Black Zot
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Focused Feedback: Dominator Illusion Control
Black Zot replied to The Curator's topic in [Open Beta] Focused Feedback
Yes. -
Christ, what'd they do to the Crystal Titan?
Black Zot replied to Vanden's topic in General Discussion
Irrelevant. There's no point in even giving the PC an HP bar if you're going to circumvent it with oneshot mechanics. Even HAMIDON doesn't instagib people. I'm not dealing with that shit. Period. I don't care what excuses you offer, it's a bullshit mechanic that should not exist in any game and I will not run that trial ever again. -
Christ, what'd they do to the Crystal Titan?
Black Zot replied to Vanden's topic in General Discussion
That's not what I've seen. Everyone was airborne including the taunter, I landed my controller just long enough to drop an acid mortar - IMMEDIATE Foot Stomp. Dead in one shot, right through Ambrosia. I am never running that bullshit again. -
You could say the same thing about them deciding to break Rage way back when.
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Focused Feedback: Fiery Aura Revamp
Black Zot replied to The Curator's topic in [Open Beta] Focused Feedback
Mag 1 protection stops knockdown effects and that's all. Anything that was actually going to toss you before still will. -
Focused Feedback: Dominator Illusion Control
Black Zot replied to The Curator's topic in [Open Beta] Focused Feedback
Presumably it's the difference between "gah, that's bright!" and actual eye damage. -
Hard proof right here that dissent is deliberately getting snuffed.
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A video that represents well the pitfalls of feature creep.
Black Zot replied to Sanguinesun's topic in General Discussion
You'd have to rebuild the game from scratch; the pre-issue 24 code no longer exists so far as I know. -
Focused Feedback: Battle Axe Revamp
Black Zot replied to The Curator's topic in [Open Beta] Focused Feedback
Damn, they went full anime on that. -
My opinions on the devs' trustworthiness (comma lack of) aside, my only real complaint about page 5 itself is the number of characters I'm gonna have to basically rebuild from scratch if I ever want to play them again. MOST of the changes look pretty good, especially compared to the fiasco of page 4. But that respec interface is just ...UGH. Half the time I spend in Mids is for the sole purpose of NEVER DEALING WITH THAT SHITSHOW AGAIN. In a lot of cases I find it easier to start over from the creation screen than endure the respec UI.
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Personally, I'm not testing anything because my current work schedule makes playing CoH at all impossible, nevermind the extra time and energy to get onto a whole different server. Considering the devs' track record, by the time I get a chance to make any feedback the self-appointed forum police would call valid, the chance for it to be considered will be long gone.
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Focused Feedback: Necromancy Revamp
Black Zot replied to The Curator's topic in [Open Beta] Focused Feedback
Thematically speaking, Necro pets should have some lethal resist anyway. They're fucking dead, what's "lethal" even mean at that point? And because some people around here either can't grasp context or have the reading comprehension of a cinderblock: yes, I am joking. -
Stealth only works up until you pull aggro. Once you have a mob's attention, stealth effects do jack shit.
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The Fool's debuff is annoying, but you should be building your character to be able to power through a measly -3% to hit; you're going to be dealing with a lot worse from enemies. Overall, it's an assortment of nice (if random) little buffs that don't cost end and last a long time - well worth casting and accepting.
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I understand that's a standard ploy on some Dark Armor characters, because their self-rez has a giant aoe stun attached.
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1. The corrupt corporation angle exists because by the nature of the entity there's no such thing as a NON-corrupt corporation. 2. Sub-units like Void Sanction can only exist if someone at the top of the food chain signed off on it. In other words, what you see in a VS arc is what Hero Corp actually is when you remove the shiny PR finish. That doesn't preclude ground-level grunts being ordinary joes picking up a paycheck. Even in the worst outfits the lower rungs tend to be mostly punch-clock types. But the people making the decisions absolutely ARE rotten. Neither Longbow's active invasion of the Rogue Isles nor Void Sanction in general would have happened if the people in the boardrooms were clean and upstanding.
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If you believe this will go any better than Crey's usual shenanigans, I have a bridge to sell you. Corporate interests NEVER line up well with hero work, even when the corporation claims to be all about heroes. You'll be accountable all right - to a bean counter in a nice safe corporate office in another city who only looks at algorithms and metrics and doesn't care about the actual situation on the ground.
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So he's living up (or maybe down) to his namesake. Most of the protagonist's issues during the Odyssey were brought on by him cheesing off the gods, especially Poseidon.
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Evasive Maneuvers' defense rating is an illusion; it shuts down in combat. For all practical purposes, it has that number solely so it qualifies as a LOTG mule.
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A lot of my characters end up with Maneuvers because the def-all helps get to softcap territory, and defense sets have a ton of desirable bonuses. Beyond that, it depends what I have build space and end for. Positional defenses have a lot more value after the typed-defense nerf, so "6-slot Gaussian in Tactics" often feels worth it now (and as a bonus, Tactics largely stuffs those annoying blind effects some enemy groups like to throw at you). Assault is largely expendable unless I'm playing a Mastermind (pets need all the buffs you can offer, even marginal ones).