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Black Zot

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Everything posted by Black Zot

  1. One more piece of evidence that Jack Emmert should not be in charge of anything.
  2. MSRs are also operating under a tightly-capped zone population (RWZ is capped at 50) and really should have the same restriction. If it's not in the CoC, that's a grievous oversight.
  3. Does that mean sparkling water will suck out your blood?
  4. You watch, he's totally going to use the event as cover to secretly add a bunch of trees to various zone maps.
  5. He's talking about a prime ToT farming location in Peregrine Island. It's technically a motel, but either way it tends to attract ToT leagues because there's so many doors in close proximity, making it super easy to crank through waves of Halloween baddies.
  6. We already have bosses that hit and run. They hit once and then they spend the next half hour running all over the damn map. If anything, we need less of that BS.
  7. Regen's survivability, in my experience, has always been kind of a binary thing. If your self-healing matches or exceeds incoming damage, you're immortal. The minute damage spikes above your hp recovery, you pop like a balloon. Kind of makes it tough to balance one way or the other, although its current state is almost certainly bottom-tier among armor sets. I do think the first step to bringing Regen "up to scratch" would be more debuff resistance. People have been pointing out its current numbers are in the 15-25% range, which is utterly laughable in this game. With no native defense or resistance, Regen eats the full brunt of enemy attacks and relies on its self-healing (both active and passive) to stay upright. The set has no "safety margin" for absorbing the effects of debuffs. -Heal/-regen shuts the set down outright. Slow disables the active-healing portion of the set at times you can't afford it. -Def/-res effects can potentially double incoming damage (see above notes about damage spiking). Significantly boosting debuff resist would address most of the above issues without stepping on any other sets' toes or changing the core theme of the Regen set. It's no silver bullet, but it would help.
  8. Attuned IOs or bust. I might grab some generic IOs to fill space until I can come up with the inf to fill out my build, but I'm done dealing with SOs. There's literally no point when a level 20-30 generic IO provides roughly the same boost at a price that's a fraction of what it would cost to keep an SO in that slot up-to-date all the way to 50.
  9. A paradigm that was obsolete before the game launched, much like the notion that 3 minions should pose a threat to the average player character.
  10. There is FAR too much required vertical movement in this game for me to even consider making a toon without Super Jump or Fly, preferably Fly. Temp powers just don't cut it. And it's not like the travel powers are the only useful things in their respective pools, either. Hover and Combat Jump are cheap and easy boosts towards softcap.
  11. Gonna have to rewrite those options to NOT be loaded up the wazoo to get me to vote.
  12. Yes, and very quickly if you're dumb enough to aggro multiple tentacles or just have bad RNG. Lusca actually hits like a truck when he hits at all.
  13. This sort of thing has already been discussed to death in the past. There is simply no way to implement any of these without creating a "bring this or get stonewalled" situation that nobody wants to deal with. The number one selling point of this game has always been the ability to bring whatever and roll. Tossing that aside to "encourage" (read: FORCE) certain team comps is a good way to guarantee your new mission/TF/whathaveyou collects dust. You brought up LGTF - almost nobody plays it, even when it's the weekly. Barracuda is another one with AT-based gimmicks - again nobody touches it. It's past time to put down the square peg instead of continuing to try and force it into the round hole.
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