
Cutter
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Everything posted by Cutter
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Just let go of Snow Pack. (He was a Beast/Cold MM but I can't MM to save my life so...)
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Help with bind_load_file_silent -- too many arguments error
Cutter replied to Cutter's topic in Help & Support
I'm sure i've typed in the leading / but that said, I don't recall every getting a confirmation message. But even without that, I still get errors which would only be associated with the bind being loaded. I'll try just binding the keys one by one instead of trying to load a file. If I'm not going for rotating changes off the same keypress that might be the simplest approach. -
Help with bind_load_file_silent -- too many arguments error
Cutter replied to Cutter's topic in Help & Support
Tried something different (more in line with the MM binds). Rather than fighting with rotating keybinds, I thought I'd see if it's easier to assign the costume changes to different powers. (spoiler: it's not) First, I moved the binds into a different folder with no spaces in the name. To eliminate that as a variable. I created a file, costumes.txt. Within that file are the following key assignments: 1 "pow_exec_slot 1$$cc 0" 2 "pow_exec_slot 2$$cc 1" 3 "pow_exec_slot 3$$cc 2" 4 "pow_exec_slot 4$$cc 3" 5 "pow_exec_slot 5$$cc 4" 6 "pow_exec_slot 6$$cc 5" Then, I typed bindloadfile "D:\Gaming\cohbinds\costumes.txt" in chat to add it to the character. What should happen now is 1 fires Pistols and changes to the next costume, 2 fires Dual Wield and changes to the next costume (or yells at me that I have to wait for costume change), and so on. What actually happens is 1 fires Pistols. 2 Fires Dual Wield. I'm not getting any costume changes. The system doesn't give me any error messages, no "you have to wait X seconds to change your costume", nothing. (note that I've also tried this without the quotes in each line, and with the two actions reversed in order e.g. cc 0$$pow_exec_slot 1) As an aside, when I change costumes manually from the Menu, each correctly shows the different guns. But I noticed that when I view his costumes at the Tailor / a trainer, each time I go to a new costume it carries over the gun styles of the preceding one & has to be changed. Could there be something glitchy there? I tried this, but sadly no such luck. Quotes have been deleted and added a number of times. I'm using Notepad for everything, which shouldn't care about styles or types of characters. Maybe it just hates me. -
Help with bind_load_file_silent -- too many arguments error
Cutter replied to Cutter's topic in Help & Support
Hmm, this is a puzzler! And I appreciate the suggestions offered! Checking on some MM binds that I've used (and confirmed still work), it's definitely meant to be \ in the file path. As far as the quotes go, I'm not sure what's right. For example, one of the MM commands is numpad0 bindloadfilesilent "D:\Gaming\City of Heroes\mmbinds\all.txt" (where all.txt contains a number of single keypress commands). There is no extra set of quotes enclosing the whole thing, only quotes around the path. Of course this doesn't have all the additional cc and powexec bells and whistles, and I don't know how those change things. I wonder if I need to have a master file (similar to the "all.txt." in the MM case), and that file has the first command to start the cycling via pressing 1? -
Help with bind_load_file_silent -- too many arguments error
Cutter replied to Cutter's topic in Help & Support
Thanks for the suggestion but it still won't cooperate. I looked back at the old thread I found, and it had the quotes at the beginning as yours does, so that's my original transcription error & in theory shouldn't be the issue? Here's the error I get: -
So I've got a character who uses an assortment of different pistols, and I want to do semi-random costume changes to swap out his guns. I found an old post on doing costume changes via bind_load_file_silent and a rotating selection of text files, and copied/modified the advice there. But I'm stuck on how to actually make them work! Here's an example of the file I'm using. File name is costume0.txt 1 emote none$$cc 0$$pow_exec_slot 1$$bind_load_file_silent "D:\Gaming\City of Heroes\Binds and Macros\costume1.txt" This should, in theory, bind the 1 key to do a costume change, shoot some guns, and load up the next text file in the series. I have similar files up to costume5.txt which cycles back to the file costume0.txt. That all said, I don't know how to prep this to work in the first place. I tried using bind_load_file_silent "D:\Gaming\City of Heroes\Binds and Macros\costume0.txt" which I believe should have gotten the chain started? But it keeps on giving me errors about using 5 arguments instead of 1. I can still shoot (the power in slot 1 fires) but there's no associated costume change. Help please!
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Something out of my usual scope - a Dual Pistols / Time Manipulation Blaster, Anachromancer! He's an olde fashionned tinkerer who pulls guns out of different time streams. Kinda fractures reality a little when he does it, but so far he's not observed any wide-ranging ill effects. (I still need to populate alternate costumes & changes so he can pull a wider variety of pistols. Base slot: ray gun and Uzi!)
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Ba-dum-tsh!
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Sadly, no shovel option. Had to go with "that one weird tool every old man has in the bottom of his toolbox" (I made sure that part got into his bio!). Guess we have to form a Super Seniors Squad!
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From the "ordinary citizens" collection, my two senior citizens! Eunice McHenry (Water Jello/EA Sentinel) Ol' Stabbers McGee (Dual Blades Garden Tools/EA Stalker)
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Laughs in Martial Arts
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Awesome, thanks! I'll give those I try once I log in & respec into CT. Update: Shift and left click for teleport, shift and right click for targeted combat teleport is awesomesauce.
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PIggybacking onto this... is there a way to use powexec_location in a keybind? I use the lshift+lclick bind for regular TP & thinking of repurposing it for CT, but that keybind doesn't really allow for any sort of precision.
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Grooted.
- 28 replies
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- 3
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- stone armor
- ice melee
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No real feedback on the build, other than to mention that I poached a large chunk of it to buff my in-progress Stone/MA... so thanks there! Stone as a whole needs an overhaul. The armours don't offer enough in the current state of the game, and the penalties of using Rooted vastly outweigh its effects. (As an aside, I wish that it added +Damage for all my MA kicks - those massive stone feet should hit like a truck!)
- 28 replies
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- stone armor
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I wonder how different these powers are from Shadow Maul? Because on scrappers at least, I've seen random crits pop up on the individual hits, which must mean there's something in the code to flag each damage tick as a separate event. The power itself only has one attack roll per target, so the crit thing is tied to each damage tick. I don't know how easy (or not) it would be to code hit rolls for each damage event the power can do, instead of once for all damage events, but if crits can be coded for each event, maybe it's possible?
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Thanks. I'm so used to sets that endred in the single target attacks clearly eluded me. I hadn't considered Energy Mastery as I hoped to rely on Inexhaustible to carry the extra end burden. And I have Parasitic in the build plan for later, but can always move that up if I'm respeccing anyway. I have to wonder if I've become too reliant on sets to the point that I've forgotten how to properly build "vanilla"? As far as difficulty goes, it's embarrassing but it's a painful slog on anything more than about +0/x2. Yes I know. You do make a good point about inspirations; I hoard them way too much. As for feeling safer, it's less about that and more about feeling inadequate to fill the role she's supposed to be built for. Both and neither? Really I just wanted to see what common IOs could do. I've been spoiled with riches in terms of being able to buy set pieces; I figured I might as well go for an "old school +" experience at least once. I can certainly go buy a Theft proc but that feels like it defeats the purpose of the exercise. I'm not completely opposed to the idea, just kinda resistant at this point. Knowing that the option is there just means I can't complain as hard as I might about end woes going forward!
- 6 replies
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- build advice
- bio armor
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So I like to think that I have a reasonable handle on building acceptable tanks, but this one has me stumped. She's at 42 right now, running on common IOs only (save 2), and her performance feels awful. I can't maintain Offensive Adaptation or her blue bar drains before the mobs die. Efficient is better on the end, but takes forever to down anything. I solo pretty much exclusively because she, frankly, doesn't feel like a tank at all. I'd rather try to improve than scrap her if possible. So here I am. Given the common IO limitation, what can I do to improve her performance? (empty slots in HC were for future set IO planning, but can obviously be moved around as needed to improve the current spec)
- 6 replies
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- build advice
- bio armor
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Just picked up Max Damage on Indom a couple nights ago. Pretty stoked for that one.
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Derp. I've been away for a while. That's what I get.
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Works for Dark Blast too.
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Perhaps. Maybe I am being unfairly critical of players who aren't me, and making assumptions that aren't necessarily true. However, from a sheer numbers/popularity point of view, there's definitely something about DA that doesn't jive, and the challenges of playing the set are part of that. I don't think I was asking for dumbing down or removal of effort? If anything, adding small QoL touches to a few powers should in theory make understanding and decision making more difficult - as it stands now, DA is basically a 5- (perhaps 6-) power set. It's generally recognized as a no-brainer to skip Oppressive Gloom, Cloak of Fear and Soul Transfer (with Cloak of Darkness being optional). What if it wasn't? What if those powers had real value, and forced painful decisions? FWIW, my first 50 on Live - and main throughout the life of the game - was a Spines/DA scrapper. I am painfully familiar with the challenges posed by DA. I've remade him here as a DA/Elec tanker. I've taken and slotted my entire primary, and made deliberately researched choices to leverage and layer their effects with other powers to maximize their potential. It's an unconventional build - I suspect there are not a lot of tanks out there going 3/4 deep into the Presence pool, or looking at Control Hybrid. It's a narrow and not-at-all obvious path to achieve what other sets can do within themselves. Noted with thanks. I've never looked into Recovery Serum, but it's now on my radar to try out. 500k for 5 charges is pretty steep tho. *Some good gamers will do this. I suspect others will come to the boards, do their research, and decide that the hoops they have to jump through to make DA strong just aren't worth it when other sets do the same thing for much less. The lure of immediate gratification and the path of least resistance is strong, after all.