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Everything posted by Scarlet Shocker
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I wrote the lore and the lore one 😞
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I thought we'd have a go again tonight but I'm wondering if we'd be better off in Excelsior rather than Reunion. I'll be doing some shouts tonight over there around 7:30pm - feel free to join me
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A wise man once said "Let Experience Guide You"
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I actually have an active dislike of things such as rep - it can quickly become a way of trolling and is inherently divisive. Worse it often has a negative impact on newcomers who come to a forum and see a tonne of people with big reps and they have nothing. It can lead to a sense of elitism; us vs them. Getting rid of it is a verygoodthing(tm) in my book
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you know that's not your browser, right? 😶
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one of the things I loathe in the (mostly) rich lore of this game is the whole Well of the Furies shtick about how we gain Incarnate powers. It's incredibly poorly written, but the premise itself just grates on me like nails down a blackboard. "A wizard did it" would've been a far better explanation. I hate it for a number of reasons - not the least of which is we're suddenly gifted power by this otherworldly poorly explained thing that just "well it respects power so you get some too" with a horribly written backstory that reads like a badly produced clip show from your very favourite TV series. Trapdoor? Really? It feels like a completely missed opportunity to do something interesting with character development. It might have been nice to turn it into something related to character origins. It could have put the whole science, tech, natural, mutation, magic stuff to bed in a productive way, as an example - a nice idea that was never well utilized in game. I get that the whole thing needed content and I don't hate the later incarnate content - some of those TFs are fantastic, but the whole thing that actually turns you into an Incarnate lacks imagination and seems poorly thought out.
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Villian questions from a homecomming newbie
Scarlet Shocker replied to Repodude's topic in General Discussion
hi @Repodude If it helps you any, there's a small band of us running red content on Reunion a couple of times a week. Very casual and we're only lowbies still so if that's of interest you'd be welcome to join us whenever we run -
What are little known weaknesses for enemy groups?
Scarlet Shocker replied to KaizenSoze's topic in General Discussion
I miss the days when we could confuse Vazhilok bombers and they'd blow their own teams up. Warwolves are weak to holds but a bitch to immobilize -
Hopefully the OP will now have some idea of the versatility of this amazing game and have plenty of experiences to try 😄
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I'm with you all the way on this. I get that you have a multitude of powers and should use (al)most all of them - sure, take a couple of powers for proc mules ( do that myself from time to time) that get very little use but I do believe in working within a team rather than being one 1/8th of a solo On Defiant live there were many "All Defender" TFs, especially ITF and LG. They always seemed to go down well and it would seem that Defs are the mean to which every other AT regresses.
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That kind of goes without saying. You can play any toon and not play any of their main powers. It's why people have petless MMs.
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Here I am not asking for specific builds, but rather principles of a good build. I've been playing with a range of Defenders (several are poison based as the more alert of you may have already spotted) but when I come to build one in Mids it seems to be... lacking: Mid-range Def that's neither here nor there, and difficult to get much Res either. So when designing a Defender, what should my optimals be to get the best out of it? I am presuming that this might vary depending on power sets chosen. Clearly play-style is also very important. Personally I like to team but have the ability to solo when required - so I might call myself a "Jack of all trades" - the Handyman build if you will.
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https://en.wikipedia.org/wiki/Squadron_Supreme Essntially they are JLA reimagined by Mark Grunewald for Marvel. It is a very good story and the trade is still available so far as I know. Also JMS did have a limited run retelling that story for the 21st century which was really interesting but sadly didn't go the distance.
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I think <most> patron powers and APPs have a snipe. I'm a little ambiguous about what you're meaning in snipe for the purposes of this post. There are not really any ATs that operate at range with precision, for their major powers. Even blasters and other "ranged" ATs have a significant melee/close quarters combat element. That said, as has already been expressed, many power sets have at least one set with a very long range precision shot. But even the gun sets only have one. So not really a snipe. Approaching your question from a different angle (feel free to correct me if I'm doing it wrong) it could be that you want to play some kind of military guy with a BFG - Possibly a character inspired by a one Mr F Castle perhaps, or even Wesley from Wanted? If that is the kind of vibe you seek, I'd suggest that the rifles in the game are a tad underwhelming, both beam and assault and may lead to disappointment. However all is not lost. A Soldier of Arachnos VEAT that follows his beginning path to lvl 50 (if you're unaware you're guided and advised to choose a divergent pathway in your early 20s from memory) can be an excellent "bloke with a BFG" - and frankly if you want to walk into a room and deliver a sea of orange numerals consistently that is a very fine way to go. It does give a feel that it was inspired by Samuel L Jackson's AK47 speech in Jackie Brown (an otherwise largely forgettable movie IMO.) I shall refrain from posting the transcripted words here because when I was a kid my granny would kick my arse for using bad language but I'm sure you can find a reference on Youtube or similar if you absolutely, positively, need to. That does also give you some decent long range attacks which you can enhance with Patron pools to give him/her your own flavour. Have fun experimenting
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my point is that I don't want the effect to be from an aura but rather a "full bright" effect of the eye/glass/shield itself - so that the surface material appears to either glow or reflect or be backlit. In the same way that we can cover our skin in the bright fluorescent Spectrum layer on our costumes.
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well so far I'm happy to invite any level to the team. I'm at level 9 right now so everyone's going to be around that. If higher, they'll exemp down, and if lower they catch up fast. P2W is fine - so long as people don't choose XP boosts - that kind of defeats the object of the exercise. To be fair, nobody's asked that question - we've just teamed up and had fun 😄
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here's a couple of examples @Naomi If you could give the surfaces of the eyeware a glow (similar to Spectrum) that would give a great effect
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Had a great run last evening/afternoon (depending on your time zone) and we're enjoying some paper missions in Port Oakes currently. Next anticipated run is 7/2pm on Saturday so hopefully we'll see a few of you there. My current toon for this is Femalevolence (yeah, I know it looks a lot better on paper than it trips off the tongue) who is my dark/rad crupper and the central support so anything you want to bring from lvl 1 up is welcome.
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Now I understand why Bio is so popular.
Scarlet Shocker replied to Luminara's topic in General Discussion
everyone needs a bio, at least a couple of times a day allegedly -
Currently waiting in Mercy - if anyone wants to join
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Indian Taxi Porn. My favourite!!!! 🤣
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I wasn't aware of this thread (still finding my way around) but see my "Content Runners" thread in General Discussion. We shall be continuing that, Redside tonight from 2pm EST/7pm GMT - and you can join our discord here: https://discord.gg/vFFWtGBU
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I was trying to get an effect in a visor - a glow, like there's some kind of light behind a robotic mask. I was obviously unsuccessful, but given we have the Spectrum effects (which I believe are painted on layers that glow) I wonder if it would be possible to give some costume parts a similar glow/luminescence effect. I think it would definitely add to things such as eyeware, weapons, auras etc - but obviously I have no idea how achievable it would be. What I'd like to see is to be able to add a checkbox per colour with "add glow effect" etc. It might be a wish too far but would certainly add to the costume creator