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Everything posted by Snarky
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you may have heard rumors that sometimes my pugs go sideways. like....far sideways. the most common abrupt change in vector is almost always posi 1, city hall steps. i almost always run this with a "native" level 15-16 or so. so not a lot of extra powers. but, for this flustercluck, the temp grenades and other temp powers from p2w are a real help. seriously, anything, everything, all the time. and a ton of inspirations in the email. just to keep things vertical while they slide sideways...
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Okay our league started. we set out in two teams of 6 in Praetoria. There were a very few rough spots in big rooms with large pulls at beginning of missions. Think Incarnate Leagues in Underground tunnels. Set at 4/8. We leveled fast. After 1 1/2 - 2 hours play was at 16. Lot of marine affinity. Everyone??? I was on the Corr. Now wished I had paid attention to others AT choices. You know me, "dont care" lol. Corruptor felt strong here. So much debuffs that water blast was cutting down purple bosses fast. We did the 2nd map (imperial?) event at end. Where you fight syndicate then bosses on top of bldg. There were so many of us there were unnamed AVs in bldg spawning. "Suit" AV. The AV on top of the bldg went down in seconds. Will be a fun run. I am mostly concentrating slots in Corr attacks. I am taking every Water Blast/Marine Affinity power so far except the TP debuff attack. I plan to stay at range with this guy. Also, i heard if you target a dead guy its a "sad panda" animation.
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At least, in his money saving genius ways, he did not opt for training or duals…
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a few Defenders can solo AVs. 1) they know exactly what they are doing 2) they use very specific builds, powers, and inspiration strategies 3) they rarely post about it on the boards because when you are that good it seems natural to you, so why mention it....? 4) to be clear that will NEVER be me. But at least I dont take an SO equipped Defender against an AV...
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it was going in circles. then marine affinity got involved....
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And this is what happens when a Defender "Tanks" Now you want the Devs to fix it so your Defender can Tank. AVs here. What next Incarnate content? 1star, 4 star? How much do you want them to change so that your Defender can always be the first one into all the mobs and never die?
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without his toupee and glasses
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team leadership: looking for motivational quotes
Snarky replied to shortguy on indom's topic in General Discussion
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Anti-mez buff powers...why so fickle to use?
Snarky replied to Seldom's topic in Suggestions & Feedback
yeah. this spur of the conversation is more or less about 1-4 star content and the usefulness of 7 corr and 1 tank. If a defender could antimez the entire team constantly (while the whole team rotates barrier applications) it might (MIGHT) be a very sweet spot to be in. -
oh. sorry. then you would want to 1) know which AT you are trying to min/max 2) go to that Archetype forum once in that forum you would want to know 1) which powersets you are considering 2) search that subforum for that topic or ask anew Viel spass!
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sooo excited. sooo cute. this is like wandering into a bar for mechanics from ALL different race car types and saying "how do you make a fast car?" So.... Are you talking a melee character? (then... what type?) Are you talking Blaster, Dom, Corr, Def, Troller? Sentinel? All have very different build strategies. And different ways to get there. Then you narrow it down to your power set choices, juggling a couple to decide what is best. Heck, I have fully ranged Blasters that just need ranged defense and are basically unkillable played to their strategy. Then I have a in your face Fire Blaster with almost no defenses who cannonballs every fresh spawn and rarely dies. DPS is a wonderful defense. There is a lot of minutae to look at. If you are running Tanks/Brutes a little known fact is Resistance is it's own "Resistance Debuff Resistance" and therefore even though the hard cap is 90% having 100% is great for things like Dr Aeon where Goldbrickers debuff your resistance. But if we are talking about building Corruptors it is wasted breath.
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my Blasters listening to PUGs at door to 1st mission
Snarky replied to Snarky's topic in General Discussion
I had some time off recently and ran a lot of TF/SF/Trials. In the Posi 1 especially there was a definite on/off switch. Some teams did great...others....oh man. -
Why I think Corruptors are taking a back seat to Defenders
Snarky replied to Solarverse's topic in General Discussion
Not taking anything personal. You know me, just posting for the numbers. Have fun wherever you are wandering. -
LOL. Too true. “So, i slammed a bunch of heroin an hour ago and have managed to get into this mission. I stare at the AV. He killed me. Seems unfair. As soon as I could get my hands to cooperate I posted the Devs should just make these things do a die animation when i arrive and give me the rewards.”
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the OP wants a "guaranteed" opportunity for a player to be able to fix anything incoming. So, no 2 shots, no mez then dead, no need to have a brain, use tactics, plan, no chance to lose.
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my standard load out on a blaster is 2 lg Green, 2 med green, 4 med break frees, 4 med purp, 7 med red, 1 lg blue.
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if you read typo it is "open up" so, you look into a room with two full spawns. pop a med purple. maybe a med break free if a lot of succubus. then kill everyone.
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All of the Menders are working for ancient gods from beyond time and space bent on destroying all life. Not sure I trust them.
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The only easy way i know is a trick j always use. I always have fly on. If you het KB then you just pinwheel in air. No delay to get back up. Then, of course, only open ip on rooms you plan to completely melt. Then they cannot mez you. I also habitually carry 4 med break frees all the time on any Blaster.
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this whole thread is basically "i am a Defender and i want to solo AVs in TFs without help and with no tactics" because if you had a tank, or anybody dealing with his agro..... problem solved. if you did not choose to walk up and spit in his face, problem solved. if you played as part of a team, problem... nvm. you will not listen.
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Anti-mez buff powers...why so fickle to use?
Snarky replied to Seldom's topic in Suggestions & Feedback
maybe. i am just saying it would make a real change to the environment all the new content was built in and calibrated to. maybe that is better. maybe it would be an "easy" button. -
Anti-mez buff powers...why so fickle to use?
Snarky replied to Seldom's topic in Suggestions & Feedback
mez is used a lot in 1 star+ content. "Fixing" this would jigger the math on all that -
I do NOT have a fixation! Hold up, is that Mina? BRB
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Anti-mez buff powers...why so fickle to use?
Snarky replied to Seldom's topic in Suggestions & Feedback
Still guessing. But you seem to be making my point for me. If the team wants this it is ALL the defender does… -
Anti-mez buff powers...why so fickle to use?
Snarky replied to Seldom's topic in Suggestions & Feedback
I am guessing (and it is a guess) that mez is meant to be tough to solve. If a defender could anti mez an entire team constantly it could change a lot of high end builds and playstyles.