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plainguy

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  1. You could do this if they added more power pools and almost made tertiary set with just a large set of powers in them and just like other powers they increase in ability as you level so there is no level requirement for them. With this they would have to make power customizations as well. EG Healing Drone is the name.. But it can look like a Tech item, A magical items, an elemental item, a small robot, small fairy, But you are looking for just one character to branch out. The problem will be that you are still Baked into your Arch Type. Even if you had all Fire Tank powers you still wouldn't get the Tank inherit benefits. Taunt aura, hit points.. ETC.. Also they would probably have to stick to builds system they have now. Which means you would need IO sets to make up the defenses and resistance numbers you need. In many ways this is what Sentinels I believe where suppose to be like the tanker blaster ( Tankmage )
  2. This what I am running There are definitely changes that can be made. You can take out Adrenal Booster and put in Blinding Powder and remove one slot from Toxic Dart and 3 slot it. Its a fun build because of defense cap, so I am running 8/4 or 8/3. 8/3 is always a bit faster. My usual opener. Kuji-In Toh for the Boost to regen and recovery. TP via speed of sound. Hail of Bullets. Smoke Flash Lotus Drop Corrosive Vial Then mix up the attacks based on what is still alive. Some cones if I can pick off more than one. If one or two purple cons still alive I move onto next group if close because they will chase me down. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Ninja Training Power Pool: Speed Power Pool: Experimentation Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(11) Level 1: Immobilizing Dart -- Dvs-Hold%(A) Level 2: Dual Wield -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(21) Level 4: Empty Clips -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(7), Ann-Acc/Dmg/Rchg(13), Ann-Acc/Dmg/EndRdx(13), Ann-Acc/Dmg/EndRdx/Rchg(15), Ann-ResDeb%(25) Level 6: Swap Ammo Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def(21) Level 12: Toxic Dart -- Apc-Dam%(A), GldJvl-Dam%(43) Level 14: Bullet Rain -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(19), Artl-Acc/Rech/Rng(25), Artl-End/Rech/Rng(29) Level 16: The Lotus Drops -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg(36) Level 18: Speed of Sound -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(36) Level 20: Kuji-In Toh -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(42) Level 22: Boxing -- KntCmb-Acc/Dmg(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29) Level 26: Corrosive Vial -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Rchg/ImmobProc(42) Level 28: Smoke Flash -- RechRdx-I(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(46) Level 32: Hail of Bullets -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx(34), SprDfnBrr-Rchg/+Status Protect(43) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37) Level 38: Golden Dragonfly -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(39), ClvBlo-Dmg/Rchg(39), Erd-%Dam(39), Erd-Dmg(40), Erd-Acc/Rchg(43) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42) Level 44: Sting of the Wasp -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg(46), SprBlsCol-Dmg/EndRdx(45) Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 49: Adrenal Booster -- RechRdx-I(A), RechRdx-I(50) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Radial Paragon Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1504;699;1398;HEX;| |78DA65945B4F13511485CFB4332D054A29B4402905DA8294162A55DF4D14F405B45| |2F4B59994491953A64D5B127CF41F788D09574DBC80B727AF7FC5F8E4359A88261A| |2FE161DC9DB581269D64FA9D59D3B3F69A7DCECCCCF264EBD3D3978F0BC97DB2A05| |62AD913F45BD5CACA8C9AD773A27638E90CB29C9D558DBC369F9C5C520BD9B45EA9| 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  3. Unfortunately I can't work Fold Space into the build. But I might respec back into it as even I didn't look well at my old build vs the new build..
  4. The 2nd Beast Mastery upgrade casting range is shorter than the first upgrade by almost half the distance
  5. Basically looking to hide the salvage storage in walls and put computer display in front of it but be able to access the storage. Currently different variations I have tried failed. I can hide the storage but I can't click through the item in front of it. Don't know if it can be on the outside of the base or do I need to create a wall. Disregard- I couldn't delete or I would have
  6. I have no issue posting pics or videos.. I just respeced out of it but can jump on test and redo the old build. I've been trying to line this up for a while with no luck. I wouldn't mind seeing some screen shots myself to see what I might be doing wrong..
  7. No still broken.. Only gives the buff nothing else.. even the Proc doesn't work.. That will be a game changer when it is fixed..
  8. Been using Cross Punch and it is a miracle if I hit more than 2 targets. I've playing and looking at it for some months now it just is not hitting many targets.. Maybe the cone is too narrow ? I almost have to walk backwards a few steps to try line up the mobs to get them in the cone. But again it pretty much 2 max.. Getting 3 is like a "Did you see that" moment. But it seems like it can hit up to 5, which I find IMPOSSIBLE.. Even on gray con mobs that don't run this isn't happening..
  9. This is what I am running ATM.. I am feeling there is room for improvement but ATM I am just not seeing it. My head isn't wrapped around the build. But I am doing 8/3 on it.. Oil Slick I wish the recharge on Oil Slick would be a bit faster. Just slotting Damage and Recharge specific IO only shaves a few seconds off Oil Slick so not gain. I would have to look to add more recharge IO sets bonuses and at the same time try to keep the defenses up. Fortify Pack I also wish Fortify Pack Recharge were a bit faster as it is the only pet heal and it is noticeable when activated. I try to hold off on Fortify to sort of have it going from the middle of the fight of one group to the start of another group. Power Boost does what it says it does. Seems very useful. This Villain build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Trick Arrow Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Experimentation Ancillary Pool: Mace Mastery Villain Profile: Level 1: Call Swarm -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Entangling Arrow -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(33), EnfOpr-Acc/EndRdx(33), EnfOpr-Immob/Rng(33) Level 2: Call Hawk -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Acc/Dmg/Rchg(9), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11) Level 4: Flash Arrow -- SphIns-%ToHit(A), SphIns-ToHitDeb(43) Level 6: Train Beasts -- EndRdx-I(A) Level 8: Call Ravens -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(17), Artl-End/Rech/Rng(17) Level 10: Glue Arrow -- CrtSpd-Acc/Slow(A), CrtSpd-Dmg/Slow(23), CrtSpd-Acc/EndRdx(37), CrtSpd-Rng/Slow(40) Level 12: Summon Wolves -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(21), BldMnd-Dmg(42), BldMnd-Acc/EndRdx(34), BldMnd-Acc/Dmg/EndRdx(25), BldMnd-Acc(34) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Poison Gas Arrow -- FrtHyp-Plct%(A), FrtHyp-Sleep/Rchg(19) Level 18: Fortify Pack -- NmnCnv-Heal/Rchg(A), DctWnd-Heal/Rchg(46) Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(23) Level 22: Kick -- KntCmb-Knock%(A) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25) Level 26: Summon Lions -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(27), BldMnd-Acc/EndRdx(27), BldMnd-Acc/Dmg/EndRdx(29), BldMnd-Acc(29), BldMnd-Dmg(31) Level 28: Speed of Sound -- BlsoftheZ-ResKB(A) Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(31), RedFrt-Def/EndRdx/Rchg(34), RedFrt-Def(40), RedFrt-EndRdx(42) Level 32: Tame Beasts -- EndRdx-I(A) Level 35: Oil Slick Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(37) Level 38: EMP Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Rchg/Hold(39), BslGaz-EndRdx/Rchg/Hold(39), Lck-%Hold(40) Level 41: Summon Dire Wolf -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(42), SprMarofS-Acc/Dmg(45), SprMarofS-Acc/EndRdx(43), SprMarofS-Acc/Dmg/EndRdx(46), SlbAll-Build%(43) Level 44: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(45), RedFrt-Def/EndRdx/Rchg(48), RedFrt-EndRdx(46), RedFrt-Def(50) Level 47: Acid Arrow -- Bmbdmt-+FireDmg(A), Rgn-Knock%(48), Rgn-Dmg(48), ShlBrk-Acc/DefDeb(50), ShlBrk-%Dam(50) Level 49: Power Boost -- RechRdx-I(A) Level 1: Supremacy Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Ageless Partial Core Invocation Level 50: Agility Total Core Revamp Level 12: Alpha Howler Wolf Level 12: Howler Wolf Level 41: Dire Wolf Level 26: Lioness Level 12: Pack Mentality ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1564;727;1454;HEX;| |78DA65944B4F13511886CFDC5A5A5A2852A040A1B6804029D3164C5C1AB98A52430| |28A890B32810126D24B861271E9251A5D299AB811507F806B7F88978DBF40045CB9| |70337ECCFBD1366993C973CE3B73CEFBBDE79B696E772AF079F6D155218526B78CE| |DED959CB15D36EDBC5558F3DE32CA3BB6B1A508FA79E98A55EFAD2CEEE4F3C5823E| |6192C46B1E76D7DC9FD8595FD7976C6BF5FECA35DB2E3E68992B6C9AB65928EBE70| |3FF42B1B8A52F964C732DE00EE74DA364153682EE64C6DAD82CD32CECCEA6774BA6| 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  10. I think we need more info. My thoughts are you looking to make a Brute/Tank Farmer so you looking to increase your speed of leveling up by having a buff bot.. If you are looking for a buff bot I would do a defender as they give better numbers. I have a 2nd account which was my sons that I created a brute on for farming purposes and AE PL my main account. I would not make a Forcefield Mastermind.. IMO, they are just boring to play.. You can play Robot Traps or Robot Time with Provoke and be soloing 8/3 setting (8/3 for speed reasons) Taking down AV solo.. ETC..
  11. Who benefits if Numina +regen/+recovery in Fortify Pack ? Me ? The Pets ? Or Both ? And the follow up question, I am guessing it only Procs when I use Fortify Pack, correct ?
  12. Wondering what is your take on this 2 years later ? Anything you would change ?
  13. I get what your saying again.. But this is with an IO build.. This issue is regardless of what is slotted and if anything is more noticeable with SO build because you don't have any of those unique IO pets slotted to help out the pets. Again this is coming from a Tankermind Robot Traps with Provoke build. Which is pretty much up there along with Time. I can only imagine what how magnified this is with other secondary's.
  14. I have a Sent Beam Rifle Energy Aura that I literally can fall asleep him fighting a pack of mobs and wake up and he will still be alive.. I have a Sent DP Super Reflexes that is similar and defense capped. I can run 8/4 setting them without any issues. Also let me add my DP Super Reflex was created at a time Hail of Bullets was broken. My whole thought process is as follows. If I can SOLO 8/4 or even 8/3 then any additional player is just X amount of time faster that we can do a mission. Again I am not about speed either when it comes to missions. Meaning I don't need to finish a mission in record time or I failed. But I am also aware of many players just do not understanding game mechanics or think that Proc's in every power possible is now the end all be all. But they are not. You can have all the procs in the world but if can't survive the return Alpha strike from NPC ,which they do regardless if you kill them or not.. Then what is the point of all the procs if you are dying on every pull. Further there are only so many Luck inspirations you can make before you run out "Luck" no pun intended in getting 3 same inspirations to create more Luck Inspirations. So if I am running 8/3 SOLO and you barely run 4/2 on your level 50 IO, incarnate build, who needs who here ? Again this isn't me sitting up on my high throne looking down.. Make what you want.. For me regardless of what Arch Type I play I am a Mastermind. Because every added player is just more DPS. If I come across another one or two defense capped player of sorts it is even tons better.. Because it simply becomes a much more powerful steam roll effect. I hear that Sent have a lack of DPS. I have never looked into reading up on the number comparison. If I can do 8/4 or 8/3 I am winning.. How bad can they be.. I am doing 8/3 setting on a Petless Masterminds.. Lowest DPS and HP in the game and being able to do it. So my point is they can't be worse that Petless Mastermind..
  15. I get what you are saying. But ( you know there is a but coming ) as much as I do get the runaway to fight another day. The issue I have with this is concept is no other Arch Type I play has to do this ( meaning runaway). I don't need to run away to wait for Hail of bullets, Rain of Arrows or Oil Slick to be ready. I have other stuff I can do. Do I sometimes see a fight going bad and I try to move back in case I die, so I can ress without aggro? Yes. But I am not running away because some power is not ready or cannot be used because mobs will damage it or render it useless somehow.. Masterminds are limited in this fashion without pets. Meaning depending on your build, play style you can be pretty useless or limited in your DPS output without pets when compared to other Arch Types. Personally I create a build for ME to survive not my pets. To me pets are like magical floating weapons that I just command to attack along with my attacks until something dies and then I move onto the next target. I do understand what you are saying. But again, I can layout a bunch of scenarios where running away isn't always good.. ETC.. But I am sure you are aware of them as well. I just think that Masterminds should be afforded the same abilities to play style like other Arch Types. As I mentioned I think that is a lot dead time over the course of a mission and regular play for a Mastermind Arch Type.
  16. Also noticed that IO Procs are not working either.. Just realized the Lockdown Proc isn't going off..
  17. I have been using it for a bit and looking at what has been going on.. The buffs work such as the resistance buff and the status protection.. But No damage.. No Holds.. Does nothing on enemies.. This is Mastermind Trick Arrow if it matters..
  18. Some people don't get it. They just do not get the game mechanics... They jump on the forums.. Look at a build.. They think it is great.. But don't realize it sucks because the poster didn't either.. Again because they didn't understand game mechanics and don't get what 45% is important.. So you have this perpetual cycle of suck going around from people that don't have a clue. Simple example.. Not going to mention the poster.. But they posted up a build about basically Alpha striking with a bunch of procs and in theory it should kill everyone.. I asked / comment after looking at the build, thinking I might be missing something, because the thread blew up with a bunch of accolades and fan fare about the build. I stated you have no defenses and in this game NPC attack back even if you Alpha strike them. How do you survive the their attacks. The response well you need to have luck inspirations. The poster then admits the shortcomings and expands on explaining its theorycraft and you should put IO procs in moderation how it would work with a duo buffing.. ETC.. But if you read the initial post it clearly wasn't painted that way. Nonetheless I knew being negative would have caused the fanbase to attack me so I didn't push the subject.
  19. I was able to tank on my Robot Traps for sure..
  20. I would spam stay or goto before the fix.. I would just keep moving them around.. Of course now with the fix it tons better..
  21. Based on these comments, this is why I am big on defense cap and being able to survive without the pets.. Meaning I try to make my builds where the pets are just another attack power nothing more.. I use the Num Keypad binds.. But my main commands are all follow.. all attack. all goto here.. All stay.. I pretty much pick a target and fight it until dead and move onto next. I try to go from highest to lowest.. But if they get wiped. I can still do what I need to do solo to some degree. At a minimum have some ability to what I call turtle up.. Basically debuff and stay alive or if with Traps just drop trip mines until I get enough breathing room to re-summon pets..
  22. All I can say is I copied the coffin or queen coffin build.. Was a human only WS build.. It was raved about.. Made to sound super uber.. Build was almost a billion to build. As it was HORRENDOUS.. ZERO status resistance.. My common test is the Alpha unlock for incarnates.. I run it on 8/3 and tone it down from there to see. I do this to test out my PETLESS and SEMI PETLESS masterminds.. So you know I am already gimped.. I can tell you my Petless and semi petless masterminds did 1000x better than this build.. Every group of mobs he was held and slept and just about died.. Mind you I will admit doing the Tri form would be difficult or pain in the backside for me. But I thought Human only would be cool. Further this build had defenses.. Right now he is my only ever level 50 stripped just sitting there doing nothing.. I will rework him one day when I get a better grasp around the tricks for slotting WS for mule sets and the game mechanics around them.
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