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Everything posted by Player2
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Super Strength changes & proliferation to Scrappers and Stalkers
Player2 replied to Vanden's topic in Suggestions & Feedback
Get rid of Rage. It is not thematically appropriate to super strength. It is specifically an Incredible Hulk thing, who is yes, possessing super strength... but pretty much every other super strength character in comics and other mediums --that are not derivatives of the Hulk-- does not rage. Replace rage with a standard Build Up and bring the set's base damage in line with the others. -
I think time cycling a lot of decorative only NPCs would be a great idea.
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Void Skiff and Rocket Board (Recolors?)
Player2 replied to Rubberlad's topic in Suggestions & Feedback
I would love it if these did not deactivate all powers, and there's no reason they should. I get that there's no animations for powers while on them and that's fine... just make using them act as "Affecting Only Self" and any self only powers just activate with visual effects and appropriate case time but without animations. Becoming completely vulnerable to use a power because the original devs never bothered to create power animations while using them is not a good excuse. -
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"Super" and "man" = so very generic. "Wonder" and "Woman" = also kind of generic. Thor, God of Thunder is fairly specific... Iron Man not so much. What makes a good hero (or villain) name differs to a lot of people. Personally, I'm guilty of this naming convention also. Some of my names include: Burn Time = fire blast / temporal manipulation blaster Cloudburn = fire blast / storm summoning corruptor Cold Cuts = dual blades / ice armor scrapper Jungle Julie = beasts / nature affinity mastermind Night Lightning = electric melee / dark armor brute Pretty Painful = illusion control / pain domination controller Terra-Joule = earth control / electric assault dominator Terrorformer = darkness control / nature affinity controller Think-Tanker = willpower / psionic melee tanker Thoughtstorm = storm summoning / psychic blast defender Triggerstorm = dual pistols / storm summoning corruptor Whipstorm = demons / storm summoning mastermind Zero Time = ice blast / temporal manipulation blaster
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I think that's more than fair to reduce their effectiveness and a good way to keep the flight and sorcery pool flight powers relevant. However, I don't think you also need to make it unslottable to keep that working. I think Sorcery flight is slower than regular flight (I might be wrong) but it has a bonus of also giving you a teleport power. So a prestige flight power should be even slower than Sorcery flight and have no added bonuses, but should still be slottable because if people want to devote slots there then they are taking those from somewhere else they could be useful.
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I'd love to see all of that added as filters, so if I wanted to find all my blasters that are heroes only or heroes and vigilantes, or maybe all of my characters of a certain level range in order of most recently played to last, and so on. I'd also like to see moving characters around made a little easier. Currently, if you want to move a character up the list, it swaps places with whatever is where you want to put it. If I have 50 characters beneath that but want to keep them in order still, that means I have to move that one character 50 times up the list, one swap at a time.
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Spookslayer Beam Rifle / Traps Corruptor
- 7224 replies
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Counterpunch Street Justice / Bio Armor Scrapper
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Soulhammer War Mace / Radiation Tanker
- 7224 replies
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- 11
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The Decider Dual Pistols / Willpower Sentinel
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Hillbilly Hero Staff Fighting / Bio Armor Scrapper
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Nothing exceptional or special here... Just a Long Cool Woman in a black dress... Mind Control / Cold Domination Controller Just one look I was a bad mess, 'cause that long cool woman had it all.
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Me too. I've faked it with Electric Melee + Dark Armor (and Bio Armor) along with the thunderhead aura... but it's just not the same.
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Yeah, I was definitely not thinking that. I was thinking a new Mastermind primary using illusion pets.
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A couple of things I'd like to see... Shovels from axe and mace sets proliferated into the dual blades options. I want a dual shovel fighter. The chain on the vampire cape broaches option available on other broach styles. Animal heads? We need some good bear options. Grizzly, panda, and koala (koalas can look terrifying when they're upset). The barbarian belt & bracer options available for female models. Those bracelets look like jewelry and women can't wear it. 😛 Butt capes. Nuff said. Chokers. I asked for this a few times back on forums before the game was shutdown because I didn't want the spiked collar as the only option... and we got the frilly neck choker with steampunk stuff, but I didn't want the frilly. And we also got a choker with collar with the gunslinger stuff... again, no choker only. Like how hard was it for them to include a simple band around the neck??
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How so?
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Illusion Control dominators... and what the hell, Illusions masterminds, too.
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I know, and I think it makes no sense. I'd really dig having a dual shovels fighter.
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A shovel in the right hand would've been perfect. On another note: those two look like they could hang with my senior citizen, Pentagranny (demons MM).
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OMG, I do not like it... I LOVE it. That's amazing!
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When asymmetrical boots & gloves were released, I made a scrapper with two hook hands and two peg legs. I named her Peggy Hooks.
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Correct. That's just a regular power. Of course, I'm sure some people would argue that the amount of money that Batman has increases his "money" power to super levels.