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siolfir

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Everything posted by siolfir

  1. Both, although Cold brings a lot more resistance debuffing. Really, it's just a matter of which you prefer. Rad is a solid set from start to finish and outside of the rez everything is an AoE (buff, heal, debuffs). I'd personally skip Choking Cloud on a Corruptor (if you need somewhere to put a hold set, go ahead and pick up EMP for the 60' radius mag 3-4 hold instead and deal with the -recovery), Radiation Infection's animation is too long for high level teams, and I'm "meh" on Fallout and Mutation, but the HC change to keep anchors active until the corpse actually disappears helps and Enervating Field is quick and available all the time. I did some minor solo GM hunting on my Ice/Rad Corruptor before inventions, but couldn't keep up the endurance requirements once the GMs were past level 30 (which determines their base hp, and thus, their regen) so it was limited mostly to Halloween GMs in the lower-level areas, Deathsurge, and Ghost of Scrapyard until IOs came out. Cold doesn't have as much to help you until later on, but Benumb, Sleet, and Heat Loss cripple anything hit by them and make Cold one of the top-tier GM-hunting sets.
  2. Not really. You can see the numbers on CoD2 here and compare to the human form version here. It's not bad - as mentioned before you get a stronger debuff, a bit more damage, and a mag 1 taunt - but the reduced range makes it less than ideal: the range is 20', which is the radius of Orbiting Death. That means you still have to either shift or else go chasing after runners.
  3. If it is a decimal error, it's a really really old one. That's what the fear mag on Burn used to be before it was removed when the upfront damage was added. I suspect it was just a matter of copying the pseudopet.
  4. You did catch that I was talking about Super Strength and Rage, not Savage Melee, right?
  5. The concerns about how people currently play it are why there wasn't any decision made - for a bit there was a change on beta that allowed a single Rage without any crash, but if you tried to stack it, even for a fraction of a second, then it would crash. Some people disliked that because they had to pay attention to when it dropped and make sure not to hit it before it did in order to avoid the crash. It was suggested to turn it into a toggle to prevent stacking, and people who stack it hated that idea. Then there are people that hate the idea that it's called Rage ("my super strength character doesn't have anger issues!") and want the whole set rebalanced without it. Basically, people want it to change but nobody agrees on what's a good change, so I think you're safe to enjoy it for a while.
  6. I agree that I would like Jumping to behave more like, well, jumping, but I think the problem with that is that the height you jump isn't known at the time you launch: you can release the space bar. For a truer representation of the speed, you would need to know how much force is being put into the actual launch and account for gravity, so that your speed of ascent matches your speed of descent at the same altitude, but from a control standpoint that doesn't work with the "let off the spacebar earlier to stop going up for smaller jumps" method of control used. It would be nice to have the vertical component start faster - even if it doesn't make a true parabolic trajectory that way - and tail off to what we currently have, though; they could try to use the current max jump height (and gravity speed) to determine how it would work if you were always jumping to the peak if they wanted to, though, or as another option set the current vertical speed to max Afterburner fly speed vertically initially on jumping and tail off to what it is currently over the course of a second or two so that it would mimic things a lot better than it currently does.
  7. Since Titan Weapons and Savage Melee have already been spoken for, Super Strength has not changed and to the best of my knowledge is still stagnated as to which direction to go.
  8. I'm not sure how you checked the magnitude, but I'm guessing that you checked the in-game numbers by either hovering over the power or dragging one to the chat window to click on it - those values will show slotted values (including Incarnate Alpha, which counts as an enhancement in every power), but not include set bonuses, so you wouldn't see changes there even if they are being applied. As @SuperPlyx said, enhancing knockback increases the magnitude of the KB (PhysX handles how far things go based on the magnitude, so increasing magnitude increases distance) - the wiki article doesn't have an exact value for turning knockdown into knockback (or vice versa), instead showing a range between 0.7437 and 0.8174 and guessing at 0.75, but suffice it to say that since it uses schedule D enhancements (where an even-con SO is 60% enhancement), having only a 2% increase is negligible (0.67 would go to 0.6834, which wouldn't turn it into KB). Even with 5 sets of Air Burst to get the +10% max from set bonuses, that's only enough to get you from 0.67 to 0.737, which is still just under the threshold to become KB from the "standard" KD.
  9. The $20 is for the hardware, and you add channels to it. The channels may have subscriptions (Disney+ is one of them) or may be free, but just having a Roku is a one-time payment. If you want 4k I think you have to get one of the more expensive ones, though. Edit to add: looks like the 4k version is $35-40 instead of $20; you can get an HD version for less, though. I personally ended up with an Ultra (was a gift).
  10. Basically. The changes were handled and iterated made it pretty clear without actually stating it that they were looking for people to use it reactively instead of proactively. It's not bad. It's just that those aren't the powers I tend to pick all that often - I'd rather have something that helps me all the time. YMMV. If nothing else, it frees up slots, and the rest of the pool getting a buff reduced the opportunity cost of getting the power in the first place.
  11. I thought about editing after I posted, but decided to just let it ride - I was going to add "depending on where the line for 'enough' is." You see this in forum discussions about how Brutes are useless because Scrappers do more damage, Tankers tank better and (when saturated) do more damage with AoEs; Corruptors being worse than Defenders because of lower buff/debuff modifiers and procs allowing Defenders to do as much or more damage until Scourge kicks in; "nobody needs control because everything dies too fast" and so on. And if you look at the (admittedly arbitrary) numbers earlier in the thread, the -resistance from Opportunity helps the team damage more than the Scrapper's individual contribution helps on hard targets, so they really just need to provide a similar contribution for the small fries, and they can nuke them. Like I said before, I think it's really just a small tweak here or there.
  12. That same argument could be used to invalidate nearly all of the archetypes.
  13. Probably not a lot unless the channel is already established, in which case they're making money because of who they are, not what they're streaming. I'm not a streamer but from what I understand, the ad revenue is negligible until you get into the realm of thousands of concurrent viewers.
  14. Honestly, just getting rid of the range penalties and target cap decreases on the AoEs is probably enough with the existing inherent and modifiers, but the inherent requiring T1 or T2 for the full effect just reeks of what people complained about with Bruising and Tankers.
  15. A */Kinetic Corruptor is a very active playstyle that greatly rewards melee range risky behavior (Fulcrum Shift, Transfusion, and Transference), but some primaries offer more mitigation than others. Without building to softcap, winning or faceplanting is usually a matter of whether or you're in an animation and/or if Transfusion misses because when you need to heal, you need it now and if not the whole spawn vanishes a few clicks after Fulcrum Shift. When building to the softcap, it's a question of which attack coming at you hits (and does it carry a mez). You could go with a Defender also for earlier access to Fulcrum Shift, but I prefer the higher damage cap (and scalar) for Corruptors and mostly complain about being out of endurance all the time to people who expect me to exemp below level 30 (the lowest level you can exemp to without losing Transference). Blasters feel much the same way but IMO are a bit more consistent (higher hp, more base damage, can boost damage without being surrounded and aren't completely shut down from a stray mez) and I treat playing Kinetics as a fun minigame where I try to see how long I can stay at the damage cap while stacking Siphon Speeds for recharge.
  16. If I were to try to give the benefit of the doubt here (which is stretching things a bit, I admit), based on the timing I would hope that many of the instances are new accounts who saw this game through the now-legal streams and thought that they could make whatever hero they wanted. Hopefully they would then be brought up to date after GM intervention and would continue to enjoy the game. This would actually be a positive, because it means that lifting the moratorium on streaming is bringing in new people. It's probably at least as likely as an organized attempt to bring down the server through IP infringement, but I still think that the most likely scenario is it's just a group of people who feel that rules are things that apply to everyone else.
  17. Easy way to avoid the "every mob is AoE immobilized as the first step of any encounter" is to turn off your taunt aura, and stop giving wakies to the controller/dominator who just dropped because they took every alpha. And if they can take the alpha, then just move on to the next spawn, because they obviously don't need you there.
  18. So, the VEAT inherent*. 😄 * yes, I know they technically have one...and it's practically useless
  19. Is the scale that different? That's too much. Just reducing the gap would help. It's 1.125 for ranged damage on Blasters (and melee damage for Scrappers), not 1.25. Let's not try to make the gap larger than it is.
  20. So a reverse Scourge, then? It would make for a natural pairing with Corruptors at least.
  21. Right, but I'd recommend a different set than Claws if you're playing a Stalker. As stated earlier, it's the worst version of the primary.
  22. Right. The Corruptor inherent puts people out of their misery, while the Defender inherent encourages prolonging it.
  23. Weird, didn't show up as "new" when I checked the announcements section. Okay, that explains it. 🙂
  24. Did I miss an announcement somewhere?
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