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Radiaria

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Everything posted by Radiaria

  1. I planned to take Ageless so end isn't what I was worried about, but thank you for the build!
  2. It syngergizes better with Cross Punch to make it an actually worthwhile "fighting synergy" and good AOE.
  3. Comparatively, there are much better sets to deal damage both in ST and AOE, and have everything this has and much better except for the -acc and the heal.
  4. General - Elec/Shield/Soul (amazing AOE - amazing ST - amazing all over) Fun - Psi/Dark Honorable mention - Ice/Ice
  5. The best one for a team's survival is IMO cold domination, it's very good debuffs and very good damaging powers with -res, you literally cannot go wrong with this set, and you take a lot of your friends to the softcap. Time is worth mentioning for the "not dying" aspect but imo, I hate grouping people up to be effective, so this one takes a backseat for me. The ABSOLUTE FAVORITE of mine that turns an average team to a wrecking ball of destruction is KIN/SONIC between this build at maximum damage caps for everyone and -res, it's a omfgwtf-level damage booster.
  6. Some people actually like builds that do zero damage. There are quite a few tanks who intentionally take the lowest damaging powersets (think Dark Melee) to maximize their survivability, and chose another primary for maximum survive again, so they just never die and are a clearcut role and they just want to stand in crowds all day long and laugh at them try to kill you. Do I personally find this effective or fun? Not really, but there is definitely a person for it!
  7. I rolled this combo, excellent in theory, bad in execution. SD is a defense-based set. Rage crashes defense. Your main source of damage mitigation being cut off every minute basically for 10 seconds really hurts. Sad, but true. IMO, if you're taking SD, roll it on either a stalker or scrapper, the AT modifier (1.125 vs .6-something for brutes) helps shield charge's damage a lot. IMO, this would need almost 60% defense (all positions) for me to really "like" it.
  8. Spring Attack is a pseudo-pet. It will mainly be modified by the AT's damage base the most, in this case, a Brute's .6-something will lag far behind than it would for say a scrapper's 1.125. So yes, for brutes, this is underwhelming. However, I absolutely think that cross punch with kick would really help you I'd highly recommend respecing out to get cross punch and then use kick instead of boxing and then you get another decent AOE.
  9. Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology Scrapper Primary Power Set: Electrical Melee Secondary Power Set: Shield Defense Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Havoc Punch -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg(27), SprScrStr-Dmg/Rchg(27), SprScrStr-Acc/Dmg/Rchg(29), SprScrStr-Dmg/EndRdx/Rchg(29), SprScrStr-Acc/Dmg/EndRdx/Rchg(37) Level 1: Deflection -- LucoftheG-Rchg+(A), Ags-ResDam(3), Ags-ResDam/EndRdx(3), Ags-ResDam/Rchg(5), Ags-ResDam/EndRdx/Rchg(5), GldArm-3defTpProc(11) Level 2: Battle Agility -- LucoftheG-Rchg+(A), LucoftheG-Def(9), LucoftheG-Def/EndRdx(9), LucoftheG-Def/Rchg(40), LucoftheG-Def/EndRdx/Rchg(40) Level 4: True Grit -- UnbGrd-Max HP%(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), Prv-Absorb%(17), Prv-Heal(25) Level 6: Build Up -- GssSynFr--ToHit/Rchg(A), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/Rchg/EndRdx(50) Level 8: Thunder Strike -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-Acc/Dmg/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Rchg(46), Obl-Dmg(48) Level 10: Active Defense -- RechRdx-I(A) Level 12: Boxing -- Empty(A) Level 14: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(15), Ags-ResDam/Rchg(15), Ags-ResDam/EndRdx/Rchg(17), StdPrt-ResDam/Def+(25), Ags-Psi/Status(48) Level 16: Against All Odds -- Taunt-I(A) Level 18: Chain Induction -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(19), Mk'Bit-Acc/Dmg(19), Mk'Bit-Dmg/EndRdx(21), Mk'Bit-Dmg/Rchg(21), Mk'Bit-Acc/EndRdx/Rchg(37) Level 20: Phalanx Fighting -- Rct-ResDam%(A) Level 22: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23), LucoftheG-Def/Rchg(39), LucoftheG-Def/EndRdx/Rchg(39) Level 24: Super Jump -- Jump-I(A) Level 26: Combat Jumping -- LucoftheG-Rchg+(A) Level 28: Grant Cover -- ShlWal-ResDam/Re TP(A) Level 30: Spring Attack -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg(31), SprAvl-Dmg/EndRdx(34) Level 32: Lightning Rod -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg(33), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34) Level 35: Shield Charge -- Arm-Dam%(A), Arm-Dmg/EndRdx(36), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 41: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg(42), LucoftheG-Def/EndRdx/Rchg(43) Level 44: Moonbeam -- Apc-Dam%(A), StnoftheM-Dam%(45), StnoftheM-Dmg/EndRdx/Rchg(45), StnoftheM-Acc/Dmg(45), StnoftheM-Dmg/EndRdx(46), StnoftheM-Dmg/ActRdx/Rchg(46) Level 47: Assault -- EndRdx-I(A) Level 49: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit(50), GssSynFr--ToHit/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7), PrfShf-EndMod/Rchg(7) Level 50: Assault Core Embodiment Level 50: Agility Core Paragon ------------ Softcapped to all positionals, capped to S/L resist, high health, great AOE, and better single target with moonbeam (didn't feel fireball being worth sorry). Triple telenuke. -- Ageless Core** is recommended if using this build.
  10. Awesome! I believe I posted this suggestion for it's wonderful synergy! You can also take advantage of thunder clap and combine this with flashfire so that it can even stun bosses. It also grants great immobs that protect against enemies running away from you and because of storm it offers excellent damage. I hope you enjoy this!
  11. **FOR ALL THOSE WHO ARE HAVING ISSUES** Computers store things different. My path files original went from C:\ straight to CoH. This is so you can use the pathway: c:\Games\CoH\Binds\Forward.txt For this to work, make a folder titled "Games" in your C DRIVE. Put the CoH file in that file. Make sure you have Notepad ++ Downloaded and make that the main reader, also make sure you go into Encoding -> ANSI. Further, Sovera's command is /bindloadfile c:\games\coh\binds\ranged.txt and /bindloadfile c:\games\coh\binds\aoe.txt DO NOT INCLUDE THE PERIOD. An additional note: DO NOT "NAME" THEM FORWARD.TXT It will do the .txt for you, if you create forward.txt instead, it will not work. Just name them: Forward Nothing else.
  12. So... Yea... We really went there. This build will shred an AV faster than you could imagine, and it has an AOE immob so NOTHING can run away from your destruction and havoc. Minions are beyond softcapped. The Bruiser will regularly dish out 600 KO blows and 200 punches all day long. The minions are laughably tough, the recharge is pretty good too, you'll perma hasten pretty easily with the consistent forced feedback procs. You even have your own damaging chain so you don't have to sit there and feel useless yourself if you want to! And for the finale of this ridiculousness... You can Burnout -> DOUBLE GANG WAR!!!! And get another LS and another Freezing Rain and another Tornado... The Havoc... Unimaginable... Even yourself, you are softcapped to S/L/E, you have well over 1,000 HP with accolades, and you can run body guard mode. I can only imagine this build's Pylon times... It probably could reach 1000's DPS. Feel free to add critiques of the build. Suggestions are welcome! -- Side note idk why it keeps replacing the things I slotted in the minions with no slots but look at the text and fill it in. Villain Plan by Hero Villain Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Thugs Secondary Power Set: Storm Summoning Power Pool: Leadership Power Pool: Speed Power Pool: Sorcery Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Call Thugs -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Dmg/EndRdx(3), SprCmmoft-Rchg/PetAoEDef(3), SprCmmoft-Acc/Dmg(5), SprCmmoft-Acc/Dmg/Rchg(5), SprCmmoft-Acc/Dmg/EndRdx/Rchg(7) Level 1: Gale -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(17) Level 2: Dual Wield -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(7), SprWntBit-Dmg/Rchg(9), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(15), GldJvl-Dam%(43) Level 4: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(40) Level 6: Equip Thugs -- EndRdx-I(A) Level 8: Assault -- EndRdx-I(A) Level 10: Steamy Mist -- LucoftheG-Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(11), StdPrt-ResDam/Def+(23), StdPrt-ResKB(50) Level 12: Call Enforcer -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg/EndRdx(13), TchofLadG-%Dam(13), GssSynFr--Build%(17), HO:Nucle(25) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(25) Level 16: Freezing Rain -- Ann-ResDeb%(A) Level 18: Gang War -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-Acc/Rchg(19), EdcoftheM-PetDef(21), SvrRgh-PetResDam(21), ExpRnf-+Res(Pets)(23) Level 20: Arcane Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(40), Thn-Dmg/Rchg(42), GldJvl-Dam%(43) Level 22: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34) Level 24: Weave -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(31), ShlWal-Def(31), ShlWal-Def/EndRdx(33), Rct-ResDam%(33) Level 26: Call Bruiser -- SprMarofS-Acc/EndRdx(A), SprMarofS-Acc/Dmg(27), SlbAll-Build%(27), SlbAll-Dmg(29), ExpStr-Dam%(29) Level 28: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(43) Level 30: Burnout -- RechRdx-I(A), RechRdx-I(31) Level 32: Upgrade Equipment -- EndRdx-I(A) Level 35: Tornado -- FrcFdb-Rechg%(A), AchHee-ResDeb%(36), OvrFrc-Dam/KB(36), OvrFrc-Acc/Dmg(36), OvrFrc-Dmg/End/Rech(37), OvrFrc-Acc/Dmg/End/Rech(37) Level 38: Web Envelope -- GrvAnc-Immob/EndRdx(A), GrvAnc-Immob(39), GrvAnc-Immob/Rchg(39), GrvAnc-Acc/Immob/Rchg(39), GrvAnc-Acc/Rchg(40) Level 41: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg(46) Level 44: Web Cocoon -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(45), UnbCns-Dam%(45), GldNet-Dam%(45), ImpSwf-Dam%(46), GhsWdwEmb-Acc/Rchg(46) Level 47: Lightning Storm -- Apc-Dam%(A), Apc-Dmg(48), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), FrcFdb-Rechg%(50), GldJvl-Dam%(50) Level 49: Boxing -- Empty(A) Level 50: Musculature Radial Paragon Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Pyronic Core Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Ageless Core Epiphany Level 50: Support Core Embodiment Level 50: Longbow Core Superior Ally ------------
  13. I'd argue that the reason AR is "bad" is because it is painful to use. All of its key powers cause some type of fear, are DOTs, cones, the sniper isn't my favorite, the guns aren't cute looking, the AOEs are not *that* strong. It actually has great numbers, but in the game, it is obvious that it loses quite badly versus other sets with "less numbers."
  14. They don't get Domination... A mag 3 versus a Mag 6 will immediately hold all bosses in one application. There's not even a way to really debate that one, and really, you missed out on so many levels and magnitudes of control that will really hurt you later on. Although widows gain easier to get defenses, they also do not have debuff resistance. They also have very limited health options. They don't get high regen like you could with a secondary like psionic assault. The AT only offers you team leadership buffs, a better ST attack chain (if you go into Blood Widow attacks for melee range), and a nuke. It has no mitigation versus boss or higher level foes which tend to hit the hardest and have the most accuracy. Whereas with proper IOing, a dominator can still softcap things AND have much more hardcore control-based options versus the widow. Soloing, the dominator will outperform the Fortunata. Even despite their leadership buffs, their power pool choices heavily limit them, whereas the dominator power pool choices are vastly better, notably Ice Mastery for Sleet, an actual heal and +max HP with hoarfrost, and a decent AOE in ice storm all heavily benefit Dominators. Sleet can -res enemies which is perfect for psi, whereas the Fortunata cannot -res without using spin, which the Dominator could easily use this in one of their PBAOEs. A Dominator can mez a group of enemies with one single application, a Fortunata cannot. A dominator can mez a boss in one application and has a much better time building on an AV, a Fortunata cannot. There's pros and cons to these ATs, in general, I actually like Fortunata but I cannot use it's psionic attacks without practically needing to dip in the Lethal-based powers and the lack of a heal without taking the Medicine pool which I don't want to do. Dominators fill the void and do much better for me in this case.
  15. Yes it does but you can still sort of see it though making it a browner color on MinFX really does help to kind of "hide" it.
  16. Here's my build for this, it softcaps Smashing, Lethal, and Ranged damage, and near-perma Drain Psyche along with max health easily with just one accolade, and it receives VERY good AOE damage and high single target (though you may have to use Psi Dart/Mesmerize to fill your attack chain in, that's the only "lacking" part here I couldn't really make better because the build was tight.) I went into Ice Mastery because of the huge amount of Smashing/Lethal defense (the most common damage form) and Sleet to really help with -res which is a huge pain for psi damage, and further, you get another decent AOE in Ice Storm which contains also a soft control knockdown effect. Further, you get Hoarfrost which improves your health pool, gives you a very needed heal, and improves the bonuses on Drain Psyche substantially. You can use Psychic Shockwave (which also applies a -res FotG) and then follow up with Psychic Scream, further, all your AOE controls except for Total Domination and Mass Hypnosis (for obvious reasons) would have damage procs on them, so again, your AOE with this build would absolutely not be lacking. The single target is also very strong, you have Dominate, Psionic Lance, and Mind Probe (and sometimes Psi Dart/Mesmerize.) You should also aim to utilize Sleet in this because of its -res which again, is incredibly valuable for a number of high-resistance psi enemy groups. At 5 enemies with Drain Psyche (this is what I think is "standard") you'll have regen over 70 HP+, at full strength, you're completely at the regen cap. You may encounter resistance issues but you have lots of defense and regen to mitigate that. You get access to five types of AOE CC - Mass Confusion, Total Domination, Terrify, and Mass Hypnosis, and the ever-lovely Psychic Shockwave stun. You also get access to three types of ST CC - Confuse, Dominate, and Mesmerize Dominate is being used as a damage power proc monkey, and it's recharge is so low and given that because you're a dominator it will always be a magnitude 6 (will go through boss-level) permanently, you can easily stack two of these for more control if needed despite how the duration isn't very long. Although, your AOE hold should hold anything Boss and under immediately. For incarnates, Agility as Alpha Core is required, Degen Core is recommended as an interface, Lore is your choice (my personal favorite is Longbow), Destiny is your choice (recommend Rebirth for the heal, Barrier could be nice as an "oh shit" moment, Clarion would probably work best though overall), Hybrid I highly recommend Assault Core, Judgement is debatable but as a default I love Ion. -- Side note: DO NOT take the powers in the way that is shown here, it is not even possible to, I just moved them around for slotting purposes to make it easier and not go back and forth with slotting. Please make sure you take the powers in a decent order for any exemping down. Villain Plan by Hero Villain Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Dominator Primary Power Set: Mind Control Secondary Power Set: Psionic Assault Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Ice Mastery Villain Profile: Level 1: Mesmerize -- Sleep-I(A) Level 1: Psionic Dart -- Dmg-I(A) Level 2: Dominate -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(3), Apc-Dam%(3), NrnSht-Dam%(9), GldJvl-Dam%(9), HO:Nucle(11) Level 4: Mind Probe -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(7) Level 6: Confuse -- CrcPrs-Conf%(A), CrcPrs-Conf(13), CrcPrs-Conf/EndRdx(13), CrcPrs-Conf/Rchg(15), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Acc/Rchg(17) Level 8: Mass Hypnosis -- Sleep-I(A) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 12: Boxing -- Empty(A) Level 14: Tough -- GldArm-3defTpProc(A) Level 16: Psychic Scream -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(17), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46) Level 18: Total Domination -- Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(19), Lck-Acc/Hold(19), Lck-Acc/Rchg(29), Lck-Rchg/Hold(29), Lck-EndRdx/Rchg/Hold(31) Level 20: Drain Psyche -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(21), NmnCnv-Heal/EndRdx(21), NmnCnv-EndRdx/Rchg(23), NmnCnv-Heal/Rchg(23), NmnCnv-Heal/EndRdx/Rchg(25) Level 22: Weave -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(25), ShlWal-Def(27), ShlWal-Def/EndRdx(27), Rct-ResDam%(50) Level 24: Super Speed -- BlsoftheZ-ResKB(A) Level 26: Terrify -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(31), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprAscoft-EndRdx/Rchg(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33) Level 28: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(45) Level 30: Combat Jumping -- LucoftheG-Rchg+(A) Level 32: Mass Confusion -- MlsIll-Dam%(A), MlsIll-Acc/Rchg(34), MlsIll-EndRdx/Conf(34), MlsIll-Acc/EndRdx(34), MlsIll-Conf/Rng(37), MlsIll-Acc/Conf/Rchg(40) Level 35: Psionic Lance -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(36), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dmg/EndRdx/Rchg(37), Dcm-Build%(37) Level 38: Psychic Shockwave -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(40), FuroftheG-ResDeb%(40) Level 41: Hoarfrost -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(42), Prv-Heal(42), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(43) Level 44: Frozen Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), StdPrt-ResDam/Def+(50) Level 47: Ice Storm -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(48), OvrFrc-Acc/Dmg/End/Rech(48), OvrFrc-Acc/Dmg/End(48), OvrFrc-Dmg/End/Rech(50) Level 49: Sleet -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Agility Radial Paragon Level 50: Clarion Radial Epiphany Level 50: Degenerative Core Flawless Interface Level 50: Longbow Radial Superior Ally Level 50: Assault Core Embodiment Level 50: Ion Core Final Judgement ------------
  17. WOW!!!!! What an EPIC build! Thank you so much! I may try to fit Siren's Song in there somewhere but otherwise what a masterpiece you did an excellent job!
  18. Hello, I was just curious if anyone had a build for this, I really am just not feeling the need for lots of survive on teams anymore, and I want to see others crank out the big mob numbers, so I know with sonic's -res and kin's fulcrum, this would be a dream. Anyone have some good builds?
  19. The last one for end-game builds I make, Parasitic Aura can be too much to really whittle down to a decent recharge and so I often skip it as it only benefits me half the time if I would've taken it (usually)... Other than that, I wouldn't imagine skipping any of the other ones.
  20. Radiaria

    WM/SD

    IMO, this is better suited for a Scrapper. SD is a defense-based set. You will be hard-pressed to get it to hardcap any resistances other than Smashing/Lethal and that's really only if you ignore getting other good positional defenses. Brute's higher resistance cap is of no real benefit here. The softcap (45%) is the same Brute vs Scrapper. Scrapper benefits Shield Charge substantially more. Because this power is a psuedopet, the higher base damage of a Scrapper 1.125, will in fact, be of a much greater impact than Brute's Fury, and this power would also disable Brutes from being able to optimally open with it. You'll just do more damage with a Scrapper both AOE and ST in this case and the survivability won't really be affected. IMO, this combo is better suited for a Scrapper but still do-able on a Brute.
  21. Here's my build for this, it softcaps Smashing, Lethal, and Ranged damage, and near-perma Drain Psyche along with max health easily with just one accolade, and it receives VERY good AOE damage and high single target (though you may have to use Psi Dart/Mesmerize to fill your attack chain in, that's the only "lacking" part here I couldn't really make better because the build was tight.) I went into Ice Mastery because of the huge amount of Smashing/Lethal defense (the most common damage form) and Sleet to really help with -res which is a huge pain for psi damage, and further, you get another decent AOE in Ice Storm which contains also a soft control knockdown effect. Further, you get Hoarfrost which improves your health pool, gives you a very needed heal, and improves the bonuses on Drain Psyche substantially. You can use Psychic Shockwave (which also applies a -res FotG) and then follow up with Psychic Scream, further, all your AOE controls except for Total Domination and Mass Hypnosis (for obvious reasons) would have damage procs on them, so again, your AOE with this build would absolutely not be lacking. The single target is also very strong, you have Dominate, Psionic Lance, and Mind Probe (and sometimes Psi Dart/Mesmerize.) You should also aim to utilize Sleet in this because of its -res which again, is incredibly valuable for a number of high-resistance psi enemy groups. At 5 enemies with Drain Psyche (this is what I think is "standard") you'll have regen over 70 HP+, at full strength, you're completely at the regen cap. You may encounter resistance issues but you have lots of defense and regen to mitigate that. You get access to five types of AOE CC - Mass Confusion, Total Domination, Terrify, and Mass Hypnosis, and the ever-lovely Psychic Shockwave stun. You also get access to three types of ST CC - Confuse, Dominate, and Mesmerize Dominate is being used as a damage power proc monkey, and it's recharge is so low and given that because you're a dominator it will always be a magnitude 6 (will go through boss-level) permanently, you can easily stack two of these for more control if needed despite how the duration isn't very long. Although, your AOE hold should hold anything Boss and under immediately. For incarnates, Agility as Alpha Core is required, Degen Core is recommended as an interface, Lore is your choice (my personal favorite is Longbow), Destiny is your choice (recommend Rebirth for the heal, Barrier could be nice as an "oh shit" moment, Clarion would probably work best though overall), Hybrid I highly recommend Assault Core, Judgement is debatable but as a default I love Ion. -- Side note: DO NOT take the powers in the way that is shown here, it is not even possible to, I just moved them around for slotting purposes to make it easier and not go back and forth with slotting. Please make sure you take the powers in a decent order for any exemping down. Villain Plan by Hero Villain Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Dominator Primary Power Set: Mind Control Secondary Power Set: Psionic Assault Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Ice Mastery Villain Profile: Level 1: Mesmerize -- Sleep-I(A) Level 1: Psionic Dart -- Dmg-I(A) Level 2: Dominate -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(3), Apc-Dam%(3), NrnSht-Dam%(9), GldJvl-Dam%(9), HO:Nucle(11) Level 4: Mind Probe -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(7) Level 6: Confuse -- CrcPrs-Conf%(A), CrcPrs-Conf(13), CrcPrs-Conf/EndRdx(13), CrcPrs-Conf/Rchg(15), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Acc/Rchg(17) Level 8: Mass Hypnosis -- Sleep-I(A) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 12: Boxing -- Empty(A) Level 14: Tough -- GldArm-3defTpProc(A) Level 16: Psychic Scream -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(17), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46) Level 18: Total Domination -- Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(19), Lck-Acc/Hold(19), Lck-Acc/Rchg(29), Lck-Rchg/Hold(29), Lck-EndRdx/Rchg/Hold(31) Level 20: Drain Psyche -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(21), NmnCnv-Heal/EndRdx(21), NmnCnv-EndRdx/Rchg(23), NmnCnv-Heal/Rchg(23), NmnCnv-Heal/EndRdx/Rchg(25) Level 22: Weave -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(25), ShlWal-Def(27), ShlWal-Def/EndRdx(27), Rct-ResDam%(50) Level 24: Super Speed -- BlsoftheZ-ResKB(A) Level 26: Terrify -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(31), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprAscoft-EndRdx/Rchg(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33) Level 28: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(45) Level 30: Combat Jumping -- LucoftheG-Rchg+(A) Level 32: Mass Confusion -- MlsIll-Dam%(A), MlsIll-Acc/Rchg(34), MlsIll-EndRdx/Conf(34), MlsIll-Acc/EndRdx(34), MlsIll-Conf/Rng(37), MlsIll-Acc/Conf/Rchg(40) Level 35: Psionic Lance -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(36), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dmg/EndRdx/Rchg(37), Dcm-Build%(37) Level 38: Psychic Shockwave -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(40), FuroftheG-ResDeb%(40) Level 41: Hoarfrost -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(42), Prv-Heal(42), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(43) Level 44: Frozen Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), StdPrt-ResDam/Def+(50) Level 47: Ice Storm -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(48), OvrFrc-Acc/Dmg/End/Rech(48), OvrFrc-Acc/Dmg/End(48), OvrFrc-Dmg/End/Rech(50) Level 49: Sleet -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Agility Radial Paragon Level 50: Clarion Radial Epiphany Level 50: Degenerative Core Flawless Interface Level 50: Longbow Radial Superior Ally Level 50: Assault Core Embodiment Level 50: Ion Core Final Judgement ------------
  22. End-game I'll be honest it depends on what you're trying to do but generally speaking... A brute will be vastly superior to a Scrapper in any AOE farming type situation and general PvE really. Brutes survive better and have inherent taunts and are just going to keep mobs glued on you much better. This is what really makes brute shine, and it's really not hard to build fury at all... Especially if your secondary has some sort of damage aura, then it's just pathetically easy. Scrappers do not have this advantage, left at their base damage and no outside buffs it is much harder for a scrapper to retain consistent damage than it is for a Brute. This really does add up in PvE and unfortunately makes me give Scrappers the side eye except... Scrappers are the bridge between Brute and Stalker. Scrapper's single target is vastly superior to Brutes, there is absolutely no contest to this one. Although a Scrapper will typically lag behind a Stalker due to how much more often a Stalker can land "big hits" more consistently, Stalkers do in most cases take a loss on their AOEs to account for that. At the very end though, with incarnate abilities and Longbow Lore and Degen Core, a Brute's single target damage will be absolutely fine and can do everything a Scrapper really could and they'll have much better AOE advantages with taunts and can tank better. Keep in mind, this is at the END GAME, this is not 1-50. 1-50 this is a lot different, this is where a Scrapper will have a significant advantage over the Brute that is worth considering. There's pros and cons to both, I prefer Brutes over Scrappers *most* of the time. There are exceptions where I feel a Scrapper is an extremely viable and great way to go (TW/Bio!) and gains much more out of itself than the Brute variant, but generally, Brutes gain far more out of resistance sets than defense ones, and because of this, they will universally survive better along with their health cap making a huge difference in their survivability. The key factor to me is Burn being right now the best AOE (for consistency - yes Inferno and Blaster T9's are great but 120+ second cooldowns are NOT reliable mob-to-mob) in the game currently. Brutes can use their auras to automatically taunt enemies into it and not run away and this makes Brutes as a whole *vastly* more attractive to me than a Blaster/Scrapper variant where they'd run away.
  23. This isn't as straightforward as you'd think... With /storm summoning Corruptors... they can significantly outdamage even fire/fire Blasters but they need a way to keep everything from running away. There are more than enough posts about storm summoning, although it is worth noting that Tornado is the (rough) equivalent of a Blizzard that is actually permanent (up spawn to spawn) but doesn't have the same radius, and also doesn't slow as effectively or provide the debuffs but it is up 3x more often and gets benefit out of the also damaging freezing rain (-30% res) so that significantly improves AOE DPS. Single target with lightning storms? hehehe! A stormie, if the target is immbolized in some fashion, will significantly out DPS most blasters hands down. Especially if this Corruptor is also running the fire/ primary, then it'll just surge damage and land scourges along with the lightning and receives the enviable -30% res. Blasters also don't have beyond their "flip flop" aim + build up and inspirations a way to maximize their damage directly. However, Kinetics Corruptors do. Long story short Blasters on a team will actually do less than Corruptors THROUGH THEIR DEBUFFS AND BUFFS. -30% res is a big damage boost, and so is Fulcrum Shift which busts the damage cap for the ENTIRE TEAM, that is just something that Blaster doesn't do.
  24. I'm more about visuals with that said... Ice Blast is very "meh" to me and unspectacular to say the least. The Blizzard is just "ice storm but a little more." I hate Dark Armor for the simple fact that the Cloak makes your outfit never appear (SERIOUSLY: DEV'S FIX THIS!) Energy Melee is just downright awful to play. Yeah it hits hard, that's about it, the animation times on it are just "kill me"-level. Zombies as an MM are absolutely not my gig I hate them dearly. Sooooooo beyond annoying to work with on how slow they are. AR is annoying to play. Bio Armor is so ugly, even with MinFX Battle Axe visuals are an eye sore, I'd never play this on a bet. Same for War Mace. Or Broad Sword. These are some of the most hideous melee animations there are, they're a real hack job to me (sorry if there are some who love these sets.) Sets I'm thinking about trying but I'm not sure really how they feel or play and I want to eventually become familiar with them: Elec Control / Gravity Control / Dark Miasma / Nature Affinity / Poison / Sonic Res / Traps / Demons / Dual Blades
  25. My personal year resolution to play mastermind: CLOWNIES!!!!!
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