@Hyperstrike
My use for PFF on MM has always been strategic. It has a higher recharge than the Defender version, so it's important to use it economically.
Yes, it's often overkill for Defense (but the resistance is never "wasted"). But it also means it's immune to cascading defense failure and many mobs with +ACC. It's also steady state. The buff is there as long as you want it to last. The usual caveat about only affecting self, of course, during it's duration.
It's an extra tool to consider when deciding in PFF as a secondary for MM:
1. Turtling up when you take unwanted fire.
2. Aid Self with no interruptions.
3. Prevent team wipes. Works very well with Assemble the Team.
4. Ghosting through missions. Also works great with Assemble the Team.
5. QoL stuff. Safe badging. Safe AFKs. Etc.
There's a lot more versatile sets than FF. But what FF does, it does well. I was highlighting why I tend to enjoy it, and it's selling points vs other sets. It's like Super Reflexes: it's not that versatile, but it's good at what it sets out to do.
So the three major selling point to me as a MM are:
- Easy way to defense cap pets.
- Offers status protection for self, pets and team long before Clarion. Frees up a Destiny choice if you make it to Incarnate. Works even when you exemplar down.
- Situational imperviousness
- Low maintenance
I personally would pair FF only with Robots, Thugs, Ninjas or Beasts due to their interest Defense stacking. Because it has its repelling powers, I think it's a perfect match for the ranged Robots though.
Just my two Inf.