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Everything posted by Force Redux
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Muscle. You can get enough accuracy with tactics, supremacy, and slotting. Since Bots already cap easily to defense, and you really don't need much recharge with FF, you want to improve damage.
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I would never take Mace just for Web Envelope. But as part of the whole package? Yes, please. Best ancillary DEF shield in the game, Power Boost, and a decent AoE immob? Sure. Great value. Immob is only part of the package. I was pointing out another good reason to take Mace.
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Here we go. Its basic set IO stuff, with procs where I think they can count. I settled for KB to KD in the battle droids and for the Big Bot. The occasional Prot Bot may do some KB, but its rather incidental. While I've gotten him to 50, he's not incarnated yet, and is rather beefy. I'll eventually pick up Clarion which will fill in the hole on the weakest link (me). Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Level 50 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: Cold Domination Power Pool: Medicine Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: ------------ Level 1: Battle Drones BldMnd-Dmg/EndRdx(A), BldMnd-Acc/EndRdx(3), BldMnd-Acc/Dmg(3), BldMnd-Acc/Dmg/EndRdx(5), SuddAcc--KB/+KD(5), EdcoftheM-PetDef(7) Level 1: Infrigidate ShlBrk-Acc/DefDeb(A), ShlBrk-%Dam(48), AchHee-ResDeb%(50) Level 2: Ice Shield LucoftheG-Def/EndRdx(A), LucoftheG-Def(7), LucoftheG-Def/Rchg+(9) Level 4: Aid Other Mrc-Heal/EndRdx(A), Mrc-Heal/EndRdx/Rchg(9), Mrc-EndRdx/Rchg(11) Level 6: Equip Robot EndRdx-I(A) Level 8: Hover LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(48), BlsoftheZ-Travel/EndRdx(50) Level 10: Glacial Shield LucoftheG-Def/EndRdx(A), LucoftheG-Def(11), LucoftheG-Def/Rchg+(13) Level 12: Protector Bots SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Dmg(13), SprMarofS-Acc/Dmg(15), SprMarofS-Acc/Dmg/EndRdx(15), CaltoArm-+Def(Pets)(17), ExpRnf-+Res(Pets)(17) Level 14: Aid Self Mrc-Heal/EndRdx(A), Mrc-Heal/EndRdx/Rchg(21), Mrc-Heal/Rchg(21) Level 16: Snow Storm PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(23), PcnoftheT-Acc/EndRdx(23), PcnoftheT-Rng/Slow(37), PcnoftheT-EndRdx/Rchg/Slow(46), PcnoftheT--Rchg%(50) Level 18: Fly EndRdx-I(A) Level 20: Arctic Fog RctArm-ResDam/EndRdx(A), RctArm-ResDam(25), RctArm-ResDam/EndRdx/Rchg(25), GldArm-3defTpProc(27), StdPrt-ResDam/Def+(40), RctArm-ResDam/Rchg(43) Level 22: Field Medic EndRdx-I(A) Level 24: Hasten RechRdx-I(A), RechRdx-I(27) Level 26: Assault Bot SprCmmoft-Rchg/PetAoEDef(A), SprCmmoft-Dmg/EndRdx/Rchg(29), SprCmmoft-Acc/Dmg/Rchg(29), SprCmmoft-Acc/Dmg/EndRdx/Rchg(31), SvrRgh-PetResDam(31), OvrFrc-Dam/KB(31) Level 28: Benumb Acc-I(A), Acc-I(33), RechRdx-I(33), RechRdx-I(33), EndRdx-I(34) Level 30: Maneuvers LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34) Level 32: Upgrade Robot EndRdx-I(A) Level 35: Sleet TchofLadG-Rchg/EndRdx(A), UndDfn-Rchg/EndRdx(36), RechRdx-I(36), AchHee-ResDeb%(36), TchofLadG-%Dam(37), Ann-ResDeb%(37) Level 38: Heat Loss PcnoftheT-EndRdx/Rchg/Slow(A), PcnoftheT-Dmg/Slow(39), PcnoftheT-Acc/EndRdx(39), PcnoftheT-Rng/Slow(39), PcnoftheT-Acc/Slow(40), PcnoftheT--Rchg%(40) Level 41: Web Envelope TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(42), TraoftheH-Acc/EndRdx(42), TraoftheH-Immob/Acc(42), TraoftheH-Acc/Immob/Rchg(43), TraoftheH-Dam%(46) Level 44: Scorpion Shield LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), Ksm-ToHit+(45) Level 47: Tactics RctRtc-ToHit/Rchg(A), RctRtc-ToHit(48) Level 49: Group Fly Srn-EndRdx/Fly(A) Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 1: Supremacy Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Empty(A) Level 2: Health NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(43), Pnc-Heal/+End(46) Level 2: Hurdle Empty(A) Level 2: Stamina EndMod-I(A), PrfShf-EndMod(19), PrfShf-End%(19) Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 50: Assault Core Embodiment Level 50: Reactive Radial Flawless Interface ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1500;704;1408;HEX;| |78DA6594CB4F135114C6EFB453A10FA450102894D2F228502854DD9BC8CB284D881| |8A22B52DB0126693B484BA24BFF03E34254FC03DC88E246638C9185AF18F726BA51| |17C607EA423726A69ECCF7496B3AE9E477E79C7BCEF9CE3D334D9D9FF46DCD5C3CA| |234FF442E5D2C2EA6D2C592B196370B59572ABD6C669C4AAE3AB98315CFE2FC7A3E| |6F151227ADB356C9CC14C355AEA3EB4B4B89092B975D9CB4C4902E99564135CC595| 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I'm not familiar with Nature myself, but perhaps one of our other forum folks might assist?
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Haven't forgotten this request, I should have something up later today. I want to tweak my original build before putting it up.
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Having taken a robotics / forcefield Mastermind all the way to Incarnate back on live, I also want to recommend Mace Mastery for the AOE immobilize. While it does not prevent knock back from the Bots or others (I control that with some knock-down procs myself), it still helps keep foes clustered together which is good for Bot's AoE.
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project Collaborative Project: A Guide to Sentinel Sets
Force Redux replied to Sunsette's topic in Sentinel
I want to voice my appreciation for everyone doing these write-ups. Extremely helpful to be able to pluck from your minds your experiences and thoughts on gameplay, slotting and utility. I've got several sentinels in the works, and I'm still trying to figure out which one I want to run with all the way to Incarnate. 🙂 -
I have a build from a few weeks back I'll try to post for you. I enjoyed it.
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The Sound Bubble - Go Forth and Offend! (FF/Sonic)
Force Redux replied to Force Redux's topic in Defender
If not /Sonic? I'd suggest Water/FF Corruptor, let scourge take advantage of Whirlpool. Water also has the better AoE (but not as good ST) and some debuffs also. It's you want to stay a defender, however, FF/Water is still solid. I have one at 40 myself. -
Definitely not villifying him, but the dev team and vision for the game leaped miles ahead when he was gone on to Champions Online. That's all.
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NC Soft. Jack Emmett.
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I'm signaling my interest...
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No Epic Pool Sword Graphics on my Arch/Nin Sentinel
Force Redux replied to refertilizer's topic in Sentinel
I share your pain as well. I really would love a fix. -
The Sound Bubble - Go Forth and Offend! (FF/Sonic)
Force Redux replied to Force Redux's topic in Defender
hi Oedipus! Good to see you here again, after so many years - I recognize your contributions at the old forums! I thought heavily about a either Power or Soul Mastery for the Power Build Up and a Resistance Shield. I figured I could make up 6% defense with the two IO procs, but in the end of the day I held back for a few reasons: 1. Not enough Melee/AoE defense meant I'd have to be more careful to stay at range. With Scorpion Shield, the huge S/L/E defense covers most of that hole. And in many maps either vertical height, or other constraints means keeping at range isn't always possible. 2. Neither of those APPs have an AoE immobilize. If they did, i might see a way to help keep things at range, but without it, it 1) makes it hard to keep big groups in my cones and 2) to keep things at range. 3. Power-boosted Shields, while nice, are still a bit of a luxury. I can already get everyone to +48% Defense vs. All with regular Shields, Dispersion and Maneuvers, and not sacrifice my own survivability or slotting sets I like. However, if you could recommend a way to around the loss of Scorpion Shield, I'm all ears, lol! (or all bubbles) 🙂 -
The Sound Bubble - Go Forth and Offend! (FF/Sonic)
Force Redux replied to Force Redux's topic in Defender
I went through about 4 different names and concepts before I settled in on one. lol. Thankfully we can change names at will, right? I used to delete whole characters for the want of a new name in the old days. I'm on Everlasting as well, hit me up if you want to team, so long as I have some time. 🙂 -
The Sound Bubble - Go Forth and Offend! (FF/Sonic)
Force Redux replied to Force Redux's topic in Defender
True that. I made 18 million on two TFs at level 50 this week. Yike! I wasn't even trying! -
Posted PB! 🙂 Most fun build I've had since returning. Hope you enjoy it too. Good to know other there are other bubblers out there!
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I gotta give you a huge thanks, don't think I ever would have tried it out without your suggestion. And I really like it. So much more value than Force Bubble. Its the SA proc that really makes it shine.
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The Sound Bubble - Go Forth and Offend! (FF/Sonic)
Force Redux replied to Force Redux's topic in Defender
Excellent ParaBruce! Got on one live, or gonna whip one up on Justin? -
The Sound Bubble - Go Forth and Offend! (FF/Sonic)
Force Redux replied to Force Redux's topic in Defender
I want to mention, while all of my IOs are Attunable (all of them, except for basic IOs so I can exemp down easily), I afforded this without any farming alts, or hand-outs. I didn't really play the market, either. I would run Summer Blockbusters for the set enhancments, sell my SOs, craft and sell some recipes that were valuable, traded Merits for the ATO sets, etc. This is a very affordable build. If I can do it, anyone can. Really. -
The Sound Bubble - Go Forth and Offend! (FF/Sonic)
Force Redux replied to Force Redux's topic in Defender
Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Force-Majeure: Level 50 Science Defender Primary Power Set: Force Field Secondary Power Set: Sonic Attack Power Pool: Flight Power Pool: Medicine Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: ------------ Level 1: Personal Force Field LucoftheG-Rchg+(A) Level 1: Shriek Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11) Level 2: Scream Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(17) Level 4: Deflection Shield LucoftheG-Def(A), LucoftheG-Rchg+(5), LucoftheG-Def/EndRdx(48) Level 6: Insulation Shield LucoftheG-Def(A), LucoftheG-Rchg+(7), LucoftheG-Def/EndRdx(48) Level 8: Hover BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(37) Level 10: Aid Other Mrc-Heal/EndRdx(A), Mrc-Heal/EndRdx/Rchg(17), Mrc-Heal/Rchg(36) Level 12: Dispersion Bubble RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(19), RedFrt-EndRdx/Rchg(21), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def(23), RedFrt-EndRdx(23) Level 14: Fly WntGif-ResSlow(A) Level 16: Howl SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(25), SprDfnBst-Dmg/EndRdx/Rchg(25), SprDfnBst-Acc/Dmg/EndRdx(27), SprDfnBst-Acc/Dmg/EndRdx/Rchg(27), SprDfnBst-Rchg/Heal%(29) Level 18: Aid Self Mrc-Heal/EndRdx(A), Mrc-Heal/EndRdx/Rchg(19), Mrc-Heal/Rchg(37) Level 20: Shout Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(33) Level 22: Shockwave SprVglAss-Acc/Dmg/EndRdx/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(33), SprVglAss-Dmg/EndRdx/Rchg(33), SprVglAss-Dmg/Rchg(34), FrcFdb-Rechg%(34), Empty(34) Level 24: Maneuvers LucoftheG-Def(A), LucoftheG-Def/EndRdx(36) Level 26: Tactics AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(36) Level 28: Field Medic EndRdx-I(A) Level 30: Siren's Song CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(37), CaloftheS-Acc/EndRdx(39), CaloftheS-Sleep/Rng(39), CaloftheS-Acc/Sleep/Rchg(39), CaloftheS-Heal%(40) Level 32: Hasten RechRdx-I(A), RechRdx-I(40) Level 35: Amplify GssSynFr--Build%(A) Level 38: Scorpion Shield GifoftheA-Def(A), GifoftheA-Def/EndRdx(40), GifoftheA-Def/EndRdx/Rchg(42), GifoftheA-EndRdx/Rchg(42), ShlWal-ResDam/Re TP(50), Rct-ResDam%(50) Level 41: Web Envelope TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(42), TraoftheH-Acc/EndRdx(43), TraoftheH-Immob/Acc(43), TraoftheH-Acc/Immob/Rchg(43), TraoftheH-Dam%(45) Level 44: Dreadful Wail Arm-Dmg(A), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(46), Arm-Dam%(46) Level 47: Afterburner LucoftheG-Rchg+(A) Level 49: Repulsion Field EndRdx-I(A), Empty(50) Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 1: Vigilance Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Empty(A) Level 2: Health Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Prv-Absorb%(48) Level 2: Hurdle Empty(A) Level 2: Stamina EndMod-I(A), PrfShf-EndMod(3), PrfShf-End%(5) Level 50: Degenerative Core Flawless Interface Level 50: Agility Radial Paragon Level 50: Ion Total Radial Judgement Level 50: Rebirth Partial Radial Invocation ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1504;696;1392;HEX;| |78DA6594496FD36010863FBB4ED3EC6DD395A47B4BBA8686F6C02A04B4298206555| |4E21A59CE97D66D14474E2AC1910377C481B20828BD714188F50FB0FE0576712F20| |71E410269E97A6C296A2C799F9DE99F13B713297E6828F16AE9C104AF874412F97B| |373322F8B39697B970D53160D29E80AA52DDB9053197D4D6ED8D24B91EE7FC7B2A7| |36F2F9A493CFA64D59C8C5773317F4E28ACC2597ADA269644F562ABAB12E024B965| |548A60BE6CA6A25E4DC6764CE34CCA28C38DF16A54ED2F2AA59F23BDF974B52E662| 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|E7B44D66BA9380BE7F3AEAF75D6D748F691F47EBF1BF837DFA9C| |-------------------------------------------------------------------| -
The Sound Bubble - Go Forth and Offend! (FF/Sonic)
Force Redux replied to Force Redux's topic in Defender
Here's the build, itself: Feel free to ask questions, make comments, or otherwise provide thoughts. This build works for me, as any good build should, and it may need tweaks to fit your playstyle. I like a steady-state playstyle, rather safe, but with good, consistent results, with less spikey results. I often forget to click things, too, so I keep clickies to a minimum. -
For those who just love Force Field like me (and a certain Knight who haunts our forums), as well as those who are interested in looking at an older (but very viable) Defender primary, I present the Sound Bubble build. Why? Because you always wanted to play a ranged character who can hold their own in a fight, as well as still bring some goodness and force multiplication to a team. Because you like hearing from team mates "Bubbles? I love bubbles!" Because you just don't want to sit back and heal, you want time to shove your blast rays down some Freak's throats, too! The Sound Bubble is based on my long-time love of Force Fields, a much overlooked (but very useful, if a bit one-dimensional) set with the single target power of Sonic Blast. Combined, you have the capacity to aid your team and make them tanker-tough, while still contributing damage, and also helping speed up everyone else's time to kill via your -Resistance debuffs attached to your Sonic blasts. The build is not only good on groups, by the time you get to Siren's Song, you are a strong soloer. The build is best at single-target solo, so its not fast (but its not controller-slow either), and it is very safe. I'd like to thanks several folks for helping me groom the build to be its best. This includes, but is not limited to: Philotic Knight, Guffnat, Hyperstrike, Bionic Flea, Hedgefund, Ankhammon, Obitus, Rumors, Bopper, Without_Pause, Hjarki, and Chance Jackson. Thank you. Goal: to have a fun Sentinel-style character that has traditional Defender team value, while still having the ability to be a good soloer (not farmer, this is not and will never be a farming character, but it can manage its missions easily on +2/x1 on basic IOs once you have Tactics to land those hits. I was able to solo the Mender Ramiel incarnate arc with both Honoree and whateverhisnamewas plus the mobs of summoned rikti on +1, which can be difficult for some builds. Once you have your Web Envelope/two Cones/Dreadful Wail and some decent recharge, you can easily bump this to +2/x2-3. Why Force Field? I love it, but besides that bias, it is STILL very useful, even in a world of Cold Domination. Now, I've learned to (grudginly) love Cold, but I still love FF. And FF, while less versatile, still brings several thigns to the table: Status Protection. Vs. Stuns, Holds and Immobs. Your squishy friends will love you. You will love you. You don't have to take Clarion if you get to Incarnate, either. You can be free to choose anything else. This has large value to me, because I hate, hate, HATE being removed from the action more than I hate taking damage. Large Self-Defense Buffs. You get a beefy 15.75% DEFENSE vs. ALL. That's huge. Add to that Hover + Defender Maneuvers and you are sitting at a base 24% DEFENSE or so on Single Origin or Invention Origin enhancements, no fancy stuff. END DRAIN Resistance. Your shields offer allies a nice 40% resist to Toxic Damage. Even better, you have a base 37.5% resistance to END Drain. This IS enhanceable. Mine is currently 86.5% resistance on my Insulation Shield. This is fantastic. Carnies and Freaks getting you down? Losing that blue bar to Malta Sappers? NOT ANY MORE! Penelope Yin TF fans, rejoice! Personal Force Field. Do not underestimate the ability to toggle this on in the thick of combat to shed unwanted aggro, toggles, cascading defense debuffs, etc. You get +40% resistance to all damage, and +75 DEFENSE vs ALL. If you have good situational awareness, and are not one-shotted, there's little reason to die. Need a time-out mid-battle to heal? Go for it. Need to ghost a mission without stealth? You can (if you don't get hurt, you can also avoid aggro - when you avoid aggro, mobs don't follow you around). Need to AFK in a weird spot? You won't be face-planted when you return. Want to go badging in dangerous (or pvp areas)? Sure. When fully bubbled up, I'm at 170 Ranged Defense, 150 Smashing/Lethal Defense, with Resistances on top. Go where thou wilt, young offender. Why Sonic? That Debuff. Every attack has -20% Resistance Debuff. And it stacks. You can easily get 3 stacks going at a time, and with low recharge times and good attack chains, that can get even higher. This makes single-target take downs very easy once you start building up the debuffs, and makes solo defender damage very very good. On teams, you also provide faster kill times for your buddies, acting as a force multiplier. I have had many comments about how easy it was to take out Susan Rexford in Summer Block Buster, who has notorious regen rates. (You poison trap guys also probably get similar comments). Siren Song. This makes soloing easier. Got a couple Malta Sappers in the spawn? Sleep the crowd,. My Siren Song lasts for 77 seconds. That's crazy. Just take them out, and when the problem children are removed, immobilize the rest and cone them to death with Howl and Shockwave. Your Cones. They are cones. I guess you either love it or note. I'm okay with them. They are even better with a bit of range increase if you can get it. Howl does decent damage. More importantly, you can start stacking -Res. Shockwave with the Sudden Acceleration Knockback to Knockdown proc works as great mitigation to prevent return fire. Keep them flopping, debuffed, and you can take out good size groups. Dreadful Wail. For when the cones just don't cut it, bring out Dreadful Wail. It comes with more -Resistance (for 20 seconds!), a Mag 3 stun (for 15 seconds) and some decent damage, as well as an animation that DOESN'T"T make you look like you are having bowel issues (i'm looking at you Blackstar). You can either lead with this, or clean up with it. Your choice. The SOUNDS. You either love it or not. It sounds like a science fiction choo choo train while on drugs. I like it, myself. I know some hate it. The Build. I'll put it in a separate post below. Some notes: Empty slots (there are two) are for Sudden Acceleration Knockdown procs. Repulsion Field is always on. It has a 9' radius and keeps anything near you knocked down frequently. I don't fear melee mobs, but I will use it to prevent them from attacking squishy allies. It can also keep mobs from running away, too. Many a time they have turned to flee my wrath, and get knocked down in time for me to finish them off. Field Medic makes life easier with Medicine Pool Heals. If you do go Medicine, take Field Medic fairly early on when you can, as it is a great Quality of Life improvement. My final (rounded) Defense values with Scorpion Shield are: 48% Ranged 25% Melee 29% AOE 50% Smashing/Lethal 27% Fire/Cold 59% Energy 42% Negative 25% Psionic What does this mean? It means I never get hit except for rare occasions. I could push some of the exotic values up, but that would cost me on other bonuses. Most things attack me from range. If they attack at melee, almost all of that has a S/L component covered by my S/L defense. Anything AoE that isn't S/L is often energy. Pure Fire/Cold attacks are RARE, and I don't live in Fire Farms, so I can't honestly tell you that other than burn patches, I really have trouble with elemental damage, no matter where I've roamed, having down many of the Task Forces/Strike Forces/Dark Astoria, Rikti Mother Ship Raids, etc. No build is perfect, of course, there is always a hole 'somewhere' but this is the safest build I've played yet, to date. Those numbers above are very solid in play. My final Resistance values with Scorpion Shield and both IO +Resistance Procs are: ~ 12-14% for most things, with 30% for Toxic. This will scale up another 1-10% based on health. Also, as health gets lower, the +Absorb proc will kick in, helping to bolster health until you can recover. With Aid Self and (later) Rebirth, recovering from breakthrough damage is very easy. And you can always bubble up for a few seconds to let regen kick in or halt incoming damage as needed, though I find I do that almost never these days.
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Not any more, PK, I traded it out for Repulsion Field, which I DO keep on at all times! Much more helpful, overall, than FB. Appreciate the nudge.