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Everything posted by Scarlet Shocker
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I have gin. I iz reddy
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After due consideration of the subject and subsequent replies I have drawn the following conclusion: I am ok with the fact that the OP is sad.
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I'm sure we all wish we could do this to Dietrich.
Scarlet Shocker replied to TorontoSunshine's topic in General Discussion
Thanks for clarifying But nobody calls out all the other rescues (there are many males) which are equally annoying. If a rescue mission was easy, it probably isn't a rescue and the mechanics of rescues in this game are "do any mission but you can't exit quickly because you have to lead somebody to the door and they are slow" Nobody treats the missing fortune teller in the same way because she gives a badge that is a requirement. That's all I'm saying. -
Interesting choice. I was drawn to Bio because of the added bulk it gives a character - it makes an already impressive huge character even more imposing. I haven't ever tried DA but I might experiment with it a little, but my previous experiences of Dark anything seem to be lacklustre
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We are males. RTFM is an anathema to us! 😂
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Thankees. I did get that but I didn't realise it at the time and was expecting the badge at the end. As you were.
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eat too many of these and you get... conestipation
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Good find! Party time!
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I find one of the biggest problems is that it's so easy to get to 50 now I have a lot that all need a lot of work, which means some get left to moulder while I'm working on my next thing without ever reaching "completion"
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It's been a long time since I ran his arc, so things may have changed but time was he gave a badge. This time he didn't. Are there pre-reqs that we didn't have or has that changed in one of the intervening patches/updates?
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That's interesting. How long does suppression last? I'm presuming IOs won't be suppressed during such an event so will continue to provide bonuses? So I probably can't stand on their heads, unless I toggle it off first? 🤣
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So from this I've been musing about a character. I have posted about him in the Archetype forum here: The object of the exercise is that he is not invisible per se but his enemies (ie mobs) don't notice him until he starts wailing on them - perhaps just appearing out of the ground - not unlike Mirror Spirit (one of the more unique powers in this game) I want him to be as invisible as possible until he attacks - but I also want to use the invis ability to be a useful home for a Global recharge proc - especially as there's no room for Hasten in his build so far as I can see What is my best option: Should I take Stealth and add a Stealth Proc to Sprint or will I need Infiltration too? I'm confused about how both powers work together too. It seems they must be mutually exclusive but do they auto-switch off in combat?
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This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Insuperable Talon: Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Claws Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Sorcery Ancillary Pool: Arctic Mastery Hero Profile: Level 1: Resist Physical Damage (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - Endurance/RechargeTime (9) Unbreakable Guard - RechargeTime/Resistance (11) Unbreakable Guard - Resistance/Endurance/RechargeTime (11) Unbreakable Guard - +Max HP Level 1: Swipe (A) Superior Blistering Cold - Accuracy/Damage (13) Superior Blistering Cold - Damage/Endurance (13) Superior Blistering Cold - Accuracy/Damage/Endurance (15) Superior Blistering Cold - Accuracy/Damage/Recharge (29) Superior Blistering Cold - Recharge/Chance for Hold (46) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 2: Temp Invulnerability (A) Steadfast Protection - Resistance/+Def 3% (15) Steadfast Protection - Knockback Protection (17) Gladiator's Armor - TP Protection +3% Def (All) (17) Impervious Skin - Status Resistance/Regeneration Level 4: Combat Jumping (A) Luck of the Gambler - Defense (19) Luck of the Gambler - Defense/Increased Global Recharge Speed (19) Shield Wall - +Res (Teleportation), +5% Res (All) (21) Kismet - Accuracy +6% Level 6: Dull Pain (A) Preventive Medicine - Heal (21) Preventive Medicine - Heal/Endurance (23) Preventive Medicine - Endurance/RechargeTime (23) Preventive Medicine - Heal/RechargeTime (25) Preventive Medicine - Heal/RechargeTime/Endurance (25) Preventive Medicine - Chance for +Absorb Level 8: Resist Elements (A) Unbreakable Guard - Resistance (27) Unbreakable Guard - Resistance/Endurance (27) Unbreakable Guard - Endurance/RechargeTime (29) Unbreakable Guard - RechargeTime/Resistance Level 10: Kick Hamidon Origin:Nucleolus Exposure Level 12: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 14: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO Level 16: Resist Energies (A) Unbreakable Guard - Resistance (31) Unbreakable Guard - Resistance/Endurance (31) Unbreakable Guard - Endurance/RechargeTime (33) Unbreakable Guard - RechargeTime/Resistance Level 18: Tough (A) Impervious Skin - Status Resistance/Regeneration (33) Aegis - Psionic/Status Resistance (33) Impervium Armor - Psionic Resistance (34) Aegis - Resistance Level 20: Weave (A) Luck of the Gambler - Defense (34) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 22: Invincibility (A) Luck of the Gambler - Defense (34) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Gaussian's Synchronized Fire-Control - Chance for Build Up (36) Rectified Reticle - Increased Perception Level 24: Tough Hide (A) Luck of the Gambler - Defense (36) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Unstoppable (A) Unbreakable Guard - Resistance (37) Unbreakable Guard - Resistance/Endurance (37) Unbreakable Guard - Endurance/RechargeTime (37) Unbreakable Guard - RechargeTime/Resistance Level 28: Spin (A) Fury of the Gladiator - Accuracy/Damage (39) Fury of the Gladiator - Chance for Res Debuff Level 30: Follow Up (A) Superior Gauntleted Fist - Accuracy/Damage (39) Superior Gauntleted Fist - Damage/RechargeTime (39) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (40) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (40) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (40) Superior Gauntleted Fist - RechargeTime/+Absorb Level 32: Eviscerate (A) Superior Avalanche - Accuracy/Damage (42) Superior Avalanche - Damage/Endurance (42) Superior Avalanche - Accuracy/Damage/Endurance (42) Superior Avalanche - Accuracy/Damage/Recharge (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (43) Superior Avalanche - Recharge/Chance for Knockdown Level 35: Shockwave (A) Force Feedback - Chance for +Recharge (43) Perfect Zinger - Chance for Psi Damage Level 38: Unyielding (A) Titanium Coating - Resistance (45) Titanium Coating - Resistance/Endurance Level 41: Chilblain (A) Superior Winter's Bite - Accuracy/Damage (45) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 44: Ice Blast (A) Pacing of the Turtle - Chance of -Recharge (45) Decimation - Chance of Build Up (46) Devastation - Accuracy/Damage (46) Devastation - Chance of Hold Level 47: Ice Storm (A) Superior Frozen Blast - Accuracy/Damage (48) Superior Frozen Blast - Accuracy/Damage/Endurance (48) Superior Frozen Blast - Damage/Endurance (48) Superior Frozen Blast - Accuracy/Damage/Recharge (50) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (50) Superior Frozen Blast - Recharge/Chance for Immobilize Level 49: Mystic Flight (A) Winter's Gift - Slow Resistance (20%) (50) Empty Level 1: Gauntlet Level 1: Brawl
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Surely urban destruction is... inconesequential /em getcoat
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The best cones are ice cream cones - with sprinkles
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I've just tried to post a build from Mids into the forums and got the following error: I had a brief look for AdminCP but couldn't see anything obvious - nrither here nor in Mids. I know there was some admin undertaken just recently so I'm working on the understanding that may have caused the issue but not sure of a resolution
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I worded that completely wrong. I thought they were more susceptible to sleep (didn't know about Immobs) - and couldn't resist it so easily but I got it arse about face so to speak. Thanks for your correction
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I think I read that AVs are immune to sleep - so this seems a good option
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Salt Crystals is "paralyzed with fear" - and I'm also a big fan of quicksand. But Melt Armour is also very good, though perhaps less easy to explain conceptually. How effective is bio armour's taunt effect?
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It's been so long since I ever took Super Jump that I did not actually know it had a "bonus power" these days
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Thanks for reminding me how amazing this game is. It's easy to become a bit blase about how excellent this game is and the choices it offers, the differences in character and builds and actually the simple achievement of getting to 50 and enjoying the game for what it is. Sometimes we forget how lucky we really are - but it's posts like this that bring it back home. It's fantastic to discover another person's joyful journey - that's why we're a community.
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ok I'm gonna take it back. I have used this power in anger now and it does perform much better than I at first believed. I still can't say I love it but I do recognise that my initial assessment of it was perhaps unduly harsh. I can see myself taking it again, especially if I could work out a way to make the footstomp be a key click rather than a mouse click.
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This is the aura Glow in the costume creator. I see no evidence of it working. Other auras, including Glowing Aura (immediately below Glow) works fine but Glow does not show in any way shape or form I can see. I would also say that Slime has issues. You can see where the aura lands but not the drops of slime itself. There may be a rendering issue. I don't know if it's just huge but there are certainly visual issues.
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I have this concept of a Tank/Brute (undetermined which at this point) that is based around a fearsome monstrous character that appears out of nowhere, terrorizes mobs and then batters seven bells out of them. Yes, there is a big nod to Swamp/Man-Thing here (I was a big fan of Man-Thing when he had his own book and ran with Howard the Duck) but this is more "urban" and much less esoteric than Moore's iteration of ST. I'm thinking of Bio Armour and Elec Melee as core power sets but with Force of Will & Presence as significant pool powers - plus a touch of Stealth and perhaps Pyre Mastery or Earth Mastery to give me a pool (I love both Melt Armour and Quicksand as powers - and they both give me a good -Def component) I do not know BA at all. so not sure if there are any Must have or avoid powers in it - I've been told anecdotally there's nothing you can drop from Bio - and it does give me that kind of Science-wrought mutation thing that then allows me to shock my enemies and his visage is so terrifying that they are rooted in fear or run screaming from his presence. His origin is probably science - I have it loosely as a scientist working for Crey - a lightweight power suit much more flexible and adaptable than existing the bulky Crey power suits we're all familiar with - but in field tests was thrown into a pool of toxic goop/DE shit when caught and battered by Jurrasik causing the experimental new micro-batteries to embed themselves in his skin, thus fusing his polarizing armour to his skin (but controllable for limited periods of time so he can appear human) and allowing him to project electric bolts when fighting. Because I'm taking two pools I know very little of, I find myself skipping a lot of electric powers - I also want Stealth to ensure I can creep up on foes unexpectedly - conceptually this is more about being able to merge with the environment and suddenly appear rather than being sneaky. I'd welcome your input into making this kind of concept real and advise on what I should (not) do. I also have an immediate question re Stealth. Given its recent modification to Invis is there any benefit to a Stealth Proc in Sprint to combine with the Stealth Power. (from the description it seems infiltration isn't such a good choice for combat but might fit the concept well - but Stealth does give me a proc slot which I'm short of otherwise. The purpose here is to build a fun concept toon with a twist, and not necessarily to min/max but if I can make it extremely strong I would be very happy with that. I should stress before I go because I don't think I was explicit enough that Fear is the thing. This PC's USP is the terror he creates in his victims. TIA for all incoming advice