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Everything posted by Snarky
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i will do that too! in case it was not clear i am dead lazy. i was trying to get you guys to do my math for me in fact. right now i am doing it kitchen table style. the ideas are flowing and i will pop mids open today or tomorrow. but yes, i will be doing it at -1, badges are same. with temp p2w powers, and as enhanced as i can prop up the thing.
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everything gets degraded, at 15 by a lot lol. i am thinking 5 slot purple or sup winter and then adding a hami dam or a 53 i/o generic dam. possibly using sup ato on lesser damaging powers for set bonuses
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all enhancement values get squished. you cant even put low levels in a 50. if you could...they would get squished Purple and winter "damage" sets get squished to about +60% damage at 15 using a full set. drop/switch one non damage from the set with an I/O dam 50 or a hami and get 75-80%
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Level Value Level Value 1 0.022 17 0.454 2 0.045 18 0.486 3 0.068 19 0.519 4 0.092 20 0.553 5 0.116 21 0.587 6 0.141 22 0.623 7 0.166 23 0.659 8 0.192 24 0.696 9 0.219 25 0.733 10 0.246 26 0.772 11 0.274 27 0.811 12 0.302 28 0.852 13 0.331 29 0.893 14 0.361 30 0.935 15 0.391 31 0.978 16 0.422 32-50 1.0 As you can see in the level 15 range your level 50 Dam SO loses 60% of its oomph. this makes your 2-3 Damage SO idea great for levelling, but not so good for exemplaring My first thought is efficient use of Hami-O type enhancers and Purples will get about as far as possible, provided you can find good matches and the budget holds out.
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I am using a second build to do all Gold (and a few blue badge missions) through Ouro. I have a general question about how to slot the beast. Of course I know all my enhancers will be cut in value. I also know that on this build I can "front load" all my enhancer slots onto the few powers that are available through those low levels. (including health and stamina!) But the question is how exactly to do that? How many 50 damage SOs (or 53 damage generic I/Os?) equal 90-95% effective damage? How does one go about doing this so you have effective slotting? Are Purple sets better than just cramming on X# SOs when running 15-20 content?
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I run pretty defensive Blasters. A lot of fully ranged softcap ranged defense theory wise let me say this. Defense is greater than Resistance is greater than Heal. You’ve chosen to sacrifice build power to get some random procs at the tail end of helpful. Kapisch? Procs are not served well in fast recharging powers. I would seriously look at killing the things trying to harm you rather than try to tank through it. Eat a purple and Nuke them!
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on a side note ALL praetorian missions are available through ouro...
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What do you consider the worst power combos?
Snarky replied to shadowrex's topic in General Discussion
Dark on MM I have looked at. It is the exact same Dark Miasma from Corruptors. You do get a heal. Big AoE that is good for you and props up the pets. I like it on my Corr because I am mostly strategically debuffing the enemies. Rarely do I drop into team healer mode unless content got hard fast or I am propping up a random weak player because I am bored. -
I have heard it said 8 corruptors can walk on any content in the game. Pretty sure a duo of ANY two Corrupters will leave a nice trail of destruction behind them
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What do you consider the worst power combos?
Snarky replied to shadowrex's topic in General Discussion
Anything with Dark Armor that is not Dark Melee you NEED that end recovery power, The to hit debuffs and heal and all the rest round it out nicely. But before a full 50 build and poss incarnate end help? You NEED that end recovery power. -
I seriously noticed the disconnect on a Dark Armor Brute. It has non suppressed stealth. You can eat an entire Longbow platoon and the group right next to them stand around chatting about Ms Libertys belt or something
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Buy most everything attuned. Never buy attuned purples. They are considered auto attuned even when 'normal' Also....if attuned they cannot be boosted. Boosted purples are very very nice.
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i took part in a discord one night a couple years ago that was a primer on masterminds. i do not play them, so it was amusing. i am now considering playing one to learn the game from a new perspective. part of the core lesson was using keybinds to control the pets. one key to activate a tier of pets or all pets, then another key to instruct them what to do, of course i have no record of the damn binds, just this vague memory. does anyone have a good sytematic set of keybinds that work to control the pets? i use a Razer Tartarus that has 20 dedicated keys to improve an old vampires life.
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Fully agree. I am not against really hard content. Preferably with players better than me on Discord. I am a lazy bastard. I miss Cosmic Council sigh. But I really hate when people dial up the game “because thats better” and have little idea what to do to function in that environment. To me this is so annoying it is hard to articulate. If you are level 20 and you dial up Longbow to +3/+4 okay. What is your plan? Oh, you just thought everything would magically work itself out? Interesting. Asshole
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Personally I never look at combat logs. I use a visual determination (do enough of them go into the fear animation)
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That is shameful. Hilarious and shameful. Go team Chaos!
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What have you slotted for that turned out to be useless?
Snarky replied to DougGraves's topic in General Discussion
thats where a kismet +to hit goes -
What have you slotted for that turned out to be useless?
Snarky replied to DougGraves's topic in General Discussion
I am the idiot that adds some -to hit debuff slotting in Dark. But it is very critical to look at the power in Dark and what function that fills. Dark powers almost always do 3 jobs but really function at about two of them as “core” and the third is a “hey i do this too”. Fear stare on the Corruptor. To hit debuff. The Vampiric heal powers? Tend to be massive attacks with a good heal as a strangely powerful afterthought. Heck, I have double slotted one of those with +end procs on my Corr while leveling. Heavy attack with a heal and quite often recharges my end bar….Dark is just too oddball to use “one rule” that fits across all of it. I overslotted and built for too much Accuracy on a lot of my stuff. Many of my builds still have vestiges of this….which is not bad as a “does this as well” and not a primary goal. Get some +to hit on the build and carry a yellow. You’ll be happy. -
This stands out to me as by far the most powerful. I am on a Corruptor this year and it is very powerful solo and in teams. Combining that with an army of pets and a rounded out backup set? O yeah! If you match themes it would be insanely fun I would think.
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super inspirations for the win
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i do not have a rounded build. this extremely lopsided defnse and o crap button skulking little ranged fire platform is as odd as it gets.... This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Blanker: Level 50 Magic Blaster Primary Power Set: Electrical Blast Secondary Power Set: Temporal Manipulation Power Pool: Concealment Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Force Mastery Hero Profile: Level 1: Lightning Bolt (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance (7) Thunderstrike - Damage/Endurance/Recharge Level 1: Time Wall (A) Trap of the Hunter - Accuracy/Recharge (7) Trap of the Hunter - Endurance/Immobilize (9) Trap of the Hunter - Accuracy/Endurance (9) Trap of the Hunter - Accuracy/Immobilize/Recharge (11) Trap of the Hunter - Chance of Damage(Lethal) (11) Trap of the Hunter - Immobilize/Accuracy Level 2: Ball Lightning (A) Artillery - Accuracy/Damage (13) Artillery - Damage/Endurance (15) Artillery - Damage/Recharge (15) Artillery - Accuracy/Damage/Recharge (17) Artillery - Accuracy/Recharge/Range (17) Artillery - Endurance/Recharge/Range Level 4: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (19) Luck of the Gambler - Defense (19) Shield Wall - +Res (Teleportation), +5% Res (All) Level 6: Charged Bolts (A) Superior Defiant Barrage - Accuracy/Damage (21) Superior Defiant Barrage - Damage/RechargeTime (21) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (23) Superior Defiant Barrage - Accuracy/Damage/Endurance (23) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (25) Superior Defiant Barrage - RechargeTime/+Status Level 8: Charge Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (29) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Chronos (A) Recharge Reduction IO (31) Recharge Reduction IO Level 12: Zapp (A) Executioner's Contract - Accuracy/Damage (31) Executioner's Contract - Damage/Endurance (31) Executioner's Contract - Damage/Interrupt (33) Executioner's Contract - Damage/Range (33) Executioner's Contract - Damage/Recharge (33) Executioner's Contract - Disorient Bonus Level 14: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range Level 16: Grant Invisibility (A) Reactive Defenses - Scaling Resist Damage Level 18: Phase Shift (A) Recharge Reduction IO Level 20: Temporal Healing (A) Preventive Medicine - Chance for +Absorb (34) Preventive Medicine - Heal (34) Performance Shifter - Chance for +End (36) Performance Shifter - EndMod (36) Endurance Modification IO Level 22: Time Stop (A) Lockdown - Accuracy/Hold (36) Lockdown - Accuracy/Recharge (37) Lockdown - Recharge/Hold (37) Lockdown - Endurance/Recharge/Hold (37) Lockdown - Accuracy/Endurance/Recharge/Hold (39) Lockdown - Chance for +2 Mag Hold Level 24: Kick (A) Force Feedback - Chance for +Recharge Level 26: Tough (A) Reactive Armor - Resistance/Endurance (39) Reactive Armor - Resistance/Recharge (40) Reactive Armor - Resistance Level 28: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense/Recharge (42) Luck of the Gambler - Defense/Endurance/Recharge (42) Luck of the Gambler - Defense (42) Kismet - Accuracy +6% Level 30: Hasten (A) Recharge Reduction IO (43) Recharge Reduction IO Level 32: Thunderous Blast (A) Superior Blaster's Wrath - Accuracy/Damage (43) Superior Blaster's Wrath - Damage/Recharge (43) Superior Blaster's Wrath - Accuracy/Damage/Recharge (45) Superior Blaster's Wrath - Accuracy/Damage/Endurance (45) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (45) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 35: Personal Force Field (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 38: Time Lord (A) Steadfast Protection - Resistance/+Def 3% Level 41: Repulsion Bomb (A) Bombardment - Damage (46) Bombardment - Damage/Recharge (46) Bombardment - Accuracy/Damage/Recharge (48) Bombardment - Accuracy/Damage/Recharge/Endurance (48) Bombardment - Chance for Fire Damage (48) Sudden Acceleration - Knockback to Knockdown Level 44: Temp Invulnerability (A) Reactive Armor - Resistance/Endurance (50) Reactive Armor - Resistance/Recharge (50) Reactive Armor - Resistance Level 47: Time Shift (A) Impeded Swiftness - Accuracy/Slow (50) Impeded Swiftness - Chance of Damage(Smashing) Level 49: Force of Nature (A) Gladiator's Armor - TP Protection +3% Def (All) Level 1: Defiance Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1668;724;1448;HEX;| |78DA75945B4F1351108067BB5B0A2D450AAD14B9172B97CAD262E2B30A342234216| |27C25B56CEAC6B56DDA62E407F8077C100501318A1A837FC2EB83FE01E39B2FBEA0| |26C66B42D6E9991D3C0BB1C976BF333367CECCEC9CC95C9F687CF776E61428C1712| |B5BA9CC9FC1FFAA51F666B2793307F8F3A1A470C528FB907B1CEDFCF96C216F2CE8| |939691AB96CD5CD6A27D71D6CF2D964AC57255BF605CC537AA33D982595AB4B255B| |35880D06CB168E953856B66C5BC645A667529202469CBCC5FAE06896B6816F27EB1| |9A2B19C642CB64C9CCE9E9623967A0BFDA394B510C2A86CF28B87EB617600DDF290| |D3CB0CEB041A0C13D864D823AB84F707AE8809B5B8A63B24C500FB7195608FCB0CA| |708720897B15D98D02AA57681A412368022F431D4133F818EA09825872F59F1FDBA| |342840E688130C3B42A404703AF645BF3AE094D1814060FC16150193482287809C6| |6A1F5C8EDC070F3C8EC9438223B0C5F088A0131E333C2198C03A36486E940648508| |5BB194EE02B20071C80E76CF282E125412FBC6278CDF0862080D106E59382F08162| |E883F7044D68724832C1C5372A5A336A42B226C4D1A5318156293AAD157654C7ED2| |78665F2DF0F37197A69F738EE8EC8B945E03B9BFC20380A3F197E31FC2638067F08| |3C185E9BE406DAE0066954D4B4CB9DD10EDDB8ECAA6DEE4118D0600062041ADA76C| |8C17470170D403343886048242D20CCB00BC2710CDD74C985EEE25A0D339CAC4D08| |F9A41E58511D935586BB04C7618D619D6183E0A94A777A2FED18073C85758DCB058| |98BFA6074DBD8038372DF0EC22E75F4087E3C0780AED528280C1E868F64B38D4727| |E4BA26445DB18A29AE6B8AEB7A1683D1255B45874D0A26055B04CFD05D52CE24096| |34EF368AE1161DB9D9A7BF208A16DC3CC7FE4B39A7BC4E042C877FC6EC7F8F4D3D7| |F97C5023767CD927C70EEB539D617551713AF21CE5FC759F2DA2730946F8124C0FB| |B73B671CAB86EA81D4D8851B5B027F80B3814D0A0| |-------------------------------------------------------------------|
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I seem to remember Fire Doms being incredible map clearers from live now that you bring it up sigh….i tend to run dark. Lot of tricks but little AoE for Doms
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I have not. I tend to build ranged sentinels and as such find the regen and endurance granted by willpower to be most effective. But damned me the longer I play the game the less tolerance I have for less damage than Blasters and Corruptors. Even a Dom is crap to me…almost no AoE
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I run cloak on my Dark Brute. I also have that thing built for +to hit and +accuracy. +to hit is way better. THe Stun and Fear Auras on Dark Armor is part of an intricate dance of damage mitigation. On a normal armor discussion Defense > Resist > Heal. Dark armor has no defense, and if you build it, no defense debuff resistance. Great resists that can be built across the board. But that puts it second tier, right? Wrong! Dark Armor has non suppressing stealth. Unless you are fighting things like Rikti or Rularuu that see through stealth you pick your fights. You can eat hundreds of Longbow and never disturb their friends 20 feet away. That is damage mitigation. Dark Armor has the Fear and Stun Auras. Combined with massive to hit debuffs on a Dark Dark and things (minions) that are in your fight zone are pretty screwed. Then the Bosses hit you, and your Tank armor. BaB hit you? Click the best heal in the game, up every few seconds. If you are not planted in one shot Dark Armor comes roaring back. The Cloak of Fear is part of the magic making that possible.
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I was on this TF! (of course) We reformed but the team leader was pissed we wanted a 20 to lead so we started without him. We were almost half way through when I realized we were running at +3! I love Tarikoss and was helping speed the first parts. But the Longbow at +3 brought me up short. We finished that and I sternly warned +0 for final mission. Which they did. We finished. About an hour. The +3 LB and half the team having no idea how to use an elevator (I think that was the issue...) sure made that one part interesting though.