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Everything posted by Player2
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I don't like the Elite Bosses added to trick-or-treating
Player2 replied to MrSnottyPants's topic in General Discussion
Nope, sorry... unfair. The handful of people who wanted the much harder content must also be referred to as bitching and moaning for what they want or what you said constitutes as insulting one group of players while treating another group favorably or at least neutral. I do not approve of this kind of behavior. -
You can call a set "Magic Blast" without it having to be magic. It's just a descriptive word, not a rule. Just like Assault Rifle can be taken by someone who is a mutant or magic origin and you can claim they are magic bullets... you could also have a Magic Blast powerset on someone with a Natural origin and say that's just an inherent ability for your character. But if you have a problem specifically with the word "Magic" because it also appears as one of the 5 character origins, just replace it with a synonym like "Arcane Blast" or "Mystic Blast."
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I don't like the Elite Bosses added to trick-or-treating
Player2 replied to MrSnottyPants's topic in General Discussion
So when people say the game content is too easy, they're just asking for things to be more challenging... But when people don't like changes because it's too hard and they did not ask for that, they're bitching and moaning about every little change? -
I don't like the Elite Bosses added to trick-or-treating
Player2 replied to MrSnottyPants's topic in General Discussion
To be fair, not everyone spams asking for harder content, but devs listened to those that did and the people who don't want harder content have just as much right to spam their opinions in hopes of being listened to. -
Shapeshifting with meaning: the costume powers from the Benevolabs Hologram stuff should come with buffs, like the Defense, Offense, and Survival buffs of the P2W Vendors. Basically it would be a semi-permanent buff so you don't have to keep paying for it (especially costly at higher levels), but have it so it doesn't stack with the P2W Vendors so people aren't getting double bonuses. Each costume type available could be purchased with one of the 3 buffs, and since you can only wear one costume at a time you wouldn't be running around with all 3 buffs at all times like you can anyway if you just decide to pay for it with influence. But if you wanted to make shapeshifting count, you have 3 different costumes and shapeshift in a different form depending on the buff you need/want more. Given the value of the individual Prismatic Aether Particles and it takes 10 per costume (at tier 1), I think just being able to change your appearance to look like a fixed pre-existing NPC type is pretty weak. Granted, it's desirable for some... maybe very much so. But overall, it's a novelty that it purely cosmetic and serves no real purpose other than to give people prizes to grind for. Again, if that's something that someone wants, that's fine for them. But I'm not especially impressed by all those NPC costumes on PCs. Maybe if we had even basic customization of those costumes like in AE's creator when you can do at least a little bit of color change on pre-existing NPCs, but no... cannot change costume while in costumed form, so you get the same stuff that everyone has and that kind of dumbs down the player creativity aspect of a game where one of its most defining features is its expansive costume design system.
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Focused Feedback: Battle Axe Revamp
Player2 replied to The Curator's topic in [Open Beta] Focused Feedback
Well, I can't say that I like that. -
Theme Music – Every Good Hero Should Have Some
Player2 replied to Ulysses Dare's topic in Art & Multimedia
Superstition, my Fire Control/Dark Assault Dominator, has a very appropriate theme song... Yes, it's a Stevie Wonder song, but I prefer the SRV version. -
Theme Music – Every Good Hero Should Have Some
Player2 replied to Ulysses Dare's topic in Art & Multimedia
Bricks Stone/Stone Tanker -
Theme Music – Every Good Hero Should Have Some
Player2 replied to Ulysses Dare's topic in Art & Multimedia
This is my fiendish Water Blast/Kinetics Corruptor... Can you guess what she's all about? -
Theme Music – Every Good Hero Should Have Some
Player2 replied to Ulysses Dare's topic in Art & Multimedia
Figurative wings... like what RedBull gives you. I assure you, she does fly. -
Theme Music – Every Good Hero Should Have Some
Player2 replied to Ulysses Dare's topic in Art & Multimedia
My main from Live, and recreated faithfully here on HC, was a storm/electric defender named Windy Skye, originally inspired by the song Windy by The Association -
Alternate head...
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Halloween is here... and Hellsong was taken, so I went with The Damned Song Symphony/Radioactive Assault Everything below the neck is black on black Spectrum pieces. Powers are Red primary with a dark orange to give the effects a slightly more hellish look.
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I was feeling in a sinister mood with October descending upon us, and I learned the name Warpsong was available while in a strike force... long story short, strike force ended and I made a new Symphony/Kinetics controller for red side.
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There is a definite difference in sorting and filtering.
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Similar, but that's a whole lot less insect control and a lot more "I'm an insect too" with its bug-themed powers. I forgot about the spiderlings when I was thinking about buggy resources, but technically they're not insects anyhow.
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Insect Control for controllers and dominators. Character animations could draw on any number of existing powers, maybe even directly from the control powersets for the sake of having correction animation times... but instead of using the fire or ice or whatever other power effects on the target, have bugs swarm on and/or around them. We have at least 5 different bug-themed effects with the Devouring Earth underling Swarm critters, Call Swarm power, the Flies aura, the Fleas aura, and Roaches path aura. I'd use the roaches for the immobilize and AOE immobilize powers, Call Swarm for the hold and AOE hold powers, and flies for disorient or confuse effects. I'm not sure about the fleas because it's such a minimal effect that it might go unnoticed. That's like 5 or 6 powers covered with bug effects... summon pet could be 3 swarms like the DE underlings (scaled in power for the player's level, of course), so that puts us up to 7. I'm sure we could figure out two more powers to go with these. As for damage, I'd say go with a base of lethal with a minor toxic DOT on some and a To Hit debuff on others (because affected targets are distracted by the stinging, swarming bugs that it throws off their aim).
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What about an additional filter on the select screen? We have options for name, AT, and powerset now. Could we get some kind of filter for days remaining --either by putting in a specific number to search or just terms like "Safe," "Close," "Over," and "Lost"? Safe would be anything that is within the normal time permitted, obviously. Close could be set at like 10 or 15 days before your time has expired. Over is after your time has passed and your name is now up for grabs but hasn't yet been claimed by anyone else. Lost or Taken would be characters whose names were claimed by someone else after the allotted time passed and someone else took it.
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I hate hate hate that we have separate palettes for some powers... like ice powers getting that faded color palette? Why can't we have brilliant red colored ice? Why can't we have pitch black colored ice? The original devs had put some real limits on player creativity with their color palette ideas.
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Base Editor Changes: Things We'd All Like to See
Player2 replied to Dacy's topic in Suggestions & Feedback
The wrecked cars in the Galaxy City tutorial map. They're different than the wrecked cars we already have access to. Also police cars and police vans. And I think there's a damaged tank in RWZ... we have the military vehicles in general, but not the broken one. My scrapyard needs more broken stuff. -
I have a fire/fire sentinel and I do quite well with her. Just survive the low levels and lean into those healing flames when you get them.
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The things I'm asking for have not been done or have only been half-ass done. You're pointing out half-assed efforts doesn't account for anything.
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Reducing KB is a stupid idea. KB effects DO NOT need to be reduced on anything. There are enhancements to do that, but some people not only prefer but genuinely enjoy the KB.