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plainguy
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Everything posted by plainguy
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There is no burden of proof.. This isn't court.. This is a suggestion forum.. I brought up a suggestion.. Some people mentioned balance without any lick of evidence to back up their statement. If you are going to speak on behalf of the Developers you best have some evidence or show me in some thread that you are the mouth piece for the Devs. As per the wizard of OZ. Don't look behind the curtain.. Which is pretty much what is happening here.. OH wait 3 people said Balance but produce no evidence of it .. It must be true because 2 people parroted what someone else said.. Again you gonna jump off a bridge because everyone else is ? I further reviewed the forums best I could with the search engine and discovered nothing related to any statements regarding balance.. So I did my homework per say.. Against myself even.. I didn't have to.. Nonetheless, if you are going to bring up a statement suggesting an answer why it is not done. Then it is YOU that need to produce the evidence.. NOT ME.. If we are going to go the route of court testimony it is innocent until proven guilty.. Prove that I am guilty.. Otherwise again don't respond.. Testifying in court over 1000 times I know at least that.. But I don't need to show the devs.. Sometimes stuff is just common sense.. Sometimes amazingly enough no one really thought about it.. Are you a DEV ? How do you know the Devs are not going holy shit we really never thought about this.. Further thematic responses.. Really.. Robot Traps with shooting a fireball ? DP device with a fire shield.. or puking up bile.. Thematic ??? Soul mastery for a gadget player ? It is amazing how people just say stuff for just saying and don't expect anyone with a lick of commonsense to response back.. Oh okay.. You got me.. We can't have sorcery and experimentation together because of balance and / or thematic reasons.. No proof or evidence to support it.. I mean really..
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You said balance but bring no proof of it. I expressed clearly if you take sorcery and force of will for example you are giving up 2 other power pools with more than likely come with defensive bonuses.. Further I expressed having played these power power pools I don't see them being greater than other powers DPS wise in your primary or secondary or even Ancillary/Epic.. But your response is just as I expressed.. No evidence to back what your saying and you only dismiss my response as if I was a neophyte in your presences not worth any proof.. Sorry Mr. Empirical if I just don't take your word for it. Again I ask you for ANY OUNCE of evidence to prove your statement and you or anyone else saying the same thing and no one has proven it. Listen don't derail the thread.. Come here with evidence or don't waste your time posting.. It is common sense that there is only so many attacks you can have in a chain.. I mean its not rocket science.. Each one of these Power Pools only has one AOE and you need 2 other powers to pick it up. I can create an AR Traps defender with more AOE.. I can create a DP Device with more AOE.. Or Single target for that matter.. Without the need of picking up 2 powers as a requirement.. Again IF anyone of these were so KEY in a build. you would see this in every farming build.. You would see it being mentioned on other builds.. But you don't.. You say balance but again you bring nothing here to support your evidence.. I mean How obtuse can you be here.. You are literally pissing on my leg and telling me its raining and you want me to accept it.. What you should do is put me in my place.. and show me the evidence of this BALANCE and make me eat crow.. I'm okay.. I will apologize and put myself down how wrong I was if you prove me wrong.. But you won't.. You will just drop off because you have no evidence. I know I am not worth your time responding to.. Common forum response when someone has no evidence to back what they are saying..
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What ? You said balance.. I never heard of it.. I never read it.. You are the one that saying balance.. We are not talking about Jesus or God here.. Support your statement with evidence.. ANY evidence.. Just don't blindly make a comment without any Proof and just expect people to back off. I mean how do you know the issue is balance... Because someone above said it, so you are echoing /parroting it ? I believe I am an intelligent man... I never seen it.. I looked around for it.. I didn't find it in the search. Again I could have failed looking.. But I have issue with people spewing something with no proof.. I gave some evidence in my direction. At a minimum if you want to respond give some evidence in yours.. I mean it's great to be a lemming and just say buzz words.. To someone else.. But I am gonna challenge you on it..
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All these builds are soloing 8/4 but I do 8/3 for just ease of running the missions. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Assault Rifle Secondary Power Set: Tactical Arrow Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Flight Ancillary Pool: Flame Mastery Hero Profile: Level 1: Burst -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/EndRdx(9), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(17) Level 1: Electrified Net Arrow -- TraoftheH-Dam%(A), GldJvl-Dam%(45) Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(3) Level 4: Buckshot -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(15), PstBls-Dmg/EndRdx(11) Level 6: Kick -- Acc-I(A) Level 8: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(21) Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13) Level 12: M30 Grenade -- OvrFrc-Dam/KB(A), OvrFrc-End/Rech(17), OvrFrc-Acc/Dmg(19), OvrFrc-Acc/Dmg/End(19), OvrFrc-Dmg/End/Rech(21), OvrFrc-Acc/Dmg/End/Rech(33) Level 14: Glue Arrow -- Rgn-Knock%(A), PstBls-Dam%(46), FrzBls-Rchg/ImmobProc(48) Level 16: Tough -- StdPrt-ResKB(A), GldArm-3defTpProc(33) Level 18: Flamethrower -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(25), PstBls-Dmg/Rchg(25), PstBls-Dmg/Rng(27), PstBls-Dam%(29) Level 20: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(23) Level 22: Hasten -- RechRdx-I(A) Level 24: Eagle Eye -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(34), PrfShf-End%(50), PrfShf-EndMod(33) Level 26: Ignite -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(31), PstBls-Dmg/Rchg(36), PstBls-Dmg/Rng(36), PstBls-Dam%(31) Level 28: Sniper Rifle -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(34), ExcCnt-Dmg/ActRdx(37), ExcCnt-Dmg/Rng(29), ExcCnt-Dmg/Rchg(37), ExcCnt-Stun%(31) Level 30: Flash Arrow -- DarWtcDsp-ToHitDeb/Rchg(A) Level 32: Full Auto -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(34) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37) Level 38: Gymnastics -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(39), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(42), RedFrt-EndRdx(39) Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(43) Level 44: ESD Arrow -- Lck-Acc/Hold(A), Lck-Acc/Rchg(46), Lck-Rchg/Hold(46), Lck-EndRdx/Rchg/Hold(48), Lck-Acc/EndRdx/Rchg/Hold(48), Lck-%Hold(50) Level 47: Bonfire -- FrcFdb-Rechg%(A), PstBls-Dam%(50) Level 49: [Empty] -- Empty(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), Mrc-Heal(23) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 4: Ninja Run Level 50: Agility Radial Paragon Level 50: Ageless Core Epiphany Level 8: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1504;709;1418;HEX;| |78DA65944B6F125114C76760108152A094963EA0A5F44181D2A2262E4D7DA6DA9AA| |655B76402634B32021986A84B177E01374DEC5BABD58D9BAA755F1FFD0CA6BE3E80| |8F8DEFC57898F387D630C9CCEFCE39F79CFB3FE7DE99A91BA79B9E9CBB754210DDA| |754B95CCE9CA4A7AE68F68BB25ED16455A85E76BABBE1C8CCC8853925971A2F97E5| |8AAA6766F25755255C73CE564AA5A2A6A72EC9593D9F95D5CCB8A615AFFB260AF38| |AA614F4546DE09E2E16D5D4D9FCDCBC9E2FCC39CDB7D992A2E43CE6705291738A56| |9ECF975C3C51ADCE6C3953CA67692C5F533253E67A3783A46C98EE01A1761936619| |9909604CB2AF3D01AF3F00AB3739DE9BDC75C1AACC78AC2A268DA9249ABC9AA4B44| |5E117925E49556FECFDF8CBC16E41D22583956B26E41C333A6F33962B6F1FE14B1D| |46A1BC708B64EB645EDBC03557DF6B716D3D6BAC7F491C3610A342C8E006B6F6A05| |BDCC18795DA8C1F589EBF2BE63B6EC81EF99AD1F98BD1F99CBD40037C75ADCC779C| |D9117AC6B744B3269250D1ED6207A82340851FC118E4F90D5871EF8D083206A0DA2| |179DE84537F23A289F1FF9FCA8B70DF5F6912FC03E2190E0F9EBA4B19D6DD6F62B5| |C73E43233BDC071BD7798499AD5013D1DD013869E28F444A1270C3D714217FAD7B5| |C3B6C84B66FF2B687F8DF73788DD65AE91B610F633B48DFED15B0FF2F5DCC5395B6| |40E2D81CBE00A33B2CA94A8FE3EEC771FF63B8AFDEEC77E6FD09A033CC736E064DB| |A08B39DC04BAC166F83D4C3FE58F2136B6C17AE30FC087E8E126F808F6C7CCFBB46| |E027525BEA3D61FE04FE6E82FF03733FD87B949E5A570C653B7E143FF0DBA8431F3| |19916ADFA361744BF5CF56E03993FB5EFA2A38C9B454FF8005D19CF5D94916CC124| |778892F076D31B67DDDB789E2791A0CD1319C607E3B381F47EC029D93315EC9186B| |D0166FB0A41B2CC71A2C471B2C0E6FFDA762FC6DA385D18D05FFFE78275EFF6118F| |F00771CFB96| |-------------------------------------------------------------------| This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Ninja Training Power Pool: Speed Power Pool: Experimentation Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(11) Level 1: Immobilizing Dart -- Dvs-Hold%(A) Level 2: Dual Wield -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(21) Level 4: Empty Clips -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(7), Ann-Acc/Dmg/Rchg(13), Ann-Acc/Dmg/EndRdx(13), Ann-Acc/Dmg/EndRdx/Rchg(15), Ann-ResDeb%(25) Level 6: Swap Ammo Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def(21) Level 12: Toxic Dart -- Apc-Dam%(A), GldJvl-Dam%(43) Level 14: Bullet Rain -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(19), Artl-Acc/Rech/Rng(25), Artl-End/Rech/Rng(29) Level 16: The Lotus Drops -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg(36) Level 18: Speed of Sound -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(36) Level 20: Kuji-In Toh -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(42) Level 22: Boxing -- KntCmb-Acc/Dmg(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29) Level 26: Corrosive Vial -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Rchg/ImmobProc(42) Level 28: Smoke Flash -- RechRdx-I(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(46) Level 32: Hail of Bullets -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx(34), SprDfnBrr-Rchg/+Status Protect(43) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37) Level 38: Golden Dragonfly -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(39), ClvBlo-Dmg/Rchg(39), Erd-%Dam(39), Erd-Dmg(40), Erd-Acc/Rchg(43) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42) Level 44: Sting of the Wasp -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg(46), SprBlsCol-Dmg/EndRdx(45) Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 49: Adrenal Booster -- RechRdx-I(A), RechRdx-I(50) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Radial Paragon Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1504;700;1400;HEX;| |78DA65945B4F13611086BF6D775B0A94526881520AB405292D54AADE9B28E80D68A| |5E86DB3299BB2A66C9BB62478E93FF018138E9A78004F571EFF8AF1CA6334114D34| |1EC2C53ADD778026DD64FB7CFB6EE79DF96676776679B2F5E9E9CBC785E43E59502| |B95EC09FAAD6A656546CDEB39513B9C740659CECEAA465E9B4F4E2EA9856C5AAF54| |8B854AFFDEBDCC52A9542C57936774E3A29A9D2BABBAA11B79D19C2E160BC94C49D| |3E67DD6726AB9A495F545CDA8AA55BD68B82DF1949E5FA8D2DF3DD6D5B4A6CE6BE5| |CA825E0A4C95F45C722FC58C9AD3E8A7B6BED44375C5E90CB40B3E4C456CC942A46| |4E1D8069B1E321F81CD8F994FC09FB1FD5821B684A5F5929FC47ED28ADDD26CABCC| |35505E676E80BE4D3048B1768EB5BF83E6780FB67E607E04DB3E813D9FC13E8A551| |06B46A8E94EAB085372266A75B9441BF337D5ECC23D9BCB2F59B11DEDA0CF079EA5| |C6B4C04B6A49D92C2D3E863C21CAE3E61ADD76C5D2DA65A6027638C01E27D8D704F| |EA1DC1E8EF5DC410FBB6E3337C1DE0DE63A185D03D35493976BF2BE454DD137E05F| |F2EDC49E94CE73D8C3E02C38920187E6F8FA3C387A0194A8577E9EA13F4D88C8C24| |E5A37F7AFBBB608D11E8E60FFB3544780F7107886DAFA9F335F305F8243AFC0D1D7| |E03FAA33C8B982093C2F32E50AF13C423C8F419EC738CF234C3D1FE09C03025E831| |218B63165A61D8C2BE02EC546D83FC2FE51F61F62FF5DAA6B98FD870BA8EBD022D3| |60EED8AC3E8C7C01E35F412FD51FE35EC5D87F94FD7F916F827D133751CFD80DE67| |570FC1AF30AEB57C14EF24DF24C937731E7C3F798F7990FC0D416731BCCD08C26F8| |5999E0E73EC50C933D5E50D3EC93EBDE5F930E31DDA0A4E5FDF7594896F2AD99148| |995717467A75E8B41FB5EAF85F1F4FCA8D76EA1DA9AA9196F483CD1A0A41A94A30D| |CAB106C575F0513177BB28236F7EC57BF0C158AD5BAFD5ADFF03A6F5F4F3| |-------------------------------------------------------------------| This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Sunbow II: Level 50 Science Blaster Primary Power Set: Dual Pistols Secondary Power Set: Fire Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Ring of Fire -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(11) Level 2: Dual Wield -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/EndRdx(13), Thn-Dmg/EndRdx/Rchg(13) Level 4: Empty Clips -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/EndRdx(17), SprFrzBls-Acc/Dmg/Rchg(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg(19), SprFrzBls-Rchg/ImmobProc(19) Level 6: Swap Ammo Level 8: Super Speed -- WntGif-ResSlow(A) Level 10: Fire Sword Circle -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/EndRdx(23), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Rchg/Dmg%(25) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 16: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(27) Level 18: Executioner's Shot -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(27), Apc-Acc/Rchg(29), Apc-Dmg/EndRdx(29), Apc-Dam%(31) Level 20: Cauterizing Aura -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(31), Erd-Acc/Dmg/EndRdx/Rchg(31), EndMod-I(33), EndMod-I(33) Level 22: Fire Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(36) Level 24: Boxing -- Empty(A) Level 26: Piercing Rounds -- Rgn-Dmg(A), Rgn-Dmg/Rchg(36), Rgn-Acc/Dmg/Rchg(36), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(37), Rgn-Knock%(37) Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39), Ags-ResDam(39), Ags-ResDam/EndRdx(39), Ags-Psi/Status(40) Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(40), RedFrt-Def/EndRdx(40) Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(43) Level 35: Burn -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(45), Arm-Dam%(45) Level 38: Hot Feet -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(46), ScrDrv-Dmg/Rchg(46), ScrDrv-Acc/Rchg(46), ScrDrv-Acc/Dmg/EndRdx(48), OvrFrc-Dam/KB(48) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(48), RedFrt-Def/EndRdx(50) Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(50), RedFrt-Def/EndRdx(50) Level 47: Tactics -- HO:Cyto(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(15) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Core Paragon Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 8: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1516;691;1382;HEX;| |78DA6594596F12511886CF81412C2D5DA41BD20AB47611EA14BAA8718989D69A266| |DD248E22D19E9A49D84C084A59BD1C47FE07AD3D2CD2BF72BD76B7F89B7C6AAD77A| |317ECCF7428933093CE7BCE77CEB99330BEB332DEF6E3EB82AA4FF7A562B16D3D7E| |8BFA417BCA98CA1E732BAA0A72955CEDDC9AF45E6E6BC340B6147FA96965BD697D4| |99B2964D2F1AC5523E5B8CD6D65265D3CC174AEAAC51D0D30B5ACE30CB59AD64E47| |3C2B798CF67D594A9EB4B2DF6705ED74C23B7ECB727B3C6F24A89666DB5A525BD50| |5C31CCE00DD3C8A835EF0B5AA6EAB53ADEE8A594E2F40BB6D39FACA66B798450844| |82AC22541175371830AF39887B92A6A0FD9BEC0DA4BE6F157E06BA6EF0DF89679B2| |1D6185E592FBC2D65A0EC0E7CC10ED71C3BFFB3DDBB57E60B67F043F314F7C06BF3| |0FBC8D6C3755983D47F2FFB11DE90DB5EDFA81E107C376DB1D6B90D5698DD3BE02E| |B3770F7372D6CCBE457397B4B501D2FCAC497F9CF3EF0537096D1C4BB66DBB84085| |0FD156698F2ECE035A563CCC5BD51997DE36082792AC9BC4BBB031C4B097C27AD9F| |D67E8087CC488463D7B846E842BD5D0FB9479147CCE863F009F89439F88C29A9B61| |EF4AFC7A2474428EB20BC052738ABC149708A797A1A3C079E67BAC95B08D9877AA4| |9DEDF0047776788ABB399C608E4C3315B2E9671B573F3A3ED20AFA9851CA298C9CC| |215CEFCCC0EB80BEE3163FBE001F31E590DE014062E709EB18BCCB14BE065F00AF3| |3EED1EC2CD195AE52E9F5D03D7C10DE6F826F88DEBECA07A4651CF28EA19473D49D| |4F397EA89634F1C7B92FFED09901F156FA23A4D50DCA293B4044E2B01BBA852BFE5| |569F52BFB5D5299DE6BC435954EAB753485B39F491221B959F0EE557A3729B23FF3| |ED2A4C4BBD80A568DAC982378C2A1241DCAA4439972284D479F0FEB4F37454403B6| |E8BE79A06F378C2B0DE3AFB1FA27C3FA07804CF8B8| |-------------------------------------------------------------------| This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Assault Rifle Secondary Power Set: Devices Power Pool: Fighting Power Pool: Speed Power Pool: Flight Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Burst -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/EndRdx(9), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29) Level 1: Toxic Web Grenade -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(50) Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(31) Level 4: Buckshot -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/EndRdx(31) Level 6: Kick -- Acc-I(A) Level 8: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(21) Level 10: Targeting Drone -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit(13), GssSynFr--ToHit/Rchg(13), GssSynFr--Rchg/EndRdx(15), GssSynFr--ToHit/EndRdx(15), GssSynFr--Build%(17) Level 12: M30 Grenade -- OvrFrc-Dam/KB(A), SprDfnBrr-Acc/Dmg(17), SprDfnBrr-Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Acc/Dmg/EndRdx(33) Level 14: Caltrops -- Rgn-Knock%(A), PstBls-Dam%(33) Level 16: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50) Level 18: Flamethrower -- Rgn-Dmg(A), Rgn-Dmg/Rchg(25), Rgn-Acc/Dmg/Rchg(25), Rgn-Acc/Rchg(27), Rgn-Dmg/EndRdx(43) Level 20: Hover -- LucoftheG-Def/Rchg+(A) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Field Operative -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(33), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(39) Level 26: Ignite -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(50), PstBls-Dmg/Rchg(36), PstBls-Dmg/Rng(36), PstBls-Dam%(46) Level 28: Sniper Rifle -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(34), StnoftheM-Acc/ActRdx/Rng(37), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx/Rchg(37), StnoftheM-Dam%(43) Level 30: Smoke Grenade -- DarWtcDsp-ToHitDeb/Rchg(A) Level 32: Full Auto -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(48) Level 35: Weave -- LucoftheG-Def/Rchg+(A) Level 38: Gun Drone -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(43) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A) Level 44: Summon Spiderlings -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(45), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(46), ExpRnf-+Res(Pets)(46) Level 47: Web Envelope -- GrvAnc-Hold%(A) Level 49: Assault -- EndRdx-I(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), Mrc-Heal(23) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 4: Ninja Run Level 50: Agility Radial Paragon Level 50: Ageless Core Epiphany Level 8: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1513;702;1404;HEX;| |78DA6D944B6F12611486BF8141A42D527AA3176AA1584A290CD0565D1AAF4DB5359| |55AB7645246202140609AE8CA6BE24F68A2B655E375E3C64B4D5CFA03BCAE8C1B7F| |80B65E5676311EE6BC400D4EC23CDFBCDFF79E73E69C0C73178EB53D9DBE724848C| |EA379B552491DA1BBAE95EDA7557DB9ACE645F5B2D3CF8B8D54522D64B4B472B852| |5197F37A2A993B9FD73CB5CD85E552A958D69569359DD1F48A7BA690D5CA5A41576| |A0BE77CB198574EE432593D57C8B4984F0B254D4BB7F246BEBAE332D7B39A9AD6CA| 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|52A69A94C926C5D15EFFF730B67B2831BAB1D2D958BF09D7FF198CBF535AEF55| |-------------------------------------------------------------------| This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Dual Pistols Secondary Power Set: Martial Combat Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/EndRdx/Rchg(27), Thn-Acc/Dmg/EndRdx(27) Level 1: Ki Push -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(46), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(3) Level 2: Dual Wield -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(7), SprBlsWrt-Rchg/Dmg%(9) Level 4: Empty Clips -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/EndRdx(17), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17), SprDfnBrr-Rchg/+Status Protect(19) Level 6: Swap Ammo Level 8: Bullet Rain -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(19), OvrFrc-Acc/Dmg/End(21), OvrFrc-Dmg/End/Rech(13), OvrFrc-Acc/Dmg/End/Rech(13) Level 10: Kick -- Empty(A) Level 12: Reach for the Limit Level 14: Burst of Speed -- Erd-%Dam(A), Erd-Dmg/Rchg(37), Erd-Acc/Rchg(37), ClvBlo-Dmg/Rchg(39), ClvBlo-Acc/Rchg(39), ClvBlo-Dmg/EndRdx(34) Level 16: Dragon's Tail -- Erd-%Dam(A), Erd-Dmg(45), Erd-Acc/Rchg(45) Level 18: Executioner's Shot -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(23), Thn-Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(25), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(23) Level 20: Reaction Time -- Empty(A), Empty(29), PrfShf-End%(36), PrfShf-EndMod(36), Empty(37) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 24: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(36) Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29) Level 28: Inner Will -- DctWnd-Heal(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34) Level 35: Throw Sand -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(40), CldSns-Acc/Rchg(40), CldSns-ToHitDeb/EndRdx/Rchg(40), CldSns-Acc/EndRdx/Rchg(43), CldSns-%Dam(39) Level 38: Eagles Claw -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(45), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx(48) Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43) Level 44: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48) Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(48) Level 49: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 24: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1503;691;1382;HEX;| |78DA6594496FD35010C79F9734A4342469B336494B93B494B4B80D70478202426A4| |A6811D7C86AACD65270ACC491E0C857E082D4BD88F5C297E0635016891D44E1CE21| |4C3CFFB411B664FFC6B3BC376F66ECF2BD85A157D71F5C1252F04A5D6FB5AA97E9E| |9184DFF92EEB49B7A5D742F3FDD6918AACBBAB566D4B485B65EAF56CC96D3A8B70A| |3DDB4ADBB61B4D472BEB4DC7247B59B74CBB5DD71DB361456E58EB46D3B01CAD270| |42B8D465DBB66AEAD3BA6B536E8BEADD886511B72C54543B7491FEABDD48C666BDD| |B453576D7355EBED58D6570D7A74E5FB494AB348772A2C70757C629B505285BA03E| 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|-------------------------------------------------------------------|
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Traps is about defense cap.. It is slow to play in a group, but shines in AV fights.. FFG alone is almost putting out 15% defenses for players.. That alone is capping everyone out.. You can literally almost get defense cap with SO in Traps on any Arch Type. Its a great solo build as well. You can tank with it if needed. Do it on my Robot Traps MM all the time.
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Again I state why.. if your picking up MORE attacks for example.. Then you have less of something else.. EG a defense pool like fighting, leadership.. Is there any evidence that the attacks from Sorcery, Experimentation or Force of Will are greater than the attacks of a Primary or Secondary ? I am sure in this world of min and max this type of info would have already been revealed and we would see a copious amounts of farming builds based around it. These are in Power Pools.. Not Ancillary and Epics.. Not in some category of their own.. It is the same if you pick up every travel power you will gimp yourself in other areas of the game.. So again I say why.. I have never seen someone paste together some theory that adding these pools together will over balance a character either based on what is required, meaning you need 2 powers to get another further down the line.. If someone has by all means I would love to see it.
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I think masterminds would benefit the most out of this but I think this should be fixed within the mastermind arch type. I will say this. If Endurance is NOT an issue for any Arch Type (other than masterminds, IMO) then why is it an issue if it is upped.. I mean if your X Arch Type and you start a fight with X amount of endurance and end it with 25% endurance.. What is the issue if these changes made you end a fight with 50% endurance or 75% endurance. ? Yea I get it, you could farm even FASTER.. ( kidding).. I do see the benefits in a AV fight. Beyond the work the Devs would have to do to implement this. I am sure the Devs know the key issues. I don't think they would be pushed or gaslighted into making changes for the sake of making a change.. Time is valuable so they are going to work on something that brings the greatest benefit. Greater good sort of thing. Again I only see this as a really great benefit to masterminds.. Which from what I read from the Devs, it seems they are aware of mastermind endurance issues. But I would welcome this idea with open arms..
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Sad face.. forgot about that.. relying on MIDs Reborn.
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I am more defense cap player.. But I like you got Rune of Protection pretty darn close to perma ( 2 seconds ). This what I am running. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Traps Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Presence Ancillary Pool: Soul Mastery Hero Profile: Level 1: Corruption -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Dmg/Rchg(17), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx/Rchg(19) Level 1: Web Grenade -- GrvAnc-Hold%(A) Level 2: Lash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(37) Level 4: Caltrops -- PstBls-Dam%(A) Level 6: Triage Beacon -- Mrc-Heal(A), NmnCnv-Heal/EndRdx/Rchg(7), NmnCnv-Heal/Rchg(7), Mrc-Heal/Rchg(13), Mrc-Heal/EndRdx/Rchg(27) Level 8: Crack Whip -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/Rchg(11), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11), SprFrzBls-Rchg/ImmobProc(13) Level 10: Acid Mortar -- AnlWkn-%ToHit(A), AnlWkn-DefDeb/EndRdx/Rchg(39), TchofLadG-%Dam(39), TchofLadG-DefDeb/Rchg(40), TchofLadG-DefDeb(33) Level 12: Kick -- Empty(A) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(15) Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(21) Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(27) Level 20: Poison Trap -- Lck-Acc/Hold(A), Lck-Acc/Rchg(21), Lck-Rchg/Hold(34), Lck-EndRdx/Rchg/Hold(33), Lck-Acc/EndRdx/Rchg/Hold(34), Lck-%Hold(50) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 24: Super Speed -- Clr-Stlth(A) Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def(43) Level 28: Seeker Drones -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(29), Stp-Acc/EndRdx(29), Stp-Stun/Rng(31), Stp-Acc/Stun/Rchg(31), Stp-KB%(31) Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(42), GssSynFr--Build%(40) Level 32: Provoke -- PrfZng-Dam%(A) Level 35: Trip Mine -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 38: Night Fall -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(39), Ann-Acc/Dmg/Rchg(40), Ann-ResDeb%(46) Level 41: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-ResDam(46) Level 44: Oppressive Gloom -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(45), Stp-Acc/EndRdx(45), Stp-Stun/Rng(46) Level 47: Soul Tentacles -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(50), PstBls-Acc/Dmg/EndRdx(48) Level 49: Soul Storm -- Dvs-Dmg/Rchg(A), Dvs-Acc/Dmg/Rchg(50) Level 1: Supremacy Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(23) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 24: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1482;691;1382;HEX;| |78DA6594CB4F135114C6EFB453B050A495963702E5698191AA7B134591842624800| |B5FCD040698A44C9B3E12F1C543FF02371AE33B82BA7123CF95AF8D2E5C18FF0335| |71A5B210055FE361BE63699C49A6BF39DF3DE7DCEFCEBDD3C8E92ECFA3EEE9FD42F| |21E8CA9A95434A2A6D25A725C37865D1175541F129B573EDDF55B23D1FECCF878DC| |50BA34FAE540374603391907322323CA40524DA47C3DC69896D48CB4F2EFA1A82F1| |E8F2987F5D1B134551558517F42D3868BADC75E4D1DD692A9313DE1B3E2886AE889| |4C4C4DEB71A3FA50421F52729DC43331F63C514E2E9BE9BEEA157C992E71831096C| |5F69BA0F716F336B8E30EF32E3821676B85187458DA35EA27713FE91821280BC771| |E609503EC93C053646C133D4CFC9FD9CCB98E32C692E68B2AB873AB7C8226F40B2C| |6F2FA414F37F4CA23E0752F7661D343FEBC6CE56C5B602E82054BCC65D0B3029E23| |B8793EF75BACA9F90DB186F81A71CB2BB0EE25E8A0C90AD977A1499770925264BD0| |6532ADAE3C45B2D93AC2EE76986628C398A035841B97F936EE1F72296A9DEC739BE| |FF722A39E702F529E15596ACC1A1FF1B58FF1DAC5BE778030CFF80E320F50FB0BF4| |01BDE741DB381C6CA7835656EE4FB48AB603F15EC27C43E427E7092FC54B19FAA49| |68D553CC6970E70CF322F3125842FD6BD0DF55730F73EE9A65CE81F5F7397EC0BBF| |010ACA4DA5AF65B9B8236455E82EC25F8135AC32FE66FE61FB0D1640AECD3134213| |6A9D4DEFA035BF075B3E801D1FC1A78456F876B66E400BAD81EDEB9CFB155CF508D| |1C6B96D9338A9ED53CC69B063067C46250A9F42E531F665F73C73010C2F72BC043E| |A79A4ED4489DB39C330746B6BE54B33AF7ABB54E6BAF4DE993B35FB1902CE553012| |9526ECE679BF2654B91C451ACA474105CCD1DBB82375E7A190CD9E6EFB429619BB2| |D7A6ECB3296E6FF61FC57C11CA9E6BF32FC6050279| |-------------------------------------------------------------------| Incarnate wise I went with Agility.. Ion.. Diamagnetic.. Warworks.. Ageless.. Assault..
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Baring a few toons. I have Power Leveled about 30 of my toons to 50 and Have IOed them out in the same process. Granted about 10 are Petless and Semi Petless masterminds. I think it takes 3 to 4 runs of Comic Con missions (Each run is 5 missions ) to get to 50. DFB is useless because I get more INF and recipes running Comic Con to create my IO builds. 1 full run of Comic Con( 5 missions) gets me to around 33. Another run to 40's and the third run to 50. Sometimes something goes wrong I might need to do a few more runs.
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Back in the day the endurance punishment was created to prevent the Mastermind from doing too much damage.. Simply put. If endurance was better and the attack powers were better a well skilled Mastermind would not need to resummon pets so much and then could do many more attacks. So to prevent this they made sure after a few attacks you would hear that low endurance tone and went back to controlling your pets.. They just wanted you to weave a few attacks in with your pet attacks. I hate to poo,poo on an improvement for Masterminds with the reduction in recharge and endurance to summon pets.. But it did nothing for Masterminds in the bigger picture. This improvement only benefits players whom lack good pet control and are NOT numkey pad bind controls or have poor builds and do not understand the game mechanics. My first simple suggestion(s). Fix the powers and endurance for Masterminds.. EG Pistols from Thugs, More endurance and no secondary effects.. So you paying for a power that is worse.. Honestly when I look at powers across AT it is difficult to understand if there is even a realistic formula to describe a base power.. EG what is the base endurance to cause a base amount of damage. But I digress as usual. My base suggestion is reduce the endurance cost for Masterminds around how many pets they DO NOT have slotted in their builds and /or maybe also Upgrades.. This would allow Masterminds with less pets to get more attacks and be able to use those attacks as they level. Currently a Mastermind cannot level without pets.. The endurance drain makes the character useless. Yes we will hear may comments of why would you want to level without pets and what is the point.. ETC.. The whole point of Masterminds is they are the Mastermind behind the Pets.. Controlling them.. And yes I get it.. Many years ago that might be true.. I think we need to roll with the changes of gaming as well. But REGARDLESS my suggestion ATM poses ZERO threat to the traditional Mastermind build.. What this does do is OPEN THE DOOR to option of creating a build with less pets and using Power Pool attacks and Ancillary/Epic pool attacks a possible viable option for a player to build upon.. I would hope along with this the Dev teams might consider some DPS improvements to maybe the Primary power attacks based on less pets.. Again the concept is the Mastermind having less pets has the time and skill to improve his attacks. Less pets means I need to be better with my attacks. Again as a reminder this is based on the BUILD.. Builds can only be changed at a trainer.. My simple point with this is to show that this can work.. Personally I know it can work at level 50 with Incarnates slotted as I have a bunch of Petless and Semi Petless Masterminds at level 50 which can handle 8/3 mission settings. Once this is seen to be doable and viable leveling option. Then we can start to consider giving options for more attack instead of pets or upgrades. Or the UPGRADES, upgrade the Mastermind new unique attacks that replaced the pets. Eventually at the end I would like to see even other variants. You want the Assault Bot, I want the new Mega Cannon attack. You want the Battle Drones, I want the Robot Drone that heals and buffs. Similar to Device Targeting Drone. I don't want 3 Battle Drones I want to be able to call One Drone out of a choice of three that does one specific thing. I can only call one at a time which desummons the current one.. Again EG.. A Healing bot.. A stationary cannon/gun.. a Hovering gun.. ( This was Gun Drone original set up ) We can't change the Arch Type Framework, they are baked in.. Okay.. Make a Mastermind only Power pool. But for now.. Less pets = More Endurance.. If making some other changes is viable then great.. EG a little more HP.. ETC..
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Unfortunately Pets don't last long on a Semi Petless mastermind build unless you have a heal in the power set. You have to keep them aggressive to remove bodyguard mode to keep them alive.. The new changes to pet control helped out a bit.
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Whips is the big option. Whips Trick Arrow is very good.. I started going with Last pet themes as well as I posted in this thread.. With 30+ Level 50 IO'ed, Incarnate slotted other toons, this is just to see if it works and have a little challenge. Main goal is an ITF solo no deaths..
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This is my constant soap box complaint.. Mastermind endurance and having the options for less pets and more attacks. Basically a mix and match option. I always keep asking for more attacks or have the option to pick an attack instead of a pet. Almost similar to VEAT have when they can change powersets or mix the powersets. So this time around I was thinking something more simple. The game looks at your build and notices you do not have Pets picked up on the build. So it gives you some sort of endurance benefit.. Nothing else is changed on the Mastermind.. No NEW powers.. The problem I see is that a Petless or Semi-Petless Mastermind is difficult because the endurance cost for Mastermind on Powers is greatly inflated and the powers they have though named the same are in inferior when compared to same power from another arch type. Personally I have been able to create some work arounds with the ability to use incarnate powers. But leveling out right is impossible. The endurance drain is just too massive. Again old game in new era. Not looking to take away the Old Mastermind.. Just looking for more Mastermind OPTIONS.. And I get what the DEVs here are looking to do.. They don't want to do some clanky give mastermind new skins by taking up character costume slots. They want to implement something correctly and professional. Or add new costume pieces even if they clip and look like crap for the sake of saying they added it. Again I get it But I also want to add that, there is a reason why most farming builds are Brutes.. What I mean by this is some things are just given. You are not going to farm as well with a defender or a Mastermind as would with a Brute. I do not want to make Masterminds the new Tank or farming build or have them out DPS a Blaster or Corruptor. Just looking for some viable alternative to Mastermind builds. I see Masterminds somewhat limited in their build choices.. Because they MUST pick up X amount from their primary. You are pigeon holed into picking up 5 powers - 3 pets and 2 upgrades. Then with some like Beast you might be somewhat forced to pick up Fortify Pack, with Demons Hell on Earth is almost a requirement for the PET IO unique's, which is similar to Gang War for Thugs. Then maybe with the addition of Pools like Experimentation and Sorcery and maybe adding a few more attacks to other existing pools, Masterminds can use these Pools to flesh out a few more attacks along with Ancillary / Epic Pool. Then tomorrow we can figure out what other direction we could go with Masterminds if we see this as a workable concept..
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Ninja Trick Arrow Last Pet - Oni Range, Smash, Lethal Defense cap BUT with Agility Incarnate - Need to fix this.. Endurance is a slight issue., but not game break.. Doing 8/2 on Alpha unlock mission with no big issues. One great thing, after dropping all the AOE debuffs and then dropping Oil slick and lighting it up.. Orange Con and below drop like flies.. If the Inspiration tray is low.. It sounds like a slot machine with all the dings of Inspirations popping up. I use Power Boost on every opening attack as it bolsters up my Defenses and other debuffing powers. The Oni pet is very impressive with his attacks and him lighting up Oil Slick is helpful as well. As I mentioned above I am re-working the build. I could have copied some other successful builds, but wanted to try something different power set wise. As I keep mention constantly... If they ever fix the endurance issues with Masterminds it create a new variant of mastermind builds to play.. This Villain build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural Mastermind Primary Power Set: Ninjas Secondary Power Set: Trick Arrow Power Pool: Experimentation Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Snap Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Entangling Arrow -- GrvAnc-Hold%(A) Level 2: Aimed Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Acc/Dmg/Rchg(9), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11) Level 4: Flash Arrow -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(43), SphIns-Acc/Rchg(43), SphIns-ToHitDeb/EndRdx/Rchg(45), SphIns-Acc/EndRdx/Rchg(34) Level 6: Train Ninjas -- EndRdx-I(A) Level 8: Fistful of Arrows -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(17), Artl-End/Rech/Rng(17) Level 10: Glue Arrow -- ImpSwf-Acc/Slow(A), ImpSwf-Dmg/Slow(23), ImpSwf-Acc/EndRdx(37), ImpSwf-Rng/Slow(40), ImpSwf-EndRdx/Rchg/Slow(42), ImpSwf-Dam%(19) Level 12: Speed of Sound -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(21) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Poison Gas Arrow -- FrtHyp-Plct%(A), FrtHyp-Sleep/Rchg(48) Level 18: Toxic Dart -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(42), Thn-Dmg/Rchg(42) Level 20: Acid Arrow -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(21), ShlBrk-Acc/Rchg(25), ShlBrk-DefDeb/EndRdx/Rchg(34), ShlBrk-Acc/EndRdx/Rchg(34), ShlBrk-%Dam(23) Level 22: Kick -- KntCmb-Knock%(A) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25) Level 26: Oni -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(27), SprMarofS-Acc/Dmg(27), SprMarofS-Acc/EndRdx(29), SprMarofS-Acc/Dmg/EndRdx(29), SprMarofS-EndRdx/+Resist/+Regen(31) Level 28: Disruption Arrow -- EnrMnp-Stun%(A), PwrTrns-+Heal(50) Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(31), RedFrt-Def/EndRdx/Rchg(33), RedFrt-Def(33), RedFrt-EndRdx(33) Level 32: Kuji In Zen -- EndRdx-I(A) Level 35: Oil Slick Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(37) Level 38: EMP Arrow -- Lck-Acc/Hold(A), Lck-Acc/Rchg(39), Lck-Rchg/Hold(39), Lck-EndRdx/Rchg/Hold(39), Lck-Acc/EndRdx/Rchg/Hold(40), Lck-%Hold(40) Level 41: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx(43), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(46) Level 44: Corrosive Vial -- Artl-Acc/Dam(A), Artl-Dam/End(45), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50) Level 47: Adrenal Booster -- RechRdx-I(A) Level 49: Power Boost -- RechRdx-I(A) Level 1: Supremacy Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Ageless Partial Core Invocation Level 50: Agility Partial Core Revamp Level 26: Oni ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1510;696;1392;HEX;| |78DA6594CB4F135114C6EF7466FA2EEF47B154A414810253AAEE8D221A138B8D14D| |0B86826ED00A3744AA66DC4A58FF8DC1913573EC0C7D2183581BFC5F82F886E0475| |538F733EDB269D64F29B7E77CEB9DF39736ED39B6782EFCFDD3A29A48ED975BD5CC| |EA5F572C5B08BA655F0CCEB95AAADAFCB822E0FDDE1C65A6EA15A2C962C6DDEB4AE| |E9E548D3C2E9EACA8A96B5CDFCF5DC29DB2EDDE83C6FAD19B66155B4FF0F3D99526| |95D9BDBDC306CB348BFF58A59B2FC8EB8B061188590F378D65C5DAB98D62AFF4A1B| |05336F5AC6E0DC8699D79AB64BEB79039E6F86C9E338DD1F5481ABA68AE78494225| |C2FC0974CE515B8C5746F336F2BF55821165D8EF691F249C827219F1BF9BCC8E345| |5E3FF2F991EF0EE5933956913DB2A325BCA08F39E5670E07989F683F151ED461CEF| |359E56FF0CF8347561D2DA8802AB3CDCDECF0805EE65DF2E043AC6F8B2A892AA26F| |9B197FCD1C7BC39C78CBEC7AC7CC24840870AC14F8CAFDE8F9C28C91A190C46BA14| |9F6D906DEA33DDB11D77E95DF4F2E332F52CE4E5E7375A29F13E8E704FA789FE2BB| |E1B95B921D2F3D2E6658660E2BA0CAEC73335DE4AB17FDEBCD12628A9049EB87D7F| |E63DCE7703FD7B8436D1AC05E0359C5593BB4082E310797C1CBCCC357980F0811D4| |19794CF5752B22B5CF6B0AED19E53DD5A85FE2B80018641E09816D603B73973C0DA| |18621CCC0434A1B83CF186660043330821918C10CC4310371CCC0238A1D45ECE84F| |FE0E47F7C103F01773EC37F887B94BED1A471DE3A823019F53A8671AF54CA39E69D| |47389BEF524F69D84E729784EC273129E53F09C82E7058AD5D0030D73B517146206| |DA0CB474E3CCD6069BCF6F8D2E71A159F1714519A57EA285E4BCF5CD4F8AD4ACECB| |528DF9B9525AEEF474393A4679CBDEB0933D1E265A64549B528C75B94132D8AAFA3| |FEAF527B4AC72485E7833E7A6637B5D9447DAA6B7F01CDF8EBA5| |-------------------------------------------------------------------|
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Just regular guy comment about Trick arrow VS Kinetics.
plainguy replied to plainguy's topic in Mastermind
Wasn't thinking that at the time and honestly wasn't aware of the 1 endurance cost for powers for NPC.. I just thought they had a power pool and similar cost for attacks like we did.. I know foolish thought.. End result big AV bosses still could easily kill you because Kin isn't debuffing. Playing Petless or Semi-petless Masterminds, ENDURANCE is a BIG issue.. You can't even level up because the attacks just crush your spirit. But KIN covers all these bases.. But nothing to debuff the bosses like Trick Arrow does. -
I've been reading and re-reading page 2 changes to powers to get a feel for them. So this is good info. Waiting to see it in mids Reborn as well. But I have been looking to respec maybe based on the updates and I have been looking at Spirit Ward. Also the pet command changes have been great.. Because now pets on aggro and stay command will allow me to talk the Alpha and not kill off the pet via splitting the damage due to supremacy. So Spirit Ward would definitely help keep the pet alive. I would love to see your end numbers on defenses and such. Not looking to change the game or core Masterminds. But I do feel if they made some changes added the options for Attacks VS Pets they could bring a new build type to Masterminds. I have a Thug Time Mastermind Jake and Nega Jake. Twin brothers.. One goes to jail for the other. The one on the outside agrees to be a pawn for the COTs to get his brother out. Once out they break away from the COTs and are hunted by them and hunt them back in return. Trick Arrow is great.. If they just had more whip attacks. Whips Trick arrow is awesome. Currently working on Ninja Trick Arrow with Oni pet.. Still working on doing ITF on petless mastermind. Would like to do 8/3 but I have gotten as far as the super computer and I couldn't bring the bosses down. I can kill 5 Generals but the recover on the bosses is just too great.. I might get one but I run out of inspirations and it becomes a tag match.. I bring him down, he brings me down.. Just eventually I can't recover. No heals or out of inspirations. But think I am going to go 8/1 setting just to get it done once.. Again I do this out of boredom. I have several of each arch type.. All IOed out.. Defense capped.. all doing 8/4 even in Dark Astoria. This gives me a bit of challenge.
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Is Oppressive Gloom disorient pbaoe in Soul Mastery autohit? and...
plainguy replied to SmalltalkJava's topic in Mastermind
The life drain is minimal, not going to die from it for sure.. I use it on my robot traps build. I can notice the difference when it is on or off because it becomes difficult to place a Trip Mine when it is off.