), OvrFrc-Dam/KB(33) Level 14: Hover -- LucoftheG-Def/Rchg+(A) Level 16: Tough -- StdPrt-ResDam/Def+(A) Level 18: Flamethrower -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/EndRdx(27), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(43) Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39) Level 22: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(43) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 26: Ignite -- Rgn-Dmg(A), Rgn-Dmg/Rchg(50), Rgn-Acc/Dmg/Rchg(36), Rgn-Dmg/EndRdx(36), Rgn-Knock%(42), Rgn-Acc/Rchg(46) Level 28: Sniper Rifle -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(34), StnoftheM-Acc/ActRdx/Rng(37), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx/Rchg(37), StnoftheM-Dam%(43) Level 30: Power Boost -- RechRdx-I(A) Level 32: Full Auto -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(39), SprDfnBrr-Acc/Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/EndRdx(40), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(40), SprDfnBrr-Rchg/+Status Protect(48) Level 35: Boost Range -- RechRdx-I(A) Level 38: Bonfire -- FrcFdb-Rechg%(A) Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46) Level 44: Fire Shield -- GldArm-3defTpProc(A), GldArm-ResDam(48) Level 47: Melt Armor -- AnlWkn-%ToHit(A) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Defiance Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), Mrc-Heal(23) Level 2: Stamina -- PrfShf-End%(A), EffAdp-EndMod/EndRdx(39), EffAdp-EndMod(48), EffAdp-EndMod/Rchg(50) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 4: Ninja Run Level 50: Ageless Core Epiphany Level 1: Quick Form Level 50: Musculature Total Core Revamp ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1506;701;1402;HEX;| |78DA6594CB4F135114C6EFD0A9B54085D2D6F22842A994D2421F80BA343E90A0601| |0D46D3391A11D1DA6B59D26B274E14E17AE48540AF84212E3C6D79FE10357065F71| |EDE33FA8A7FD4E4B4D276D7F77BE33E77CE7DE3BB7B3374EB7BE98BA795C488E53B| |A92CF274FD2AFA9E66CE715B390537451BE6CF4F5712039AF182975317A229F570A| |BA999CD7967435500D2E14B2D94CCE8C4E1A6A2EB5929C550C2D5BD01553CB18CE6| |923ADE654C38C56078EB94C468F9ED15269533352CD95BB85ACAA2EB620A097236D| 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  14. Amazing how people get annoyed and express their concept for the idea. Funny
  15. It was added by the HC Devs.. No one asked for it, No one complained on how it was before.. It has a duration of 90 seconds.. It doesn't last 2 seconds.. I am thinking it would pull mobs off a tank and I have a 2nd account to test this out actually.. The MAGNITUDE of the taunt is way way too high for the frailty it has. It needs more HP then. The survivablity of it is negligent. It literally fires off a burst and then gets crushed from aggro.
  16. Someone mentioned Field Medic auto power.. Yes.. +1 Here..
  17. No it is not.. If you mean short term like in 2 seconds then I retract my bug.. But as I have it on several blasters I can clearly tell you for a hover blaster it is working well enough.. But for a close range blaster it is useless. I am pretty sure that is not how a T9 power is suppose to be. It literally is destroyed the second it is summoned.. I could fire of several AOE powers in succession and then summon Gun Drone and still have it killed instantly.. Again this is not working as intended..
  18. They should have a Dual Pistol Beam version.. I like the arm cannon post.. Would be nice to have powers like Dual Pistols but just originating from other points on the body.. Eg HOB from the chest maybe using that CJ alt emote.. The one where the toon throws his hands out from the chest.. Honestly It would have been nice if the game went in the direction of Energy Blast is the power. But here are your animation options of where Energy Blast comes from..
  19. Funny I was hoping to get the Crab backpack on a non VEAT toon.
  20. Just would be nice to have hats without the hair.
  21. Think its a interesting idea.. Definitely needs to be checked and double checked to make sure nothing unbalanced occurs. But its a very simple idea.
  22. I don't like the caves because I can get motion sickness in them sometimes.. The angle on occasions forces me to go first person and that causes me issues. Plus even being a Mastermind kind of guy even with the push through fix I won't argue it can be a pain in the ass and even worse if you have more than one mastermind. For the life of me though I really thought they were going to redo all the caves before closing or I thought it was discussed you could go to other zones to get the big cave and sewer missions appropriate for your levels.. So there was a fix or a work around being discussed..
  23. Gun Drone aggro make the power useless to anyone who is not a hover blaster.. The Aggro is so great that.. Full auto followed up by Mighty total radial followed up by Trip Mine will NOT pull aggro away from the Gun Drone.. Imagine clicking super speed and you could only walk.. This is how bad this thing is..
  24. I thought back in the day there was discussion of redoing all the cave missions to look like the newer sewers or the caves used in the underground Trial. I recall the complaints of masterminds and cramp quarters.. ETC..
  25. You could always pick up A DP Device or a AR Device and just swap out DP or AR and fix what is not slotting correctly. Sometimes you end up with a decent build with little rework. Just did a quick change on my AR Device Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Sonic Attack Secondary Power Set: Devices Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Mace Mastery Hero Profile: Level 1: Shriek -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29) Level 1: Toxic Web Grenade -- EnfOpr-Acc/Rchg(A), EnfOpr-Immob/Rng(3), EnfOpr-Acc/Immob/Rchg(11), EnfOpr-Acc/Immob(33) Level 2: Scream -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(31) Level 4: Howl -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(31), Artl-Acc/Rech/Rng(31), Artl-End/Rech/Rng(43) Level 6: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx/Rchg(25) Level 8: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(21) Level 10: Targeting Drone -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit(13), GssSynFr--ToHit/Rchg(13), GssSynFr--Rchg/EndRdx(15), GssSynFr--ToHit/EndRdx(15), GssSynFr--Build%(17) Level 12: Shockwave -- Artl-Acc/Dam(A), Artl-Dam/End(34), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(37) Level 14: Caltrops -- Rgn-Knock%(A) Level 16: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(17) Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 22: Field Operative -- LucoftheG-Def/Rchg+(A), PrfShf-End%(34), Prv-Absorb%(34), Prv-Heal(33) Level 24: Shout -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(25), Thn-Dmg/Rchg(50), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx/Rchg(27) Level 26: Screech -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(33), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(50) Level 28: Amplify -- AdjTrg-ToHit/Rchg(A) Level 30: Smoke Grenade -- DarWtcDsp-ToHitDeb/Rchg(A) Level 32: Dreadful Wail -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(46) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(46) Level 38: Gun Drone -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(42) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(46) Level 44: Trip Mine -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), Rct-ResDam%(50) Level 49: Burnout -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Defiance Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), Mrc-Heal(23) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 4: Ninja Run Level 50: Agility Radial Paragon Level 1: Quick Form Level 50: Ageless Core Epiphany Level 50: Void Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Carnival Radial Superior Ally Level 50: Melee Radial Embodiment ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1564;701;1402;HEX;| |78DA65944B6F125114C7EF650629B458B050FA6E81BE0419183571697CB5A96D4D2| |D4B1F38C284121B20304D74E53B6E4DD434D1B654E373E3D685DFC4F801DC544D5C| |768107CE7FA0291398DF99F39E73B82CDFBDD8F375FEE15921BD17D68D6A35739EE| |E9659715D31AC8D8AB12E1A978BBEC33064568D62DECC69E952B190CD9CB32C237B| |2764DBD21BE572A96269F3462E6F5A55FF4271CDAC98454BB305EF4AA9B4AECD15F| 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|1F9F7A03F7E6FA98EDE621D1ABD4373BA4373AA43E3F6B5FE41EAFB34151DF262AC| |E579F8DAEC6BBBC50324E3E5E7426DBD0CB6F5DF230DBD6CCAFF019C49FE8C| |-------------------------------------------------------------------|
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