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LQT

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Everything posted by LQT

  1. Freedom Corps Jet Packs suffer the same tint issue as the Capacitor backpack did until the page 4 changes. If you want a gold flame for example you need to pick the 5th lowest row [blue] colours however the way the jet pack colours work that means the actual jetpack turns blue either partially or complete which can likely be mismatched to the rest of the costume.
  2. All the above sets are still not converting by category. Additionally several of the sets have level requirements of level 7 for some IOs. Touch of Lady Grey IOs 1, 2, and 3. Undermined Defenses IOs 1, 2, and 3. Dampen Spirits IOs 1, 2, and 3. Dark Watcher's Despair IOs 1, 2, and 3.
  3. You still earn inf and drops as long as the custom mobs used aren't broken.
  4. Still not working on Live and not working on current page 4 test patch.
  5. Still not working on Live and not working on current page 4 test patch.
  6. Still not working on Live and not working on current page 4 test patch.
  7. Custom colours for the MAGI options are a bit... tricky to work with. It seems there's an inherent particle effect that you need to combine with the custom selection in order to achieve what colour you want. I was testing this on a staff Brute who is generally black/gold in theme and the only way I could achieve a gold particle effect on the MAGI version of the staff was to select turquoise. If I pick the same row of colours that give gold the result is blue: If I pick the teal blue/turquoise option however I end up with something that matches the rest of the costume How the staff appears in game when the primary is the above turquoise. Additionally the purple Vanguard markings cannot be edited on either version of the staff Same thing happens with other MAGI variants like with War Mace. "Orange/gold" gives blue While turquoise gives "gold". Technically it's an old mace since it's pre-GR Dominatrix trash mob weapons. You can change the colour though it encounters the same problems I've outlined in the rest of this post.
  8. Nice to see this sorted. Now the Tech Knight Staff needs reskinned to match as currently the primary colour option reskins pretty much the entire weapon and the particle effect as the previous Capacitor/Reactor did.
  9. Try testing them when you have mobs next to you. Some procs like that only work when the power is hitting something because of the damage component in the power. Yes, it's means certain slotting methods that work on other powersets for the AT are useless for this one, it's unfortunately not a new issue.
  10. Overall event was fun but the design of the GM is perhaps the single worst thing I've encountered in the entire game [Live and beyond] because of how much it removes player agency when on a tank of some kind. It managed to approach the point why I disliked the SWTOR MMO so much because there the only real CC the SWTOR devs seemed capable of coming up with was chain KBs and stunlocks that couldn't be mitigated which the event GM with it's Mag 1000 stuns, holds, end drains, and other abilities inflicts on any and all tanks trying to do what their AT is made for. Going from full hp to: Stunned, Held, Confused, OOM, Repelled, Attracted, then dead in several hits on a mostly RES capped Willpower Tank is one of the least enjoyable experiences I've had on Homecoming and having it happen several times in a row [some invasions it was 3 deaths back to back, some it was 5] ruined the whole thing. You can't even begin to reach a way to survive that as a) The Threat system in CoX is so badly designed Tank-Swapping doesn't work as it does in other games, and b) you can't reach Mag 1000 protection to prevent being ragdolled despite being on an AT that is meant to have some measure of safety from such effects. It again deals with players having zero agency on how their toon performs much like how attacks always have that 5.01% chance to miss regardless of what players try despite plenty of other games offering some way to mitigate that. And no, Streakbreaker isn't a fix considering you can end up with attack chains that go: Miss/SB/Miss/SB/Miss/SB as has been documented and reported before despite there being existing tools in game that could work for this. Event would be 8/10 for fun without considering the GM but with it that drops to -1/10.
  11. One of the weirder things about the Manti sniper set is that level 35-50 requirement as few other sets, if any, have that same bracket.
  12. It's been happening for a while now on several HC servers. I remember seeing it a few months ago on Reunion and Ms Liberty was doing similar things near her trainer spot as well.
  13. Bump. Had this happen again on the same toon. Same problem, primary set retains "Bright" custom tab but colour selection gets ignored/removed to look like the first image in the previous post.
  14. Possibly related to the other bugs with that power as other versions of Beta Decay were changed to no longer root upon activation as there is no damage component however the Blaster version in Atomic Manipulation still does. Made a post about it last April but as of yet it's still bugged.
  15. LRM from Munitions Mastery really should given it functions as one for the most part but considering it's part one of the worst Ancillary sets for Blasters, has a 5.87s cast time, and is the tier 5 power, [therefore requiring 2 additional picks before you can take it], even the craziest blaster would likely not end up with 2 snipes given the chance.
  16. Had this happen again recently on a toon I've had since July 2019. Water/Atom blaster lost customisation colours on several costume slots [3 of 8] for the primary power. Primary power, note the tab lists "Bright" so this is meant to be showing custom colours as the secondary does in the second picture. Secondary power, again tab shows "Bright Radiation" however this time the custom colours are showing. Selecting any of the powers in the primary results in this: Custom colour should be the highlighted light blue, not the red it defaults to upon selection. Have had similar issues on other toons before where it defaults to a red rather than what previous costume edits have set.
  17. Very true. I only ended up using it on a Sentinel I made recently as the changes to the power making it a toggle meant mez effects won't shut it off as would happen on my Elec3 blaster. At this point it's just a mule seeing as how it gets stuck all the time to the point I'm considering dropping it again because it's really pointless as a power right now.
  18. As per the HCwiki which takes info from the in game blurb: https://hcwiki.cityofheroes.dev/wiki/Performance_Shifter > Performance Shifter is a Endurance Modification enhancement set in the Invention System. It is available in the 21-50 level range. Note that using a level 19-21 range there is no level 20 IO or recipe. However in game an attuned IO lists the level requirement as level 20 [min req of 17], which would be impossible to achieve with the unattuned set. Mids even lists the set as 20-50 which explains why earlier this week I was having issues trying to convert a level 20 EndMod IO from another set to a Performance Shifter seeing as how it doesn't exist. Post from April 2020 that also mentions this, 3rd post specifically:
  19. Seems to be any sewer map with that config in it at any point. Also encountering it in office maps with the small zig-zag rooms which frequently blocks the VS from pathing AND currently in a dilapidated office and the VS is again stuck in a doorway, this time the same one that appears in the original Outbreak office part you find the last clue, despite having LOS on the VS it just sits there and doesn't follow.
  20. Have heard of issues lately regarding npcs being able to follow in certain sewer map sections such as the one with two doorways. Just had my own Voltaic Sentinel get stuck in such a room and after some creative flying around the room space managed to get the pet to pass the area however this might have only worked because the VS can fly which many npcs will be unable to do. VS stuck in the room. It wouldn't follow me through that doorway until it was directed to other parts of the room first.
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