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Everything posted by Michiyo
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Edit: Deleted, my bad... seems I didn't refresh this.. lol
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What does this mean for the Wiki and you fine folks? Nothing really... Every month folks make sure there is enough to keep the lights on. And assuming that doesn't change, then the wiki will stay up. It does however mean, that since I'll (hopefully) be getting a new job at some point soon, I likely won't have as much time available to fix things. My current job was WFH, and it's REALLY unlikely I'll get lucky and fall into another one of those. I.. don't know what I really intended to say here... Thank you all, for everything you do. Every one of you have made the wiki a better place for everyone to learn from. I'm glad I'm able to help in giving that a place to be. Thank you.
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Unless you using a SUPER old version of the installer, that has failed to update, no this isn't related to the move, as that was over a month ago, and the tool has been updated to use the new location. But, no. It turns out this was just an odd back end issue that's been fixed now.
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City of Heroes Client Translation Project
Michiyo replied to Michiyo's topic in Tools, Utilities & Downloads
No, there is no way to adjust anything with the text size or placement on buttons, unfortunately when they ripped out the translations they overhauled the UI and set everything to static sizes. I have no idea of the best ways to translate the text, I barely speak english. I'm not sure. No, I don't want to release the text outside the site for several reasons So much has changed since then only the original badges would really be useful, and I would need to write a parser to read the .bin which just adds a layer of complexity. -
ATC's VidiotMaps hasn't had the "VIDIOTMAPS.COM" Text on the maps since he started maintaining it. You 100% have an old loose file install of the mod installed in your data directory. Make sure to follow the "Removing/Deleting Old Installations" steps as described above.
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Solarverse's SFX Consolidated List of Mods
Michiyo replied to Solarverse's topic in Tools, Utilities & Downloads
If no one else does this, with Solarverse's permission, I'll package them up and put them on my tool. -
https://support.plesk.com/hc/en-us/articles/33500191748887-Websites-hosted-in-Plesk-are-not-accessible-after-a-recent-Apache-update-421-Misdirected-Request This is an issue with the software I use to host my sites, seems an update was pushed overnight that broke several of my sites.
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Vidiotmaps for Homecoming
Michiyo replied to AboveTheChemist's topic in Tools, Utilities & Downloads
Are you sure you don't have an old copy of Vidiots installed via the Data directory? Because Faultline correctly shows 8 badges, and all 8 are there. https://homecoming.wiki/wiki/Faultline -
Vidiotmaps for Homecoming
Michiyo replied to AboveTheChemist's topic in Tools, Utilities & Downloads
The code signing cert I used to sign all of my tools expired in June. And I pushed an update late June, so it's no longer signed. I can't get a new code signing cert without jumping through a TON of hoops and spending several hundred dollars, so none of my tools will be digitally signed. As long as you downloaded the tool from https://cityofheroes.dev it's 100% safe. -
Vidiotmaps for Homecoming
Michiyo replied to AboveTheChemist's topic in Tools, Utilities & Downloads
C:\Games\Homecoming\data\texture_library\GUI\Icons\Badges\badge_count_200.texture C:\Games\Homecoming\data\texture_library\GUI\Icons\Badges\v_badge_StatureBadge7.texture C:\Games\Homecoming\data\texture_library\MAPS\missions\endgame\riktiwarzone\map_riktiwarzone.texture C:\Games\Homecoming\data\texture_library\MAPS\static\map_city_01_05.texture C:\Games\Homecoming\data\texture_library\MAPS\static\map_city_05_03.texture C:\Games\Homecoming\data\texture_library\MAPS\static\map_echo_plaza.texture C:\Games\Homecoming\data\texture_library\MAPS\static\map_IOM_FB_Outbreak.texture C:\Games\Homecoming\data\texture_library\MAPS\static\map_trial_02_01.texture C:\Games\Homecoming\data\texture_library\MAPS\static\map_trial_05_01.texture C:\Games\Homecoming\data\texture_library\V_MAPS\Static\map_IOM_FB_Breakout.texture You have a partial install of some map mod. You need to clear out "C:\Games\Homecoming\data\texture_library". -
Vidiotmaps for Homecoming
Michiyo replied to AboveTheChemist's topic in Tools, Utilities & Downloads
Mod Installer -> Tools -> Support Bundle please. Also in Settings in the Mod Installer uncheck "DO NOT check for existing data overrides" and restart the installer. -
Vidiotmaps for Homecoming
Michiyo replied to AboveTheChemist's topic in Tools, Utilities & Downloads
Please show a screenshot of the Mod Installer screen, and the "General Settings" screen in the HC Launcher. (Click the gear icon top right) -
The username displayed on the game account page can not be changed. And is the only account name you should be trying to use in game to login.
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The account you login to the *game* with is NOT the same as your forum login, which is what you would have gotten in your email 5 years ago. I'm looking at your account name, I'm not going to post it here, but it is NOTHING like your forum name here. The link I gave above is 100% ONLY for the game login, and will NOT change your forum credentials.
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Then you're likely using the wrong username make 100% sure it's EXACTLY the same username shown on the linked page, I've had to help folks who had VERY subtle typoes in what they THOUGHT was their username, your game login is NOT the same as your forum login.
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Top bar, Game Account. That will take you to https://forums.homecomingservers.com/gameaccount/ You can then reset your password.
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Oh, hey, one of my mods. Back on retail, I had a little batch script that would swap out the scene file for DA because I hated trying to get around in that zone. So I figured I'd do that again here, but with the new tools at our disposal (Being able to override the scene directory with custom .piggs) I didn't need my little batch file hack, and figured I'd do the entire game with the same treatment.
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Can't get into the games since this morning
Michiyo replied to Sentinel352's topic in Help & Support
@GM Manga Should be able to assist in getting LaunchCat working, from their last post: Download this: https://launchcat.powermadsoftware.com/launchcat.zip (To make sure you're on the latest version) Then extract it, drop it into Applications, and remove or move the coh folder in Applications. Run LaunchCat, and let it finish its downloading. -
Uber *IS* working on updating CoD, there were some power struct changes he's having to work around. The last update before P2 that effected powers *WAS* in 2024, as has been mentioned elsewhere.
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Vsync caps FPS at 60 regardless of Monitor/Chosen Framerate
Michiyo replied to Chance_Fletcher's topic in Bug Reports
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Are you like me, and have too much to do to update your mods by hand? I've added 2 API Endpoints to assist in updating your mods programmatically if you're so inclined. Docs; https://cityofheroes.dev/mods/api Get your API key @ https://cityofheroes.dev/usersc/account.php And go nuts.
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City of Heroes Client Translation Project
Michiyo replied to Michiyo's topic in Tools, Utilities & Downloads
I've pushed a new version of all three current languages for P2. This doesn't mean the strings are translated, just they now exist so you won't get missing text in game. I've built an automated system to build the mods and upload them as well so I can push updates out as folks help with translations. There are 59 new badge texts to translate, a hand full of new menuMessages strings, and I think that's all for now. ALSO with this update, I reverted the server names to English.