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Everything posted by Snarky
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Or just let us use a floating squid on any toon. (Not a particle aether costume that disappears, not a true kheldian. Just a free floating squid person)
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Psi damage. Which mobs are immune, which vulnerable
Snarky replied to Snarky's topic in General Discussion
because malta knew that and installed psi dampeners? -
Psi damage. Which mobs are immune, which vulnerable
Snarky replied to Snarky's topic in General Discussion
i think the Mind/Psi power is a side reality of magic. it grew from ancient mysticism and was further morphed during Victorian times and then modern game mechanics. It has almost always been treated as special/different. -
A man of worldly experience lol
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I started a brain in a jar toon (Snarky’s Brain) throwing out psi damage. I never really pay attention to damage types but i think psi may have some sweet spots and some brick walls i need to know about. The playstyle is jump in for massive AoE then hop out to far range for ST and safety. (Blaster Psi/Ment) but i do not want to jump in to drain / nuke and be like. “Heh, just kidding”
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I was wanting to. Until someone posted a really disturbing picture. I just started a Psi/Mental Blaster. Would have been perfect. I used a brain in a jar on the shiny new mech body. But yeah, if we could get …
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sometimes its not worth it to give people advice. but damned its fun to laugh at them with meatheads in between heavy sets...
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A Defender using SOs? Infinite, obvs.
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you may have heard rumors that sometimes my pugs go sideways. like....far sideways. the most common abrupt change in vector is almost always posi 1, city hall steps. i almost always run this with a "native" level 15-16 or so. so not a lot of extra powers. but, for this flustercluck, the temp grenades and other temp powers from p2w are a real help. seriously, anything, everything, all the time. and a ton of inspirations in the email. just to keep things vertical while they slide sideways...
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Okay our league started. we set out in two teams of 6 in Praetoria. There were a very few rough spots in big rooms with large pulls at beginning of missions. Think Incarnate Leagues in Underground tunnels. Set at 4/8. We leveled fast. After 1 1/2 - 2 hours play was at 16. Lot of marine affinity. Everyone??? I was on the Corr. Now wished I had paid attention to others AT choices. You know me, "dont care" lol. Corruptor felt strong here. So much debuffs that water blast was cutting down purple bosses fast. We did the 2nd map (imperial?) event at end. Where you fight syndicate then bosses on top of bldg. There were so many of us there were unnamed AVs in bldg spawning. "Suit" AV. The AV on top of the bldg went down in seconds. Will be a fun run. I am mostly concentrating slots in Corr attacks. I am taking every Water Blast/Marine Affinity power so far except the TP debuff attack. I plan to stay at range with this guy. Also, i heard if you target a dead guy its a "sad panda" animation.
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At least, in his money saving genius ways, he did not opt for training or duals…
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a few Defenders can solo AVs. 1) they know exactly what they are doing 2) they use very specific builds, powers, and inspiration strategies 3) they rarely post about it on the boards because when you are that good it seems natural to you, so why mention it....? 4) to be clear that will NEVER be me. But at least I dont take an SO equipped Defender against an AV...
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it was going in circles. then marine affinity got involved....
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And this is what happens when a Defender "Tanks" Now you want the Devs to fix it so your Defender can Tank. AVs here. What next Incarnate content? 1star, 4 star? How much do you want them to change so that your Defender can always be the first one into all the mobs and never die?
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without his toupee and glasses
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team leadership: looking for motivational quotes
Snarky replied to shortguy on indom's topic in General Discussion
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Anti-mez buff powers...why so fickle to use?
Snarky replied to Seldom's topic in Suggestions & Feedback
yeah. this spur of the conversation is more or less about 1-4 star content and the usefulness of 7 corr and 1 tank. If a defender could antimez the entire team constantly (while the whole team rotates barrier applications) it might (MIGHT) be a very sweet spot to be in. -
oh. sorry. then you would want to 1) know which AT you are trying to min/max 2) go to that Archetype forum once in that forum you would want to know 1) which powersets you are considering 2) search that subforum for that topic or ask anew Viel spass!
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sooo excited. sooo cute. this is like wandering into a bar for mechanics from ALL different race car types and saying "how do you make a fast car?" So.... Are you talking a melee character? (then... what type?) Are you talking Blaster, Dom, Corr, Def, Troller? Sentinel? All have very different build strategies. And different ways to get there. Then you narrow it down to your power set choices, juggling a couple to decide what is best. Heck, I have fully ranged Blasters that just need ranged defense and are basically unkillable played to their strategy. Then I have a in your face Fire Blaster with almost no defenses who cannonballs every fresh spawn and rarely dies. DPS is a wonderful defense. There is a lot of minutae to look at. If you are running Tanks/Brutes a little known fact is Resistance is it's own "Resistance Debuff Resistance" and therefore even though the hard cap is 90% having 100% is great for things like Dr Aeon where Goldbrickers debuff your resistance. But if we are talking about building Corruptors it is wasted breath.
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my Blasters listening to PUGs at door to 1st mission
Snarky replied to Snarky's topic in General Discussion
I had some time off recently and ran a lot of TF/SF/Trials. In the Posi 1 especially there was a definite on/off switch. Some teams did great...others....oh man.