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Everything posted by Indystruck
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I just went and it's still there.
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Focused Feedback: Dominator Illusion Control
Indystruck replied to The Curator's topic in [Open Beta] Focused Feedback
Is Spectral Wall the only power using spooky ghost faces that isn't a fear? -
I don't like the Elite Bosses added to trick-or-treating
Indystruck replied to MrSnottyPants's topic in General Discussion
Sands, Castillo, Night Widow Nocturne, Dr. V, Chernobog, there's plenty of pre level 25 AVs/EBs lurking in the game already. -
It can be heartbreaking, but sometimes, even the worst person you know can make a good point.
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Add an Alpha slot ability that increases Knockback.
Indystruck replied to Indystruck's topic in Suggestions & Feedback
I'm always a little hesitant to change something existing like that. Most of the various mez effects are doubled up on as far as sources from Alpha goes (excluding I think confuse and fear), and changing that little thing would lock people into Resilient if they wanted to also increase their Immob slotting. Generally, I prefer more options, not less, although I don't think it'd be too big an ask to put it on Musc Radial Paragon. But then, you get into this would break the setup currently held to by everything in Alpha. (Radial Paragon = 6 lesser bonuses, Core Paragon = 1 bigger bonuses, 2 smaller bonuses). I agree Interrupt probably doesn't need it, as at most you'd have like, 1 power that benefits from it? But then that also holds true for Fear and Confuse, and at least they get some representation. -
Add an Alpha slot ability that increases Knockback.
Indystruck replied to Indystruck's topic in Suggestions & Feedback
Well, not really, it gives one the choice of using up slots to do it in a few powers or using up your Alpha slot, which could in theory also be boosting many other things. Like you can currently slot for damage, or you can slot less damage with the knowledge that you're using the Alpha slot to make up the difference. Not that I'm saying it'd just be KB/Interrupt, but I'm not sure what else to put in there off the top of my head. -
Add an Alpha slot ability that increases Knockback.
Indystruck replied to Indystruck's topic in Suggestions & Feedback
Now that I posted this, I wonder if it's theoretically possible to do this and have one branch be increase KB and the other be convert to KD? -
Yeah, the feedback they got on beta was that some people might not be fully tricked out when running story content. It wasn't meant to be a hard mode. Can't please everyone. wait your sg left for diablo immortal? well buddy ya'll have got other problems then
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A video that represents well the pitfalls of feature creep.
Indystruck replied to Sanguinesun's topic in General Discussion
CoX is still explicitly an MMORPG. It did not turn into an FPS or Metroidvania or Bulletheaven game. -
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Focused Feedback: Force Fields Revamp
Indystruck replied to The Curator's topic in [Open Beta] Focused Feedback
I don't think you need to give FF -special in Dampening Bubble. If it was just a buff patch that did +special resist and ticked up a chonky amount of absorb, it'd be fine. Maintain that identity as a buff set. -
Is changing the power levels power creep?
Indystruck replied to _NOPE_'s topic in Suggestions & Feedback
No, it isn't. You never had to "earn" it, you just had to "unlock" it. You could be dragged, kicking and screaming as the most incompetent player who ever lived, to 50, and you would still have those powers unlocked regardless of how much you enjoyed licking candy off the floor. Leveling is not earning, it's unlocking. -
Symphony Hold Animation - Should be Dancing
Indystruck replied to Ravenwulfe's topic in Suggestions & Feedback
Soul Storm's also got a unique hold animation, so it's possible. -
A somewhat obscure movie reference from the 80s (Badge)
Indystruck replied to Dynamo-Joe's topic in Suggestions & Feedback
Wouldn't be the first Big Trouble in Little China reference in the game.